BLUEPRINT ELEKTRONIK MODUL ENERGI OLAHRAGA MATAKULIAH ILMU GIZI OLAHRAGA DALAM HYBRID LEARNING
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Arrohman, D. A., Palumpun, N. S., & Jumadi. (2022). Analysis of student concept understanding through flipbook e-module on food transfer and conversion. AIP Conf. Proc. https://doi.org/10.1063/5.0113568
Dipay, E. M. D. (2023). Modular Distance Learning: A Blueprint to English Writing Proficiency. International Journal of Multidisciplinary Educational Research and Innovation, 1(1), 14–23. Retrieved from https://philpapers.org/rec/DIPMDL
Eliyasni, R., Habibi, M., Rahmatina, & Azima, N. F. (2021). E-Module Flipbook Model for Designing E-Learning Materials in Higher Education. Proceedings of the 2nd Progress in Social Science, Humanities and Education Research Symposium (PSSHERS 2020), 563(Psshers 2020), 17–23. https://doi.org/10.2991/assehr.k.210618.004
Fauziah, V., Nurhayati, A., & Yulia, C. (2014). Analisis Pengetahuan Gizi Dan Perilaku Makan Sebagai Hasil Belajar Ilmu Gizi Olahraga Pada Mahasiswa Ilmu Keolahragaan. Media Pendidikan, Gizi, Dan Kuliner, 3(1), 98–105. Retrieved from https://ejournal.upi.edu/index.php/Boga/article/view/6537/0
Hamid, A., & Alberida, H. (2021). Pentingnya Mengembangkan E-Modul Interaktif Berbasis Flipbook di Sekolah Menengah Atas. Edukatif : Jurnal Ilmu Pendidikan, 3(3), 911–918. https://doi.org/10.31004/edukatif.v3i3.452
Hidayad, A., & Eddy, A. (2019). Desain Modul Model Problem Based Learning (PBL) Berbasis Mind Mapping. Jurnal Pendidikan Mipa, 9(1), 45–51. Retrieved from http://ejournal.tsb.ac.id/index.php/jpm/article/view/184%0Ahttp://ejournal.tsb.ac.id/index.php/jpm/article/download/184/146
Hubbard, R. (2013). The Really Useful eLearning Instruction Manual: Your toolkit for putting elearning into practice. John Wiley & Sons, Inc.
Jantke, K. P., & Knauf, R. (2005). Didactic Design through Storyboarding : Standard Concepts for Standard Tools Didactics in e-Learning : Sketch of a Motivation Dramaturgy and Storyboarding in E-Learning Practice. Proceedings of the 4th International Symposium on Information and Communication Technologies, 205, 20–25. Retrieved from https://pdfs.semanticscholar.org/f1df/5b08ceb6992e6f992b6e0d7e04a79346fc6d.pdf
Kristiono, I. D., Dwiyogo, W. D., & Hariadi, I. (2019). Pembelajaran Ilmu Gizi Olahraga Berbasis Blended Learning pada Mahasiswa Pendidikan Jasmani, Kesehatan, dan Rekreasi. Jurnal Pendidikan: Teori, Penelitian, Dan Pengembangan, 4(2), 235. https://doi.org/10.17977/jptpp.v4i2.12004
Lavin, J. (2008). Creative Approaches to Physical Education. Helping Children to Achieve Their True Potential. New York: Routledge.
Lestari, K. D., Agustini, K., & Sugihartini, N. (2019). Pengembangan Modul Ajar Storyboard Berbasis Projeck Based Learning untuk Siswa Kelas XI Multimedia di SMK TI Bali Global Singaraja. Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI), 8(2), 309. https://doi.org/10.23887/karmapati.v8i2.18379
Mashuri, H. (2022a). Implementasi Pendekatan Kreatif Pendidikan Jasmani, Olahraga, Dan Kesehatan Bagi Guru Sd Muhammadiyah 3 Denpasar. In Inovasi, Strategi Dan Implementasi … (pp. 133–140). Tulungagung: Akademia Pustaka.
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DOI: https://doi.org/10.24114/jik.v23i1.57386
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