Gorga : Jurnal Seni Rupa
type: channel
description: Journal Name Gorga : Jurnal Seni Rupa Initials GJSR Abbreviations Gorga Frequency Two times a year (June and December) DOI Prefix 10.24114 by Crossreff Portal ISSN 2301-5942 (Print) | 2580-2380 (Online) BRIN ISSN 2301-5942 (Print) | 2580-2380 (Online) Editor-in-Chief Drs. Anam Ibrahim, M.Pd. Managing Editor Adek Cerah Kurnia Azis, S.Pd., M.Pd. Publisher Fakultas Bahasa dan Seni Universitas Negeri Medan Gorga : Jurnal Seni Rupa has been published by Fakultas Bahasa dan Seni Universitas Negeri Medan since 2012. Gorga : Jurnal Seni Rupa presents the latest issues related to Fine Arts and Design throughout Indonesia and abroad. Gorga : Jurnal Seni Rupa is engaged in Fine Arts and Design which examines the results of research and final assignments (creation of works) in the fields of learning, assessment, analysis, creation of works, and so on in the scope of Fine Arts and Design. The journal provides direct open access to its content with the principle that articles are freely available for consumption by the public which can support greater, broader, and deeper global knowledge exchange and development in the field of Fine Arts and Design. We are here to serve wholeheartedly for authors who want to contribute to the development of knowledge through Gorga : Jurnal Seni Rupa. Indexing:
publisher: Fakultas Bahasa dan Seni Universitas Negeri Medan
language: en-US
publication name: Gorga : Jurnal Seni Rupa
issn: 2301-5942
copyright: Copyright Authors published in this journal agree to the following terms: The copyright of each article is retained by the author (s). The author grants the journal the first publication rights with the work simultaneously licensed under the Creative Commons Attribution License, allowing others to share the work with an acknowledgment of authorship and the initial publication in this journal. Authors may enter into separate additional contractual agreements for the non-exclusive distribution of published journal versions of the work (for example, posting them to institutional repositories or publishing them in a book), with acknowledgment of their initial publication in this journal. Authors are permitted and encouraged to post their work online (For example in the Institutional Repository or on their website) before and during the submission process, as this can lead to productive exchanges, as well as earlier and larger citations of published work. Articles and all related material published are distributed under a Creative Commons Attribution-ShareAlike 4.0 International License. License Gorga : Jurnal Seni Rupa is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
items: Traditional Paintings on the Skin of the ASEI Papuan Community
items: Designing a Short Film to Integrate Literacy into Daily Life: A Case Study of Library Café “The Room 19”
items: RATS as a Symbol of Corruptors in the Conceptualization of Dark Art Paintings Utilizing Drawing Techniques
items: The Implementation of the AISAS Model on “Bar Biiru - Not a Sushi Bar” on Instagram
items: Redesigning the Signage System of Abhirama Park Sidoarjo
items: The Marriage Traditions of the Parmalim Community as Inspiration for Painting Creation
items: Developing Fictional Characters in Picture Stories: A Lesson on Minangkabau Customs for the Alpha Generation
items: The Effect of Mordan on The Result of Dyeing Rayon Twill Fabric with Longan Leaf Extract (Dimocarpus Longan L.)
items: Craft Design Collaboration: Exploring a Locally Inspired Motif for The Tasikmalaya Embroidery
items: Activity Book Design of Color Introduction for Mild and Moderate Intellectual Disabilities Student
items: Symbols and Meanings of Tattoos in The Punk Community in Surakarta: Roland Barthes Semiotics Study
items: The Effect of Mordan Alum, Betel Lime and Tunjung on The Ecoprint Results of Bitter Melons on Armani Silk Fabric
items: Recreate Tank Wheels into Rocking Chair Furniture
items: Exploration of The Kizkumu Legend Through The Lens of Party Dress With Automatic Method
items: GAAS-BASED Virtual Pets for Engaging Generation Z in Borneo Wildlife Conservation: a Preliminary Research
items: The Impact of Simulacra in Life Simulation Games “Second Life” on Generation Z’s Self-Confidence
items: Art Merchandise As a Medium of Public Communication for Illustrator Martcellia Liunic Through The Art Label Liunic on Things
items: Artistic Expression of Harvest Ceremony Ritual of Wehea Dayak Tribe
items: Semiotic Analysis of Phishing Mode Prevention Efforts Implemented through BCA Advertisements “Don’t Know? Kasih No!”
items: Integration of Lateral Thinking in Puzzle Games: Implications for Creativity and Problem Solving
items: Cultural Transformation and Hibridity in The Evolution of Balinese Kebaya Design
items: Batik Interactive Media in Learning The Fable Stories of Swan and Turtle for Tunagrahita Children
items: Transformation of Historical Media of Rokan Palace Through Motion Graphic Media as a Visual Education Approach
items: Learning Painting Based on Ecological Wisdom: A Development Research to Enhance Visual-Spatial Intelligence of Universitas Negeri Medan Students
items: Kudo Dindiang Art as Multicultural Identity of Javanese Community in Nagari Alang Lawas
items: Development of Digital Teaching Materials Utilizing Flipbook Maker for Painting Art Materials In Grade IX at SMP Negeri 2 Pariaman
items: Optimization of Flexible Room Divider Usage in SLB-C Karya Bhakti Classrooms: An Approach to Learning Patterns for Children with Intellectual Disabilities
items: Revitalizing the Significance of Sumbang Duo Baleh in the Development of Social Ethics Among the Minangkabau Youth Generation
items: Digitalization of Unimed Fine Arts Gallery Through Virtual Tour 360 for Accessibility and Exhibition
items: The Suitability of Helen Joseph Armstrong’s Raglan Sleeve Pattern for Idealized Body Types of Indonesian Women
items: Characteristics of Students’ Work as a Result of Calligraphy Art Education at Lemka Sukabumi
items: Evolutionary Trends in Traditional Women’s Wedding Attire: A Case Study of Pesisir Selatan Regency
items: Siadong Tuktuk Area: A Source of Inspiration for Artistic Expression
items: The Representation of Nude Female Figures in Édouard Manet’s Realistic Painting “Olympia”
items: Grow Strategy: Training-Development of Drawing Competencies of Mis Al-Hilal Dender Banda Neira Teachers with Kosa Rupa
items: Development of A Documentary Video of Kusmindari Triwati as a Dance Figure of Pontianak City for Students
items: The Impact of Fabric Types on The Size M Lantern Sleeves Test Result
items: Ricoeur’s Hermeneutic Study on Anti-Corruption Campaign Posters in Mengwitani Village
items: The Effectiveness of Audio-Visual Learning Media in Visual Arts Subjects: A Literature Review
items: The Tapis Kapal Motif: A Preservative of Lampung’s Decorative Arts at The Krakatau Festival Stage
items: Adaptation of Dark Elf’s Fashion Style to Evening Party Dress
items: Exploration of Organic Mushroom Forms in The Design of Aesthetic and Functional Nakas
items: Design of a Footflash Application as a Footwork Detector for Badminton Players
items: From Henshin Belt to Wearable Tech: A Study on Pop Culture Accessory Design in The Creative Industry
items: The Innovation of Minang Kayo Leather Handicraft Products as an Icon of Padangpanjang City
items: Sandung as a Form of an Artistic Expression for The Kaharingan Hindu Community in Palangkaraya City
items: Correlation of Color Symbolism in Guel Dance Costumes and Movement in The Gayo Community
items: Reinforcing Animal Conservation Ideology in Children’s Media through Cultivation Theory and Gestalt Principles
items: The Development of Women’s Shirt for the “Berkain” Trend with the Application of Embroidery
items: Sumbang Duo Baleh: Cultural Heritage as the Foundation of Character Development in the Digital Age

Traditional Paintings on the Skin of the ASEI Papuan Community
type: item
description: As technological advancements continue to progress, customs and values have undergone significant shifts. However, the passion of the younger generation, particularly Papuan children and those residing in Sentani Village Asei, for Sentani paintings on kombouw bark is beginning to wane. These developments and increasingly advanced technological advancements have not only led to the shifting of traditions and values, but also the erosion of the love for young generations, especially Papuan children and those in Sentani Village Asei, for the art of painting Sentani motifs on kombouw bark. This phenomenon suggests that a substantial portion of school-aged Sentani children lack knowledge or understanding of the Sentani motifs themselves. The purpose of this research is to delve into the function and significance of traditional kombouw bark painting within the Asei community of Sentani District, Papua. This research employs a qualitative approach, utilizing ethnographic methods, to explore the values, functions, and meanings of traditional paintings on kombouw bark within society. The findings reveal that kombouw paintings serve multiple purposes, including ritual, spiritual, social, economic, and aesthetic functions. Each motif carries a profound symbolic meaning that encapsulates the relationship between individuals and nature, spirituality, and philosophical beliefs. Furthermore, this study identifies conservation efforts undertaken through the role of Traditional Institutions, artists, and development strategies aimed at preserving cultural heritage. This conclusion underscores the paramount importance of kombouw painting as a sustainable expression of Asei cultural identity. Conservation efforts for Kombouw Painting involve Traditional Institutions, who are responsible for maintaining, protecting, and preserving this painting art. This includes ensuring the authenticity of traditional motifs.
creator: Nias Wenda
creator: Osberth Sinaga
rights: Copyright (c) 2025 Nias Wenda, Osberth Sinaga https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 1
ending page: 6
doi: 10.24114/gr.v14i1.64386

Designing a Short Film to Integrate Literacy into Daily Life: A Case Study of Library Café “The Room 19”
type: item
description: Literacy is a fundamental prerequisite for human comprehension. While Bandung boasts a diverse array of cafes that incorporate unique concepts such as movie, music, or nature themes, the presence of library-themed cafes remains a minority. Consequently, strategically incorporating the library cafe trend into contemporary life, encompassing aspects like lifestyle, presents a compelling strategy to promote literacy. By presenting the library concept within a welcoming and aesthetically pleasing cafe ambiance, this research employs a qualitative approach grounded in design thinking. Data collection involves questionnaires, interviews, and observations. Literacy is an indispensable aspect of daily life. One effective approach to enhancing literacy is through the design of short films that integrate literacy into the fabric of one’s lifestyle. By portraying literacy as a fashionable and engaging activity, short films can inspire college students and learners to incorporate reading into their daily routines, thereby reinforcing literacy culture.
creator: Dhara Alghonyu
creator: Didit Widiatmoko Soewardikoen
creator: Hanif Azhar
creator: Mahendra Nurhadiansyah
rights: Copyright (c) 2025 Dhara Alghonyu, Didit Widiatmoko Soewardikoen, Hanif Azhar, Mahendra Nurhadiansyah https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 7
ending page: 13
doi: 10.24114/gr.v14i1.64416

RATS as a Symbol of Corruptors in the Conceptualization of Dark Art Paintings Utilizing Drawing Techniques
type: item
description: This study investigates the utilization of rats as symbolic representations of corruptors within the context of creating dark art paintings employing drawing techniques. Rats were selected due to their association with greed, cunning, and destructive nature, which effectively encapsulate corrupt behavior. The dark art movement serves as a visual approach to convey the moral and societal consequences of corruption, with a particular emphasis on evoking a somber and symbolic atmosphere. Drawing techniques that prioritize intricate line details and shadow play are employed to explore the emotional and narrative elements of the artwork. The media utilized include pencils, drawing pens, charcoal, and ink on watercolor paper. The outcomes of the artwork creation demonstrate that the incorporation of rat symbols within dark art compositions can effectively convey messages of social criticism regarding corruption. The amalgamation of dark elements, dramatic textures, and rat symbolism results in works that not only possess aesthetic value but also serve as a medium of reflection and education for the community. The drawing technique offers flexibility in conveying visual details, thereby enhancing the representation of the underlying messages conveyed in the painting.
creator: Andreas Christ Daniel Pinem
creator: Muslim Muslim
rights: Copyright (c) 2025 Andreas Christ Daniel Pinem, Muslim Muslim https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 14
ending page: 18
doi: 10.24114/gr.v14i1.64418

The Implementation of the AISAS Model on “Bar Biiru - Not a Sushi Bar” on Instagram
type: item
description: Advertising is one of the many elements of promotion activity, which also includes paid sponsorship. With the advancements in internet technology in Indonesia, advertisement through digital media has become a significant opportunity for business owners to showcase their products or services to a global audience without geographical limitations. This study aims to explore the process of creating advertising content by Bar-Biiru – Not A Sushi Bar on Instagram using the AISAS model (Attention, Interest, Search, Action, Share). The research methods employed include literature review and visual data processing to gain insights from the content of Biiru – Not A Sushi Bar in digital media. The findings demonstrate that advertising through social media facilitates the delivery of authentic brand experiences, supported by collaborations with content creators as a form of digital word-of-mouth marketing. This study provides valuable insights into the significance of engaging visuals, accessible information, and strategies to enhance brand awareness through effective digital interactions. Additionally, it is anticipated to serve as a reference for developing digital promotional strategies for other businesses. The evolution of technology continues to shape the landscape of advertising, leading to the emergence of novel methods and media platforms, particularly through social media.
creator: Ogya Adwidtiya Janitra
creator: Miftah Tri Aryohadi
creator: Ira Wirasari
rights: Copyright (c) 2025 Ogya Adwidtiya Janitra, Miftah Tri Aryohadi, Ira Wirasari https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 19
ending page: 29
doi: 10.24114/gr.v14i1.64362

Redesigning the Signage System of Abhirama Park Sidoarjo
type: item
description: Abhirama Park, a green open space in Sidoarjo, is directly managed by the Environmental and Sanitation Agency (DLHK) of Sidoarjo Regency. The park’s primary attraction lies in its playground facilities and recreational areas, making it a popular destination for children and families. Beyond its recreational value, Abhirama Park also serves as an educational space for children, promoting environmental cleanliness. The park offers an interactive experience for visitors, allowing them to engage with animals such as birds, chickens, and fish. While some signage is already present, it is deemed insufficient in effectively conveying information to visitors. The presence of signage is crucial for facilitating navigation, particularly for first-time visitors to a tourist destination. Therefore, this study aims to redesign the signage system to enhance its informativeness, aesthetics, and functionality, meeting the specific needs of visitors. The research methodology employed is a collaborative approach that integrates design principles with the TOWS matrix analysis technique. This approach ensures that the signage design aligns with the park’s identity and appeals to the target audience. The resulting signage design strategically positions information to enhance the overall experience and satisfaction of visitors during their visit.
creator: Novia Kurniasari
creator: Yassinta Fitria
creator: Adinda Diayu Cahaya Suminar
creator: Teofilus Kharisma Bagus Setiawan
creator: Abyan Dhia Pratama
creator: Widyasari Widyasari
rights: Copyright (c) 2025 Novia Kurniasari, Yassinta Fitria, Adinda Diayu Cahaya Suminar, Teofilus Kharisma Bagus Setiawan, Abyan Dhia Pratama, Widyasari Widyasari https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 30
ending page: 36
doi: 10.24114/gr.v14i1.64428

The Marriage Traditions of the Parmalim Community as Inspiration for Painting Creation
type: item
description: Indonesia is renowned for its rich cultural heritage and diverse beliefs, one of which is Ugamo Malim, a tradition embraced by the Parmalim community of the Batak tribe. The wedding customs of the Parmalim, particularly in Sianjur Mula-Mula, preserve ancestral rituals that diverge significantly from those of Christian or Islamic Batak communities. This research investigates how the Parmalim wedding tradition, particularly its symbolic six-movement ceremonial dance, can inspire the creation of painting artworks. The study aims to delve into the cultural significance of these traditions, enhance appreciation for the beauty of Parmalim’s heritage, and promote the preservation and celebration of Indonesia’s cultural diversity. The creative process employed a structured methodology comprising preparation, elaboration, contemplation, and realization to develop meaningful and impactful artworks. Utilizing bravura and chiaroscuro techniques, the artist produced twelve paintings inspired by Parmalim’s wedding traditions, each capturing symbolic elements such as “Hohom,” representing gentleness, and “Mangurdot Somba,” reflecting joy. However, this article presents only three of these paintings, focusing on their symbolic elements and artistic interpretation. These works demonstrate a fusion of traditional themes and creative expression, employing freely chosen materials and tools on sketched canvases to achieve optimal visualization and proportionality. The study concludes that creating paintings based on Parmalim wedding traditions not only showcases artistic prowess but also serves as an act of cultural appreciation and preservation. This body of work underscores the profound connection between art and cultural identity, reinforcing the significance of valuing Batak heritage and fostering cultural diversity.
creator: Jollin Josep Simbolon
creator: Nelson Tarigan
rights: Copyright (c) 2025 Jollin Josep Simbolon, Nelson Tarigan https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 37
ending page: 42
doi: 10.24114/gr.v14i1.64364

Developing Fictional Characters in Picture Stories: A Lesson on Minangkabau Customs for the Alpha Generation
type: item
description: Cultivating respect and appreciation among others is paramount in interpersonal interactions, thereby establishing an ethical foundation for effective communication. The Alpha generation, known for its challenging social nature, can benefit from learning Minangkabau customs and etiquette as a means of developing effective communication and social skills. This design aims to educate children about Minangkabau cultural norms through the design of character designs tailored for the Alpha generation, specifically children aged 7-10 years, who are in the third grade of elementary school. The design is presented in a fictional form as a communication medium. The research methodology employed includes the glass box method and the 5w + 1H analysis method, which are recommended to enhance the design’s effectiveness. Data was gathered through observations of children’s interactions and their display of polite behavior towards both peers and older individuals. These observations served as the inspiration for this design. The resulting design presents a learning media platform that features visually appealing character designs. The ultimate goal of this design is to create a character story that embodies Minangkabau manners, serving as a fictional narrative for Alpha generation children. This character design will later be used to represent the broader identity of Minangkabau, which will be further developed into a picture storybook for the next stage of the project.
creator: Diana Fitri
creator: Sahrul Sahrul
rights: Copyright (c) 2025 Diana Fitri, Sahrul https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 43
ending page: 50
doi: 10.24114/gr.v14i1.64499

The Effect of Mordan on The Result of Dyeing Rayon Twill Fabric with Longan Leaf Extract (Dimocarpus Longan L.)
type: item
description: This research is motivated by the use of longan leaves as a natural dye because of the tannin and flavonoid content that can produce color. This study aims to describe the color name (hue), color evenness, and color fastness to washing produced from dyeing rayon twill fabric with longan leaf extract (Dimocarpus Longan L.) with the influence of alum mordant, tunjung, and betel lime. This type of research uses an experimental research type with primary data from 18 panelists through a questionnaire. Data were analyzed using the Friedman K-Related Sample test with SPSS version 26. This study produced a color name without mordant: Off-White Lemon #F4E5AA, average color evenness, color fastness to washing 1x and 2x slightly changed/reduced, 3x washing changed/reduced. The effect of alum mordant produces Pale Golden #EBDC98, average color evenness, color fastness to washing 1x, 2x, and 3x slightly changed/reduced. The effect of tunjung mordant produces Dark Gray (13% white) #222222, the color evenness is quite even, the color fastness to washing 1x, 2x, and 3x changes/decreases slightly. The effect of betel lime mordant produces Golden Sundace #C2A66C, the color evenness is even, the color fastness to washing 1x does not change at all, 2x and 3x washings change/decrease slightly. The result of the Friedman K-Related Sample test for color evenness is 0.000 <0.05 = Ho is rejected, meaning there is a significant difference in color evenness. The results of the Friedman K-Related Sample test for color fastness to washing without mordant, alum, and lime were 0.000 <0.05 = Ho was rejected, tunjung was 0.001 <0.05 = Ho was rejected, meaning that there was a significant difference in color evenness and color fastness to washing due to the influence of tunjung, lime, and alum mordants on the results of dyeing twill rayon fabric with longan leaf extract (Dimocarpus Longan L.).
creator: Zetri Annisa
creator: Adriani Adriani
rights: Copyright (c) 2025 Zetri Annisa, Adriani Adriani https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 51
ending page: 59
doi: 10.24114/gr.v14i1.64496

Craft Design Collaboration: Exploring a Locally Inspired Motif for The Tasikmalaya Embroidery
type: item
description: Traditional crafts are important for exposing regional identity. Lack of originality in the way crafts represent regional characteristics will expose them to imitation, trap them in a competitive market, and eventually threaten their sustainability in a creative economy. Consumer trends are certainly important for traditional craft growth, but so is the intangible dimension, which is typically shaped by economic, cultural, and technological factors. The potential economic value of culture-based enterprises is revealed by attempts to commercialize the distinctive intangible creativity, just like in creative industries, by highlighting the distinctiveness of locale. The purpose of this study was to explore the creative potentials that show the distinctiveness of the local Tasikmalayan embroidery craft. Since designers are taught to consider collective factors while making design decisions, design intervention is required for this endeavor. Thus, Tung's craft and design collaboration model will be used for the research, which encourages Tasikmalayan embroidery designers and craftsmen to work together from the beginning to the end. A team of designers will work together with Gallery Kiwari, a Tasikmalayan embroidery craft MSME, to create new embroidery craft motifs that promote local identity. Although the research yielded two prototypes that reflected the location and the character of the artisans, the collaborative method also gave the craftsmen opportunities to learn and create designs that supported local richness. Through the experience, it is anticipated that the craftsmen will be able to develop their future original ideas and elevate the variety of embroidery crafts that symbolize the local value of Tasikmalaya.
creator: John Martono
creator: Eka Arifianty Puspita
creator: Iradaniatri Rejeky Batik
rights: Copyright (c) 2025 John Martono, Eka Arifianty Puspita, Iradaniatri Rejeky Batik https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 60
ending page: 68
doi: 10.24114/gr.v14i1.64493

Activity Book Design of Color Introduction for Mild and Moderate Intellectual Disabilities Student
type: item
description: Every child, regardless of their unique circumstances, is entitled to an education. Education has the potential to help children with special needs develop their skills and capabilities. Therefore, it is crucial to have an inclusive education that addresses the needs of children with special needs to reveal their talents and promote independence. This media aims to investigate the types of interactions that can enhance the teaching and learning experience for students with mild to moderate intellectual disabilities, particularly in understanding colors. The approach used involves Participatory Design and Participatory Action Research, where both teachers and students participate actively. This method begins with identifying needs, collecting data, conducting trials and assessments, prototyping, collaborating, making revisions, implementing, and finally performing follow-up evaluations. The goal is to create an engaging medium that improves the fine motor skills of students with mild and moderate intellectual disabilities by introducing them to the colors of a rainbow. The activities in this workbook focus on individually recognizing colors without distractions to help maintain attention. After that, students will identify colors by spelling their names that correspond to the colors displayed. This is further supported by highlighting the letters according to the colors, which helps develop fine motor skills through writing. The next task involves matching images with colors. Finally, a color-sorting exercise is conducted based on shape and color. This cycle is repeated over three consecutive days to allow students to observe and understand the colors in their environment as related to those in the rainbow. Through these activities, students with mild intellectual disabilities can name colors and memorize the order of the rainbow to identify colors around them. For students with moderate intellectual disabilities, this activity helps them recognize and name nearby co…
creator: Avierry Fionarizoca
creator: Dianing Ratri
rights: Copyright (c) 2025 Avierry Fionarizoca, Dianing Ratri https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 69
ending page: 76
doi: 10.24114/gr.v14i1.64517

Symbols and Meanings of Tattoos in The Punk Community in Surakarta: Roland Barthes Semiotics Study
type: item
description: This research discusses the symbols and meanings of tattoos in the punk community. Tattoos in the Punk community in Surakarta contain symbols and meanings that they want to convey to the community. This research aims to dismantle and explore the meaning contained in tattoos, highlighting the symbolic role in shaping the collective identity of the punk community of Surakarta. However, there is a negative stigma that develops in the midst of society towards a Punk community, one of which is in tattoos. So Roland Barthes's semiotic theory approach is used to prove the negative stigma about tattoos that developp in the midst of society. This research is expected to provide in-depth insight into how tattoos become an identity in the context of the punk community in Surakarta, as well as contribute to a broader understanding of the role of tattoos in responding to and representing the values of the punk subculture in the local community. This study uses a qualitative research method that is descriptive to uncover a message contained in the tattoos of the Punk community. This research found that the symbols contained in the tattoos of the Punk community such as the symbol of Anarchy, the symbol of Peace, the symbol of Equality, the symbol of Resistance, and the symbol of Antifa. Meanwhile, the meaning of tattoos based on experience is grouped into tattoos as identity, tattoos as artistic expressions, tattoos as spiritualists, tattoos as memories, tattoos as motivation, and tattoos as expressions of feelings. The negative meaning that is a stigma about tattoos that develop in society, is not something that can be proven. Rather, tattoos in the punk community are a medium to voice their anxiety about social inequality, and as a medium of individual experience.
creator: Rudolf Abigael Panggabean
creator: Miswar Miswar
creator: Hamdam Akromullah
creator: Hamzah Hamzah
creator: Jeki Aprisela
creator: Yunis Muler
rights: Copyright (c) 2025 Rudolf Abigael Panggabean, Miswar Miswar, Hamdam Akromullah, Hamzah Hamzah, Jeki Aprisela, Yunis Muler https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 77
ending page: 86
doi: 10.24114/gr.v14i1.64519

The Effect of Mordan Alum, Betel Lime and Tunjung on The Ecoprint Results of Bitter Melons on Armani Silk Fabric
type: item
description: This research is motivated by the use of bitter melon leaves as an ecoprint motif using the ecoprint technique assisted by mordants and fixatives. The purpose of this study is to see the name of the color, the clarity of the shape of the motif, and the resistance of color fade to washing with alum mordants, betel lime, and tunjung. This research is an experimental research with the object of research - namely, Armani silk material produced by bitter melon leaf ecoprint using alum mordant, betel lime, and tunjung. The type of data is in the form of primary data with a data collection technique using filling in an instrument in the form of a questionnaire. Data analysis techniques with Friedman K-Related test using SPSS (Statistical Product and Service Solutions) version 29.0 program. The result of the ecoprint color name uses bitter melon leaves on Armani silk material with alum mordant producing olive color, betel lime mordant producing camouflage green color, and tunjung producing dark olive green color. The result of the clarity of the shape of the leaf motif on the mordant of alum, betel lime, and tunjung produces a clear clarity of the shape of the motif, which means that the shape of the leaf (leaf flesh, base of the leaf, and edge of the leaf) is clear on the material of Armani silk. The color fading resistance to washing as a result of applying bitter melon leaf ecoprint motifs on Armani silk materials using alum mordant, betel lime, and tunjung in washing the three colors was slightly reduced.
creator: Febri Anita Sari
creator: Adriani Adriani
rights: Copyright (c) 2025 Febri Anita Sari, Adriani Adriani https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 87
ending page: 96
doi: 10.24114/gr.v14i1.64520

Recreate Tank Wheels into Rocking Chair Furniture
type: item
description: This research developed an innovative lounge chair design by incorporating elements of armored vehicles, specifically steel tank wheels, with merbau wood. A qualitative approach employing a creative exploration method was employed to comprehend the design engineering process and the interaction between metal and wood materials in furniture. The design process encompassed three primary stages: conceptualization, prototyping, and testing. The findings demonstrated that the steel tank wheels imparted high stability and durability, while the merbau wood enhanced aesthetic appeal and comfort. Trials of the lounge chair revealed its capacity to support substantial loads, provide ergonomic support, and offer a stable and comfortable seating experience. Additionally, the research identified challenges associated with joining metal and wood materials and the chair’s substantial weight, necessitating further design optimization. Overall, the outcomes of this study substantiate the utilization of combat vehicle materials in furniture, enhancing its functional, aesthetic, and sustainable attributes. This research contributes to the advancement of contemporary furniture design, particularly through the application of the upcycling concept to create products that possess enhanced durability and aesthetic value.
creator: Andi Wahyu Zulkifli Yusuf
creator: Rohiman Rohiman
creator: Dina Mariana Sari
creator: Adi Sumarsono
rights: Copyright (c) 2025 Andi Wahyu Zulkifli Yusuf, Rohiman Rohiman, Dina Mariana Sari, Adi Sumarsono https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 97
ending page: 104
doi: 10.24114/gr.v14i1.64638

Exploration of The Kizkumu Legend Through The Lens of Party Dress With Automatic Method
type: item
description: The demand for designers’ creative exploration of ideas aligns with the challenges of transforming traditional fashion into contemporary designs. To achieve this, it is crucial to strike a balance between preserving tradition and embracing modernity. Therefore, the primary objective of this research is to gather data on how to utilize oral tradition, particularly the Legend of Kizkumu, as a source of inspiration for creating party dresses using the ATUMICS method. The ATUMICS method serves as a guiding framework to systematically organize the source of ideas for each design element, encompassing both the micro and macro levels. These levels include artifacts, techniques, utilities, materials, icons, concepts, and shapes. The research culminates in the creation of a party dress inspired by the Kizkumu Legend, which retains its traditional elements such as icons, concepts, shapes, and utilities. The design process commenced with brainstorming sessions to identify the unique aspects of the Kizkumu legend related to Kizkumu beach and its symbolic representation as a statue. This exploration culminated in the realization of a party dress that encapsulates the essence of the Kizkumu Legend through each design element.
creator: Wanda Marshia Ardani
creator: Winwin Wiana
creator: Astuti Astuti
rights: Copyright (c) 2025 Wanda Marshia Ardani, Winwin Wiana, Astuti Astuti https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 105
ending page: 114
doi: 10.24114/gr.v14i1.64797

GAAS-BASED Virtual Pets for Engaging Generation Z in Borneo Wildlife Conservation: a Preliminary Research
type: item
description: This preliminary research investigates the potential of a Game as a Service (GaaS)-based virtual pet game to enhance Generation Z's engagement in wildlife conservation efforts for endangered species in Borneo. Employing a Design Research approach and the Double Diamond Framework (Discover and Define phases), the study analyzes data from semi-structured interviews with ten Generation Z respondents to examine in-app purchase motivations (IAP), gameplay preferences, and design considerations. The results identify five key game pillars: (1) empathy-building through character personalization and anthropomorphism; (2) a progression system linking in-game achievements to real-world conservation actions; (3) layered monetization strategies leveraging fear of missing out (FOMO) and aesthetic appeals; (4) social mechanics integrating collaborative and competitive elements; and (5) adaptive educational narratives tailored to player types. These findings delineate an emotionally engaging game design framework that responds to the discourse on creative conservation funding while enabling potential partnerships with conservation organizations. This study contributes to virtual pet design exploration and offers an adaptable framework for addressing wildlife conservation challenges in other regions.
creator: Trianata Pahlevy
creator: Banung Grahita
rights: Copyright (c) 2025 Trianata Pahlevy, Banung Grahita https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 115
ending page: 122
doi: 10.24114/gr.v14i1.65462

The Impact of Simulacra in Life Simulation Games “Second Life” on Generation Z’s Self-Confidence
type: item
description: In the contemporary digital landscape, virtual environments have transcended their initial role as mere entertainment platforms into pivotal arenas for identity formation and self-expression. Notably, among Generation Z, digital natives raised in the midst of rapidly evolving technology, platforms such as Second Life provide immersive opportunities for the construction and live experience of digital avatars. These avatars often embody idealized versions of individuals, embodying characteristics or confidence that may be challenging to achieve in real-world interactions. This study delves into the impact of self-representation through avatars on self-confidence among Generation Z players. Adopting a descriptive qualitative approach, in-depth online interviews were conducted with five selected respondents. The analysis was guided by Jean Baudrillard’s theory of simulacra. The findings suggest that avatars initially serve as reflections of players’ identities but subsequently evolve into autonomous digital selves that shape behavior and perception. For many participants, engaging with their avatars fostered increased self-confidence and a sense of social ease within the virtual environment. However, the study also uncovered instances of emotional dissonance and psychological distance experienced by players who felt more authentic as their avatars compared to their real-life selves. These outcomes align with the third order of simulacra, hyperreality, where representation becomes a new reality. This research underscores the profound influence of virtual platforms on self-perception and emphasizes the necessity for a comprehensive interdisciplinary exploration of digital identity, particularly as younger generations continue to blur the boundaries between physical and virtual selfhood.
creator: Diska Astari Ramadhini
creator: Dianing Ratri
rights: Copyright (c) 2025 Diska Astari Ramadhini, Dianing Ratri https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 123
ending page: 128
doi: 10.24114/gr.v14i1.65711

Art Merchandise As a Medium of Public Communication for Illustrator Martcellia Liunic Through The Art Label Liunic on Things
type: item
description: Public communication in art means a process where artworks are not only enjoyed as aesthetic objects, but also to be interpreted and responded to by public audiences. In its development, technology has contributed to the expansion of the art medium to the realm that allows art to be conveyed closer to people's daily lives, one of which is through the concept of art merchandise. Through a case study of the art label Liunic on Things, this research aims to examine the creative strategy of art merchandise as a public communication of illustrator Martcellia Liunic to expand awareness of the identity of her work and image. The method used is case study qualitative research, through observation and literature study. The analysis in this research using Maurice Barrett's perspective theory approach The Nature of Art as a basic reference to observe how conception, operation and synthesis in the realization of art merchandise works by the art label Liunic on Things. The results show that Liunic on Things utilizes illustration art as the basis of its products creation, with bright and imaginative visual style characters applied to various daily products mediums, such as fashion, accessories, and decorations. This wearable art medium is not only a medium of aesthetic expression, but also a persuasive communication tool to build connections between artists and the public. In addition, art merchandise also functions as a medium for the extension of meanings and symbols that represent the artist's personal values, as well as a strategy to expand the accessibility of art to public spaces as well as creative economic opportunities. Through the analysis of visual elements on the surface of the product, it was found that the harmony of shape, color, and composition is the main key in presenting a consistent and communicative visual message.
creator: Fifie Silmi Zakiyah
creator: Jaeni Jaeni
rights: Copyright (c) 2025 Fifie Silmi Zakiyah, Jaeni Jaeni https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 129
ending page: 136
doi: 10.24114/gr.v14i1.65615

Artistic Expression of Harvest Ceremony Ritual of Wehea Dayak Tribe
type: item
description: The Lom Plai harvest ceremony ritual is an essential tradition of the Wehea Dayak tribe in East Kalimantan that combines artistic expression with spiritual and social values. However, in-depth studies on the form and meaning of artistic expression in this ritual are still limited. This study aims to describe how visual elements such as costumes, masks, colours, motifs, musical instruments, and spatial and dance movement patterns play a role in strengthening the cultural and spiritual identity of the Dayak Wehea community. The method used is a descriptive qualitative approach with a visual ethnography model through participatory observation, in-depth interviews, and visual documentation in Nehas Liah Bing Village, East Kutai. Thematic analysis based on symbolic theory and cultural structure was used to interpret the symbolic meaning of artistic expression elements. The results show that artistic expression in the Lom Plai ritual functions as a medium of spiritual communication that strengthens human relationships with nature and ancestors and strengthens social solidarity and preservation of cultural values amid modernization.
creator: Abdul Majid Sutarya
creator: Gita Winata
rights: Copyright (c) 2025 Abdul Majid Sutarya, Gita Winata https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 137
ending page: 143
doi: 10.24114/gr.v14i1.65782

Semiotic Analysis of Phishing Mode Prevention Efforts Implemented through BCA Advertisements “Don’t Know? Kasih No!”
type: item
description: The rise of phishing crimes targeting all levels of society necessitates effective public education. BCA’s advertisement "Don't Know? Kasih No!" serves as an educational campaign designed to raise awareness about the dangers of phishing, particularly regarding suspicious requests for personal information. Based on Ferdinand de Saussure’s semiotic theory, the advertisement is analyzed through the relationship between the signifier—such as visual and verbal elements—and the signified, or the meanings perceived by the audience regarding cyber threats. The three-act structure—introduction, conflict, and resolution—creates a cohesive and easily comprehensible narrative. The visualization of characters and everyday situations strengthens the message, while the slogan “Don't Know? Kasih No!” acts as a memorable reinforcement. This strategy proves effective in delivering a profound message in a concise and engaging manner, while also encouraging behavioral change. The semiotic approach in the "Don't Know? Kasih No!" advertisement significantly enhances the effectiveness of educational messaging about phishing prevention by leveraging the connection between signs and the audience's everyday experiences.
creator: Lulu Afifah Ichsan
rights: Copyright (c) 2025 Lulu Afifah Ichsan https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 144
ending page: 151
doi: 10.24114/gr.v14i1.65716

Integration of Lateral Thinking in Puzzle Games: Implications for Creativity and Problem Solving
type: item
description: Creative thinking and problem-solving are essential skills that adolescents need to navigate the challenges of the 21st century. Unfortunately, formal education systems still tend to emphasize linear thinking and often fall short in providing space to nurture cognitive flexibility. One alternative approach that has shown promise is lateral thinking—a non-linear thinking method that can be effectively applied through puzzle games. This study aims to explore late adolescents’ perceptions of the effectiveness of lateral thinking in puzzle games, as well as the potential of such games in fostering creativity and problem-solving skills. A descriptive qualitative approach was employed using Focus Group Discussion (FGD) as the primary method. Ten participants aged 17–22 took part in a structured discussion about their gaming experiences and their perspectives on the concept of lateral thinking. The data were analyzed thematically. The findings indicate that most participants viewed lateral thinking as an effective approach for tackling problems that require creative solutions. Puzzle games designed with contextual challenges, tiered reward systems, and engaging narratives were considered effective in stimulating idea exploration and flexible thinking. Social features such as multiplayer modes and strategy discussions were also seen as enhancing motivation and cognitive collaboration among players. Participants reported that they began applying alternative thinking patterns in real-life situations, such as when developing organizational strategies or resolving social conflicts. This suggests a transfer of skills from the gaming environment to real-world contexts. In conclusion, integrating lateral thinking into puzzle game design presents a relevant educational approach to enhance adolescents' thinking skills. These types of games hold great potential as enjoyable alternative learning tools that simultaneously build cognitive capacity.
creator: Raden Mohammad Fikri Hendaputra
creator: Dianing Ratri
rights: Copyright (c) 2025 Raden Mohammad Fikri Hendaputra, Dianing Ratri https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 152
ending page: 157
doi: 10.24114/gr.v14i1.65954

Cultural Transformation and Hibridity in The Evolution of Balinese Kebaya Design
type: item
description: This study examines the evolution of Balinese kebaya design as a representation of cultural transformation and hybridity amidst modernization and globalization. Kebaya, a traditional blouse for Indonesian women, has shifted from everyday wear to formal wear. The development of technology and communication has driven significant changes in kebaya design, giving rise to contemporary kebaya that is more adaptive to an active and attractive modern lifestyle. However, modernization brings challenges in maintaining the traditional values of kebaya, raising concerns about the loss of cultural identity. The purpose of this study is to analyze the evolution of Balinese kebaya design based on the theory of cultural transformation and hybridity in an effort to preserve cultural heritage. The method used is descriptive qualitative, with data collection through literature studies, observations, and interviews. The results of the study indicate that the evolution of Balinese kebaya is a clear manifestation of cultural transformation. Cultural transformation can be seen from the shift in the function of kebaya from everyday wear to diverse fashion clothing, with modifications in shape, material, and style that are not bound by traditional rules, reflecting the shift in community values. Hybridity is reflected in the combination of new materials such as velvet, silk, and lace from global influences, as well as the combination of traditional techniques with modern technology. Contemporary kebaya, with its collar and sleeve variations, and the use of modern materials, shows local and global elements interacting, creating a new, dynamic, and relevant cultural expression. This hybridity is seen as an adaptive strategy to maintain the relevance of cultural heritage in the modern era, without losing its cultural roots. Further research is recommended to explore the economic impact of contemporary kebaya on local craftsmen and the fashion industry in Bali, as well as analyzing the percept…
creator: Desak Ketut Devi Suprapti
creator: Ida Ayu Kade Sari Sukmadewi
rights: Copyright (c) 2025 Desak Ketut Devi Suprapti, Ida Ayu Kade Sari Sukmadewi https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 158
ending page: 166
doi: 10.24114/gr.v14i1.65699

Batik Interactive Media in Learning The Fable Stories of Swan and Turtle for Tunagrahita Children
type: item
description: Interactive media in the learning and playing process is an important means to attract students interest. Providing interactive media that suits children's needs in the learning process determines success in their learning. Batik with the fable theme of the Swan and Turtle as interactive media contains a moral message, especially for mentally retarded children. The creation of this interactive media aims to complement previous studies which rarely create non-multimedia interactive media that can stimulate the sense of touch of mentally retarded children. The practical method of creating this work, the creation of Practice Based Research, practice-based research is very appropriate to use in the creation process, because in this process it produces a way in which practice can produce knowledge in research that grows in creating the work. One of the main characteristics of this research is creating and reflecting on new work through practical research carried out. The results of this creation are in the form of batik interactive media with learning fable stories of Swans and Turtles using written batik techniques in the process of realising visually appealing illustrations of fable stories, interesting interactive media not only to stimulate sensory, fine motor and train concentration, but from interactive media it also teaches manners that contain character values and preserve batik as a cultural heritage and not only as a fashion product.
creator: Ratih Artika Dewanti
creator: Sugeng Wardoyo
rights: Copyright (c) 2025 Ratih Artika Dewanti, Sugeng Wardoyo https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 167
ending page: 176
doi: 10.24114/gr.v14i1.64544

Transformation of Historical Media of Rokan Palace Through Motion Graphic Media as a Visual Education Approach
type: item
description: Local history and culture significantly contribute to the formation of collective identity and serve as a means of education to preserve ancestral heritage. Rokan Palace, embodying Malay culture in Rokan Hulu Regency, holds immense historical and cultural significance. However, the younger generation exhibits a diminished interest and lack of concern for preserving these historical and cultural values. This challenge necessitates a creative approach. This study employs motion graphic media as an innovative medium to present history in an interactive, engaging, and relevant manner to the digital era. The design methodology employed adheres to the historical approach, encompassing four primary stages: heuristics, external and internal criticism, interpretation, and historiography. The outcomes of this study present motion graphic media as a visual education approach for conveying the history of Rokan Palace. This design has undergone feedback from respondents, demonstrating its effectiveness in conveying history to the younger generation and contributing to the preservation of cultural heritage.
creator: Muhammad Fazlan Nur Ramadhaniel
creator: Vernanda Em Afdhal
rights: Copyright (c) 2025 Muhammad Fazlan Nur Ramadhaniel, Vernanda Em Afdhal https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 177
ending page: 186
doi: 10.24114/gr.v14i1.64608

Learning Painting Based on Ecological Wisdom: A Development Research to Enhance Visual-Spatial Intelligence of Universitas Negeri Medan Students
type: item
description: This research is motivated by the lack of optimal learning activities and processes in developing students' spatial visual intelligence rationally and logically to create painting art in the UNIMED Fine Arts Education study program. This research aims to improve visual spatial intelligence and the quality of student paintings through the development of an ecology-based painting learning model. This development research uses the 4D model (defining, designing, developing, and disseminating). Based on the results of the study, it is known that; the design of the ecological wisdom-based painting learning model is based on an ecopedagogical learning approach. The design of this ecological wisdom-based painting learning model concretely adapts the syntax of the ELM Eco EA learning model and the free expression learning method. The adaptation of the ELM Eco EA learning model and free expression learning method is the basis for the design of the developed ecology-based painting learning model. The syntax and learning steps of these models and methods were reconstructed to produce a more contextualized hypothetical painting learning model design consisting of several steps, namely; 1) Preparation; 2) Providing Stimulus; 3) Investigation; 4) Determination of Theme; 5) Preparation of Tools and Materials; 6) Implementation; 7) Evaluation. After the developed learning model has met the eligibility criteria, overall the results of the data analysis of this trial are effective, this can be seen from the criteria for achieving classical completeness, achieving learning objectives, and student responses in accordance with the criteria specified in the learning and material studied.
creator: Muslim Muslim
creator: Raden Burhan Surya Nata Diningrat
creator: Akmal Akmal
rights: Copyright (c) 2025 Muslim Muslim, Raden Burhan Surya Nata Diningrat, Akmal Akmal https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 187
ending page: 196
doi: 10.24114/gr.v14i1.64292

Kudo Dindiang Art as Multicultural Identity of Javanese Community in Nagari Alang Lawas
type: item
description: This research discusses the phenomenon of the existence of Kudo Dindiang art in Nagari Alang Lawas, Lareh Sago Halaban District, which reflects the cultural identity of Javanese society with a multicultural environment. Kudo Dindiang art is a typical Javanese performing art inherited by immigrant communities so that it becomes a symbol of diversity as well as a community-unifying tool. This art involves magical and ritual elements, such as the phenomenon of possession (ndadi) and the attractions of the players. This research aims to analyze how the Kudo Dindiang art becomes a representation of the cultural identity of the Javanese community in Nagari Alang Lawas. The research uses descriptive and analytical qualitative methods by conducting observations, in-depth interviews, and literature reviews in order to collect true and concrete data. The theory used, namely the theory of cultural identity proposed by Stuart Hall. The results showed that the Javanese community in Nagari Alang Lawas was able to maintain its original cultural identity through the Kudo Dindiang art of fostering a sense of tolerance and cultural integration in creating social harmony in a multicultural society.
creator: Monicca Faraswatye
creator: Roza Muliati
rights: Copyright (c) 2025 Monicca Faraswatye, Roza Muliati https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 197
ending page: 203
doi: 10.24114/gr.v14i1.64620

Development of Digital Teaching Materials Utilizing Flipbook Maker for Painting Art Materials In Grade IX at SMP Negeri 2 Pariaman
type: item
description: The emerging problem is the low learning outcomes of the students, and the teaching media used by the teacher, such as PowerPoint and videos on painting practices, are still not perceived to enhance the students' understanding. The students' lack of interest in reading printed books.This research was conducted at SMP Negeri 2 Pariaman. The goal of this study is to create digital teaching materials based on a flipbook maker for painting subjects at SMP Negeri 2 Pariaman and to determine the validity and practicality levels of the digital teaching materials based on a flipbook maker for painting subjects at SMP Negeri 2 Pariaman. The research methodology uses a research and development (R&D) design, which is a study that systematically designs and develops it. The ADDIE model, which stands for assess, design, develop, implement, and evaluate, is used in the instructional design methodology. The data collection technique in this study involved interviews, documentation, and questionnaires. The results of the material validation obtained scores of 83.7%, design expert 85.4%, and language expert 85.3%, all categorized as very valid. The results conclude that the digital teaching materials are suitable for being tested on students of painting material at SMPN 2 Pariaman. The results of the student questionnaire on a small scale were 85.7% and on a large scale 98.09% regarding the use of digital teaching materials in painting, which the researcher developed. It can be concluded that these digital teaching materials received good results, making them practical and appropriate for use in the visual arts education process, specifically in painting.
creator: Eliya Pebriyeni
creator: Maltha Kharisma
creator: Siti Aisyah
creator: Ary Ramadhan
creator: Nina Jermaina
rights: Copyright (c) 2025 Eliya Pebriyeni, Maltha Kharisma, Siti Aisyah, Ary Ramadhan, Nina Jermaina https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 204
ending page: 211
doi: 10.24114/gr.v14i1.64628

Optimization of Flexible Room Divider Usage in SLB-C Karya Bhakti Classrooms: An Approach to Learning Patterns for Children with Intellectual Disabilities
type: item
description: This research endeavors to address the challenges faced by Special Learning Centers (SLBs), particularly SLBs-C, which operate in limited spaces and utilize room dividers to separate classrooms. The utilization of these dividers presents limitations and impedes the learning process for children with intellectual disabilities. This study adopts a design thinking methodology, focusing on the observations and requirements for flexible spaces at SLB-C Karya Bhakti. Data collection involved stakeholder interviews, questionnaires, visual observations, and a literature review. The gathered data was subsequently analyzed through a SWOT analysis and organized using a mind-mapping technique to develop a design concept for an optimal room divider that enhances room flexibility. The identified challenges served as the foundation for an iterative design process, resulting in a product tailored to the specific needs of SLB-C Karya Bhakti. This product underwent validation with stakeholders and experts before its implementation. The outcome of the design is a recommendation for optimizing the use of room dividers with materials and designs that cater to the requirements of children with intellectual disabilities. The implementation of an optimized room divider has demonstrated a positive impact on the concentration of children with intellectual disabilities, enhancing the teaching and learning process.
creator: Alisa Dwi Putri
creator: Didit Widiatmoko Soewardikoen
creator: Hanif Azhar
creator: Mahendra Nurhadiansyah
rights: Copyright (c) 2025 Alisa Dwi Putri, Didit Widiatmoko Soewardikoen, Hanif Azhar, Mahendra Nurhadiansyah https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 212
ending page: 222
doi: 10.24114/gr.v14i1.64293

Revitalizing the Significance of Sumbang Duo Baleh in the Development of Social Ethics Among the Minangkabau Youth Generation
type: item
description: The social ethical crisis that hit the young generation today is a serious concern in the world of education and culture. Phenomena such as bullying, degradation of manners, and a decline in the sense of social responsibility are real symptoms of the weakening of moral values that should be formed from an early age. In the context of the Minangkabau community, the customary values contained in the Sumbang Duo Baleh are one of the sources of local wisdom that is rich in ethical guidelines and social conduct. This article aims to analyze the relevance of Sumbang Duo Baleh in the formation of social ethics of the younger generation, as well as offer a strategy for revitalizing these values so that they remain contextual in the modern era. The method used is a literature study with a descriptive qualitative approach, through the analysis of cultural documents, scientific literature, and reflection on cultural practices in the Minangkabau community. The results of the study show that the Baleh Duo Contribution, which consists of twelve ethical norms such as kato (speaking politely), cembang danga (listening well), sumcontribution karajo (being responsible for work), and incest (acting appropriately), has great potential as a guideline in shaping the social attitudes and character of the younger generation. However, these values are starting to be marginalized due to the lack of cultural literacy and the strong flow of global values. Therefore, the revitalization of these customary values needs to be carried out through synergy between schools, families, and indigenous peoples, with the support of digital technology as a medium for transforming values that are adaptive and attractive to Generation Z. The implications of this study show the need for a character education policy that is more based on local wisdom, as well as the development of culture-based learning media to strengthen the identity and integrity of the younger generation.
creator: Agustina Agustina
creator: Srimutia Elpalina
creator: Adek Cerah Kurnia Azis
creator: Sugito Sugito
rights: Copyright (c) 2025 Agustina Agustina, Srimutia Elpalina, Adek Cerah Kurnia Azis, Sugito Sugito https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 223
ending page: 228
doi: 10.24114/gr.v14i1.66061

Digitalization of Unimed Fine Arts Gallery Through Virtual Tour 360 for Accessibility and Exhibition
type: item
description: The limited accessibility to physical art galleries and the lack of comprehensive documentation of exhibitions have become challenges in preserving and promoting visual art in academic settings. Particularly in the Fine Arts Education Program at Universitas Negeri Medan (Unimed), the physical gallery space has yet to accommodate wider audience engagement, especially in digital formats. This creates a gap between the potential of technological integration and the current practices in art exhibition and education. Addressing this issue, this study aims to explore the digitalization of the Fine Arts Gallery through the development of a virtual tour as an effort to increase accessibility and improve exhibition documentation. The research employs a descriptive qualitative method with a case study approach, focusing on the process of designing and implementing a 360-degree virtual gallery experience. Data were collected through observations, interviews with lecturers, students, and gallery visitors, and open-ended surveys to capture perceptions and experiences. The findings reveal that the virtual tour not only provides broader access to art exhibitions beyond physical limitations but also enhances the visual and archival quality of gallery content. Furthermore, users perceive the platform as more engaging and educational. In conclusion, the digitalization of the gallery using virtual tour technology serves as a strategic innovation to support art learning, appreciation, and preservation in higher education. This approach may serve as a replicable model for other academic institutions seeking to modernize their art exhibition practices.
creator: Rinanda Purba
creator: Adek Cerah Kurnia Azis
creator: Gamal Kartono
creator: Tifan Muhammad Amirulloh
rights: Copyright (c) 2025 Rinanda Purba, Adek Cerah Kurnia Azis, Gamal Kartono, Tifan Muhammad Amirulloh https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 229
ending page: 237
doi: 10.24114/gr.v14i1.65552

The Suitability of Helen Joseph Armstrong’s Raglan Sleeve Pattern for Idealized Body Types of Indonesian Women
type: item
description: The Helen Joseph Armstrong raglan sleeve pattern is widely used in garment making, but it is not yet fully suitable for the body proportions of ideal adult Indonesian women. This misfit can result in discomfort and aesthetic issues in clothing, which necessitates research to analyze the weaknesses and make pattern adjustments. This study aims to identify weaknesses, make improvements, and evaluate the fit of the raglan sleeve pattern for women with a height of 165 cm and weight of 53 kg, in accordance with the Body Mass Index (BMI) classification for adult Asians. The research method uses an applied approach, with a Likert scale-based assessment format and descriptive statistical analysis. The evaluation focuses on indicators such as sleeve length, peak arm height, midline of the arm, shoulder slope, raglan line, bicep, elbow line, and sleeve cuff circumference by four panelists. The results show that in the first fitting, the average pattern fit was only 63%, categorized as fairly suitable. Several weaknesses were identified, such as a backward shoulder line, raised raglan line, and overly large biceps. Adjustments were made by modifying the shoulder line, lowering the raglan line, reducing bicep size, and adjusting the sleeve cuff circumference. In the second fitting, the pattern fit increased to 86%, categorized as very high. These results indicate that pattern adjustments are essential to achieving optimal fit for ideal adult Indonesian women, thereby improving both comfort and aesthetic appearance in clothing.
creator: Aulya Fithri
creator: Weni Nelmira
rights: Copyright (c) 2025 Aulya Fithri, Weni Nelmira https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 238
ending page: 246
doi: 10.24114/gr.v14i1.64521

Characteristics of Students’ Work as a Result of Calligraphy Art Education at Lemka Sukabumi
type: item
description: This research examines the characteristics of students' calligraphy artwork at the LEMKA Arabic Calligraphy Islamic Boarding School, Sukabumi, as a result of applied art education. The gap phenomenon found is that there are differences in approaches to calligraphy art education, where some teachers adhere to traditional rules, while others open up space for exploration of contemporary styles. This causes variations in the characteristics of students' work, which have not been widely investigated in previous studies. This research fills the research gap by specifically examining how the curriculum at the LEMKA Islamic Boarding School is reflected in the students' work. Previous studies focused more on aspects of learning management and Islamic boarding school existence strategies, without exploring the relationship between education and the aesthetic characteristics of students' work. The research method used is a qualitative approach with descriptive methods. Data was collected through observation, in-depth interviews, and documentation of the students' works. The analysis technique is carried out through data reduction, data presentation, and drawing conclusions based on aesthetic patterns and Islamic values. The research results show that the work of students at the LEMKA Islamic Boarding School can be classified into four main categories: manuscript calligraphy, manuscript decoration, decoration, and contemporary. Each category reflects the integration of Islamic aesthetics and freedom of expression with variations in the use of khat, colors and decorative elements. This research proves that the characteristics of LEMKA students' calligraphy artwork are based on 2 inseparable aesthetic concepts, namely essential aesthetics and material aesthetics.
creator: Hadi Alhail
creator: Eko Sugiarto
creator: Syakir
rights: Copyright (c) 2025 Hadi Alhail, Eko Sugiarto, Syakir https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 247
ending page: 254
doi: 10.24114/gr.v14i1.64573

Evolutionary Trends in Traditional Women’s Wedding Attire: A Case Study of Pesisir Selatan Regency
type: item
description: The transformation of traditional women's wedding attire in Pesisir Selatan Regency is influenced by the evolution of time, technology, and fashion trends. This shift affects clothing arrangements, design, and aesthetic values. If not properly documented, there is a concern that future generations may lose their cultural identity in traditional wedding attire. Therefore, this study aims to describe the changes in clothing arrangements, design, and aesthetic values of traditional women's wedding attire in Pesisir Selatan Regency.This study employs a qualitative descriptive method and was conducted from July 30, 2023, to November 2024, using both primary and secondary data. The analysis is conducted through data reduction, data presentation, and conclusion drawing, while data validity is ensured through triangulation, peer examination, and auditing. The findings reveal significant changes: the baju kurungbasiba has transitioned into a baju kurung pas badan, the sarungsongketbalapak has been replaced with fabric matching the attire, and the tokah, originally a long shawl, has become more practical. Accessories such as sunting and jewelry have also undergone modernization.In terms of design, there have been transformations in silhouette, color, material, motifs, and decorative techniques. These changes reflect an adaptation to fashion trends but may also diminish cultural authenticity. Efforts toward preservation are necessary to ensure that cultural values remain intact.
creator: Dira Febryanti
creator: Yuliarma Yuliarma
rights: Copyright (c) 2025 Dira Febryanti, Yuliarma Yuliarma https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 255
ending page: 262
doi: 10.24114/gr.v14i1.64572

Siadong Tuktuk Area: A Source of Inspiration for Artistic Expression
type: item
description: By fostering growth in the areas of lodging, communication, and transportation, Indonesia's tourist industry contributes significantly to the country's economy. When tourism is managed well, it may raise living standards, spur economic growth, and generate employment possibilities. The Samosir Regency, especially the Tuktuk Siadong region, which is renowned for its rich Batak culture and breathtaking natural beauty surrounding Lake Toba, is one of the most intriguing instances. Tuktuk Siadong's traditional villages, indigenous homes, and lively cultural rites inspire artists, particularly painters, in addition to providing stunning scenery. The purpose of this study is to investigate how Tuktuk Siadong might serve as a source of inspiration for paintings as well as how it might advance local artistic and cultural preservation. The four primary phases of the creative process—preparation, elaboration, contemplation, and realization—follow a systematic methodology. Data collecting, conceptual development, artistic method experimentation, and painting execution are all part of these phases. Three of the twelve paintings produced as a result of this study are highlighted in this publication. With elements of traditional Batak symbols and natural sceneries, these artworks portray Tuktuk Siadong's scenic beauty and cultural diversity. The imaginative methods used, such chiaroscuro and bravura, add to the paintings' visual impact and lend them both artistic appeal and cultural relevance. In conclusion, the paintings help to introduce, promote, and protect Tuktuk Siadong's natural and cultural legacy. In addition to assisting people in appreciating Batak cultures, they emphasize the importance of visual arts in fostering cultural identity and tourism growth.
creator: Clinton Dowira Tindaon
creator: Muslim Muslim
rights: Copyright (c) 2025 Clinton Dowira Tindaon, Muslim Muslim https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 263
ending page: 268
doi: 10.24114/gr.v14i1.64415

The Representation of Nude Female Figures in Édouard Manet’s Realistic Painting “Olympia”
type: item
description: This research aims to dig deeper into women's rights to freedom from ideological constraints. The research method used in this research is descriptive qualitative, by applying Kate Millet's theory of radical feminism. One of Kate Millet's ideas is to support the dismantling of the patriarchal system through social and cultural change, and criticize how culture, literature, and psychology can strengthen and dominate men over women. Observation in the form of extracting core data is obtained from literature studies or relevant previous scientific articles, and secondary data retrieval as a complement to core data comes from websites that have high credibility for information on the artist Edouard Manet, to information on relevant artworks. The results of the research on the representation of nude female figures by Manet in his painting entitled “Olympia” are influenced by several things. The use of art objects in the form of nude female figures has its own meaning for Manet in conveying messages and criticism related to gender issues, especially women. Manet criticizes women's freedom, which is in line with the application of feminism theory in this research. The conclusion of this research is that men tend to exploit women in economic and social terms. Men argue that women do not deserve to be equal to them, because women are objects that must submit to the stronger and dominant. Edouard Manet in painting “Olympia” succeeded in providing social criticism related to feminism through the meaning of the painting which was considered negative by art lovers who saw it.
creator: Dhea Azhari
creator: Dyanningrum Pradhikta
creator: Satria Bagus Wicaksana
rights: Copyright (c) 2025 Dhea Azhari, Satria Bagus Wicaksana, Dyanningrum Pradhikta https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 269
ending page: 276
doi: 10.24114/gr.v14i1.64612

Grow Strategy: Training-Development of Drawing Competencies of Mis Al-Hilal Dender Banda Neira Teachers with Kosa Rupa
type: item
description: Difficulties in demonstrating drawing-related learning pose a challenge for teachers at Madrasah Ibtidaiyah Swasta (MIS) Al-Hilal Dender. This study aims to develop teachers' competencies in drawing and Colouring at MIS Al-Hilal Dender, Banda Neira, using kosa rupa as a visual aid. This medium serves as a teaching tool to enhance teachers' creativity and skills in delivering visual arts education at the elementary school level. The research adopts a qualitative case study approach, involving three teachers as primary participants. The training was conducted using the GROW Coaching Model strategy, which consists of four stages: goal, reality, options, and will. In the goal stage, teachers formulate their learning objectives for drawing and Colouring. The reality stage identifies the teachers’ initial drawing skills before training. The options stage explores alternative solutions through mentoring and training using kosa rupa. The final stage, will, focuses on implementing the training outcomes in classroom instruction. The findings indicate a significant improvement in teachers’ drawing and Colouring abilities after the training. Evaluation was conducted based on composition, perspective, and Colouring aspects, showing an increase in scores from the initial to the final stage. Teachers’ responses to kosa rupa as a teaching medium were overwhelmingly positive, with increased confidence in delivering visual arts lessons. This study affirms that incorporating kosa rupa within the GROW Coaching Model strategy can be an effective method for enhancing elementary school teachers’ visual arts competencies. It is hoped that this approach can be widely implemented to support teacher development across various regions.
creator: Hadi Alhail
creator: Layung Rahmawati
creator: Bunga Gardila
creator: Rangga Octava Raisyabilla
creator: Anandam Hayundaka
creator: Sanita Carolina Sasea
creator: Hildan Muhladin
creator: Sigit Kilwarani
rights: Copyright (c) 2025 Hadi Alhail, Layung Rahmawati, Bunga Gardila, Rangga Octava Raisyabilla, Anandam Hayundaka, Sanita Carolina Sasea, Hildan Muhladin, Sigit Kilwarani https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 277
ending page: 287
doi: 10.24114/gr.v14i1.64624

Development of A Documentary Video of Kusmindari Triwati as a Dance Figure of Pontianak City for Students
type: item
description: The aim of this research is to make a documentary video of a dance figure in Pontianak City, namely Kusmindari Triwati. The importance of documentation in the artistic work of a dance figure can be an inspiration for artists, arts and culture teachers, the government and the community to get to know more about the figure of the traditional dance art preserver and its developments in the form of new creations in Pontianak City until they spread to the national and international levels. The development of documentary video media makes this research use an R&D approach, which is explained in qualitative descriptive words. The results of research and development show that the documentary video of Kusmindari Triwati as a dance figure in Pontianak City is in good criteria. . The documentary video contains a biography of Kusmindari Triwati which tells the story of her accomplishments and long journey as a dance figure, packaged in the form of an expository video where there are several figures who directly convey what happened in the field through interviews shown in this video. Data collection techniques were carried out by means of observation, interviews, literature studies, questionnaires and documentation. The results obtained based on material expert validation, media expert tests, and audience response tests can be categorized as very good and worthy of being disseminated to the wider community.
creator: Dwi Oktariani
creator: Nurmila Sari Djau
rights: Copyright (c) 2025 Dwi Oktariani, Nurmila Sari Djau https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 288
ending page: 294
doi: 10.24114/gr.v14i1.64728

The Impact of Fabric Types on The Size M Lantern Sleeves Test Result
type: item
description: The lantern sleeve is a variation of sleeve design characterized by its puffed appearance, similar to puff sleeves. The main difference lies in the construction; while puff sleeves are gathered, lantern sleeves are not. Lantern sleeves are composed of two separate pattern pieces upper and lower parts—that together create a distinctive volume. This study aims to analyze the effect of different fabric types on the outcome of lantern sleeves on a size M dummy. The fabrics used in this study include mikado, victori, and toyobo. A quantitative method was employed using a Likert scale questionnaire (1–4). Respondents consisted of two expert panelists and 15 trained panelists. The evaluation focused on three visual aspects: smoothness, shape stability, and volume of the sleeve. Data were analyzed descriptively and through the Friedman K-related samples test. The results showed that mikado fabric produced the best outcomes in all aspects: highly smooth (89.22%), highly stable (92.16%), and highly voluminous (95.59%). Statistical tests indicated a significant difference among fabric types (p < 0.05). Therefore, fabric selection significantly influences the final result of the lantern sleeve. Mikado fabric is recommended for optimal sleeve outcomes.
creator: Sarah Berlianda
creator: Ernawati Ernawati
rights: Copyright (c) 2025 Sarah Berlianda, Ernawati Ernawati https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 295
ending page: 301
doi: 10.24114/gr.v14i1.65512

Ricoeur’s Hermeneutic Study on Anti-Corruption Campaign Posters in Mengwitani Village
type: item
description: The history of Mengwitani Village provides a context for understanding corruption in Bali. Despite progress, corruption persists due to power struggles, lack of transparency, and low accountability. The case of the former Village Head who was caught in a Village Fund corruption scandal illustrates how violations can occur even at the local government level, undermining public trust. Corruption, rooted in historical vulnerabilities, has become a means to maintain power and wealth at the expense of the community. In response, the Mengwitani Village Head created Anti-Corruption posters that were published on the village's official website. The purpose of hermeneutical research on the anti-corruption campaign posters in Mengwitani Village is to interpret the meaning contained in the posters, reveal the anti-corruption messages they want to convey, and understand how anti-corruption values are communicated visually to the people of Mengwitani Village. Analyzing this campaign using Paul Ricoeur's hermeneutic approach provides a comprehensive perspective. The method used is a qualitative descriptive research method. Examining the visual structure reveals symbolic elements, such as the depiction of evil figures, which are used to emphasize violations of law and ethics. The hermeneutic approach helps reveal the deeper message of the posters: changing public perception to prevent corruption. The main targets are the community and the State Civil Apparatus (ASN), whose responses shape the effectiveness of the campaign. Understanding the industrial context highlights the advertisement as a complex cultural artifact with significant social and political implications. Ricoeur's analysis not only deciphers the poster's message but also explores its broader meaning in the socio-political landscape of Mengwitani Village.
creator: Bobby Halim
creator: I Made Gede Arimbawa
creator: Herdy Kurniawan
creator: Muhammad Rivan Hakim
rights: Copyright (c) 2025 Bobby Halim, I Made Gede Arimbawa, Herdy Kurniawan, Muhammad Rivan Hakim https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 302
ending page: 310
doi: 10.24114/gr.v14i1.64580

The Effectiveness of Audio-Visual Learning Media in Visual Arts Subjects: A Literature Review
type: item
description: The appropriate use of learning media can significantly influence students' motivation and learning outcomes. However, in the process of teaching visual arts, several issues often arise, such as: (1) students easily become bored because the learning media used are still conventional, such as black-and-white textbooks; (2) the delivery of material by teachers is less effective, resulting in students not fully understanding the material taught; (3) limited time for delivering both theoretical and practical aspects of art-making; and (4) a lack of innovation in the use of learning media by teachers. Therefore, selecting appropriate learning media is crucial to support the success of the teaching and learning process. This study aims to complement previous research that has been limited in reviewing literature related to the effectiveness of audio-visual learning media, particularly in visual arts subjects focusing on decorative motifs and the application of media in creative work. This research uses a literature review method by searching for scientific articles published between 2016 and 2024 via Google Scholar. The analysis in this study applies the PRISMA framework, which includes title, abstract, introduction, method, results, discussion, and conclusion. The findings of this study show that audio-visual media successfully increase students’ motivation and learning outcomes, attract their interest in learning, and provide new experiences in the learning process, especially considering that they were previously more accustomed to conventional media such as textbooks. The author discovered alternative media for creating decorative motif artworks using the batik technique, including dried banana leaves, lantung bark, teak wood, sengon wood, munggur wood, and klepu wood. This paper is expected to contribute new knowledge for teachers by offering references for creating decorative motif artworks through other creative media.
creator: Andi Irawan
creator: Sugeng Wardoyo
rights: Copyright (c) 2025 Andi Irawan, Sugeng Wardoyo https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 311
ending page: 318
doi: 10.24114/gr.v14i1.64556

The Tapis Kapal Motif: A Preservative of Lampung’s Decorative Arts at The Krakatau Festival Stage
type: item
description: The province of Lampung has a rich cultural heritage, including Tapis, a traditional textile art featuring the ship motif. Tapis plays a vital role in traditional ceremonies, but its presence is declining in society. This indicates challenges in its preservation amid modernization. To address this, efforts to sustain Tapis with ship motifs are applied through the Krakatau Festival, an annual event in Lampung. This study aims to raise awareness of Lampung’s decorative arts preservation and explain the philosophy behind Tapis with ship motifs through the festival. The research employs a qualitative approach, analyzing design elements such as shape and color, along with the Art Deco style. Data collection techniques include observations, interviews, field notes, and documentation. The study was conducted at Way Halim Sports Center (PKOR) in Bandar Lampung during the Krakatau Festival on July 8, 2023, and at the Lampung Pavilion in TMII, Jakarta. The findings highlight the implementation of ship motif Tapis ornaments on the festival stage design. The results indicate that applying Tapis ship motifs to the stage and art installations enhances cultural significance, creating an authentic atmosphere and strengthening visitors’ connection to Lampung’s heritage. Additionally, this initiative contributes to preserving Lampung’s decorative arts, reinforcing its national identity as part of Indonesia’s cultural richness. The Krakatau Festival serves as a platform to promote and sustain this traditional art for future generations.
creator: Giovanni Arissa Putri
creator: Tri Wahyudi
rights: Copyright (c) 2025 Giovanni Arissa Putri, Tri Wahyudi https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 319
ending page: 326
doi: 10.24114/gr.v14i1.64648

Adaptation of Dark Elf’s Fashion Style to Evening Party Dress
type: item
description: The aim of writing this scientific article is to adapt the Dark Elf fashion style to be an evening party dress. Dark Elf is a Norse mythological creature famous for its skills in war through its fashion style. Multi-layered dark purple attire, body armor made of iron alloy with some carvings, attire decorations resembling spider webs, and head accessories made of metal alloy depict that Dark Elf fashion style not only prioritizes functions and strategies but also pays attention to aesthetics. Dark Elf fashion style can be a source of ideas for an evening party dress. This study used the Gustami method. The Gustami method was applied to create works of art, and it is divided into three stages. The first is exploration, searching for source ideas ideally, and reviewing references. The second is design, creating a mood board and design, as well as visualizing the concept through the prototype. The third is embodiment, which is realizing and evaluating work. The realized was a dark purple party attire, which consisted of a bustier, an inner blouse, asymmetrical peplum adorned with silver garniture, a cloak variation, and a full-circle skirt made of layered tulle. The attire was worn with a turban as a head covering and the placement of a headpiece. Based on the validation test from the academic and practitioner assessment, the results showed that the adaptation of the Dark Elf fashion style for evening party dress has a percentage of 78%, which is valid from the adaptation process to the realization process of the dress.
creator: Nadiyah Ayu Kamaliyyah
creator: Astuti Astuti
creator: Asri Wibawa Sakti
rights: Copyright (c) 2025 Nadiyah Ayu Kamaliyyah, Astuti Astuti, Asri Wibawa Sakti https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 327
ending page: 335
doi: 10.24114/gr.v14i1.64737

Exploration of Organic Mushroom Forms in The Design of Aesthetic and Functional Nakas
type: item
description: Modern furniture design is increasingly focusing on aesthetics, functionality, and sustainability. One of the innovative approaches to furniture design is biomimicry, which is adapting the natural shape of the mold into the design of the product. This study explores the visual characteristics of mushrooms to be applied in the design of aesthetic and functional nightshades. The research method used is qualitative. Literature studies, observation of fungal shapes, sketch experiments, 3D models, and prototyping were carried out to understand the structure and texture of fungus. Some of the types of fungi observed are Agaricus bisporus, Pleurotus ostreatus, and Ganoderma lucidum which have potential in furniture design. The data analysis technique used is ergonomics analysis. The ergonomic analysis of the design of the mushroom organic shaped nightstand emphasizes the fit between aesthetics and function. The results of the study show that the organic form of the mushroom can be effectively adapted in the design of the nightshade, optimizing aesthetics and ergonomics. The design sketches were developed based on biomimicry principles, then tested through digital models and prototypes made of mycelium and sustainable wood. Functionality tests prove that this design not only enriches the visual value of the furniture but also improves the space efficiency as well as the durability of the product. In conclusion, the exploration of the organic forms of mushrooms in nightstand design offers an innovative solution for the furniture industry by combining natural aesthetics, ergonomics, and sustainability. With a biomimicry approach, this design can be a reference for the development of furniture products based on natural inspiration that are more innovative and environmentally friendly.
creator: Dina Mariana Sari
creator: Rika Febri Sasmita
creator: Rohiman Rohiman
creator: Andi Wahyu Zulkifli Yusuf
creator: Meylinda Putri Wijaya
rights: Copyright (c) 2025 Dina Mariana Sari, Rika Febri Sasmita, Rohiman Rohiman, Andi Wahyu Zulkifli Yusuf, Meylinda Putri Wijaya https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 336
ending page: 344
doi: 10.24114/gr.v14i1.65553

Design of a Footflash Application as a Footwork Detector for Badminton Players
type: item
description: As a national sport in Indonesia, badminton requires agile footwork to achieve success in competitions. However, players often struggle to maintain consistent techniques and receive real-time feedback. A qualitative approach using the design thinking method was applied, including interviews, usability testing, and prototype observation. In the define stage, How Might We questions were formulated to guide the solution. The ideate and prototype stages resulted in key features such as motion detection and progress tracking. In the test stage, four active badminton players evaluated the usability and effectiveness of the application. The usability test results showed that color-coded motion tracking on the Apple Watch helped users understand their mistakes. Feedback from users prompted design iterations on performance analysis features, video tutorials, and training intensity adjustments. This study demonstrates that directly listening to users’ opinions and experiences is essential in designing sports technology that is effective and easy to use. Future development will focus on incorporating artificial intelligence (AI) to tailor training based on user abilities and progress, as well as gamification elements to enhance user engagement.
creator: Jessica Christine
rights: Copyright (c) 2025 Jessica Christine https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 345
ending page: 353
doi: 10.24114/gr.v14i1.64668

From Henshin Belt to Wearable Tech: A Study on Pop Culture Accessory Design in The Creative Industry
type: item
description: This research examines the transformation of accessories in popular culture, particularly the concept of the Henshin Belt from the Kamen Rider series and its influence on the development of wearable technology in the creative industry. The aim of this study is to analyze how the design of the Henshin Belt has evolved and influenced trends in technology-based accessories, such as smartwatches, augmented reality (AR) devices, and interactive fashion. The research uses a qualitative method with a semiotic analysis approach, employing data collection techniques through literature review, visual analysis, and comparative study. The analysis technique used is visual semiotic analysis to examine the relationship between popular culture aesthetics and technological development in product design. The results of this study show that the Henshin Belt has undergone significant evolution, from a simple mechanical device to an interactive digital tool that enhances user experience. The concepts of interactivity and identity embedded in the Henshin Belt laid the foundation for the increasing popularity of wearable tech in the creative industry. This study contributes to understanding how popular culture artifacts can inspire technological innovation and influence product design strategies. Future research could explore user perceptions of these accessories and their impact on the global wearable tech market.
creator: Asep Sufyan Muhakik Atamtajani
rights: Copyright (c) 2025 Asep Sufyan Muhakik Atamtajani https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 354
ending page: 362
doi: 10.24114/gr.v14i1.65026

The Innovation of Minang Kayo Leather Handicraft Products as an Icon of Padangpanjang City
type: item
description: This research aims to identify and explore the product innovations of the Minang Kayo leather handicraft that have become an icon of Padangpanjang City. The Minang Kayo leather handicraft business is one of the leather craft businesses in Padangpanjang City. This business has become an icon of leather craftsmanship in the city and has contributed to the economy and tourism. Over time, this business has implemented various innovations in the products it creates. To address the issues in this research, a qualitative research method with an Innovation approach was used, employing data collection methods such as literature studies, observations, interviews, product documentation, and data analysis. Based on field findings, it can be concluded that the Minang Kayo leather handicrafts in Padangpanjang City have a diverse range of innovative leather products, including shoes, wallets, bags, hats, belts, jackets, and highly creative and innovative leather sandals.
creator: Asmidar Asmidar
creator: Andra Saputra
creator: Aini Ramadhani Syafitri
creator: Heruningrum Heruningrum
rights: Copyright (c) 2025 Asmidar Asmidar, Andra Saputra, Aini Ramadhani Syafitri, Heruningrum Heruningrum https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 363
ending page: 372
doi: 10.24114/gr.v14i1.64785

Sandung as a Form of an Artistic Expression for The Kaharingan Hindu Community in Palangkaraya City
type: item
description: This research has problems related to understanding the form of brisket. Basically, Sandung is well known to the Kaharngan Hindu community in Palangkaraya City, however, the forms of Sandung are still rarely understood. It needs to be dissected and analyzed into writing so that in the future it can be understood by the wider community. The urgency of this research is to fill the gap in previous research with current facts in the field (das sein) regarding the correlation between the forms of Sandung presented in artistic expressions for the Hindu community in Palangkaraya city. This research aims to examine Sandung as an artistic expression for the Kaharngan Hindu community in Palangkaraya city. This research uses a qualitative method with a phenomenological approach using data collection techniques in the form of observation, interviews, documentation and literature review relevant to this research. This research uses A.A.M.'s aesthetic theory of Djelantik to dissect the shape of Sandung so that it can be studied in depth to create a complete and in-depth article about Sandung. The results of the research found that the shape, weight and appearance of the Sandung are very aesthetic. It is necessary to examine the actual shape and arrangement based on facts in the field, the atmosphere, ideas and messages conveyed through the shape of the Sandung, and what talents, skills, facilities and media are used. presented in the form of Sandung. Based on the results of the analysis, this research is expected to contribute knowledge in the form of Sandung to the Kaharngan Hindu community in the city of Palangkaraya.
creator: I Made Paramarta
creator: Wahyu Lestari
rights: Copyright (c) 2024 Made Paramarta, Wahyu Lestari https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 373
ending page: 381
doi: 10.24114/gr.v14i1.59659

Correlation of Color Symbolism in Guel Dance Costumes and Movement in The Gayo Community
type: item
description: The Guel Dance, a traditional performing art originating from the Gayo culture in Central Aceh, Indonesia, is a captivating yet underappreciated cultural heritage. Although the dance is practiced within the community, many remain unfamiliar with its intricate visual and symbolic elements, such as the elaborate costumes, decorative patterns, properties (ulen-ulen), and especially the use of specific colors. These colors go beyond mere ornamentation—they act as visual metaphors and spiritual expressions, communicating profound cultural values. In Gayo culture, visuality is deeply meaningful and not simply decorative. Each design and color carries symbolic significance, inherited and sustained through generations, forming a rich semiotic system. The kerawang embroidery, a hallmark of Gayo visual identity, exemplifies this symbolic tradition. Despite its cultural importance, the role of color in the Guel Dance remains largely misunderstood by both dancers and musicians, often resulting in performances that lack harmony between costume visuals and dance expression. This research seeks to uncover and clarify the functions and meanings of visual elements—particularly color—in the performance of the Guel Dance. It investigates how colors and patterns in costumes are interwoven with movement, spiritual values, and ritual practices of the Gayo people. Employing a descriptive qualitative approach with a visual ethnographic model, the study documents how visual elements function in artistic performances and cultural rituals. This research identifies five primary colors in Guel dance costumes—red (courage), green (fertility), yellow (wisdom), black (authority), and white (purity). These colors are not arbitrary; they correspond to specific movements and spiritual expressions within the dance. The findings contribute to a deeper understanding of the cultural meanings embedded in Gayo traditional arts and emphasize the need for preserving and recontextualizing these values through…
creator: Magfhirah Murni Bintang Permata
creator: Indra Setiawan
rights: Copyright (c) 2025 Magfhirah Murni Bintang Permata, Indra Setiawan https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 382
ending page: 389
doi: 10.24114/gr.v14i1.67690

Reinforcing Animal Conservation Ideology in Children’s Media through Cultivation Theory and Gestalt Principles
type: item
description: This study explores the significance of storytelling in children’s media as a means to reinforce conservation ideology, particularly regarding the protection of Indonesia’s endemic wildlife. By applying Cultivation Theory, a communication framework developed by George Gerbner that posits long-term media exposure can influence an individual's perceptions of social reality, this research emphasizes how early and consistent exposure to conservation-themed content can shape children’s environmental awareness and values. Children’s media, including storybooks, animated films, and television series, serve not only as entertainment but also as a powerful tool for education and character development. Through visual storytelling, messages related to animal protection, ecological balance, and social responsibility can be effectively communicated in ways that are engaging and emotionally resonant for young audiences. The analysis focuses on narrative structures and visual elements, such as character design, setting, color, and sequence, which contribute to a child’s understanding and retention of conservation messages. The study finds that consistent use of symbolic imagery and compelling narratives fosters emotional involvement, empathy toward wildlife, and a sense of personal responsibility in children. This emotional engagement, paired with repeated exposure to conservation themes, strengthens memory retention and encourages pro-environmental behavior. Furthermore, the combination of Cultivation Theory and visual storytelling, supported by psychological principles such as Gestalt theory, proves to be an effective educational strategy. It highlights the potential of children’s media to not only entertain but also to shape attitudes and ideologies that support environmental stewardship from an early age. Ultimately, this research underscores the vital role of storytelling in shaping a more ecologically conscious generation.
creator: Johanna Ratuwani Sundah
creator: Hafiz Aziz Ahmad
rights: Copyright (c) 2025 Johanna Ratuwani Sundah, Hafiz Aziz Ahmad https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 390
ending page: 396
doi: 10.24114/gr.v14i1.65722

The Development of Women’s Shirt for the “Berkain” Trend with the Application of Embroidery
type: item
description: The emergence of the Berkain trend since 2017, initiated by the Indonesian art community Swara Gembira, has shown a new fashion style. The younger generation combines traditional Indonesian fabrics with modern clothing products, one of which is shirts with decorative embroidery elements. Data shows that many local Indonesian brands offer women's shirts with simple cuts and limited design development. On the other hand, the decorative elements used are still largely inspired by floral motifs with embroidery techniques that lack variety. This presents an opportunity to develop clothing with more diverse embroidery motifs to create new design variations. This research uses a double diamond approach: discover, define, develop, and deliver, with the application of the craft creation development method: inquiry, design, and reification in the develop stage. The final product of this research is a women's shirt with embroidery motifs inspired by traditional Indonesian dance culture so that it can meet the market's need for varied shirt designs and motifs that are still comfortable and casual to wear in daily activities.
creator: Juniar Angelin Berliana Rajagukguk
creator: Widia Nur Utami Bastaman
creator: Liandra Khansa Utami Putri
creator: Aghnia Fauzul Muslikhani
rights: Copyright (c) 2025 Juniar Angelin Berliana Rajagukguk, Widia Nur Utami Bastaman, Liandra Khansa Utami Putri, Aghnia Fauzul Muslikhani https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 397
ending page: 406
doi: 10.24114/gr.v14i1.64508

Sumbang Duo Baleh: Cultural Heritage as the Foundation of Character Development in the Digital Age
type: item
description: This study aims to analyze the role of Sumbang Duo Baleh, a Minangkabau traditional ethical guideline, as a foundation for character education in the digital era. It also explores strategies for integrating these values into formal and informal education to address modern challenges in moral development. This research employs a qualitative approach with a literature review and field observations conducted in schools in West Sumatra. Data collection methods include document analysis, interviews with teachers and cultural figures, and direct observations in educational settings. The data are analyzed using a descriptive qualitative method to examine a the relevance of Sumbang Duo Baleh in shaping students’ character amidst digital transformation. The findings reveal that Sumbang Duo Baleh remains relevant in guiding students’ ethical behavior despite the growing influence of digital culture. Its values can be effectively integrated into character education through curriculum adaptation, teacher and parent involvement, and the utilization of digital platforms. However, challenges such as the declining understanding of traditional values among younger generations and the influence of global digital trends must be addressed. The study implies that strengthening digital literacy with a cultural perspective and fostering collaboration between schools, families, and communities can enhance the effectiveness of character education. This research contributes to developing a character education model based on local wisdom that aligns with modern educational needs.
creator: Srimutia Elpalina
creator: Darmansyah Darmansyah
creator: Azmi Fitrisia
creator: Agusti Efi
creator: Erianjoni Erianjoni
creator: Agustina Agustina
rights: Copyright (c) 2025 Srimutia Elpalina, Darmansyah Darmansyah, Azmi Fitrisia, Agusti Efi, Erianjoni Erianjoni, Agustina Agustina https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
volume: 14
number: 1
starting page: 407
ending page: 414
doi: 10.24114/gr.v14i1.70313