Gorga : Jurnal Seni Rupa
type: channel
description: Journal Name Gorga : Jurnal Seni Rupa Initials GJSR Abbreviations Gorga Frequency Two times a year (June and December) DOI Prefix 10.24114 by Crossreff Portal ISSN 2301-5942 (Print) | 2580-2380 (Online) BRIN ISSN 2301-5942 (Print) | 2580-2380 (Online) Editor-in-Chief Drs. Anam Ibrahim, M.Pd. Managing Editor Adek Cerah Kurnia Azis, S.Pd., M.Pd. Publisher Fakultas Bahasa dan Seni Universitas Negeri Medan Gorga : Jurnal Seni Rupa has been published by Fakultas Bahasa dan Seni Universitas Negeri Medan since 2012. Gorga : Jurnal Seni Rupa presents the latest issues related to Fine Arts and Design throughout Indonesia and abroad. Gorga : Jurnal Seni Rupa is engaged in Fine Arts and Design which examines the results of research and final assignments (creation of works) in the fields of learning, assessment, analysis, creation of works, and so on in the scope of Fine Arts and Design. The journal provides direct open access to its content with the principle that articles are freely available for consumption by the public which can support greater, broader, and deeper global knowledge exchange and development in the field of Fine Arts and Design. We are here to serve wholeheartedly for authors who want to contribute to the development of knowledge through Gorga : Jurnal Seni Rupa. Indexing:
publisher: Fakultas Bahasa dan Seni Universitas Negeri Medan
language: en
publication name: Gorga : Jurnal Seni Rupa
issn: 2301-5942
copyright: Copyright Authors published in this journal agree to the following terms: The copyright of each article is retained by the author (s). The author grants the journal the first publication rights with the work simultaneously licensed under the Creative Commons Attribution License, allowing others to share the work with an acknowledgment of authorship and the initial publication in this journal. Authors may enter into separate additional contractual agreements for the non-exclusive distribution of published journal versions of the work (for example, posting them to institutional repositories or publishing them in a book), with acknowledgment of their initial publication in this journal. Authors are permitted and encouraged to post their work online (For example in the Institutional Repository or on their website) before and during the submission process, as this can lead to productive exchanges, as well as earlier and larger citations of published work. Articles and all related material published are distributed under a Creative Commons Attribution-ShareAlike 4.0 International License. License Gorga : Jurnal Seni Rupa is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
items: Functional Relations of Artistic Ideology and Leadership of Didin Sirojuddin at Lemka Sukabumi, West Java
items: Sumbang Duo Baleh: Cultural Heritage as the Foundation of Character Development in the Digital Age
items: The Transformation of the Cupak Gerantang Folklore of Lombok into Child-Friendly Digital Comic Characters with Moral Values
items: Teacher Strategies in Assessment of Fine Arts Learning in Early Childhood Education
items: Designing an Interactive Map as a Medium for Information on Facilities and MSMEs in Sukajaya Village, Way Khilau, Pesawaran
items: Effectiveness of the Design Platform Canva on the Creative Thinking of Visual Communication Design Students
items: Exploring the Medicine and Shaman Paradigm Shift for Game “Dukun Start-Up” Through Pixel Art Style
items: Resilience of Bullying Victims as Inspiration for Surrealist Style Digital Illustration
items: Pineapple Leaf Fiber Painting (Ananas Comosus): An Ecopreneurship Education Perspective
items: World War II as Inspiration for Digital Illustration
items: Design of Infographic for Children About Indonesia's Endemic Chickens
items: Visual Interpretation of the ANTARAKATA MSME Logo in Building Brand Identity
items: Designing Chibi Character Designs for a 2D Animated Video: “For You Who Love to Daydream”
items: Logo Design as a Strategy to Increase Brand Awareness of “Mukti Collection”
items: Illustration Book Design to Introduce the Legend of Tuk Jimat Bende in Bumijawa Village
items: The The Timun Mas Folktale as a Source of Inspiration for the Science Fiction Comic MOONA
items: Analysis of Spatial Layout Design and Its Impact on Circulation Comfort at the Homedec Exhibition in ICE BSD Jakarta
items: The Semiotics of Penja in the Tabut Ritual: Shi‘a Influence and Local Culture in Bengkulu
items: Introducing Wayang Art through Puppet-Making and Coloring Activities for MI Al-Islam Kepundungan Students
items: Design of 2D Animation as an Educational Introduction to Butterfly Species for Children
items: Designing Visual Identity for UMKM Trigel Bakehouse
items: The Effect of Mordan Alum, Tunjung, and Betel Lime on the Ecoprint Outcomes of Star Fruit on Semi-Wool Materials
items: The Symbolic Meaning of Costumes and Props in Tari Piriang Suluah Nagari Gunung Padang Panjang Dance
items: A Composition Titled “Sriya Dasami”
items: Elements of Anime Style in the Illustrative Works of Senbazuru Art Course Participants, Yogyakarta
items: The Influence of BT21 Character Illustrations on Products on Fans’ Pragmatic Consumption Patterns
items: Analysis of Torodov’s Narrative Structure and Intrinsic Elements of the Play Bisma Gugur (The Fall of Bisma) by Ki Seno Nugroho
items: Batik T-Shirt Design for Generation Z
items: Visual Strategies in Video Branding to Build a Professional Image: A Case Study of the Video “Pruways”
items: Cultural Exploration of Outer Baduy: Preserving Woven Fabrics Through Photographic Narratives

Functional Relations of Artistic Ideology and Leadership of Didin Sirojuddin at Lemka Sukabumi, West Java
type: item
description: This study aims to analyze the functional relationship of art ideology and the leadership of Didin Sirojuddin AR in the management of the Islamic Calligraphy Islamic Boarding School LEMKA Sukabumi, West Java. This study departs from the phenomenon of a gap in academic research on art specialists in pesantren, even though the work of LEMKA and Didin Sirojuddin is very significant in producing national and international calligraphers. The research uses a qualitative method with a case study design. Data were collected through observation, open interviews, documentation, and archival studies, then analyzed using Spradley's model in four stages (domain, taxonomy, component, and event structure). The results of the study show that the art ideology embraced by Didin Sirojuddin is rooted in Islamism with the fundamental values of monotheism and taqwa. This ideology is internalized in the curriculum, work ethic, and work traditions at LEMKA. Calligraphy is seen as worship, da'wah, and a cultural medium with five primary forms of works: manuscripts, mushaf decoration, decoration, contemporary, and digital. In terms of leadership, Didin Sirojuddin applies a participatory style with a visionary and democratic orientation. This style is characterized by the team's active involvement in decision-making, a collaborative space, and persuasive communication that encourages the loyalty and creativity of students and alumni. The relationship between ideology and leadership has proven to be a key factor in the formation of effective pesantren management and a conducive learning climate. The synergy between the two results in high-quality work, competitive achievements, and a wide alumni network. This study concludes that the success of LEMKA is a combination of a strong religious ideology and transformative kiai leadership, while offering an integrative model for the development of Islamic arts education.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Art Ideology
  topic: keywords
subject: LEMKA Islamic Boarding School
  topic: keywords
subject: Leadership
  topic: keywords
subject: Islamic Calligraphy
  topic: keywords
creator: Hadi Alhail
creator: Muhammad Ihsanul Fikri
creator: Muhammad Rafli Syakbani
creator: Neni Trinovita
creator: Raihan Luthfi Rahman
creator: Adek Cerah Kurnia Azis
creator: Kurniawansyah Kurniawansyah
creator: Khodijah Khodijah
rights: Copyright (c) 2025 Hadi Alhail, Muhammad Ihsanul Fikri, Muhammad Rafli Syakbani, Neni Trinovita, Raihan Luthfi Rahman, Adek Cerah Kurnia Azis, Kurniawansyah Kurniawansyah; Khodijah Khodijah https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 687
ending page: 699
doi: 10.24114/gr.v14i2.71254

Sumbang Duo Baleh: Cultural Heritage as the Foundation of Character Development in the Digital Age
type: item
description: This study aims to analyze the role of Sumbang Duo Baleh, a Minangkabau traditional ethical guideline, as a foundation for character education in the digital era. It also explores strategies for integrating these values into formal and informal education to address modern challenges in moral development. This research employs a qualitative approach with a literature review and field observations conducted in schools in West Sumatra. Data collection methods include document analysis, interviews with teachers and cultural figures, and direct observations in educational settings. The data are analyzed using a descriptive qualitative method to examine a the relevance of Sumbang Duo Baleh in shaping students’ character amidst digital transformation. The findings reveal that Sumbang Duo Baleh remains relevant in guiding students’ ethical behavior despite the growing influence of digital culture. Its values can be effectively integrated into character education through curriculum adaptation, teacher and parent involvement, and the utilization of digital platforms. However, challenges such as the declining understanding of traditional values among younger generations and the influence of global digital trends must be addressed. The study implies that strengthening digital literacy with a cultural perspective and fostering collaboration between schools, families, and communities can enhance the effectiveness of character education. This research contributes to developing a character education model based on local wisdom that aligns with modern educational needs.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Sumbang Duo Baleh
  topic: keywords
subject: Character Education
  topic: keywords
subject: Digital
  topic: keywords
subject: local wisdom
  topic: keywords
subject: Minangkabau
  topic: keywords
creator: Srimutia Elpalina
creator: Darmansyah Darmansyah
creator: Azmi Fitrisia
creator: Agusti Efi
creator: Erianjoni Erianjoni
creator: Agustina Agustina
rights: Copyright (c) 2025 Srimutia Elpalina, Darmansyah Darmansyah, Azmi Fitrisia, Agusti Efi, Erianjoni Erianjoni, Agustina Agustina https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
starting page: 407
ending page: 414
doi: 10.24114/gr.v14i1.70313

The Transformation of the Cupak Gerantang Folklore of Lombok into Child-Friendly Digital Comic Characters with Moral Values
type: item
description: Cupak Gerantang is a traditional folktale from Lombok that tells the story of two young men, Cupak and Gerantang. The narrative emphasizes the importance of avoiding negative traits and practicing virtuous behavior, making it a potential medium for promoting character education from an early age. However, the folklore faces several limitations, including limited audience reach, lengthy performance duration, use of local language, and visualizations that are less suitable for children. To address these challenges, this study aimed to adapt the Cupak Gerantang folktale into child-friendly digital comic characters. The research employed a design-based approach by adapting the vehicle transfer model, which consists of four stages: (1) ekranization, transferring characters and moral values into narrative and visual designs; (2) shrinkage, simplifying story elements and adjusting visuals to suit children; (3) addition and variation, modifying the storyline, setting, characterization, and visual style to enhance appeal; and (4) limited trials with 15 elementary school students. The trial results showed that most students responded positively to the illustrations, color schemes, and plot, confirming that the moral values had been effectively conveyed, and they expressed interest in reading the complete digital comic version. These findings suggest that the development of digital comic adaptations of characters from local folklore has potential as an innovative educational medium to support character education and foster appreciation for local wisdom in the digital age.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Character Education
  topic: keywords
subject: Child-Friendly Media
  topic: keywords
subject: Cupak Gerantang
  topic: keywords
subject: Digital Comics
  topic: keywords
subject: Folkore Adaptition
  topic: keywords
creator: Gozin Najah Rusyada
creator: Nurul Kemala Dewi
creator: Muhammad Tahir
creator: Irfan Hidayat
rights: Copyright (c) 2025 Gozin Najah Rusyada, Nurul Kemala Dewi, Muhammad Tahir, Irfan Hidayat https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 668
ending page: 678
doi: 10.24114/gr.v14i2.68801

Teacher Strategies in Assessment of Fine Arts Learning in Early Childhood Education
type: item
description: Assessment of fine arts learning in early childhood education (PAUD) plays a crucial role, whereby teachers focus not only on evaluating the products of children's work but also on the process itself. This study aims to describe the strategies employed by teachers in assessing fine arts learning in PAUD, encompassing both process-based and product-based approaches. The research method employed was library research, involving the review of relevant national and international articles published over the last five years. Data analysis was performed using thematic synthesis techniques. The results showed that process-based assessment strategies included direct observation, the use of the child development achievement checklist scale, and anecdotal notes. Meanwhile, product-based assessment strategies are carried out through children's work results and portfolios. Both forms of assessment provide a complete picture of children's development and form the basis for subsequent learning planning. This study concludes that fine arts assessment in early childhood education must emphasize a balance between process and product assessment to support children's holistic development and improve the quality of teachers' learning practices.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Teacher Strategies
  topic: keywords
subject: Learning Assessment
  topic: keywords
subject: Fine Arts
  topic: keywords
subject: Early Childhood
  topic: keywords
subject: Education
  topic: keywords
creator: Siti Khodijah Lubis
creator: Adek Cerah Kurnia Azis
creator: Ratno Susanto
creator: Nur Qomariah Panjaitan
creator: Siti Syawalina
rights: Copyright (c) 2025 Siti Khodijah Lubis, Adek Cerah Kurnia Azis, Ratno Susanto, Nur Qomariah Panjaitan, Siti Syawalina https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 627
ending page: 634
doi: 10.24114/gr.v14i2.68857

Designing an Interactive Map as a Medium for Information on Facilities and MSMEs in Sukajaya Village, Way Khilau, Pesawaran
type: item
description: The development of digital technology has changed the way people access and manage information, but the digital divide remains a challenge in some areas, including Pesawaran Regency, Lampung Province. This study aims to design and implement a digital-based interactive map as a medium of information on public facilities and micro, small, and medium enterprises (MSMEs) in Sukajaya Village, Way Khilau District. This study uses a qualitative descriptive method with a case study approach, through field observations, documentation, and literature reviews to understand the spatial, social, and economic conditions of the community. The design process integrates 5W+1H analysis and mind mapping to formulate a user-based information structure, while Adobe Illustrator and Figma are used in the visual digitisation and interactive interface development stages. The results of the study show that interactive maps can improve access to information, strengthen the visibility of local MSMEs, and encourage community participation in sustainable village development. This study concludes that interactive digital media is an effective solution to bridge the digital divide and support inclusive economic growth at the village level.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Interactive Map
  topic: keywords
subject: Digital Media
  topic: keywords
subject: Information System
  topic: keywords
subject: MSMEs
  topic: keywords
subject: Sukajaya Village
  topic: keywords
creator: Andhiva Rifky Nugraha
creator: Rohiman Rohiman
rights: Copyright (c) 2025 Andhiva Rifky Nugraha, Rohiman Rohiman https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 654
ending page: 661
doi: 10.24114/mxzt8k19

Effectiveness of the Design Platform Canva on the Creative Thinking of Visual Communication Design Students
type: item
description: Technology has penetrated the creative industry, particularly in the Visual Communication Design sector, particularly in the field of visual design tools. One clear example of this technological advancement is the Canva instant design platform. Canva has become a widely used design application due to its user-friendly design features. Therefore, this study aims to analyze the influence and impact of instant design platforms, specifically Canva, on the creative thinking skills of Visual Communication Design (DKV) students. Data collection was conducted through an experimental method involving 30 respondents. Respondents were divided into two groups: users of the Canva instant design platform and users of the Adobe family of conventional design platforms. Based on the results of the data processing and experiment, it can be concluded that the Canva instant design platform has a significant impact on students' creative thinking patterns, particularly in terms of fluency in expressing ideas visually. The findings indicate that Canva users tend to have higher creative thinking scores than Adobe users, with average scores in the moderate creative range. Assessment was conducted using a creative thinking rubric with five main indicators: fluency, originality, elaboration, symbolism, and flexibility.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Canva
  topic: keywords
subject: Creative Thinking
  topic: keywords
subject: Experiment
  topic: keywords
subject: Assessment Rubric
  topic: keywords
creator: Ramdani Abdul Malik
creator: Ramanda Dimas Surya Dinata
creator: Freddy Hendrawan
rights: Copyright (c) 2025 Ramdani Abdul Malik, Ramanda Dimas Surya Dinata, Freddy Hendrawan https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 495
ending page: 503
doi: 10.24114/0vmcgr50

Exploring the Medicine and Shaman Paradigm Shift for Game “Dukun Start-Up” Through Pixel Art Style
type: item
description: This study addresses the lack of culturally meaningful visual representations in Indonesian indie games, with a particular focus on the implementation of the pixel art style for the game "Dukun Start-Up", which explores the culturally specific theme of shamanism (dukun). The study identifies a significant problem: despite the global popularity of pixel art, Indonesian developers rarely utilize it to convey in-depth cultural narratives, resulting in a gap between technical execution and cultural authenticity. This research is urgently needed to provide a methodological framework for integrating culturally specific assets into pixel art, moving beyond nostalgic aesthetics towards substantive cultural representations. Using a Practice-Based Research (PBR) methodology, the study follows a structured workflow aligned with industry-standard game development phases such as Pre-Production, Production, and Post-Production. Data collection included analyzing references from popular pixel art games, conducting in-depth research on shamanic practices and cultural symbolism, and holding collaborative brainstorming sessions to ideate and refine visual concepts. This study successfully designed and implemented a comprehensive set of pixel art assets, including characters, environments, and user interface elements, deeply embedded in Indonesian cultural motifs with a focus on shamanic symbolism. The findings demonstrate that pixel art, when applied thoughtfully, serves as a powerful medium for conveying cultural narratives, offering players an immersive experience that combines aesthetic appeal with educational value. This work provides practical insights for developers and communities interested in creating culturally themed games and highlights the effective integration of artistic practices and cultural research into game asset design.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Shaman
  topic: keywords
subject: Game Development
  topic: keywords
subject: Pixel Art
  topic: keywords
subject: Asset Visual
  topic: keywords
creator: Faizal Akbar
creator: Pratama Bayu
rights: Copyright (c) 2025 Faizal Akbar, Pratama Bayu https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 531
ending page: 541
doi: 10.24114/gr.v14i2.68605

Resilience of Bullying Victims as Inspiration for Surrealist Style Digital Illustration
type: item
description: Bullying in academic settings, particularly in college, has developed into a serious problem that impacts students' physical, psychological, emotional, and academic health. This phenomenon comes in various forms, ranging from physical, verbal, social, to cyberbullying, which often leaves long-term trauma. Victims often do not receive adequate support and experience prolonged psychological distress. To address these challenges, resilience is an important aspect that allows victims not only to survive, but also to recover and develop through psychological, social, and self-recovery strategies through the creation of surreal-style digital illustration works. The creation process includes three stages, namely pre-creation, creation, and post-creation, using iPad Pro, Apple Pencil, and the Procreate app, and referring to the principles of fine art and symbolism theory. The piece "Trapped in a Nightmare" represents the state of being trapped in psychological distress, while "The Bloom After Shadows" symbolizes perseverance, growth, and inner peace through the representation of clocks, snails, and white lilies. Overall, this work contributes to the fields of digital art, psychology, and art education by showing that surrealist illustration can serve as a tool of unconscious representation and a medium of resilience. The limitations of the study lie in its personal nature and have not involved direct victim participation. For further research, it is recommended to involve respondents of bullying victims and conduct comparative studies with other art approaches.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Bullying
  topic: keywords
subject: Resilience
  topic: keywords
subject: Illustration
  topic: keywords
subject: Digital
  topic: keywords
subject: Surrealism
  topic: keywords
creator: Sekar Ajeng Putri Reszita
creator: Mujiyono Mujiyono
rights: Copyright (c) 2025 Sekar Ajeng Putri Reszita, Mujiyono Mujiyono https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 487
ending page: 494
doi: 10.24114/kmx2jd06

Pineapple Leaf Fiber Painting (Ananas Comosus): An Ecopreneurship Education Perspective
type: item
description: This research aims to explore the ability of teachers and students of SMA Negeri 1 Sipahutar in processing pineapple leaf fibers into paintings based on ecopreneurship education and equipping them to manage pineapple leaf waste independently as a medium for learning crafts. The problem faced is that the concept of ecopreneurship has not been integrated into the 2013 Curriculum so that students' work has not been oriented towards sustainability and economic value. The research uses a descriptive qualitative approach with the Participatory Action Research (PAR) model through the stages of planning, training, mentoring, and evaluation. Data were obtained through observation, interviews, documentation, and document studies, analyzed with the Spradley model. The results show that this program can make partners gain knowledge in exploring painting using pineapple leaf fibers based on ecopreneurship at SMAN 1 Sipahutar by utilizing animated videos and guidebooks that have been given to partners. Partners have applied independently in the classroom in processing pineapple leaf fibers into paintings in learning crafts through online training so that they have the opportunity to become jobseekers. With the online training on making pineapple leaf fiber paintings through animated videos and guidebooks, in the future partners can develop local potential to achieve the goals of craft learning with the implementation of the 2013 curriculum. The program has received a positive response from teachers and school principals regarding the idea of using pineapple leaf fiber as an exploration material in painting. This program supports the purpose of learning craft while opening up opportunities for environmentally friendly entrepreneurship in schools.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Ecopreneurship Education
  topic: keywords
subject: Pinapple
  topic: keywords
subject: Leaf Fiber
  topic: keywords
subject: Crafts
  topic: keywords
subject: Painting
  topic: keywords
creator: Hadi Alhail
creator: Nicolaus Ramli Bachtiar Sijabat
creator: Riski Juliandri Tambunan
creator: Rionaldo Tamba
creator: Achmad Zairin
creator: Adek Cerah Kurnia Azis
rights: Copyright (c) 2025 Hadi Alhail, Nicolaus, Riski Juliandri Tambunan, Rionaldo Tamba, Achmad Zairin, Adek Cerah Kurnia Azis https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 542
ending page: 553
doi: 10.24114/gr.v14i2.68553

World War II as Inspiration for Digital Illustration
type: item
description: World War II (1939-1945) was one of the most influential events of the twentieth century, leaving enduring impacts on global politics, society, and culture. Beyond its devastation, the war has inspired artistic responses that attempt to convey both its trauma and its lessons. Among contemporary practices, digital illustration provides unique opportunities to reconstruct and reinterpret the past through flexible use of visual elements such as color, texture, composition, and atmosphere. This article explores semi-realistic digital painting techniques to represent two pivotal moments of World War II: the German invasion of Poland in 1939, which marked the beginning of the conflict, and Germany’s defeat in Berlin in 1945, which signaled its end in Europe. The creative process followed three stages: (1) historical analysis and concept design, (2) digital production, and (3) presentation to the audience. Historical references, including photographs, military symbols, and battlefield conditions, were utilized to maintain narrative accuracy while still allowing for artistic expression and symbolism. The two works are presented as a visual narrative that traces the war’s trajectory, from its dark outbreak to its symbolic conclusion. By employing contrasting tones, dynamic compositions, and evocative perspectives, the illustrations aim to evoke emotion, encourage reflection, and contribute to the preservation of collective memory. Ultimately, this study highlights the potential of digital illustration not only as a contemporary creative practice but also as a valuable medium for history education, cultural preservation, and interdisciplinary discourse.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Digital Illustration
  topic: keywords
subject: World War II
  topic: keywords
subject: Historical
  topic: keywords
subject: Illustration
  topic: keywords
subject: Preservation
  topic: keywords
creator: Aziz Abdurrahman Ash Shiddiq
creator: Arif Fiyanto
rights: Copyright (c) 2025 Aziz Abdurrahman Ash Shiddiq, Arif Fiyanto https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 679
ending page: 686
doi: 10.24114/gr.v14i2.68502

Design of Infographic for Children About Indonesia's Endemic Chickens
type: item
description: Low public awareness, particularly among children, poses a significant threat to the conservation of Indonesia’s 31 native chicken breeds, which are increasingly at risk due to habitat loss, illegal hunting, and overexploitation. To address this challenge, this study was conducted to design an educational infographic that introduces these endemic chicken species to children by combining scientific accuracy with creative visual communication. The research followed a three-stage methodology, beginning with pre-production, where data were collected from credible sources such as scientific journals, government publications, and academic literature, followed by the organization of information into a visual narrative supported by layout planning, color selection, typography, and illustration style. The production stage translated these concepts into digital media through the creation of child-friendly illustrations in Clip Studio Paint, layout composition in Canva, and integration of supporting graphics to ensure cohesiveness and clarity. Post-production focused on refinement, readability, and factual validation to ensure that the infographic was both accurate and engaging for the target age group. The final design proved effective in simplifying complex biodiversity knowledge, enhancing children’s comprehension, and fostering early awareness of conservation while also promoting pride in Indonesia’s cultural and biological heritage. These results demonstrate the potential of infographic media as a valuable educational tool for biodiversity conservation and environmental stewardship among younger generations.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Infographic
  topic: keywords
subject: Illustration
  topic: keywords
subject: Children
  topic: keywords
subject: Endemic Chicken of Indonesia
  topic: keywords
subject: Conservation
  topic: keywords
creator: Fred Areal Petrof
creator: Syakir Syakir
rights: Copyright (c) 2025 Fred Areal Petrof, Syakir Syakir https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 582
ending page: 590
doi: 10.24114/gr.v14i2.68440

Visual Interpretation of the ANTARAKATA MSME Logo in Building Brand Identity
type: item
description: A logo is an essential element in building the visual identity of MSMEs, as it serves not only as an identifier but also as a representation of the values, vision, and mission of a business. However, the current phenomenon shows that most MSMEs still treat logos merely as decorative symbols without understanding their strategic power in shaping brand image and competitiveness. This condition creates a gap between the strategic potential of logos and their practical use in the field. On the other hand, previous studies have largely highlighted the role of logos in strengthening brand image, yet specific research discussing the visual interpretation of MSME logos based on Gestalt theory and semiotics remains limited. In fact, this approach is crucial to understanding how visual elements such as typography, color, and form can be perceived holistically by consumers. This study fills that gap by analyzing the logo of MSME ANTARAKATA through a semiotic and Gestalt theory perspective as a state-of-the-art approach in design analysis. The research focuses on three main elements: capital sans-serif typography that represents a modern and professional impression, a yellow-brown color combination that builds harmony between creativity and trust, and a simple wordmark form that strengthens the clarity of brand identity. The analysis shows that the ANTARAKATA logo successfully creates consistent visual unity, is easy to recognize, and builds emotional attachment with consumers. Thus, this study emphasizes the importance of logo design based on visual theory as a branding strategy for MSMEs in facing increasingly intense business competition.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Brand Identity
  topic: keywords
subject: Digital Logo
  topic: keywords
subject: Gestalt Principles
  topic: keywords
subject: MSME
  topic: keywords
creator: Vadisya Dhiaul Aulia
creator: Arif Fiyanto
rights: Copyright (c) 2025 Vadisya Dhiaul Aulia, Arif Fiyanto https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 554
ending page: 562
doi: 10.24114/gr.v14i2.68492

Designing Chibi Character Designs for a 2D Animated Video: “For You Who Love to Daydream”
type: item
description: Character design in 2D animation plays a crucial role in delivering narratives and building emotional connections with the audience. This study aims to design chibi-style characters for the 2D animated video “For You Who Love to Daydream”, which addresses the dangers of parasocial behavior among K-pop fans. The goal is to create characters that capture attention, foster emotional attachment, and enhance message effectiveness. The target audience consists of female K-pop fans aged 18–22 years. The method employed is descriptive qualitative, including observation, online visual data searches, questionnaires with the target audience, and interviews with chibi character design experts. The results show that the characters were designed to align with popular chibi art styles, integrate visual attributes reflecting K-pop fan identities, and effectively convey the video’s message while building emotional engagement. The final character design is expected to represent the target audience and serve as an educational medium that communicates emotional experiences related to the parasocial phenomenon.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Character Design
  topic: keywords
subject: Chibi
  topic: keywords
subject: K-Pop
  topic: keywords
subject: Parasocial
  topic: keywords
creator: Dewi Kirana Sekarayu
creator: Diana Aqidatun Nisa
creator: Aileena Solicitor Costa Rica El Chidtian
rights: Copyright (c) 2025 Dewi Kirana Sekarayu, Diana Aqidatun Nisa, Aileena Solicitor Costa Rica El Chidtian https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 572
ending page: 581
doi: 10.24114/gr.v14i2.68490

Logo Design as a Strategy to Increase Brand Awareness of “Mukti Collection”
type: item
description: This study aims to design a logo as a strategy to enhance brand awareness for the MSME “Mukti Collection”, which operates in the pet accessories sector. The research is motivated by the absence of a clear visual identity, which has hindered competitiveness in the increasingly saturated digital marketplace. Employing a qualitative approach with a design creation method, the design process followed five key stages: data collection, data analysis, concept development, design development, and implementation. Data were collected through semi-structured interviews with the business owner, observation, and literature review. The resulting logo is based on the initials “M” and “C”, visualized as a cat’s face combined with a hugging gesture, complemented by a bell icon, circular frame, and a yellow and black color palette to represent happiness, prosperity, professionalism, and premium quality. The logo was implemented across digital media, packaging, and merchandise to create a cohesive brand ecosystem. The findings demonstrate that a strategically designed logo can serve as the foundation of a consistent visual identity, strengthen brand image, and enhance consumer brand awareness in the digital era.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Logo Design
  topic: keywords
subject: Visual Identity
  topic: keywords
subject: Brand Awareness
  topic: keywords
subject: MSME
  topic: keywords
subject: Pet Accessories
  topic: keywords
creator: Nungki Maulidiyana
rights: Copyright (c) 2025 Nungki Maulidiyana https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 618
ending page: 626
doi: 10.24114/gr.v14i2.68477

Illustration Book Design to Introduce the Legend of Tuk Jimat Bende in Bumijawa Village
type: item
description: This research aims to introduce the story of the Legend of Tuk Jimat Bende of Bumijawa Village by designing an illustrated book. The design method has two stages: the preparation stage, which includes data collection, data analysis, synthesis, and determination of the design object, and the creation stage, which includes pre-production, production, and post-production. Data was collected using interview instruments, observations, documentation, and questionnaires to support the work process. The data obtained was analyzed using 5W+1H questions, which continued in the synthesis process. The design results at the stage of creating works in the pre-production process are in the form of design concepts that produce keywords to make the design process more manageable. Verbal concepts take the form of text narratives. These have been processed and included in an illustrated book. According to the target audience, the media and visual concept is an A5 illustration book with digital techniques and a semi-realist visual style. The production process involves creating digital sketches and colouring them in warm tones. The editing process combines illustrations and narratives. Post-production related to social media platforms is used as a medium to introduce legendary stories through electronic books or e-books. In terms of technology, it is expected to disseminate information about legendary stories, which helps preserve the region's cultural heritage. Through illustrated books, the legend of Tuk Jimat Bende slowly brought regional traditions to be widely known.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Illustration Book
  topic: keywords
subject: Legends
  topic: keywords
subject: Visual Analysis
  topic: keywords
subject: Narrative Content Analysis
  topic: keywords
subject: Tuk Jimat Bende
  topic: keywords
creator: Nur Zaidah Padlun
creator: Pratama Bayu Widagdo
rights: Copyright (c) 2025 Nur Zaidah Padlun, Pratama Bayu Widagdo https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 504
ending page: 513
doi: 10.24114/yas31478

The The Timun Mas Folktale as a Source of Inspiration for the Science Fiction Comic MOONA
type: item
description: Folklore is a cultural heritage that preserves moral, ethical, and social values that remain relevant for adaptation into modern media. Timun Mas, one of the popular legends from Central Java, conveys messages of affection, courage, and wisdom, which hold strong potential for creative reinterpretation. However, interest in folklore among younger generations tends to decline due to the dominance of global popular culture. This study aims to explore the adaptation of the Timun Mas story into a science fiction comic entitled MOONA. The research method employed is a literature study on sources related to the Timun Mas narrative, comic theory, and similar adaptation works, followed by a creative process consisting of pre-production, production, and post-production stages. The final product is a 26-page comic that merges traditional elements with the science fiction genre, reconstructing the original characters and conflicts into a futuristic setting without losing its cultural values. This adaptation serves as an effort to preserve cultural heritage through visual media aligned with modern readers’ preferences, while also contributing to the growth of the local creative industry. The study demonstrates that folklore can be effectively developed through science fiction comics, providing a new form of cultural preservation and creative innovation.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Folklore
  topic: keywords
subject: Timun Mas
  topic: keywords
subject: Comic
  topic: keywords
subject: Science Fiction
  topic: keywords
subject: Creative Industry
  topic: keywords
creator: Ziyad Fikrin Najib
creator: Arif Fiyanto
rights: Copyright (c) 2025 Ziyad Fikrin Najib, Arif Fiyanto https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 478
ending page: 486
doi: 10.24114/gr.v14i2.68432

Analysis of Spatial Layout Design and Its Impact on Circulation Comfort at the Homedec Exhibition in ICE BSD Jakarta
type: item
description: This research aims to analyze the implementation of spatial layout in relation to visitor circulation comfort at the HOMEDEC 2024 Exhibition, held in Hall 3A of the Indonesia Convention Exhibition (ICE) BSD, Jakarta, from October 3rd to 6th, 2024. The background of this study is rooted in the importance of spatial arrangement to support smooth visitor flow and enhance the overall visitor experience during large-scale exhibition events. This study employs a descriptive qualitative research method, using data collection techniques such as direct observation, expert interviews, documentation, and the distribution of questionnaires to exhibition visitors. The analysis focuses on aspects including circulation path width, movement patterns, booth placement, zoning, and wayfinding within the exhibition space. The findings indicate that the spatial layout, designed using a combination of grid and radial patterns, successfully facilitated a relatively smooth flow of movement. However, several congestion points were identified, particularly in the prize giveaway area, the main stage area, and at the intersections of major circulation paths. Supporting factors that contributed to visitor comfort at the HOMEDEC exhibition included adequate main path widths, good lighting, and strategic booth placement. Nevertheless, limited boundary signage and high density in certain zones emerged as key constraints. This study recommends improvements in zone organization, widening of pathways in high-traffic areas, and the addition of directional signage to further enhance visitor circulation comfort in future exhibitions.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Culture
  topic: keywords
subject: Fine Arts
  topic: keywords
subject: Design
  topic: keywords
subject: Software
  topic: keywords
subject: E-learning
  topic: keywords
creator: Ni Made Suci Arini
creator: Ngurah Gede Dwi Mahadipta
creator: I Putu Gede Suyoga
rights: Copyright (c) 2025 Ni Made Suci Arini, Ngurah Gede Dwi Mahadipta, I Putu Gede Suyoga https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 662
ending page: 667
doi: 10.24114/gr.v14i2.68369

The Semiotics of Penja in the Tabut Ritual: Shi‘a Influence and Local Culture in Bengkulu
type: item
description: The presence and influence of Shi‘a Islam in Southeast Asia is a complex historical process shaped by peaceful cultural transmission rather than conflict. Arriving via Sufi networks, literature, and rituals from Persia and India, Shi‘a traditions harmoniously integrated with dominant Sunni-Syafi‘i practices. In Bengkulu, the Tabut ritual rooted in Shi‘a commemorations of Imam Husain’s martyrdom at Karbala was introduced in the early 18th century by Indian Shi‘a migrants from Madras and Bengal under British colonial rule. Central to the ritual is the Penja artifact, a five-fingered symbol representing the Khamsa or Panj-e-Tan, honoring the Prophet Muhammad, Ali, Fatimah, Hasan, and Husain. This emblem, along with miniature Zulfikar swords, embodies theological symbolism and communal identity. The Tabut festival, held annually from 1–10 Muharram, includes structured rites such as Mengambil Tanah, Duduk Penja, Menjara, and culminates in a grand Ashura procession. Parallels with Indian Shi‘a traditions especially in Awadh reveal the transnational nature of these symbols, which serve both commemorative and protective roles. The Khamsa’s integration into processions underscores its function as a mobile shrine and marker of solidarity, reflecting enduring connections between Southeast Asian Shi‘a practices and broader intellectual-religious networks across Iran, Iraq, and the Indian subcontinent.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Shi’ism
  topic: keywords
subject: Tabut
  topic: keywords
subject: Penja
  topic: keywords
subject: Commemoration
  topic: keywords
creator: Rahmat
creator: Acep Iwan Saidi
rights: Copyright (c) 2025 Rahmat, Acep Iwan Saidi https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 710
ending page: 716
doi: 10.24114/gr.v14i2.68360

Introducing Wayang Art through Puppet-Making and Coloring Activities for MI Al-Islam Kepundungan Students
type: item
description: This study aims to examine the learning activities of introducing the art of puppetry to grade IV students of MI Al-Islam Kepundung through the activity of making and coloring puppets. The learning activity was carried out to increase students' understanding of traditional cultural arts, especially puppetry as Indonesia's cultural heritage. The method used is a descriptive qualitative approach. The subjects of the study are IV students and teachers. This research highlights the learning process and the work of students. Data was obtained through observation, brief interviews, documentation, and then processed through reduction, presentation, and drawing conclusions to describe the course of learning and student creativity. With the stages, the teacher gave an introduction to the puppet character of the Pandawa Lima, and gave an explanation of the cultural values it contains. The results of the study show two learning processes, namely cultural introduction through stories and interactive dialogues, and the realization of students' creativity through real works. The teacher introduced the Pandawa Lima puppet shop and explained the cultural values it contains, then the activity continued with students starting to design puppet sketches according to their own imaginations, then coloring them freely. These two processes complement each other in producing a meaningful and immersive learning experience. The result of children's works is a unique, colorful, imaginative, symbolic, and entertaining creative way. In conclusion, the approach of introducing puppet art through making and coloring activities has proven to be effective in increasing creativity, understanding, and fostering students' love for local culture. This approach can be used as an alternative learning strategy in efforts to preserve traditional arts in elementary schools.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Puppets
  topic: keywords
subject: culture
  topic: keywords
subject: elementary students
  topic: keywords
subject: education
  topic: keywords
subject: creativity
  topic: keywords
creator: Carrisa Adisvia Finansa
creator: Mujiyono Mujiyono
rights: Copyright (c) 2025 Carrisa Adisvia Finansa, Mujiyono Mujiyono https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 469
ending page: 477
doi: 10.24114/gr.v14i2.68355

Design of 2D Animation as an Educational Introduction to Butterfly Species for Children
type: item
description: Animation is essentially a field of study that combines elements of art and technology. In the world of education in the digital era, animation is widely used as a medium or tool for educating learners (children) because it is considered more engaging in delivering information audiovisually compared to media such as books. On the other hand, while knowledge of technology among children continues to increase, their understanding of biodiversity has significantly declined. One example is their awareness of butterfly diversity, even though butterflies play a vital role in the ecosystem. This research aims to design a 2-dimensional (2D) animation that functions as an educational medium to introduce various types of butterflies to children. The animation is expected to present information in an engaging way, thereby capturing children’s interest in learning about biodiversity, especially butterflies. This study uses an animation design method. The project follows a prototype-based development process consisting of design conceptualization and animation production stages. The result of this research is a 2-dimensional (2D) animation titled “Bulan and the Butterflies”, which tells the story of Bulan, a young girl, and a small fairy on a journey to learn about different types of butterflies, particularly those found in Indonesia and rare protected species. The conclusion derived from this study is that this 2D animation can serve as an educational tool capable of broadening children’s knowledge about butterflies and fostering their enthusiasm for environmental conservation. It can also encourage children’s interest in science, insects, and nature from an early age, while strengthening environmental awareness through visual media that is entertaining, educational, enjoyable, and inspiring.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Butterfly
  topic: keywords
subject: Animation
  topic: keywords
subject: 2 Dimension
  topic: keywords
subject: Education
  topic: keywords
subject: Children
  topic: keywords
creator: Nada Salsabila
creator: Pratama Bayu Widagdo
rights: Copyright (c) 2025 Nada Salsabila, Pratama Bayu Widagdo https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 717
ending page: 726
doi: 10.24114/gr.v14i2.68339

Designing Visual Identity for UMKM Trigel Bakehouse
type: item
description: Culinary UMKM have great potential in the Indonesian economy, but many of them still lack a strong visual identity to build a professional brand image. Trigel Bakehouse, a home-based bakery established by three women in Semarang, faces similar challenges. This research aims to design the visual identity of Trigel Bakehouse using Robin Landa's Graphic Design Process, which consists of five stages: Orientation, Analysis and Strategy, Conceptual Design, Design Development, and Implementation. Thru this approach, a visual identity system was designed that reflects brand values such as warmth, family, and the quality of homemade products. Design elements include the logo, typography, colors, and supporting media such as packaging, social media, and merchandise, all arranged in a minimalist and elegant style. The results of the design process at the Orientation stage, gathered thru interviews and observations, to explore the background, brand values, and business character. At the Analysis and Strategy stage, the visual condition of the brand, target market, and competitors were analyzed to formulate relevant design strategies. The Conceptual Design phase generates creative ideas thru mindmaps, color selection, typography, and logo development that reflect the values of warmth, family, and professionalism. The Design Development phase finalizes the logo, patterns, and logo versatility for consistent use across various media. The Implementation phase applies the visual identity to business cards, menus, social media, merchandise, signage, pamphlets, packaging, and uniforms, ensuring consistent application across all media. This design resulted in a consistent visual identity that strengthened the brand image, increased brand awareness, and enhanced Trigel Bakehouse's competitiveness in the local culinary market.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Visual Identity
  topic: keywords
subject: UMKM
  topic: keywords
subject: Trigel Bakehouse
  topic: keywords
subject: Visual Communication Design
  topic: keywords
subject: Brand Identity
  topic: keywords
creator: Mey Dhea Dewi Fajar Lisanti
creator: Pratama Bayu Widagdo
rights: Copyright (c) 2025 Mey Dhea Dewi Fajar Lisanti, Pratama Bayu Widagdo https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 609
ending page: 617
doi: 10.24114/gr.v14i2.68319

The Effect of Mordan Alum, Tunjung, and Betel Lime on the Ecoprint Outcomes of Star Fruit on Semi-Wool Materials
type: item
description: This research is based on the use of star fruit leaves as an ecoprint motif using hammering techniques assisted by mordan and fixation. The purpose of this study is to describe the direction of the color name, determine the clarity of the shape of the motif, the color resistance to washing, and describe the influence of the use of alum, tunjung, and betel lime. The type of data is in the form of primary data with data collection techniques using research instruments in the form of questionnaires consisting of three teaching staff and 15 students. The data analysis technique with the Friedman K-Related Sample Test uses the SPSS program version 31.0. The direction of the color name is generated using the Colorblind Assistant application. The direction of the ecoprint color name uses star fruit leaves on semi-wool material. Mordan alum produces Golden Sundance color, Dark Brown tunjung mordan, and olive color betel lime mordan. The result of the clarity of the shape of the leaf motif on the alum and tunjung mordans produces a clear motif shape while the betel lime mordan produces a very clear motif shape on semi-wool materials. The color fade resistance to the washing of star fruit leaf ecoprint wuluh mordan alum at 1 wash 50% stated unchanged and 50% stated slightly changed, mordan tunjung 1 time wash 94.44% stated unchanged and betel lime mordan 1 wash 100% stated unchanged. The results of the best color fade resistance to washing are shown by betel lime mordan.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Ecoprint
  topic: keywords
subject: Star Warbler
  topic: keywords
subject: Mordan
  topic: keywords
subject: SemiWool
  topic: keywords
creator: Diah Permata Sari
creator: Weni Nelmira
creator: Sri Zulfia Novrita
creator: Ilham Zamil
rights: Copyright (c) 2025 Diah Permata Sari, Weni Nelmira, Sri Zulfia Novrita, Ilham Zamil https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 743
ending page: 751
doi: 10.24114/gr.v14i2.68301

The Symbolic Meaning of Costumes and Props in Tari Piriang Suluah Nagari Gunung Padang Panjang Dance
type: item
description: Tari Piriang Suluah is one of the traditional performing arts of the Nagari Gunung Padang Panjang community. It serves not only as a form of entertainment but also as a reflection of the worldview, customary values, and cultural identity of the Minangkabau people. Although it has become an integral part of local cultural life, the aspects of costume and props in Tari Piriang Suluah have received limited scholarly attention, particularly regarding their symbolic meanings. This study aims to explore the symbolic meanings embedded in the costumes and props of Tari Piriang Suluah as representations of the cultural identity of the Nagari Gunung Padang Panjang community. A descriptive qualitative method with an ethnographic approach was employed. Data were collected through observation, in-depth interviews, documentation, and literature review. The data were then analyzed using Spradley’s domain, taxonomic, and componential analysis techniques, supported by Clifford Geertz’s theory of symbols. The findings reveal that each element of the costume and props in Tari Piriang Suluah embodies symbols that reflect modesty, religiosity, hard work, spiritual values, and the balance of life within the Nagari Gunung Padang Panjang community. These findings affirm that the visual elements in Tari Piriang Suluah function as a medium of cultural communication and a symbolic system that reinforces local identity and values amid the forces of modernization.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Symbolic meaning
  topic: keywords
subject: visual elements
  topic: keywords
subject: Piriang Suluah
  topic: keywords
subject: Nagari Gunung
  topic: keywords
subject: Ethnography
  topic: keywords
creator: Hasya Hanani Putri
creator: Irfansyah Irfansyah
creator: Novina Yeni Fatrina
rights: Copyright (c) 2025 Hasya Hanani Putri, Irfansyah Irfansyah, Novina Yeni Fatrina https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 752
ending page: 760
doi: 10.24114/gr.v14i2.68295

A Composition Titled “Sriya Dasami”
type: item
description: This study aims to describe and understand the process of creating the Karawitan Sriya Dasami Composition Work, to find out the form and structure of the Karawitan Sriya Dasami Composition Work, to know and understand the value contained in the Karawitan Sriya Dasami Composition Work. The process of creating Sriya Dasami's Karawitan Composition Works is carried out through imaginative and systematic artistic methods, involving six main stages: inspiration, imagination, exploration, formation, refinement, and presentation. This method is rooted in conceptual needs, traditional approaches, contemporary reinterpretations, as well as the empirical experience of creators. The application of this method allows the work to be formed in its entirety with a strong philosophical and musical foundation, and manifested in the form of a presentation based on cosmic symbolism. The creation process is carried out with a musical and visual approach, and utilizes instruments from Gong Kebyar gamelan as a medium of expression. The form and structure of the work are divided into four main sections, which represent the four phases in the astronomical system of the same period. Each piece contains its own musical character with different durations, creating a unique flow dynamic. The main value in this work lies in the efforts of the creator in formulating a new compositional system through the partition of the number ten, as well as the processing of the playing technique that is sourced from the slow but with a contemporary perspective, which reflects the artistic and spiritual identity of the creator.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Karawitan Composition
  topic: keywords
subject: Sriya Dasami
  topic: keywords
subject: Art Creation Process
  topic: keywords
subject: Number Partition
  topic: keywords
creator: I Made Andika Candra Wigraha
creator: I Gede Yudarta
creator: I Gde Made Indra Sadguna
rights: Copyright (c) 2025 I Made Andika Candra Wigraha, I Gede Yudarta, I Gde Made Indra Sadguna https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 736
ending page: 742
doi: 10.24114/gr.v14i2.68028

Elements of Anime Style in the Illustrative Works of Senbazuru Art Course Participants, Yogyakarta
type: item
description: Although Indonesia's distinctive illustration style continues to evolve, anime's visual aesthetic has become one of the most dominant styles among young illustrators. This study explores how anime aesthetics are adapted and expressed in the illustration works of participants at the Senbazuru course center in Yogyakarta and how anime motivates their creative process. A qualitative case study design was used to collect data through observation, interviews, and documentation of works, which was then analyzed. The results show that participants' works display distinctive anime aesthetic characteristics, such as expressive large eyes, simplified faces, and unnatural hair colors. They also incorporate Japanese visual symbols, such as school uniforms and cherry blossoms, in both fan art and original characters. This visual adaptation transforms the anime style according to each individual's personal style, rather than merely imitating it. From a motivational perspective, anime serves as the initial trigger and sustained driving force in the participants' creative process. External factors from community and social environment, combined with internal factors such as personal interest and satisfaction in creating art, form a mutually reinforcing cycle of motivation. As a non-formal education center, the Senbazuru Art Studio facilitates growth in creativity rooted in personal interests and popular culture. By supporting the adaptation of anime aesthetics and encouraging individual expression, the studio plays a crucial role in shaping the visual identity of Indonesia's youth.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Anime
  topic: keywords
subject: Illustration
  topic: keywords
subject: Non-formal Education
  topic: keywords
subject: Senbazuru
  topic: keywords
subject: Art
  topic: keywords
creator: Dimas Afrillio Caesar Nugraha
creator: Eko Sugiarto
rights: Copyright (c) 2025 Dimas Afrillio Caesar Nugraha, Eko Sugiarto https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 459
ending page: 468
doi: 10.24114/gr.v14i2.67990

The Influence of BT21 Character Illustrations on Products on Fans’ Pragmatic Consumption Patterns
type: item
description: This study aims to analyze and test the relationship between the application of BT21 character illustrations in a product and its effect on the pragmatic consumption patterns of fans. This study uses a quantitative approach. The sample collection technique used was Purposive Sampling with 284 respondents. The respondents' criteria were K-pop fan groups and not having bought products with BT21 characters at least once a year, with an age range of 16-35 years. Primary data was obtained through an online questionnaire (Google Form) and secondary data through structured interviews. The data obtained was analyzed using SPSS 25, and the hypothesis was tested by bootstrapping regression. The results showed that the illustration of the BT21 character on the product significantly affected the pragmatic consumption pattern among K-pop fans, namely in the ARMY and K-popers group (p < 0.05). However, the illustration of the BT21 character did not significantly affect the pragmatic consumption pattern in the 'Non K-popers' group (p > 0.05).
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Character Illustration
  topic: keywords
subject: BT21
  topic: keywords
subject: Product Design
  topic: keywords
subject: Consumption Patterns
  topic: keywords
subject: Pragmatic
  topic: keywords
creator: Amalia Firdausya Yunizar
creator: Intan Prameswari
rights: Copyright (c) 2025 Amalia Firdausya Yunizar, Intan Prameswari https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 563
ending page: 571
doi: 10.24114/gr.v14i2.67969

Analysis of Torodov’s Narrative Structure and Intrinsic Elements of the Play Bisma Gugur (The Fall of Bisma) by Ki Seno Nugroho
type: item
description: Baratayuda War as the peak of the biggest war in wayang stories has various important plays, one of which is the fall of Resi Bisma by Worosrikandi marking the turning point of the Pandawa's victory. This study aims to describe the narrative structure contained in a shadow puppet show video entitled “Gugurnya Sang Resi Bismo, Di Tangan Worosrikandi” performed by Ki Seno Nugroho. The show video uploaded on the YouTube channel “Bagong Trend” at the 31:04 to 53:56 time span was studied using a descriptive qualitative approach, based on Tzvetan Torodov's narrative structure theory and structural method. The findings reveal that the narrative does not begin from the equilibrium phase but rather from an initial disequilibrium phase, marked by the horrific conditions of Tegal Kurusetra. Ultimately, the new equilibrium phase is achieved through Bisma’s death at the hands of Srikandi. This episode portrays the conflict between goodness and justice, embodied by characters such as Resi Bisma, Srikandi, and Prabu. Set against the backdrop of Tegal Kurusetra with its tense, tragic, and sorrowful atmosphere, Ki Seno Nugroho employs metaphorical, personification, and hyperbolic figures of speech to create a dramatic impression. The conclusion of this research indicates that the Torodov narrative structure can be applied to traditional wayang plays (lakon wayang), and the performance conveys a strong moral message about justice and the law of karma as its main values.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Narrative structure
  topic: keywords
subject: Shadow
  topic: keywords
subject: Puppet
  topic: keywords
subject: Bisma Gugur
  topic: keywords
subject: Ki Seno Nugroho
  topic: keywords
creator: Ilyasa Azka Azif
creator: Irfansyah Irfansyah
rights: Copyright (c) 2025 Ilyasa Azka Azif, Irfansyah Irfansyah https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 700
ending page: 709
doi: 10.24114/gr.v14i2.67917

Batik T-Shirt Design for Generation Z
type: item
description: Batik is one of Indonesia’s cultural heritages that holds significant historical, philosophical, and aesthetic value. As a symbol of national identity, its preservation requires innovative approaches to remain relevant in the face of changing times. In the current context, Generation Z—who are in their productive years and exert substantial influence on fashion trends and consumer behavior—show a declining interest in traditional Batik due to perceptions of impracticality and incompatibility with modern lifestyles. This study aims to design Batik-patterned T-shirts that align with the visual preferences of Generation Z, with the objective of increasing appreciation and pride in local culture through casual fashion media. A quantitative research method was employed, utilizing an online survey distributed to Generation Z respondents. The questionnaire gathered data on favored motifs, aesthetic preferences, and perceptions of Batik in contemporary fashion contexts. The collected data were analyzed statistically and presented in the form of diagrams. The findings indicate a strong interest in Batik motifs when integrated into modern and minimalist T-shirt designs. This study is expected to contribute to the development of culture-based fashion products and serve as a strategic approach to preserving Batik in a manner that is inclusive and adaptable to the tastes of today’s younger generation.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Batik
  topic: keywords
subject: Design
  topic: keywords
subject: Generation Z
  topic: keywords
subject: T-Shirt
  topic: keywords
subject: Indonesia
  topic: keywords
creator: Maitri Widya Mutiara
creator: Viola Brigitta Japri
creator: Jennifer Evelyn Gunawan
creator: Agness Yesica
creator: Dominique Jesslyne Suwito
rights: Copyright (c) 2025 Maitri Widya Mutiara, Viola Brigitta Japri , Jennifer Evelyn Gunawan, Agness Yesica, Dominique Jesslyne Suwito https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 524
ending page: 530
doi: 10.24114/gr.v14i2.67910

Visual Strategies in Video Branding to Build a Professional Image: A Case Study of the Video “Pruways”
type: item
description: In a competitive digital era, video has become an important strategy in brand communication to build a professional image. This study analyzes the internal video "PruWays" produced by Prudential Syariah Indonesia with a descriptive qualitative approach to explore how visual elements such as framing, color, lighting, and brand symbols are designed to shape perceptions of professionalism. The key issue was how to communicate sharia values aesthetically and strategically to foster employee ownership. Analysis showed that framing techniques such as rule of thirds and center framing succeeded in building a sense of professionalism, order, and visual authority. The use of a red and teal green color palette incorporates a sense of boldness and spirituality that reinforces the corporate identity. Soft lighting and natural daylight create an inclusive and friendly atmosphere, while visual symbols such as logos, collaborative gestures, and modern layouts reinforce sharia values such as ukhuwah, amanah, and ihsan. The tangible impact is evident from the increased employee participation in post-screening discussion forums, which shows emotional engagement has translated into collective action. This research aims to identify and explain how visual elements in internal videos can be used strategically to shape a professional image and communicate organizational values to employees. The limitations of this research lie in the single object focus and the non-use of quantitative perception measures, so the results are exploratory and require further study for wider validation.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Visual Branding
  topic: keywords
subject: professional Image
  topic: keywords
subject: communication
  topic: keywords
subject: Videografi
  topic: keywords
subject: Internal Branding
  topic: keywords
creator: Firdaus Tara Putra
creator: Pratama Bayu Widagdo
rights: Copyright (c) 2025 Firdaus Tara Putra, Pratama Bayu Widagdo https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 727
ending page: 735
doi: 10.24114/gr.v14i2.67878

Cultural Exploration of Outer Baduy: Preserving Woven Fabrics Through Photographic Narratives
type: item
description: This work documents the preservation process of woven fabric by the Outer Baduy Community through a narrative photo story approach. The observation focuses on the family of Mr. Jamal in Kanekes Village. The weaving activity, passed down through generations by women, reflects obedience to tradition and cultural identity. This study aims to create photographic works that visually and informatively portray the preservation of Baduy Culture. Using a Practice-Based Research method, the author was directly involved in the creation and observation process. The result is a series of photographs that not only document but also deliver educational value about local cultural preservation. The research concludes that visual narrative is an effective medium to convey cultural messages to the wider audience. The urgency of this research lies in the increasing threat of cultural erosion caused by modernization, which can reduce the younger generation’s interest in continuing traditional weaving practices. Without proper documentation and dissemination, valuable knowledge and techniques risk disappearing over time. By employing narrative photography, this work not only preserves visual records of the weaving tradition but also provides a medium to raise awareness, inspire cultural pride, and encourage sustainable preservation efforts. Such initiatives are essential to ensure that the Baduy weaving heritage remains a living practice rather than a static artifact of the past.
subject: Gorga : Jurnal Seni Rupa
  topic: section
subject: Cultural Preservation
  topic: keywords
subject: Outer
  topic: keywords
subject: Baduy
  topic: keywords
subject: Woven Fabric
  topic: keywords
subject: Narratives Photo Story
  topic: keywords
creator: Nico Cheyrol Gainer
creator: Pongky Adhi Purnama
creator: Daniel Marlasputra Simbolon
rights: Copyright (c) 2025 Nico Cheyrol Gainer, Pongky Adhi Purnama, Daniel Marlasputra Simbolon https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 451
ending page: 458
doi: 10.24114/gr.v14i2.67868