Journal Name Gorga : Jurnal Seni Rupa Initials GJSR Abbreviations Gorga Frequency Two times a year (June and December) DOI Prefix 10.24114 by Crossreff Portal ISSN 2301-5942 (Print) | 2580-2380 (Online) BRIN ISSN 2301-5942 (Print) | 2580-2380 (Online) Editor-in-Chief Drs. Anam Ibrahim, M.Pd. Managing Editor Adek Cerah Kurnia Azis, S.Pd., M.Pd. Publisher Fakultas Bahasa dan Seni Universitas Negeri Medan Gorga : Jurnal Seni Rupa has been published by Fakultas Bahasa dan Seni Universitas Negeri Medan since 2012. Gorga : Jurnal Seni Rupa presents the latest issues related to Fine Arts and Design throughout Indonesia and abroad. Gorga : Jurnal Seni Rupa is engaged in Fine Arts and Design which examines the results of research and final assignments (creation of works) in the fields of learning, assessment, analysis, creation of works, and so on in the scope of Fine Arts and Design. The journal provides direct open access to its content with the principle that articles are freely available for consumption by the public which can support greater, broader, and deeper global knowledge exchange and development in the field of Fine Arts and Design. We are here to serve wholeheartedly for authors who want to contribute to the development of knowledge through Gorga : Jurnal Seni Rupa. Indexing:
Fakultas Bahasa dan Seni Universitas Negeri Medan
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Design of Visual Identity for the Education Campaign “SiSko-Siaga Skolio” as a Scoliosis Prevention
Scoliosis is a spinal disorder characterized by a lateral curvature exceeding 10 degrees and is prevalent among adolescents during growth. Observations and questionnaires indicate that teenagers aged 13–15 continue to engage in habits that pose a risk for scoliosis, such as slouching while seated, utilizing devices with poor posture, and carrying heavy bags on one shoulder. This study seeks to design the educational campaign “SiSko – Scoliosis Alert” as a visual communication tool to raise awareness among Surabaya teenagers regarding the significance of maintaining good posture as a preventive measure against scoliosis. The research methodology employed a qualitative approach through interviews, Focus Group Discussions (FGDs), observations, and questionnaires with teenagers aged 13–15 in Surabaya. The analysis revealed that the majority of teenagers possess an understanding of scoliosis, yet they continue to disregard good posture habits due to comfort and a lack of long-term awareness. Based on these findings, the keyword “Caution That Saves” was formulated as the foundation for developing the verbal and visual concept of the campaign. The campaign design “SiSko – Scoliosis Alert” was realized through visual media such as Instagram feeds, Instagram Stories, posters, and leaflets, employing persuasive and emotional approaches tailored to teenagers’ characteristics.
Copyright (c) 2026 Birgita Cornelia Sumarga Putri, Aditya Rahman Yani, Aris Sutejo https://creativecommons.org/licenses/by-sa/4.0
The Development of an AI-Scratch Interactive Learning Model for Elementary Art Education
This study sought to develop and assess an AI-Scratch interactive learning model for elementary visual art education at SD HighScope Indonesia Medan. The research was motivated by the limited integration of interactive digital media in visual art learning, which remained predominantly focused on conventional drawing activities and teacher-centered instruction. The study employed a mixed-method Research and Development (R&D) approach adapted from the Borg and Gall model, comprising needs analysis, model development, expert validation, revision, classroom implementation, and effectiveness evaluation stages. The developed model integrated Scratch-based animated digital comic activities with adaptive AI-supported interaction to facilitate visual storytelling, creative exploration, and interactive learning experiences. The findings indicated that the developed learning model met instructional feasibility criteria based on material expert and media expert validation results. The implementation of the AI-Scratch learning model significantly enhanced students’ learning outcomes, as evidenced by the increase in the average pretest score from 61.42 to the average posttest score of 81.38. Statistical analysis employing paired sample t-test revealed significant differences between pretest and posttest results, while the average N-Gain score of 0.554 indicated moderate learning improvement. Furthermore, the calculated effect size value of 1.96 demonstrated a substantial instructional impact. The results also revealed positive development in students’ creativity across fluency, flexibility, originality, and elaboration dimensions during animated digital comic creation activities. In summary, the AI-Scratch interactive learning model contributed to the development of adaptive, creativity-oriented, and visually interactive learning innovation in elementary visual art education.
Copyright (c) 2026 Teguh Iman Perdana Surbakti, Siti Aisyah, Safitri Yosita Ratri https://creativecommons.org/licenses/by-sa/4.0
Emotional Representation in Divorce Conflict in the Film “Marriage Story”
This film explores the intricacies of a marriage that faces challenges due to ineffective communication and the accumulation of suppressed emotions between the characters, Charlie Barber and Nicole Barber. This study seeks to analyze the portrayal of emotions in divorce conflicts depicted in Noah Baumbach’s film, Marriage Story. The research employs a descriptive qualitative method utilizing Roland Barthes’ semiotic approach, which focuses on the analysis of denotative, connotative, and mythological meanings within visual and narrative signs. Data collection was conducted through the observation of several pivotal scenes that illustrate the emotional evolution of the characters, encompassing the initial phase of relationship warmth, the emergence of conflict, the culmination of arguments, and the stage of acceptance. Data analysis in this study was conducted through a multi-step process, including sign identification, denotative analysis, connotative analysis, and myth analysis. The research findings reveal that the representation of emotions in film is conveyed not solely through dialogue but also through visual signs such as facial expressions, body movements, spatial composition, and character interactions. These signs generate connotative meanings that encapsulate the complexity of emotions in divorce, including a sense of loss, anger, regret, and lingering affection. Furthermore, films depict divorce as an emotional process that is not linear but dynamic and ambivalent, wherein both characters experience internal conflict. This study is anticipated to contribute to the field of visual communication studies, particularly in comprehending the representation of emotions within film.
Copyright (c) 2026 Awanda Alievia, Bayu Setiawan, Pungky Arifianto https://creativecommons.org/licenses/by-sa/4.0
The Implementation of Ornamental Motif Learning in Cultural Arts Subjects for Grade VII at SMP Negeri 3 Guguak
This study investigates the implementation of ornamental motif learning within the Cultural Arts subject for Grade VII students at SMP Negeri 3 Guguak District, adhering to the Merdeka Curriculum framework. The research objective is to elucidate the planning, execution, and challenges encountered during the learning process of ornamental motifs. Employing a descriptive qualitative approach, data were collected through observation and documentation, sourced from the learning process, teaching materials, and students’ artworks. The study revealed that ornamental motif learning at SMP Negeri 3 Guguak was implemented through a sequential series of activities, commencing with an introduction, sketching, and artwork completion. The learning process offers students opportunities to enhance their visual creativity, commencing from sketching to the completion of final artworks. Challenges identified include constraints in tools and materials, variations in students’ abilities, and limited instructional time. Nevertheless, through meticulous planning and intensive guidance, the learning process remains effective and facilitates the development of students’ creativity and visual skills.
Copyright (c) 2026 Maysarah Maysarah, Chairul Haq, Nefri Anra Saputra, Asmidar Asmidar https://creativecommons.org/licenses/by-sa/4.0
Spatial Negotiation between Patients and Caregivers in Outpatient Administrative Settings: A Design Anthropology Perspective in Regional General Hospital dr. Iskak
In the realm of healthcare facilities, accessibility is commonly perceived as a physical and technical condition, often evaluated through spatial standards and design compliance. However, such an approach tends to overlook the intricate nature of real user interactions within healthcare settings. This study endeavors to investigate accessibility as a relational and experiential process, specifically focusing on the interaction between patients, caregivers, and space within the outpatient installation of Regional General Hospital dr. Iskak. Employing a qualitative approach within a design anthropology perspective, this research utilizes limited participatory observation, visual documentation, and field notes to gather data from patients with mobility impairments and their caregivers. The analysis employs a thick description approach to interpret behavioral patterns, spatial negotiation, and user experiences in actual use settings. The findings reveal that accessibility is not an isolated individual condition but is constructed through the relational interaction between patients and caregivers. Spatial use is characterized by distributed activities, role negotiation, and adaptive behaviors in response to spatial constraints. Users actively appropriate space and reorganize spatial use to maintain comfort and coordination, indicating that accessibility emerges through everyday practices and embodied interaction. This study underscores the limitations of conventional universal design approaches, which primarily concentrate on individual users and physical standards. It proposes a shift toward contextual, interaction-based, and experience-oriented design frameworks that more accurately reflect real-use conditions. These findings contribute to expanding the comprehension of accessibility as a dynamic and relational phenomenon within healthcare environments.
Copyright (c) 2026 Silvya Bintang Ayu Candradewi, Rizka Rachmawati https://creativecommons.org/licenses/by-sa/4.0
Visual Identity Design of the “Berbagi Buahagia” Campaign on the Benefits of Fruit Consumption
Low fruit consumption among young adults in Indonesia remains a significant issue, with most individuals aged 18-25 not meeting recommended intake levels. This problem is influenced not only by limited awareness but also by ineffective health campaigns that lack engaging and relevant visual communication. This study aims to design the visual identity of the “Berbagi Buahagia” educational campaign to create a more effective and audience-centered communication strategy. The urgency of this research lies in addressing the gap between health campaign strategies and the application of visual communication design in influencing behavior among young adults in Indonesia today. This research uses a descriptive qualitative method with a field research approach. Data were collected through interviews, Focus Group Discussions (FGD), observations, and questionnaires involving selected participants. The design process applies the Design Thinking method, including empathize, define, ideate, prototype, and test stages. The results indicate that a well-designed visual identity with appealing visuals, consistent branding, and appropriate media can enhance audience engagement and message effectiveness. The campaign outputs include logo, digital media, posters, and supporting materials tailored specifically to young adults, encouraging healthier daily habits.
Copyright (c) 2026 Mochammad Sulthan Rajwa Atthariq, Pungky Febi Arifianto, Aryo Bayu Wibisono https://creativecommons.org/licenses/by-sa/4.0
Considering Axiology in the Development of Art
The rapid advancement of science and technology has produced both significant progress and complex challenges, including value crises, cultural commodification, and dehumanization. In this context, art should be understood not merely as aesthetic expression or a creative industry product, but as a value-oriented cultural praxis. This study aims to examine the urgency of an axiological approach to art development and to formulate a conceptual framework that positions ethical, aesthetic, social, and spiritual values as its normative foundation. A qualitative descriptive design was employed using library research through a critical review of literature on the philosophy of science, philosophy of art, and critical social theory. The findings indicate that without a clear axiological foundation, art risks being reduced to an economic instrument, thereby losing its reflective, critical, and emancipatory functions. The study proposes four integrated axiological dimensions for art development: (1) the aesthetic-reflective dimension, which views art as a transformative and reflective experience; (2) the ethical dimension, emphasizing moral responsibility in artistic practice; (3) the social-communicative dimension, positioning art as a medium for dialogue, cultural interaction, and social criticism; and (4) the spiritual-existential dimension, which regards art as a means of seeking meaning and promoting human flourishing. These dimensions reinforce the role of art as a value-based social praxis that fosters critical awareness and supports the sustainability of human values. This framework contributes to the philosophy of art by providing a normative reference for artistic practice, cultural policy, and future studies grounded in humanistic values.
Copyright (c) 2026 Hamdan Akromullah, Armen Nazaruddin, Miswar Miswar, Kendall Malik, Ferry Fernando, Rica Rian, Elvis Elvis, Rahma Triyana, Jufrinaldi Jufrinaldi https://creativecommons.org/licenses/by-sa/4.0
The Edutech Platform’s Design: “Grand Huda” with a Positive Psychological Approach of the Perma Model
This research aims to design and develop the edutech platform “Grand Huda” as a medium for children’s drawing and coloring, grounded in the positive psychology approach of Martin Seligman’s PERMA model (Positive Emotion, Engagement, Relationships, Meaning, Accomplishment). The study employs the Research and Development (R&D) method with the DDD-E model, which consists of the stages: decide, design, develop, and evaluate. A qualitative approach is used to explore user needs and to design learning programs aligned with the characteristics of elementary school students. The subject of the study was a 3rd grade student who participated in an online drawing and coloring program. Data collection techniques included in-depth interviews, observations, focus group discussions, and documentation. Data analysis was conducted using content analysis, involving data reduction, presentation, verification, and conclusion drawing. The findings indicate that the “Grand Huda” platform was successfully designed as an art learning ecosystem integrated with PERMA elements. The program was structured progressively through color gradation exercises, thematic drawing activities, and practice-based projects, supported by digital media such as modules, worksheets, video tutorials, and interactive online classes. Evaluation results revealed improvements in students’ drawing and coloring skills, with grades rising from sufficient to advanced categories. Beyond technical progress, students demonstrated increased motivation, confidence, and engagement in learning. Therefore, the “Grand Huda” edutech platform based on the PERMA model offers an innovative alternative for digital art education that is more humanistic, interactive, and supportive of students’ psychological well-being.
Copyright (c) 2026 Hadi Alhail, Fatriana Vinola, Della Purnama, Khodijah, Chandra Sihura, Arizi Akbar, Nicolaus Ramli Bachtiar Sijabat, Adek Cerah Kurnia Azis https://creativecommons.org/licenses/by-sa/4.0
Character Design of Indonesian Chinese Youth for Webtoon “Kenangan Angpao”
Chinese New Year celebrations hold significant cultural importance in China, embodying traditional values and symbolic meanings. However, the advent of globalization has led to a decline in the understanding of Chinese New Year culture among younger generations. Visual media, particularly webtoons, present a promising avenue for cultural introduction tailored to the characteristics of contemporary youth. This study seeks to design webtoon characters that embody the essence of Chinese New Year and represent young Chinese Indonesians in the context of modern life. The methodology employed in this study involves a structured design process encompassing pre-production, production, and post-production stages. The outcomes of this study are webtoon character designs that effectively convey the identity, lifestyle, and personality of young Chinese Indonesians. It is anticipated that this design serves as an alternative medium for introducing Chinese New Year culture, fostering greater relevance and acceptance among the younger generation.
Copyright (c) 2026 Tanlia Gunawan, Alfian Candra Ayuswantana, Aileena Solicitor CostaRiza El Chidtian https://creativecommons.org/licenses/by-sa/4.0
Redesign Music Photographer Vest: Camera Equipment Organization Solutions for High Mobility
The recent surge in the number of music festivals in Indonesia has presented both opportunities and challenges for photographers documenting pivotal moments at these events. A diverse array of photographic tools, including cameras, lenses, spare batteries, and other accessories, often pose constraints in mobilizing and organizing equipment amidst crowds. This research endeavors to design a vest that enhances the work efficiency and mobility of photographers within a dynamic music festival environment. Employing a qualitative approach, this study utilizes data collection methods such as observations, interviews, questionnaires, and documentation within the active photography community. The design process employs the SCAMPER method, encompassing Substitute, Combine, Adapt, Modify, Put to Another Use, Eliminate, and Reverse, to ensure the resulting vest aligns with the photographers’ needs. The findings indicate that vests with specialized compartment designs facilitate the organization of camera equipment, simplify access during work, and safeguard equipment from damage during crowd mobilization. This product is anticipated to serve as a practical solution that enhances the comfort and safety of photographers at music festivals. Furthermore, this research can serve as a reference for the development of analogous products in the future. The redesign was conceived as a critical response to the inadequacy of the previous design in meeting the evolving demands of users.
Copyright (c) 2026 Ahmad Riyadi Swandhani, Bintang Nugraha, Syaridza Mubarak https://creativecommons.org/licenses/by-sa/4.0
Optimizing Display Design to Enhance Visual Experience at Sintuk War Museum
The Sintuk War Museum in Padang Pariaman Regency plays a crucial role in preserving and disseminating the narrative of local historical struggles. However, the utilization of the museum’s interior, particularly its display system, has not been optimized, resulting in limited visual readability, inadequate collection grouping, and a diminished visitor experience. This study seeks to optimize the museum display design to enhance the quality of visual presentation and visitors’ comprehension of historical content. This research employs a design thinking approach comprising five stages: empathize, define, ideate, prototype, and test. Data were collected through direct observation, interviews with museum management, visual analysis of the exhibition space, and a literature review pertaining to museum display design. The collected data were analyzed using SWOT analysis to identify strengths, weaknesses, opportunities, and threats as the foundation for design development. The study generated several alternative display design concepts, which were subsequently evaluated through prototyping and user feedback. The selected display design prioritizes visual clarity, efficient space utilization, collection safety, and the reinforcement of historical narratives through focused lighting and systematic object grouping. The proposed design is anticipated to enhance visitors’ focus, comfort, and comprehension of the exhibited collections. This study provides design recommendations that integrate aesthetic, functional, and educational aspects, rendering them pertinent for the development of display systems in historical museums with comparable characteristics.
Copyright (c) 2026 Fauziyah Afni, Della Oktavinoarti, Intan Tursina https://creativecommons.org/licenses/by-sa/4.0
Representation of Social Dynamics in the Travel Photography Works of Ranar Pradipto
This study examines the digitalization motifs at the Tuha Indrapuri Mosque as a means of preserving traditional Acehnese visual arts. This mosque stands as a historical landmark that exemplifies the amalgamation of Hindu, Islamic, and local wisdom through its decorative motifs, which possess both aesthetic and religious significance. However, numerous of these motifs have suffered damage and are at risk of being lost due to a lack of comprehensive documentation. This study employed a descriptive qualitative methodology through literature review, observation, interviews, documentation, and visual digitization utilizing graphics software, resulting in two-dimensional and three-dimensional decorative motif designs. The research findings reveal that the decorative motifs at the Tuha Indrapuri Mosque comprise floral and geometric shapes that embody the aesthetic, symbolic, and spiritual values of the Acehnese people. Digitization serves as a strategic step to document and preserve traditional decorative motifs, ensuring their relevance in contemporary artistic developments. Practically, the outcomes of this digitization can be utilized as design assets for the creative industry, authentic references for future physical building restorations, and digital educational media that facilitate the younger generation’s access and learning about Acehnese cultural heritage visually.
Copyright (c) 2026 Marcella Hana Tiara Putri, Supatmo Supatmo https://creativecommons.org/licenses/by-sa/4.0
Gera-Stone: Development of Renewable Ceramic Media for Quality Enhancement and Product Diversification of Pundong Potter
Traditional pottery centers in Indonesian face challenges related to declining material quality, limited finishing techniques, and low market competitiveness. The Pundong pottery center in Bantul Regency, Yogyakarta, reflects this condition, where products are generally limited to low-fired bisque wares with low functional and economic value. This research aims to develop and evaluate GERA-STONE, a hybrid ceramic material combining local earthenware clay with stoneware to improve product quality and market acceptance. The study employed a participatory research and development (R&D) approach integrated with practice-based research, involving 30 artisans. The research was conducted in three stages: material development, finishing exploration, and product evaluation through direct market testing in a public exhibition. Data were collected through observation, experimentation, discussions, and market testing, and analyzed descriptively. The results show that GERA-STONE improves structural stability, firing performance, and glaze compatibility. Finishing techniques enhance both aesthetic and functional qualities, enabling products to serve as tableware and home décor. Market testing indicates positive consumer responses, with products achieving prices 300–500% higher than conventional pottery. These findings confirm that innovation in material and technique, supported by participatory processes and market evaluation, can significantly enhance product quality and economic value.
Copyright (c) 2026 Arif Suharson, Joko Subiharto, Dwita Anja Asmara, Dyah Retno Fitriani https://creativecommons.org/licenses/by-sa/4.0
The Design of Interactive Multimedia as an Educational Medium for Introducing the History of Indonesian Currency to Children Aged 10-17 Years
The interest of students in learning history, particularly the history of Indonesian currency, remains relatively low when the material is delivered through conventional methods. Consequently, this study aims to design an interactive multimedia learning medium titled “Mengenal Rupiah” to support adolescents’ comprehension of the history of the rupiah as a national economic identity. The multimedia design process encompasses pre-production, production, and post-production stages. Data collection techniques employed included observation, interviews, and questionnaires administered to 17 respondents aged 10–17 years in Semarang City, selected through purposive sampling. The data were analyzed using a qualitative descriptive approach to ascertain the needs and preferences for digital learning media among the target users. The findings of the data analysis reveal that students exhibit greater interest in learning the history of currency through illustrative visualizations, animation, and interactivity compared to textbook-based methods. Based on these findings, the “Mengenal Rupiah” media was developed utilizing Procreate and Adobe Animate with user-friendly interactive navigation. This work applies visual communication design principles with an edutainment concept to create an engaging learning experience. As a prototype, this media still possesses limitations and holds the potential for further development into a more comprehensive and interactive learning medium.
Copyright (c) 2026 Jovan Dwiza Pratama, Bangkit Sanjaya https://creativecommons.org/licenses/by-sa/4.0
The Utilization of Fashion Waste through the Development of Pattern Making and Sewing Techniques to Support Sustainable Interior Products
This study explores the utilization of fashion waste in the design of sustainable interior products through the development and adaptation of sewing and pattern-making techniques traditionally used in the fashion industry. A qualitative experimental approach and practice-based design methodology were applied to select textile waste from local producers and artisans, modify sewing techniques such as sashiko, and create functional interior products. The resulting prototypes were systematically evaluated by experts to assess aesthetic quality, structural integrity, and material efficiency, ensuring that claims regarding the aesthetic value of the products are supported by empirical evidence. The findings indicate that with proper technique modification and material selection, fashion waste can be transformed into environmentally friendly interior products that align with the principles of eco-design, sustainable design, and circular economy practices. The involvement of local SMEs and artisans in the production process generated positive socio-economic impacts, including job creation, economic empowerment, and increased public awareness of sustainable consumption. Overall, this study confirms that the utilization of fashion waste in interior design provides both environmental and socio-economic benefits, promotes sustainable consumption and production in accordance with Sustainable Development Goal (SDG) 12, and offers practical insights for designers, manufacturers, and policymakers interested in circular design and the sustainable creative industry.
Copyright (c) 2026 Wenny Anggraini Natalia, Yudita Royandi https://creativecommons.org/licenses/by-sa/4.0
Revitalization of the Symbolic Meaning and Aesthetic Culture of Lesung Panjang in the Kinali
This research departs from the problem of the fading tradition of the Lesung Panjang tradition in Mandi Angin, Kinali District, Pasaman Barat, Sumatera barat, Indonesia as a result of changes in technology and people's lifestyles. The long mortar, which used to function as a tool for processing communal rice as well as a medium for forming the value of togetherness, symbolism, and sound aesthetics, now only appears in a limited way in traditional activities. The urgency of this research lies in the urgent need to revitalize the long dlet not only as a cultural object, but as an intangible cultural heritage that contains visual, social, and symbolic value. The research gap was found in the lack of studies that placed Lesung Panjang in the perspective of fine arts and multisensory aesthetics, especially related to visual forms, sound rhythms, and accompanying social structures. This research aims to re-examine the symbolic meaning, aesthetic value, and social function of long dimples through an art approach as a cultural revitalization strategy. The research method uses a descriptive qualitative approach with an ethnographic design of art. The data source consists of primary data in the form of observations and in-depth interviews with community leaders, as well as secondary data in the form of documentation and literature studies. Data collection techniques include observation, interviews, and documentation, with data analysis through reduction, presentation, and conclusion drawn, as well as testing the validity of data using source triangulation. The results of the study showed that the Lesung Panjang has a strong visual and sound aesthetic value, representing the collective work structure and symbolic value of society. This research contributes to enriching the study of cultural revitalization based on fine art and recommends further research on the development of educational media and art works based on local traditions.
Copyright (c) 2026 Rajif Ayunda, Rosminda Rosminda, Asril Asril, Dede Pramayoza, Shofi Nurhayati https://creativecommons.org/licenses/by-sa/4.0
Functional Relations of Artistic Ideology and Leadership of Didin Sirojuddin at Lemka Sukabumi, West Java
This study aims to analyze the functional relationship of art ideology and the leadership of Didin Sirojuddin AR in the management of the Islamic Calligraphy Islamic Boarding School LEMKA Sukabumi, West Java. This study departs from the phenomenon of a gap in academic research on art specialists in pesantren, even though the work of LEMKA and Didin Sirojuddin is very significant in producing national and international calligraphers. The research uses a qualitative method with a case study design. Data were collected through observation, open interviews, documentation, and archival studies, then analyzed using Spradley's model in four stages (domain, taxonomy, component, and event structure). The results of the study show that the art ideology embraced by Didin Sirojuddin is rooted in Islamism with the fundamental values of monotheism and taqwa. This ideology is internalized in the curriculum, work ethic, and work traditions at LEMKA. Calligraphy is seen as worship, da'wah, and a cultural medium with five primary forms of works: manuscripts, mushaf decoration, decoration, contemporary, and digital. In terms of leadership, Didin Sirojuddin applies a participatory style with a visionary and democratic orientation. This style is characterized by the team's active involvement in decision-making, a collaborative space, and persuasive communication that encourages the loyalty and creativity of students and alumni. The relationship between ideology and leadership has proven to be a key factor in the formation of effective pesantren management and a conducive learning climate. The synergy between the two results in high-quality work, competitive achievements, and a wide alumni network. This study concludes that the success of LEMKA is a combination of a strong religious ideology and transformative kiai leadership, while offering an integrative model for the development of Islamic arts education.
Copyright (c) 2025 Hadi Alhail, Muhammad Ihsanul Fikri, Muhammad Rafli Syakbani, Neni Trinovita, Raihan Luthfi Rahman, Adek Cerah Kurnia Azis, Kurniawansyah Kurniawansyah; Khodijah Khodijah https://creativecommons.org/licenses/by-sa/4.0
Transformation of Plastic Waste into 3D Art as a Campaign Medium for Marine Ecosystem Degradation
The global issue of plastic pollution in oceans has gained significant attention, particularly in Indonesia, which boasts the second-longest coastline worldwide and grapples with severe threats to its marine biodiversity. Consequently, this study endeavors to transform plastic waste into three-dimensional artworks as a campaign medium to address marine ecosystem degradation. The creative process is structured into three distinct stages: pre-creation, creation, and post-creation. Data analysis in this study employs descriptive qualitative analysis with an artistic reflection approach. This involves interpreting data derived from literature studies, observations, experiments, and documentation to comprehend the transformation of plastic waste into three-dimensional artworks and evaluate the alignment between the concept, visual representation, and the campaign message regarding marine ecosystem damage. The creation process yields two three-dimensional artworks that visually depict the suffering of marine biota due to plastic pollution through symbolic and critical visual approaches. The incorporation of octopus and orca whale figures as symbols reinforces the narrative of entrapment, vulnerability, and mortality of marine biota caused by human-generated plastic waste. In summary, these artworks not only possess aesthetic value but also serve as effective visual communication media for conveying social criticism and moral messages to the audience. Furthermore, they encourage societal awareness and behavioral change in reducing the consumption of single-use plastics, thereby contributing to the preservation of marine ecosystems’ sustainability.
Copyright (c) 2026 Syamaidzar Dzakwan Abdi Qohar, Bangkit Sanjaya https://creativecommons.org/licenses/by-sa/4.0
Designing a Voice User Interface for Accessible Campus Mobility Services at Telkom University: A Double Diamond Approach
This study aims to design and evaluate a technology-based campus transportation service to improve accessibility and information delivery at Telkom University. The research employs a design-based research approach using the Double Diamond model, with data collected through observations, interviews, questionnaires, and literature review. The design process resulted in a service prototype that was evaluated using the User Experience Questionnaire (UEQ). The evaluation results show positive scores across all UEQ dimensions, including attractiveness, clarity, efficiency, stimulation, and novelty. These findings indicate that the proposed service provides a good user experience and supports the development of an innovative and sustainable campus transportation system.
Copyright (c) 2026 Muhamad Roihan AlAzhari, Didit Widiatmoko Soewardikoen, Dandi Yunidar; Apdanil Syukri; Saftika Wulandari https://creativecommons.org/licenses/by-sa/4.0
The Digitalization of the Ornamental Variety of the Tuha Indrapuri Mosque: An Initiative to Preserve Aceh’s Traditional Visual Arts
Copyright (c) 2026 Karya Mansyah, Putri Dahlia, Sartika Br Sembiring https://creativecommons.org/licenses/by-sa/4.0
Sumbang Duo Baleh: Cultural Heritage as the Foundation of Character Development in the Digital Age
This study aims to analyze the role of Sumbang Duo Baleh, a Minangkabau traditional ethical guideline, as a foundation for character education in the digital era. It also explores strategies for integrating these values into formal and informal education to address modern challenges in moral development. This research employs a qualitative approach with a literature review and field observations conducted in schools in West Sumatra. Data collection methods include document analysis, interviews with teachers and cultural figures, and direct observations in educational settings. The data are analyzed using a descriptive qualitative method to examine a the relevance of Sumbang Duo Baleh in shaping students’ character amidst digital transformation. The findings reveal that Sumbang Duo Baleh remains relevant in guiding students’ ethical behavior despite the growing influence of digital culture. Its values can be effectively integrated into character education through curriculum adaptation, teacher and parent involvement, and the utilization of digital platforms. However, challenges such as the declining understanding of traditional values among younger generations and the influence of global digital trends must be addressed. The study implies that strengthening digital literacy with a cultural perspective and fostering collaboration between schools, families, and communities can enhance the effectiveness of character education. This research contributes to developing a character education model based on local wisdom that aligns with modern educational needs.
Copyright (c) 2025 Srimutia Elpalina, Darmansyah Darmansyah, Azmi Fitrisia, Agusti Efi, Erianjoni Erianjoni, Agustina Agustina https://creativecommons.org/licenses/by-sa/4.0
Wheeler’s Model for Integrating Traditional Ornaments into the Art Curriculum
This research investigates the Wheeler Model as a conceptual framework for integrating traditional ornamental elements into the art education curriculum, which is grounded in local wisdom. The study seeks to elucidate the relevance and practical application of the Wheeler Model within the context of 21st-century art learning, which prioritizes creativity, reflective thinking, and cultural awareness. A qualitative approach is employed through a library research method, involving the review and analysis of a diverse range of national and international scholarly sources pertaining to art curriculum development, culture-based education, and the preservation of traditional ornamental heritage. The findings of the study reveal that the integration of traditional ornaments within the art curriculum assumes a strategic role in sustaining cultural identity while simultaneously nurturing the creativity and cultural literacy of students. The cyclical, reflective, and adaptive Wheeler model emerges as an appropriate curriculum model due to its emphasis on the integration between learning objectives, learning experiences, material content, learning methods, and continuous reflective evaluation. Through the application of this model, art learning transcends technical proficiency, fostering cultural awareness, appreciation of aesthetic values, and critical and creative thinking abilities. The results of reflection demonstrate that the Wheeler Model effectively bridges two primary dimensions in 21st-century arts education: the preservation of local culture and the infusion of modern learning innovation. Consequently, the integration of traditional ornaments through the Wheeler Model can serve as an effective strategy for developing an art curriculum that is contextual, creative, and deeply rooted in the nation’s cultural values.
Copyright (c) 2026 Shofi Nurhayati, Nursyirwan Nursyirwan, Mega Kencana, Suci Fajrina, Rosta Minawati https://creativecommons.org/licenses/by-sa/4.0
The Effectiveness of Earthquake and Tsunami Evacuation Symbols and Signs for the Deaf Community in Public Spaces of Banda Aceh
Banda Aceh, a region prone to earthquakes and tsunamis, necessitates the implementation of clear signs and symbols to facilitate evacuation during emergencies. However, individuals with hearing impairments face challenges in accessing information conveyed solely through spoken or auditory means. This study investigates the efficacy of tsunami evacuation symbols and signs in public areas of Banda Aceh in assisting deaf individuals and compares their performance to international standards. Employing a combination of quantitative and qualitative data collection methods, the study administered questionnaires, conducted in-depth interviews, and facilitated group discussions with deaf residents residing in Banda Aceh. These individuals frequently occupy public spaces such as mosques, shopping centers, and bus terminals. The findings reveal that 85.7% of the surveyed population deemed the evacuation symbols beneficial for disaster preparedness. Nevertheless, only 21.4% expressed satisfaction with the clarity of the symbols’ colors and shapes. Several critical issues were identified, including the symbols’ poor visibility due to inadequate color contrast, size, or damage. Additionally, the signs were not strategically positioned, and insufficient supplementary information, such as maps, visual aids, or sign language translations, was provided. Notably, 78.6% of the respondents emphasized the paramount importance of incorporating sign language into evacuation plans. Consequently, the study concludes that while the symbols in Banda Aceh offer some level of assistance, they lack full accessibility for deaf individuals. The research suggests that signs should adhere to international standards like ISO 7010, enhance readability, and incorporate additional visual tools and sign language to ensure the safety and well-being of all individuals during emergencies.
Copyright (c) 2026 Asrinaldi Asrinaldi, Mustafa Mustafa https://creativecommons.org/licenses/by-sa/4.0
The Hybridization of Rumoh Aceh Architecture in the Context of Ubarnization: A Study on the Negotiation of Tradition, Modernity, and Visual Identity
Rumoh Aceh, the traditional house of Aceh, is increasingly threatened by rapid urbanization and the growing dominance of modern concrete-based housing, raising concerns about the preservation of cultural identity and local wisdom. This study aims to analyze changes in residential patterns caused by urbanization, examine the transformation of Rumoh Aceh into hybrid architectural forms, and formulate adaptive preservation strategies. A qualitative approach was employed through in-depth interviews, field observations, and literature analysis to explore the relationship between urbanization and the sustainability of traditional architecture. The findings reveal that urbanization has significantly reduced the presence of traditional Rumoh Aceh while encouraging the emergence of hybrid houses that combine traditional spatial values and symbolic elements with modern materials and construction techniques. Rather than representing a simple decline of traditional architecture, this transformation reflects a process of cultural adaptation and negotiation between heritage preservation and contemporary living requirements. The study further identifies community participation, supportive government regulations, and economic incentives as key factors for sustaining traditional architectural values. It concludes that the long-term preservation of Rumoh Aceh depends on collaborative efforts among communities, policymakers, and cultural stakeholders, supported by strategies that integrate cultural tourism and locally based renovation incentives.
Copyright (c) 2026 Dedy Afriadi, Saniman Andi Kafri, Nova Eliza, Al Nora Selian https://creativecommons.org/licenses/by-sa/4.0
The Demonstration Method: Enhancing Learning Outcomes in the Creation of Gorga Motif Batik
This study aims to improve learning outcomes of Gorga-patterned batik crafts through the application of the demonstration method to class XI students of SMA Negeri 1 Batang Kuis using the Classroom Action Research (CAR) approach, which is implemented through the stages of planning, action, observation, and reflection. The object of the study was all class XI students, while the subject of the study was class XI E, totaling 33 students selected using a simple random sampling technique. The demonstration method was chosen because it is able to provide concrete understanding by directly showing the process, steps, and techniques of batik, so that students can more easily imitate and practice them. The research instrument was a learning outcome test in the form of Gorga-patterned batik works carried out through pre-test and post-test. The score needed to achieve completeness is >78. The results of the study showed that the average class score in the pre-test stage was 76, which means that they had not yet achieved learning mastery. After the implementation of the demonstration method, the average class score increased to 83.45 or an increase of 9.80%, with all students (100%) achieving learning mastery. Of these, 8 students (18.18%) obtained the excellent category (A) and 25 students (81.81%) obtained the good category (B). Thus, it can be concluded that the demonstration method is effective in improving student learning outcomes in making Gorga motif batik. This study also recommends that art and culture teachers apply the demonstration method not only to improve learning outcomes, but also as an effort to preserve local culture through batik craft learning in schools.
Copyright (c) 2026 Muhammad Hasyim Azhari, Daulat Saragi https://creativecommons.org/licenses/by-sa/4.0
The Transformation of the Cupak Gerantang Folklore of Lombok into Child-Friendly Digital Comic Characters with Moral Values
Cupak Gerantang is a traditional folktale from Lombok that tells the story of two young men, Cupak and Gerantang. The narrative emphasizes the importance of avoiding negative traits and practicing virtuous behavior, making it a potential medium for promoting character education from an early age. However, the folklore faces several limitations, including limited audience reach, lengthy performance duration, use of local language, and visualizations that are less suitable for children. To address these challenges, this study aimed to adapt the Cupak Gerantang folktale into child-friendly digital comic characters. The research employed a design-based approach by adapting the vehicle transfer model, which consists of four stages: (1) ekranization, transferring characters and moral values into narrative and visual designs; (2) shrinkage, simplifying story elements and adjusting visuals to suit children; (3) addition and variation, modifying the storyline, setting, characterization, and visual style to enhance appeal; and (4) limited trials with 15 elementary school students. The trial results showed that most students responded positively to the illustrations, color schemes, and plot, confirming that the moral values had been effectively conveyed, and they expressed interest in reading the complete digital comic version. These findings suggest that the development of digital comic adaptations of characters from local folklore has potential as an innovative educational medium to support character education and foster appreciation for local wisdom in the digital age.
Copyright (c) 2025 Gozin Najah Rusyada, Nurul Kemala Dewi, Muhammad Tahir, Irfan Hidayat https://creativecommons.org/licenses/by-sa/4.0
Teacher Strategies in Assessment of Fine Arts Learning in Early Childhood Education
Assessment of fine arts learning in early childhood education (PAUD) plays a crucial role, whereby teachers focus not only on evaluating the products of children's work but also on the process itself. This study aims to describe the strategies employed by teachers in assessing fine arts learning in PAUD, encompassing both process-based and product-based approaches. The research method employed was library research, involving the review of relevant national and international articles published over the last five years. Data analysis was performed using thematic synthesis techniques. The results showed that process-based assessment strategies included direct observation, the use of the child development achievement checklist scale, and anecdotal notes. Meanwhile, product-based assessment strategies are carried out through children's work results and portfolios. Both forms of assessment provide a complete picture of children's development and form the basis for subsequent learning planning. This study concludes that fine arts assessment in early childhood education must emphasize a balance between process and product assessment to support children's holistic development and improve the quality of teachers' learning practices.
Copyright (c) 2025 Siti Khodijah Lubis, Adek Cerah Kurnia Azis, Ratno Susanto, Nur Qomariah Panjaitan, Siti Syawalina https://creativecommons.org/licenses/by-sa/4.0
Designing an Interactive Map as a Medium for Information on Facilities and MSMEs in Sukajaya Village, Way Khilau, Pesawaran
The development of digital technology has changed the way people access and manage information, but the digital divide remains a challenge in some areas, including Pesawaran Regency, Lampung Province. This study aims to design and implement a digital-based interactive map as a medium of information on public facilities and micro, small, and medium enterprises (MSMEs) in Sukajaya Village, Way Khilau District. This study uses a qualitative descriptive method with a case study approach, through field observations, documentation, and literature reviews to understand the spatial, social, and economic conditions of the community. The design process integrates 5W+1H analysis and mind mapping to formulate a user-based information structure, while Adobe Illustrator and Figma are used in the visual digitisation and interactive interface development stages. The results of the study show that interactive maps can improve access to information, strengthen the visibility of local MSMEs, and encourage community participation in sustainable village development. This study concludes that interactive digital media is an effective solution to bridge the digital divide and support inclusive economic growth at the village level.
Copyright (c) 2025 Andhiva Rifky Nugraha, Rohiman Rohiman https://creativecommons.org/licenses/by-sa/4.0
Effectiveness of the Design Platform Canva on the Creative Thinking of Visual Communication Design Students
Technology has penetrated the creative industry, particularly in the Visual Communication Design sector, particularly in the field of visual design tools. One clear example of this technological advancement is the Canva instant design platform. Canva has become a widely used design application due to its user-friendly design features. Therefore, this study aims to analyze the influence and impact of instant design platforms, specifically Canva, on the creative thinking skills of Visual Communication Design (DKV) students. Data collection was conducted through an experimental method involving 30 respondents. Respondents were divided into two groups: users of the Canva instant design platform and users of the Adobe family of conventional design platforms. Based on the results of the data processing and experiment, it can be concluded that the Canva instant design platform has a significant impact on students' creative thinking patterns, particularly in terms of fluency in expressing ideas visually. The findings indicate that Canva users tend to have higher creative thinking scores than Adobe users, with average scores in the moderate creative range. Assessment was conducted using a creative thinking rubric with five main indicators: fluency, originality, elaboration, symbolism, and flexibility.
Copyright (c) 2025 Ramdani Abdul Malik, Ramanda Dimas Surya Dinata, Freddy Hendrawan https://creativecommons.org/licenses/by-sa/4.0
Exploring the Medicine and Shaman Paradigm Shift for Game “Dukun Start-Up” Through Pixel Art Style
This study addresses the lack of culturally meaningful visual representations in Indonesian indie games, with a particular focus on the implementation of the pixel art style for the game "Dukun Start-Up", which explores the culturally specific theme of shamanism (dukun). The study identifies a significant problem: despite the global popularity of pixel art, Indonesian developers rarely utilize it to convey in-depth cultural narratives, resulting in a gap between technical execution and cultural authenticity. This research is urgently needed to provide a methodological framework for integrating culturally specific assets into pixel art, moving beyond nostalgic aesthetics towards substantive cultural representations. Using a Practice-Based Research (PBR) methodology, the study follows a structured workflow aligned with industry-standard game development phases such as Pre-Production, Production, and Post-Production. Data collection included analyzing references from popular pixel art games, conducting in-depth research on shamanic practices and cultural symbolism, and holding collaborative brainstorming sessions to ideate and refine visual concepts. This study successfully designed and implemented a comprehensive set of pixel art assets, including characters, environments, and user interface elements, deeply embedded in Indonesian cultural motifs with a focus on shamanic symbolism. The findings demonstrate that pixel art, when applied thoughtfully, serves as a powerful medium for conveying cultural narratives, offering players an immersive experience that combines aesthetic appeal with educational value. This work provides practical insights for developers and communities interested in creating culturally themed games and highlights the effective integration of artistic practices and cultural research into game asset design.
Copyright (c) 2025 Faizal Akbar, Pratama Bayu https://creativecommons.org/licenses/by-sa/4.0