JEVTE Journal of Electrical Vocational Teacher Education
type: channel
description: Journal of Electrical Vocational Teacher Education Intials: JEVTE e-ISSN: 2797-3360 | p-ISSN: 2797-7846 Frequency: 2 issues per year (May & November) DOI: Prefix 10.24114 Editor in Chief: Prof. Dr. Muhammad Amin, ST., M.Pd. Managing Editor: Bakti Dwi Waluyo, S.Pd., M.T. Publisher: Departement of Electrical Engineering Education, Faculty of Engineering Journal of Electrical Vocational Teacher Education (JEVTE) is an open-access journal with a peer-review process that publishes research articles on vocational education, particularly in the field of electrical vocations. Each submitted manuscript is reviewed by at least two peer reviewers using a double-blind review method. The journal is published twice a year, in May and November. Authors interested in submitting a manuscript are required to register. Author guidelines can be found [here], and the manuscript template can be downloaded [here].
publisher: Universitas Negeri Medan
language: en
publication name: JEVTE Journal of Electrical Vocational Teacher Education
issn: 2797-7846
items: ANALISIS MANAJEMEN BENGKEL SMK DI KOTA MEDAN BERBASIS 5S
items: PENGEMBANGAN LEMBAR KERJA PRAKTIKUM MATA PELAJARAN INSTALASI MOTOR LISTRIK KELAS XI TEKNIK INSTALASI TENAGA LISTRIK DI SMK NEGERI 1 LUBUK PAKAM
items: PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING TERHADAP HASIL BELAJAR DASAR LISTRIK DAN ELEKTRONIKA PADA SISWA KELAS X TEKNIK INSTALASI TENAGA LISTRIK SMKS IMELDA MEDAN
items: PENGEMBANGAN PROTOTYPE PENGONTROLAN LAMPU VIA ANDROID SEBAGAI MEDIA PEMBELAJARAN DI SMK DWIWARNA MEDAN
items: PENGEMBANGAN MODUL PEMBELAJARAN PERBAIKAN PERALATAN LISTRIK KELAS XII TITL DI SMK NEGERI 14 MEDAN
items: PENGEMBANGAN BAHAN AJAR DIGITAL INSTALASI PENERANGAN LISTRIK BERBASIS CHALLENGE BASED LEARNING (CBL) UNTUK KEMANDIRIAN BELAJAR SISWA KELAS XI TEKNIK INSTALASI TENAGA LISTRIK
items: PENGEMBANGAN MEDIA AUDIO VISUAL PADA MODEL PEMBELAJARAN DISCOVERY LEARNING UNTUK MATA PELAJARAN GARDU INDUK (GI) KELAS XI TJTL SMK
items: PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS SPARKOL VIDEOSCRIBE PADA MATA PELAJARAN GARDU INDUK KELAS XI TEKNIK JARINGAN TENAGA LISTRIK DI SMK NEGERI 1 PERCUT SEI TUAN
items: PENGEMBANGAN TRAINER ELEKTRONIKA DIGITAL PADA MATA PELAJARAN DASAR LISTRIK DAN ELEKTRONIKA KELAS X TAV DI SMK NEGERI 1 PERCUT SEI TUAN
items: PENGEMBANGAN E-MODUL PEMBELAJARAN TEKNIK INSTALASI TENAGA LISTRIK BERBASIS ANDROID DI SMK MEDAN
items: PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS WONDERSHARE FILMORA PADA MATA PELAJARAN TRANSMISI TENAGA LISTRIK KELAS X TJTL DI SMKN 1 PERCUT SEI TUAN
items: PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID DENGAN MENGGUNAKAN APLIKASI APPY PIE PADA MATA PELAJARAN INSTALASI PENERANGAN LISTRIK
items: PENGEMBANGAN E-MODUL BERBASIS MIND MAPPING PADA MATA PELAJARAN PRODUK KREATIF DAN KEWIRAUSAHAAN KELAS XI SEKOLAH MENENGAH KEJURUAN
items: PENGEMBANGAN MEDIA PEMBELAJARAN ANIMASI BERBASIS ADOBE FLASH ANIMATE PADA MATA PELAJARAN DASAR-DASAR LISTRIK DAN ELEKTRONIKA KELAS X TITL DI SMK DWIWARNA MEDAN
items: PENGEMBANGAN MEDIA PEMBELAJARAN PROTOTYPE LIFT BERBASIS PLC PADA MATA PELAJARAN INSTALASI MOTOR LISTRIK KELAS XII TITL DI SMK NEGERI 14 MEDAN
items: PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ISPRING SUITE 9 PADA MATA PELAJARAN DASAR LISTRIK DAN ELEKTRONIKA KELAS X TITL DI SMK
items: PENGEMBANGAN E-MODUL BERBASIS DISCOVERY LEARNING PADA MATA PELAJARAN KONTROL REFRIGERASI DAN TATA UDARA KELAS XI TEKNIK PENDINGIN DAN TATA UDARA SMK NEGERI 1 PERCUT SEI TUAN
items: PENERAPAN MODEL PEMBELAJARAN ACTIVE KNOWLEDGE SHARING TERHADAP HASIL BELAJAR TEKNIK INSTALASI LISTRIK
items: PENGEMBANGAN INSTRUMEN EVALUASI BELAJAR COMPUTER BASED INTRUCTION (CBI) DENGAN MODEL DRILL INTERAKTIF SEBAGAI PROSES EVALUASI BELAJAR PADA MATA PELAJARAN SISTEM KOMPUTER
items: PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID MENGGUNAKAN ISPRING DAN APK BUILDER
items: HUBUNGAN ANTARA PRODUKTIVITAS DAN KREATIVITAS GURU DALAM MENGAJAR DENGAN MINAT BELAJAR PESERTA DIDIK PADA MASA PANDEMI COVID-19 DI SMK
items: HUBUNGAN PROKRASTINASI, SOCIAL SUPPORT, DAN SELF EFFICACY DENGAN MINAT BERWIRAUSAHA SISWA
items: PENGEMBANGAN MEDIA MOBILE LEARNING BERBASIS ANDROID DASAR PROGRAMMABLE LOGIC CONTROLLER PADA MATA PELAJARAN INSTALASI MOTOR LISTRIK SEBAGAI SUPLEMEN PEMBELAJARAN SISWA
items: PENGEMBANGAN LEMBAR KERJA PRAKTIKUM MATA PELAJARAN INSTALASI MOTOR LISTRIK KELAS XITEKNIK INSTALASI TENAGA LISTRIK DI SMK NEGERI 1 LUBUK PAKAM
items: PENGEMBANGAN SISTEM INFORMASI E-LEARNING BERBASIS WEBSITE SEBAGAI MEDIA PEMBELAJARAN
items: PENGEMBANGAN TRAINER CONVEYOR MENGGUNAKAN OUTSEAL PLC PADA MATA PELAJARAN INSTALASI MOTOR LISTRIK
items: PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) BERBANTUAN E-LEARNING TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN INSTALASI PENERANGAN LISTRIK
items: PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE JIGSAW TERHADAP HASIL BELAJAR SISWA KELAS X MATA PELAJARAN DASAR LISTRIK DAN ELEKTRONIKA PROGRAM KEAHLIAN TEKNIK INSTALASI TENAGA LISTRIK
items: PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS MULTIMEDIA MENGGUNAKAN ADOBE FLASH PROFESSIONAL CS6 PADA MATA PELAJARAN INSTALASI PENERANGAN LISTRIK

ANALISIS MANAJEMEN BENGKEL SMK DI KOTA MEDAN BERBASIS 5S
type: item
description: Abstract This study aims to determine the application of Seiri, Seiton, Seiso, Seiketsu, Shitsuke (5S) in the management of the Electrical Engineering Installation Engineering (TITL) SMK in Medan city.This research uses descriptive qualitative research method. The objects of this research are three TITL practice workshops in different Vocational High Schools, namely: TITL practice workshop at SMK Negeri 1 Percut Sei Tuan, TITL practice workshop at SMK Negeri 2 Medan, and TITL practice workshop at SMK Negeri 5 Medan. Data collection techniques in this study using observation and documents. The data analysis process consists of reducing data, presenting data, concluding and analyzing qualitative data.From the results of research and discussion of the implementation of Seiri, Seiton, Seiso, Seiketsu, and Shitsuke in the management of the TITL workshop at SMK Negeri 1 Percut Sei Tuan, it has been carried out very well. This is evident from the average implementation of 5S in the very good category, reaching 82.4%. Meanwhile, the management of the TITL workshop at SMK Negeri 2 Medan has also been carried out well. This is evident from the average implementation of 5S in the good category, reaching 76.4% and for the management of the TITL workshop at SMK Negeri 5 Medan it has also been carried out very well. This is evident from the average implementation of 5S in the very good category, reaching 85.4%.. Key Words: Seiri, Seiton, Seiso, Seiketsu, dan Shitsuke (5S) Abstrak Penelitian ini bertujuan untuk mengetahui penerapan Seiri, Seiton, Seiso, Seiketsu, Shitsuke (5S) dalam pengelolaan manajemen bengkel keahlian Teknik Instalasi Tenaga listrik (TITL) SMK di kota Medan.Penelitian ini menggunakan metode penelitian deskriptif kualitatif. Objek penelitian ini adalah tiga bengkel praktik TITL di Sekolah Menengah Kejuruan yang berbeda yaitu: bengkel praktik TITL SMK Negeri 1 Percut Sei Tuan, bengkel praktik TITL SMK Negeri 2 Medan, dan bengkel praktik TITL SMK Negeri 5 Medan. T…
subject: Articles
  topic: section
creator: Alvyn Zuhri
creator: Nelson Sinaga
rights: Copyright (c) 2024 JEVTE Journal of Electrical Vocational Teacher Education
date: 2024-04-03
publication date: 2024-04-03
starting page: 156
ending page: 166
doi: 10.24114/jevte.v3i2.57184

PENGEMBANGAN LEMBAR KERJA PRAKTIKUM MATA PELAJARAN INSTALASI MOTOR LISTRIK KELAS XI TEKNIK INSTALASI TENAGA LISTRIK DI SMK NEGERI 1 LUBUK PAKAM
type: item
description: Abstract This research aims to: 1). To develop a practical worksheet for the electric motor installation subject class XI TITL at SMKN 1 Lubuk Pakam, 2). To test the feasibility of the practical worksheet for the electric motor installation subject that has been created for class Lubuk Pakam. This research methodology is research and development (Research & Development) with the Four-D Models development model. Four-D Models consists of 4 stages, namely: 1). Definition (Define), 2). Design, 3). Development (Develop), 4). Dissemination (Dissaminate). The Dissaminate stage was not carried out due to the narrow scope of the research. The instrument used is a non-test instrument in the form of a questionnaire with a Likert scale of 5 answer choices. The questionnaire was validated by an evaluation expert. Based on the results of the analysis and discussion, it is known that: 1) This development research produces learning resources in accordance with the syllabus, namely a practical worksheet consisting of 11 practical activities. 2) The level of suitability of the practicum worksheet is known from the assessment results of material experts, media experts, and the results of teacher and student responses. The results of material expert validation which included aspects of appropriateness of content, language, presentation and benefits achieved an average score of 116 with a percentage of 92.8% in the "very appropriate" category. Media expert validation results covering aspects of appearance, ease of use, consistency, format and graphics achieved an average score of 99.4 with a percentage of 90.36% in the "very feasible" category. Based on teacher responses, they obtained an average score of 117.33 with a percentage of 93.86%. Meanwhile, student responses obtained an average score of 102.68 with a percentage of 85.56% in the "very appropriate" category. Key Words: Practical Worksheet, Electric Motor Installation.. Abstrak Penelitian ini bertujuan untuk: 1).Untuk mengemban…
subject: Articles
  topic: section
creator: Erwin Yusuf Nasution
creator: Muhammad Amin
rights: Copyright (c) 2024 JEVTE Journal of Electrical Vocational Teacher Education
date: 2024-04-03
publication date: 2024-04-03
starting page: 147
ending page: 153
doi: 10.24114/jevte.v3i2.57183

PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING TERHADAP HASIL BELAJAR DASAR LISTRIK DAN ELEKTRONIKA PADA SISWA KELAS X TEKNIK INSTALASI TENAGA LISTRIK SMKS IMELDA MEDAN
type: item
description: Abstract This research aims to find out whether there is an influence of the Problem Based Learning (PBL) learning model on the Electrical Power Installation learning outcomes of class The research sample was carried out in 2 classes The results of the research show that the results of the Problem Based Learning (PBL) learning model for class X students are an average score of 83.3 with the highest score being 94 and the lowest score being 66. The highest value is 84 and the lowest value is 54, with the homogeneity test results being homogeneous with the hypothesis results in the t-test namely that tcount > ttable (5.81> 1.670), so that Ha is accepted as a learning outcome for students taught using the Problem Based Learning learning model. (PBL) is higher than the learning outcomes of students taught using the expository learning model. Key Words: Problem Based Learning Model, Expository Model, Basic Electrical and Electronics Learning Results Abstrak Penelitian ini bertujuan untuk mengetahui apakah ada pegaruh model pembelajaran Problem Based Learning (PBL) terhadap hasil belajar Instalasi Tenaga Listrik siswa kelas X Teknik Instalasi Tenaga Listrik SMK, penelitian ini jenisnya ialah quasi eksperimen dengan menggunakan bentuk design Posttest-Only Control. Sampel penelitian dilakukan di 2 kelas X Teknik Instalasi Tenaga Listrik SMK Imelda Medan dengan jumlah keseluruhan 44 siswa dan teknik analis data menggunakan soal pilihan ganda yang telah teruji validitas, indeks kesukaran soal, daya pembeda, dan rehabilitasnya. Hasil penelitian diketahui bahwa hasil belajar model pembelajaran Problem Based Learning (PBL) siswa kelas X untuk nilai rata-rata 83,3 dengan nilai tertinggi 94 dan nilai terendah 66, hasil model pembelajaran ekspositori siswa kelas X untuk nilai rata-rata 68,05 dengan nilai tertinggi 84 dan nilai terndah 54, dengan hasil uji homogenitasnya ialah homogen dengan hasil hipotesis di uji-t yaitu bahwa thitung > ttabel (5,81> 1,670), sehingga Ha menjadi dit…
subject: Articles
  topic: section
creator: Harti Mariani Ritonga
creator: Marsangkap Silitonga
rights: Copyright (c) 2024 JEVTE Journal of Electrical Vocational Teacher Education
date: 2024-04-03
publication date: 2024-04-03
starting page: 133
ending page: 139
doi: 10.24114/jevte.v3i2.57181

PENGEMBANGAN PROTOTYPE PENGONTROLAN LAMPU VIA ANDROID SEBAGAI MEDIA PEMBELAJARAN DI SMK DWIWARNA MEDAN
type: item
description: Abstract This research aims to develop learning media using light control prototypes in microcontroller and microprocessor engineering subjects at Dwiwarna Vocational School, Medan. The research method used is the research and development method with the ADDIE development research model. The stages in development are 1) Analysis Stage, 2) Design, 3) Development or Production, 4) Implementation or Delivery, 5) Evaluations. Data collection for validation of learning materials and media uses a Likert scale. The results of this development research are a light control prototype along with a job sheet. This prototype-based learning media has gone through the validation test stage with an average achievement percentage of 85% according to material experts and 88.12% according to media experts. From the research results, it can be concluded that the learning media using the lamp control prototype meets the quality requirements and is suitable for use as a media to support learning activities for microprocessor and microcontroller programming. Key Words: Learning Media, Light Control Prototype Abstrak Penelitian ini bertujuan untuk mengembangnkan media pembelajaran menggunakan Prototype pengontrolan lampu pada mata pelajaran teknik mikrokontroller dan mikroprosesor di SMK Dwiwarna Medan Metode penelitian yang digunakan adalah metode penelitian dan pengembangan (research and development ) dengan model penelitian pengembangan ADDIE. Tahapan dalam pengembangannya yaitu 1) Tahap Analysis, 2) Design, 3) Development or Production, 4) Implementation or Delivery, 5) Evaluations. Pengambilan data validasi materi dan media pembelajaran menggunakan skala likert. Hasil dari penelitian pengembangan ini berupa Prototype pengontrolan lampu berserta Jobsheet . media pembelajran berbasisi prototype ini telah melalui tahap uji validasi dengan rata “ rata persentase capaian sebesar 85 % menurut ahli materi dan 88,12 % menurut ahli media. Dari hasil pnelitian dapat disimpulkan bahwa media pemb…
subject: Articles
  topic: section
creator: Wanjul Fransisco Sirait
creator: Muhammad Amin
rights: Copyright (c) 2024 JEVTE Journal of Electrical Vocational Teacher Education
date: 2024-04-03
publication date: 2024-04-03
starting page: 140
ending page: 146
doi: 10.24114/jevte.v3i2.57182

PENGEMBANGAN MODUL PEMBELAJARAN PERBAIKAN PERALATAN LISTRIK KELAS XII TITL DI SMK NEGERI 14 MEDAN
type: item
description: Abstract This research aims to: (1) Find out how to develop a Class XII Electrical Equipment Repair Learning Module at SMK Negeri 14 Medan. (2) Knowing the response of users of the Class XII Electrical Equipment Repair Learning Module at SMK Negeri 14 Medan. (3) Determine the level of feasibility and effectiveness of the Class XII Electrical Equipment Repair Learning Module at SMK Negeri 14 Medan. This research will be tested involving class This type of research is Research and Development (R & D) with the ADDIE research model. The ADDIE research model includes 5 stages, namely first analysis which includes analysis of product needs, second design namely compiling modules, layouts and module materials, third development namely developing products that have been designed for validation in order to get input from media experts and material experts, fourth implementation namely implementing the product to get responses from users (students) to the modules that have been developed, the fifth evaluation is evaluating the module based on several inputs from experts and user responses. The instruments used in this research were a validation questionnaire and a user response questionnaire. The results of this research are known: (1) This research development produced a product in the form of a learning module for Electrical Equipment Repair Class XII TITL at SMK Negeri 14 Medan. (2) The results of product user (student) responses in the "Very Good" category obtained an average percentage score of 93.5%. So the electrical equipment repair learning module that was developed was declared suitable for use. (3) The feasibility of this module was obtained from the validation results of media experts in the "Very Feasible" category which had a score percentage of 90%, and the subsequent validation results were obtained from material experts in the "Very Feasible" category.  which obtained a score percentage of 88.75%. The effectiveness of the module developed in the "Very Effecti…
subject: Articles
  topic: section
creator: Angga Karisto Bangun
creator: Wanapri Pangaribuan
rights: Copyright (c) 2024 JEVTE Journal of Electrical Vocational Teacher Education
date: 2024-04-03
publication date: 2024-04-03
starting page: 109
ending page: 119
doi: 10.24114/jevte.v3i2.57178

PENGEMBANGAN BAHAN AJAR DIGITAL INSTALASI PENERANGAN LISTRIK BERBASIS CHALLENGE BASED LEARNING (CBL) UNTUK KEMANDIRIAN BELAJAR SISWA KELAS XI TEKNIK INSTALASI TENAGA LISTRIK
type: item
description: Abstract The objectives to be achieved in this research are to find out: (1) Development of digital teaching materials using the Challenge Based Learning learning model as a learning medium. (2) The feasibility and effectiveness of student learning using digital teaching materials. The Challenge Based Learning Model. Research was carried out at the Imelda Private Vocational School, Medan. This research uses research and development methods or better known as Research and Development (R&D). This product development model is a series of procedures to produce learning media for Challenge Based Learning-based learning media applications on understanding Electrical Installation Concepts for secondary vocational students XI Electrical Power Installation. This product development model uses the ADDIE Lee and Owens model. The results of the research show that: The digital teaching materials with the flipbook maker-based Challenge Based Learning learning model that the researchers developed are suitable for use in the learning process. The results obtained from the assessment are: (1) Assessment of digital teaching material and media using the Challenge Based Learning learning model based on the flipbook maker that researchers developed for the "Material" aspect, an assessment score of 89.50% was obtained in the "Very feasible" category and for the "Media" aspect of 86.25% in the "Very feasible" category. (2) Obtaining digital teaching materials using the flipbook maker-based Challenge Based Learning learning model that researchers developed obtained an effectiveness percentage of 80.6% with very effective criteria, and can be used as a model to support learning activities. The content feasibility aspect score is 89.50% and is included in the "Very feasible" criteria. Key Words: Digital teaching materials, challenge based learning, single phase electric lighting installation. Abstrak Tujuan yang akan dicapai dalam penelitian ini yaitu untuk mengetahui: (1) Pengembangan bahan…
subject: Articles
  topic: section
creator: Bayu Andica Perangin Angin
creator: Dadang Mulyana
rights: Copyright (c) 2024 JEVTE Journal of Electrical Vocational Teacher Education
date: 2024-04-03
publication date: 2024-04-03
starting page: 120
ending page: 124
doi: 10.24114/jevte.v3i2.57179

PENGEMBANGAN MEDIA AUDIO VISUAL PADA MODEL PEMBELAJARAN DISCOVERY LEARNING UNTUK MATA PELAJARAN GARDU INDUK (GI) KELAS XI TJTL SMK
type: item
description: Abstract This research aims to: (1) Find out how to develop audio visuals in the Discovery Learning Learning Model for the Main Substation (GI) Subject at SMK Negeri 1 Percut Sei Tuan. (2) Knowing the feasibility of Audio Visual in the Discovery Learning learning model developed for students of SMK Negeri 1 Percut Sei Tuan. (3) Knowing students' responses to Audio Visual in the Discovery Learning model developed for students of SMK Negeri 1 Percut Sei Tuan. This research will be tested involving class This type of research is Research and Development (R&D) with the ADDIE research model. The ADDIE research model includes 5 stages, namely first analysis which includes product needs analysis, second design, namely compiling an outline, layout and Audio Visual material, third development, namely developing a product that has been designed for validation in order to get input by media experts and material experts. The fourth implementation is implementing the product to get a response from users (Students) to the Audio Visual that has been developed. The fifth evaluation is evaluating Audio Visual based on several inputs from experts and user responses. The instruments used in this research were a validation questionnaire and a user response questionnaire. The results of this research are known: (1) This development research produces a product in the form of Audio Visual in the Discovery Learning learning model. (2) The feasibility of this Audio Visual was obtained from the results of material expert validation in the "Very Eligible" category which obtained an average score of 3.7. And the next validation results were obtained from media experts in the "Very Appropriate" category who received an average score of 3.6. (3) The results of user responses to this Audio Visual were categorized as "Very Good" which obtained an average score of 3.6 for students in small groups, 3.6 for students in large groups. The recommendation in this research is that Audio Visual in learning…
subject: Articles
  topic: section
creator: Dwi Putri Yosanda
creator: Baharuddin .
rights: Copyright (c) 2024 JEVTE Journal of Electrical Vocational Teacher Education
date: 2024-04-03
publication date: 2024-04-03
starting page: 125
ending page: 132
doi: 10.24114/jevte.v3i2.57180

PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS SPARKOL VIDEOSCRIBE PADA MATA PELAJARAN GARDU INDUK KELAS XI TEKNIK JARINGAN TENAGA LISTRIK DI SMK NEGERI 1 PERCUT SEI TUAN
type: item
description: Abstract This research aims to find out how to develop Sparkol Videoscribe based learning media in the class XI substation subject Electrical Power Network Engineering at SMK Negeri 1 Percut Sei Tuan, and find out the level of feasibility of the Sparkol Videoscribe based learning media product in the substation subject in Class XI Engineering Electric Power Network (TJTL) SMK Negeri 1 Percut Sei Tuan. This research is included in Research and Development (R&D) and the model used in this research is the ADDIE model including analysis, design, development, implementation and evaluation. The results of this research are: (1) Making learning video media containing substation material using VideoScribe software, the steps include analyzing student needs and collecting materials for substation subject matter, designing the format and design of learning media products, developing ( making) learning media products according to the design and format that has been designed, assessing the suitability of the media by material experts and media experts, and revising the final product. (2) Feasibility results for Sparkol Videoscribe based learning media include material expert assessment, obtained a score of 4.10 with appropriate criteria, and media expert assessment obtained a value of 4.10 with appropriate criteria.. Key Words: Learning Media, Sparkol Videoscribe, Substation Abstrak Penelitian ini bertujuan untuk mengetahui bagaimana mengembangkan media pembelajaran berbasis Sparkol Videoscribe pada mata pelajaran Gardu Induk kelas XI Teknik Jaringan Tenaga Listrik di SMK Negeri 1 Percut Sei Tuan, dan mengetahui tingkat kelayakan produk Media Pembelajaran berbasis Sparkol Videoscribe pada mata pelajaran Gardu Induk Di Kelas XI Teknik Jaringan Tenaga Listrik (TJTL) SMK Negeri 1 Percut Sei Tuan. Penelitian ini termasuk dalam Penelitian dan Pengembangan (R&D) dan model yang digunakan dalam penelitian ini yaitu model ADDIE meliputi analysis (analisis), design (desain), development …
subject: Articles
  topic: section
creator: Daniel Setiawan Limbong
creator: Jongga Manullang
rights: Copyright (c) 2024 JEVTE Journal of Electrical Vocational Teacher Education
date: 2024-04-03
publication date: 2024-04-03
starting page: 98
ending page: 108
doi: 10.24114/jevte.v3i2.57177

PENGEMBANGAN TRAINER ELEKTRONIKA DIGITAL PADA MATA PELAJARAN DASAR LISTRIK DAN ELEKTRONIKA KELAS X TAV DI SMK NEGERI 1 PERCUT SEI TUAN
type: item
description: Abstract This study aims to: (1) Design a digital electronics trainer along with a jobsheet on basic electrical and electronics subjects for class X students of Audio Video Engineering skill competency at SMK Negeri 1 Percut Sei Tuan; (2) Knowing the level of feasibility of digital electronics trainers in basic electrical and electronics subjects for class X students of Audio Video Engineering competency skills at SMK Negeri 1 Percut Sei Tuan; (3) Produce digital electronics trainers who can meet the requirements in basic electrical and electronics subjects for class X students of Audio Video Engineering skill competency at SMK Negeri 1 Percut Sei Tuan. The result of the research is a Digital Electronics Trainer consisting of a fiber PCB board, LED, Male Header, 220 resistor, a series of logic gates equipped with each IC, and using a Dip Switch. The results of the trainer requirements validation test by material experts amounted to 92.5% with the category of highly qualified; and the results of the validation test by experts obtained a score of 83.125% with a very decent category; User trials of 92.125% with a very decent category. Based on all the results of the study, it was concluded that the Digital Electronics Trainer was very suitable to be used as a learning medium for class X TAV at SMK Negeri 1 Percut Sei Tuan. Key Words: Digital Electronics, Development, Trainer Abstrak Penelitian ini bertujuan untuk : (1) Merancang trainer elektronika digital beserta jobsheet pada mata pelajaran dasar listrik dan elektronika untuk siswa kelas X kompetensi keahlian Teknik Audio Vidio di SMK Negeri 1 Percut Sei Tuan; (2) Mengetahui tingkat kelayakan trainer elektronika digital pada mata pelajaran dasar listrik dan elektronika untuk siswa kelas X kompetensi keahlian Teknik Audio Vidio di SMK Negeri 1 Percut Sei Tuan; (3) Menghasilkan trainer elektronika digital yang dapat memenuhi persyaratan pada mata pelajaran dasar listrik dan elektronika untuk siswa kelas X kompetensi ke…
subject: Articles
  topic: section
creator: Desta Delani
creator: Agus Junaidi
rights: Copyright (c) 2024 JEVTE Journal of Electrical Vocational Teacher Education
date: 2024-04-03
publication date: 2024-04-03
starting page: 89
ending page: 97
doi: 10.24114/jevte.v3i2.57176

PENGEMBANGAN E-MODUL PEMBELAJARAN TEKNIK INSTALASI TENAGA LISTRIK BERBASIS ANDROID DI SMK MEDAN
type: item
description: Abstract The purpose of this study is to determine the process of making a good e-module, the feasibility of learning e-modules and the effectiveness of android-based learning e-modules in terms of student learning outcomes. This research was carried out on class X students of Electrical Power Installation Engineering at SMK Negeri 14 Medan in the odd semester of the 2022/2023 academic year. This research is a type of Research and Development (R&D) research using the ADDIE development model. The results of this study show that learning e-modules are very feasible to be used in learning. The results of the Indepentend sample t test analysis showed the results of t count Ëƒ ttable which is 7,392 > 2,048 and sig. (2-tailed) < 0.05 & 0.000 < 0.05, then the H a hypothesis is acceptable. Thus, it can be concluded that learning using android-based learning E-module is effective on student learning outcomes in the subject of basic electromechanical work class X Electrical Power Installation Engineering SMK Negeri 14 Medan.. Key Words: E-module Learning, Feasibility, Effectiveness, Basic Electromechanical Work Abstrak The purpose of this study is to determine the process of making a good e-module, the feasibility of learning e-modules and the effectiveness of android-based learning e-modules in terms of student learning outcomes. This research was carried out on class X students of Electrical Power Installation Engineering at SMK Negeri 14 Medan in the odd semester of the 2022/2023 academic year. This research is a type of Research and Development (R&D) research using the ADDIE development model. The results of this study show that learning e-modules are very feasible to be used in learning. The results of the Indepentend sample t test analysis showed the results of t count Ëƒ ttable which is 7,392 > 2,048 and sig. (2-tailed) < 0.05 & 0.000 < 0.05, then the H a hypothesis is acceptable. Thus, it can be concluded that learning using android-based learning E-module is effectiv…
subject: Articles
  topic: section
creator: Mill Nanda
creator: Hamonangan Tambunan
rights: Copyright (c) 2023 JEVTE Journal of Electrical Vocational Teacher Education
date: 2023-08-02
publication date: 2023-08-02
starting page: 79
ending page: 88
doi: 10.24114/jevte.v3i1.49464

PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS WONDERSHARE FILMORA PADA MATA PELAJARAN TRANSMISI TENAGA LISTRIK KELAS X TJTL DI SMKN 1 PERCUT SEI TUAN
type: item
description: Abstract The problem in this study is that the existence of media in schools is less practical and difficult to carry and students tend to be able to because teachers explain theoretically and do not optimize technology in media. Wondershare Filmora9-based interactive learning media has never been used by teachers. The objectives of this study are (1) to determine the design process of learning media development wondershare Filmora 9 in the subject of Electric Power Transmission, (2) to determine the feasibility of learning media used in the learning process. The research model used in this study consists of Analysis, design, development, implementation, evaluation (ADDIE). The subjects of this study were students of class XI TJT SMKN 1 Percut Sei Tuan, while the validators of media assessment were UNIMED lecturers and homeroom teachers of class XI TJTL to assess the material and media. The results of this study show that interactive learning media based on Filmora 9 is classified as "Excellent". Based on the results of the assessment the validator got the category "Very Worthy" with details from the media expert validator got a percentage score of 92% with the category "Very Worthy". In the media assessment by material experts, a percentage score of 93.5% was obtained with the category "Very Worthy". Based on the four validators, it can be concluded that interactive learning media based on Filmora 9 is suitable for use for class XI students of TJTL SMKN 1 Percut Sei Tuan. Key Words: Media Filmora 9, feasibility, electric power transmission Abstrak Permasalahan dalam penelitian ini adalah keberadaan media di sekolah kurang praktis serta sulit untuk dibawa dan siswa cenderung bisan karena guru menjelaskan secara teoritik dan kurang mengoptimalkan teknologi dalam media. Media pembelaajran interaktif berbasis Wondershare Filmora9 belum pernah digunakan oleh guru. Tujuan penelitian ini adalah (1) untuk mengetahui proses rancangan pengembangan media pembelajaran Wondersh…
subject: Articles
  topic: section
creator: Anjas Pratama Sinaga
creator: Baharuddin .
rights: Copyright (c) 2023 JEVTE Journal of Electrical Vocational Teacher Education
date: 2023-08-02
publication date: 2023-08-02
starting page: 73
ending page: 78
doi: 10.24114/jevte.v3i1.49463

PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID DENGAN MENGGUNAKAN APLIKASI APPY PIE PADA MATA PELAJARAN INSTALASI PENERANGAN LISTRIK
type: item
description: Abstract The research aims to determine the feasibility and effectiveness of developing android-based media using the Appy Pie application on the subject of electrical lighting installations. This study uses the Research and Development (R&D) method with the development procedure used referring to the ADDIE model developed by Dick and Carry (1996) which includes analysis, design, development, implementation and evaluation. The subjects of this study were students of class XI TITL SMK N 13 Medan. The feasibility of the developed media refers to media experts with a score of 93% in the "very feasible" category, the feasibility of the material by material experts gets a score of 85% in the "very feasible" category, and 93% obtained through learning practitioners in the "very feasible" category. The product trial results obtained a positive response to the use of media > 65%. The effectiveness of the product from the posttest results obtained a sig.2-tailed value of 0.009 <0.05, meaning that there is a significant difference between the control and experimental classes. From the results of the posttest average, the experimental class obtained 7.9 with an increase in score of 2.1 compared to the control class, which only obtained an average posttest of 7.2. Thus the media developed is effective. Key Words: research development, android, Appy Pie Abstrak Penelitian ini bertujuan untuk mengetahui kelayakan dan efektivitas pengembangan media berbasis android menggunakan aplikasi Appy Pie pada mata pelajaran instalasi penerangan listrik. Penelitian ini menggunakan metode Research and Development (R&D) dengan prosedur pengembangan yang digunakan mengacu pada model ADDIE yang dikembangkan oleh Dick and Carry (1996) yang meliputi analisis, desain, pengembangan, implementasi dan evaluasi. Subjek penelitian ini adalah siswa kelas XI TITL SMK N 13 Medan. Kelayakan media yang dikembangkan merujuk pada ahli media dengan perolehan nilai 93% dengan kategori œsangat layak, kelayakan ma…
subject: Articles
  topic: section
creator: Putri Kanti Wigati
creator: Hamonangan Tambunan
rights: Copyright (c) 2023 JEVTE Journal of Electrical Vocational Teacher Education
date: 2023-08-02
publication date: 2023-08-02
starting page: 55
ending page: 63
doi: 10.24114/jevte.v3i1.49462

PENGEMBANGAN E-MODUL BERBASIS MIND MAPPING PADA MATA PELAJARAN PRODUK KREATIF DAN KEWIRAUSAHAAN KELAS XI SEKOLAH MENENGAH KEJURUAN
type: item
description: Abstract The problem in this study is the large number of unemployed in Indonesia as many as 8.4 million people until February 2022, the majority of whom come from Vocational High Schools (SMK). This development research aims to (1) Determine the feasibility of Mind Mapping-Based E-Modules on Creative Products and Entrepreneurship Subjects Class XI Middle School Vocational Schools, and (2) Knowing the effectiveness of Mind Mapping-Based E-Modules on Creative Products and Entrepreneurship Subjects for Class XI Vocational High Schools. This research was conducted at SMK N 14 Medan. The method used in this research is research and development. The research and development process is carried out in several stages adapted from the ADDIE development research model. The stages are: Analysis (Analysis), Design (Design), Development (Development), Implementation (Implementation), and Evaluation (Evaluation). The results of this study are: (1) The results of the media feasibility validation are 3.86 with the "very feasible" category, and the material expert validation is 3.73 with the "very feasible" category. (2) the value of the t-test for Equality of Means (tcount) is 2,393, while the value of ttable (72) is 1,666. Because tcount (2.393) > ttable (1.666) then H0 is rejected, so it can be concluded that Ha is accepted which means that there is a significant influence between student learning outcomes in the subject of Creative Products and Entrepreneurship using Mind Mapping-based E-Modules is higher than the results student learning in Creative Products and Entrepreneurship subjects using the Expository method, then learning using Mind Mapping-based E-Modules in Vocational High Schools can be declared Effective. Key Words: Mind Mapping, Analysis, Design, Development, Implementation, Evaluation. Abstrak Permasalahan dalam penelitian ini adalah banyak nya jumlah pengangguran di Indonesia sebanyak 8,4 juta orang hingga Februari 2022 yang mayoritas berasal dari kalangan Sekola…
subject: Articles
  topic: section
creator: Enna Nainggolan
creator: Arif Rahman
rights: Copyright (c) 2023 JEVTE Journal of Electrical Vocational Teacher Education
date: 2023-08-02
publication date: 2023-08-02
starting page: 64
ending page: 72
doi: 10.24114/jevte.v3i1.49461

PENGEMBANGAN MEDIA PEMBELAJARAN ANIMASI BERBASIS ADOBE FLASH ANIMATE PADA MATA PELAJARAN DASAR-DASAR LISTRIK DAN ELEKTRONIKA KELAS X TITL DI SMK DWIWARNA MEDAN
type: item
description: Abstract This study aims to determine the effectiveness of the development of students learning the basics of electricity and electronics without using animation learning media based on Adobe Flash Animate with students learning the basics of electricity and electronics using animation learning media based on Adobe Flash Animate in class X TITL SMK Medan bicolor. The research was conducted on class X TITL students at SMK Dwiwarna Medan. The focus of this study was on class X TITL with a student population of 10 students. This research is a research and development model (Research and Development). The results of the Adobe Flash Animate-based Animation Learning Media study using the Four-D development were declared valid. The level of validity of animated learning media as a learning medium for the basics of electricity and electronics is based on the assessment: 1) Material expert 1 obtains a score percentage of 78% with a valid assessment. 2) Material experts 2 get a score percentage of 94.23% with a very valid assessment. 3) Media Expert 1 obtains a score percentage of 84.37% with a valid assessment. 4) Media Expert 2 obtains a score percentage of 79.68% with a valid assessment. Assessment of the validity of the media from students obtained through product trials in small groups, namely obtaining a score percentage of 73.88% with valid assessment criteria and use trials in large groups obtained a score percentage of 88.05% with very valid assessment criteria, then the increase obtained was 14.17%. Key Words: Development, Learning Media, Video Animation Abstrak Penelitian ini bertujuan untuk mengetahui sejauh mana keefektifan perkembangan siswa belajar dasar-dasar listrik dan elektronika tanpa menggunakan media pembelajaran animasi berbasis Adobe Flash Animate dengan siswa yang belajar dasar-dasar listrik dan elektronika menggunakan media pembelajaran animasi berbasis Adobe Flash Animate pada siswa kelas X TITL SMK Dwiwarna Medan. Penelitian dilakukan pada siswa ke…
subject: Articles
  topic: section
creator: Daniel Fransisco Silitonga
creator: Baharuddin .
rights: Copyright (c) 2023 JEVTE Journal of Electrical Vocational Teacher Education
date: 2023-08-02
publication date: 2023-08-02
starting page: 42
ending page: 48
doi: 10.24114/jevte.v3i1.49460

PENGEMBANGAN MEDIA PEMBELAJARAN PROTOTYPE LIFT BERBASIS PLC PADA MATA PELAJARAN INSTALASI MOTOR LISTRIK KELAS XII TITL DI SMK NEGERI 14 MEDAN
type: item
description: Abstract This study aims: (1) To find out students' responses to learning media for lift prototypes based on PLC Omron type CPM1A for electric motor installation subjects on Forward-Reverse electric motor control material for class XII TITL SMK Negeri 14 Medan (2) To find out the results from developing learning media by designing learning media for prototype lifts based on PLC type Omron type CPM1A on electric motor installation subjects for class XII SMK Negeri 14 Medan, and (3) To determine the feasibility of learning media for prototype lifts based on PLC type Omron type CPM1A for eyes electric motor installation lessons class XII SMK Negeri 14 Medan odd semester 2022/2023 academic year. The type of research used is Research and Development (R&D) with the ADDIE research model. The ADDIE research model includes five stages, namely the first analysis which includes needs analysis, the second design, namely designing mechanical, electrical and wiring as well as program design for learning media for prototype elevators, the third development, namely developing learning media by designing and building a three-floor PLC-based elevator prototype that has been designed to do a feasibility test in order to get input from media experts and material experts, the fourth is implementation, namely implementing the product to get responses from users (students) to the prototype lift learning media that has been developed, the fifth evaluation, namely evaluating modules based on some input from experts and responses user. The instruments used in this study were due diligence questionnaires and user response questionnaires. The validity used is based on the opinions of two material experts and two media experts. The results of this study can be seen: (1) This development research produces a product in the form of a PLC-based lift prototype learning media for the class XII TITL electric motor installation subject at SMK Negeri 14 Medan. (2) The feasibility of the prototype elevat…
subject: Articles
  topic: section
creator: Kevin Boijogy Batubara
creator: Wanapri Pangaribuan
rights: Copyright (c) 2023 JEVTE Journal of Electrical Vocational Teacher Education
date: 2023-08-02
publication date: 2023-08-02
starting page: 1
ending page: 17
doi: 10.24114/jevte.v3i1.49455

PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ISPRING SUITE 9 PADA MATA PELAJARAN DASAR LISTRIK DAN ELEKTRONIKA KELAS X TITL DI SMK
type: item
description: Abstract The problem in this study is the lack of explanation of material in the form of animation, the use of technology in conveying information so that students do not understand and are interested in the material presented. Many students already have smartphones but only a small percentage use them for learning. Delivery of material in the form of textbooks, whiteboards and markers. The objectives of this study are (1) to determine the design process of developing Ispiring Suite 9 learning media in basic electrical and electronics subjects class X TITL, (2) to determine the feasibility of learning media designed so that this learning media is valid and can be used by students. The research model used in this study from Thiagarajan consists of define, design, development, and dissemination (4D). The subjects of this study were class X TITL2 students of SMKN 14 Medan, while the media assessment validators were UNIMED lecturers and homeroom teachers X TITL2 to assess the material and media. The results of this study show that interactive learning media based on Ispiring Suite 9 is classified as "Excellent". Based on the results of the assessment the validator got the category "Very Worthy" with details from the media expert validator got a percentage score of 93.2% with the category "Very Decent". On the assessment of the media by material experts obtained a percentage score of 94% with the category "Very Decent". Based on the four validators, it can be concluded that interactive learning media based on Ispiring Suite 9 is suitable for use for class X TITL students of SMKN 14 Medan. Key Words: Media Ispiring Suite 9, Passive and Active Components, Electrical Energy Power Abstrak Permasalahan dalam penelitian ini adalah kurangnya penjelasan materi berupa animasi, pemanfaatan teknologi dalam menyampaikan informasi sehingga siswa kurang memahami dan tertarik pada materi yang disajikan. Banyak siswa yang sudah memiliki smartphone namun hanya sebagian kecil yang menggun…
subject: Articles
  topic: section
creator: Pinka Kezia
creator: Hamonangan Tambunan
rights: Copyright (c) 2023 JEVTE Journal of Electrical Vocational Teacher Education
date: 2023-08-02
publication date: 2023-08-02
starting page: 49
ending page: 54
doi: 10.24114/jevte.v3i1.49459

PENGEMBANGAN E-MODUL BERBASIS DISCOVERY LEARNING PADA MATA PELAJARAN KONTROL REFRIGERASI DAN TATA UDARA KELAS XI TEKNIK PENDINGIN DAN TATA UDARA SMK NEGERI 1 PERCUT SEI TUAN
type: item
description: Abstract This study aims to: (1) Find out how to develop an E-Module Based on the Discovery Learning Model for Refrigeration and Air Conditioning Control for students of SMK Negeri 1 Percut Sei Tuan. (2) Knowing the feasibility level of Discovery Learning Based E-Module which was developed for students of SMK Negeri 1 Percut Sei Tuan. (3) Knowing student responses to E-Modules Based on Discovery Learning Models in Class XI of Refrigeration and Air Conditioning Control subjects at SMK Negeri 1 Percut Sei Tuan. This research will be tested by involving class XI students of Refrigeration and Air Conditioning Engineering at SMK Negeri 1 Percut Sei Tuan in the odd semester of the 2022/2023 academic year. This type of research is Research and Development (R & D) with the ADDIE research model. The ADDIE research model includes 5 stages, namely first analysis which includes product needs analysis, second design, namely compiling outlines, layouts and E-Module material, third development, namely developing products that have been designed to be validated so that they get input from media experts and material experts, the fourth is implementation, namely implementing the product to get a response from users (students) to the E-Module that has been developed, the fifth evaluation, namely evaluating the E-Module based on some input from experts and user responses. The instruments used in this study were validation questionnaires and user response questionnaires. The results of this study are known: (1) This development research produces a product in the form of an E-Module Based on the Discovery Learning Model for Refrigeration and Air Conditioning Control. (2) The feasibility of this E-Module is obtained from the validation results of media experts in the "Very Eligible" category which obtains an average value of 3.4. And the results of the next validation were obtained from material experts in the "Very Eligible" category who obtained an average value of 3.4. (3) The results …
subject: Articles
  topic: section
creator: Saskia Rehani Br Tarigan
creator: Nelson Sinaga
rights: Copyright (c) 2023 JEVTE Journal of Electrical Vocational Teacher Education
date: 2023-08-02
publication date: 2023-08-02
starting page: 31
ending page: 41
doi: 10.24114/jevte.v3i1.49458

PENERAPAN MODEL PEMBELAJARAN ACTIVE KNOWLEDGE SHARING TERHADAP HASIL BELAJAR TEKNIK INSTALASI LISTRIK
type: item
description: Abstract The purpose of this research is to: (1) This study aims to (1) find out the differences in learning outcomes between the use of the Active knowledge sharing model and the use of the Expository model on smart home material. (2) Knowing the effectiveness of applying the Active knowledge sharing model to smart home material in class XI Electrical Lighting Installation Engineering (TITL) Imelda Medan Private Vocational School. This type of research is a quasy experiment with the Active Knowledge Sharing research model. The results showed: (1) the learning outcomes of the Experiment class with the Active Knowledge Sharing model (mean = 83.3; g = 0.6). Higher than the learning outcomes of the Expository Model Control class (mean = 69.2; g = 0.29). (2) The learning outcomes of the Active Knowledge Sharing model (88.57%) are categorized higher than the application of the Expository model (33.3%). Based on the results of the t test from the average value of the posttest obtained t_count is 5.69 and t_table is 2.016692199. Based on hypothesis testing criteria. It can be seen that t_count Ëƒ t_table and P value < (0.05). Then the hypothesis testing is concluded with Ho being rejected and HÎ± being accepted. This means that there is a very significant difference in learning outcomes using Active Knowledge Sharing and using Expository. The effectiveness showed that the number of students who achieved the KKM score in the Active knowledge sharing model class was 23 students (88.57%) in the high category, while in the class using the Expository model the number of students who achieved the KKM score was only 11 students (33.3%) with low category. While the use of the Active knowledge sharing model is more effective than the use of the Expository model. Key Words: Learning Outcomes, Active Knowledge Sharing Model Exposito Model Abstrak Tujuan Penelitian ini untuk: (1) Penelitian ini bertujuan untuk (1) Mengetahui perbedaan hasil belajar antara penggunaan model Active knowl…
subject: Articles
  topic: section
creator: Maya Gustina
creator: Dadang Mulyana
rights: Copyright (c) 2023 JEVTE Journal of Electrical Vocational Teacher Education
date: 2023-08-02
publication date: 2023-08-02
starting page: 18
ending page: 31
doi: 10.24114/jevte.v3i1.49457

PENGEMBANGAN INSTRUMEN EVALUASI BELAJAR COMPUTER BASED INTRUCTION (CBI) DENGAN MODEL DRILL INTERAKTIF SEBAGAI PROSES EVALUASI BELAJAR PADA MATA PELAJARAN SISTEM KOMPUTER
type: item
description: Abstract This research aims to find out how the development of computer based instruction (cbi) evaluation instruments with interactive drill models of computer system subjects in vocational schools and the feasibility of using computer based instruction (cbi) learning evaluation instruments with interactive drill models of computer system subjects in smk. This research was conducted on students of class X Majoring in Computer Engineering and Private Vocational Network Citra Abdi Negoro. Media development procedures are carried out by Research and Development methods or better known as R&D and use analysis design models, design, development, implementation and evaluation (ADDIE) but in the development of this research is limited at the implementation stage. Based on the data obtained during the study, validation results from the content expert get a final interpretation of (5,72) with very feasible criteria. Validation results from media experts get a final interpretation of (3,83) with decent criteria. In small group trials it was 82.20% and in large group trials it was 89.04%. From the practicality assessment obtained from the student's response to small and large group trials have the category "Excellent". The percentage of effectiveness gets an average of 0.86 with a high category. Thus the computer based intruction (cbi) learning evaluation instrument with this interactive drill model is feasible and effective to use and received positive responses from validator experts and users. Key Words: learning evaluation instruments, computer based intruction, interactive drill. Abstrak Penelitian ini bertujuan untuk mengetahui bagaimana pengembangan instrumen evaluasi belajar computer based instruction (cbi) dengan model drill interaktif mata pelajaran system computer di smk dan kelayakan serta kepraktisan penggunaan terhadap instrumen evaluasi belajar computer based instruction (cbi) dengan model drill interaktif mata pelajaran system computer di smk. Penelitian ini d…
subject: Articles
  topic: section
creator: Nuriati July
creator: Muhammad Amin
rights: Copyright (c) 2022 Journal of Electrical Vocational Teacher Education (JEVTE)
date: 2022-11-30
publication date: 2022-11-30
starting page: 157
ending page: 165
doi: 10.24114/jevte.v2i2.40584

PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID MENGGUNAKAN ISPRING DAN APK BUILDER
type: item
description: Abstract The purpose of this study was to determine the feasibility level of Android-Based Interactive Learning Media Using iSpring and APK Builder for Physical Education Subjects, Sports and Health. The research method used in this research is the Research and Development (R&D) method. In this study using the ADDIE model. The data collection technique used in this research is a questionnaire given to material experts, media experts, design experts and users which aims to determine the quality of the learning media that have been made. The results of the validation of this media development fall into the VERY DECENT category seen from the results of the material validation test carried out by 2 experts who got an average score of 4.54 with the "Very Eligible" category. The results of the media validation test conducted by 2 experts got an average score of 4.34 in the "Very Eligible" category, and for design expert validation carried out by 2 experts, the average score was 4.33 in the "Very Eligible" category. . And for the acceptability test, it was done by testing small trials as well as large trials on interactive learning media. Small trials conducted by 10 students got an average score of 4.29 in the "Very Eligible" category, and large trials conducted by 20 students got an average score of 4.32 in the "Very Eligible" category. Thus the android-based interactive learning media using iSpring and APK Builder is very suitable for use in learning physical education, sports and health, especially for seventh grade students of SMP Swasta Dewantara. Keywords: Learn, Learning Media, Android, iSpring, Website 2 APK Builder Abstrak Tujuan dari penelitian ini adalah untuk mengetahui tingkat kelayakan Media Pembelajaran Interaktif Berbasis Android Menggunakan iSpring dan APK Builder Untuk Mata Pelajaran Pendidikan Jasmani Olahraga dan Kesehatan. Metode penelitian yang digunakan dalam penelitian ini adalah metode Research and Development (R&D). Dalam penelitian ini menggunak…
subject: Articles
  topic: section
creator: Dhea Putri Pratiwi Br Ginting
creator: Sahat Siagian
rights: Copyright (c) 2022 Journal of Electrical Vocational Teacher Education (JEVTE)
date: 2022-11-30
publication date: 2022-11-30
starting page: 108
ending page: 116
doi: 10.24114/jevte.v2i2.40541

ANALISIS MANAJEMEN BENGKEL SMK DI KOTA MEDAN BERBASIS 5S
type: item
description: Abstract The purpose of this study is to ascertain how Seiri, Seiton, Seiso, Seiketsu, and Shitsuke (5S) are applied in the workshop management of SMK's electrical power installation engineering (TITL) competence in Medan. Methods of qualitative descriptive research are being used in this study. The focus of this study is on three TITL practice workshops held at various vocational high schools, specifically the SMK Negeri 1 Percut Sei Tuan, SMK Negeri 2 Medan, and SMK Negeri 5 Medan TITL practice workshops. In this study, observation and written records were utilized as data gathering methods. The steps in the data analysis process are data reduction, data presentation, data inference, and data analysis of qualitative data. According to analysis and research, Seiri, Seiton, Seiso, Seiketsu, and Shitsuke were successfully implemented in the management of the TITL workshop at SMK Negeri 1 Percut Sei Tuan. This is demonstrated by the very good category's average 5S implementation rate, which was 82.4%. The TITL workshop at SMK Negeri 2 Medan has also been managed effectively in the meantime. This is demonstrated by the average 5S implementation rate in the good category, which was 76.4%, and by the excellent administration of the TITL workshop at SMK Negeri 5 Medan. The average 5S implementation rate in the good category, which was 85.4%, makes this clear. Key Words: Seiri, Seiton, Seiso, Seiketsu, dan Shitsuke (5S) Abstrak Penelitian ini bertujuan untuk mengetahui penerapan Seiri, Seiton, Seiso, Seiketsu, Shitsuke (5S) dalam pengelolaan manajemen bengkel keahlian Teknik Instalasi Tenaga listrik (TITL) SMK di kota Medan.Penelitian ini menggunakan metode penelitian deskriptif kualitatif. Objek penelitian ini adalah tiga bengkel praktik TITL di Sekolah Menengah Kejuruan yang berbeda yaitu: bengkel praktik TITL SMK Negeri 1 Percut Sei Tuan, bengkel praktik TITL SMK Negeri 2 Medan, dan bengkel praktik TITL SMK Negeri 5 Medan. Teknik pengumpulan data pada penelitian ini men…
subject: Articles
  topic: section
creator: Alvyn Zuhri
creator: Nelson Sinaga
rights: Copyright (c) 2022 Journal of Electrical Vocational Teacher Education (JEVTE)
date: 2022-11-30
publication date: 2022-11-30
starting page: 128
ending page: 136
doi: 10.24114/jevte.v2i2.40580

HUBUNGAN ANTARA PRODUKTIVITAS DAN KREATIVITAS GURU DALAM MENGAJAR DENGAN MINAT BELAJAR PESERTA DIDIK PADA MASA PANDEMI COVID-19 DI SMK
type: item
description: Abstract This study aims to determine: (1) the relationship between teacher productivity in teaching and students' interest in learning during the covid-19 pandemic; (2) the relationship between teacher creativity in teaching and students' interest in learning during the covid-19 pandemic; (3) the relationship between teacher productivity and creativity in teaching and students' interest in learning during the covid-19 pandemic. The research method used is ex post facto. The population in this study amounted to 75 respondents with a sample of 63 respondents who were taken through the Purposesive Sampling technique. Prerequisite tests used in this study include normality test, linearity test, multiple regression coefficient test. Hypothesis testing includes partial test (t test), simultaneous test (F test), hypothesis test 1, hypothesis test 2 and hypothesis test 3. Data collection is done by means of observation and distributing questionnaires. The research questionnaire was first tested for validity and reliability. Then the data collected was processed with the help of Ms. Excel and SPSS version 22 software. The results of this study prove that: (1) There is a relationship between teacher productivity in teaching and students' interest in learning with the results of the research that the correlation coefficient of 0.595 is greater at the significance level of 0.05 or 5%. (2) There is a relationship between teacher creativity in teaching and students' interest in learning with the results of the research the correlation coefficient of 0.593 is greater at the significance level of 0.05 or 5%. (3) There is a relationship between teacher productivity and creativity in teaching and students' interest in learning with the results of the F test calculation, the Fcount value is 22.850 and Ftable is 2.76. Thus the Fcount > Ftable (22.850 > 2.76) and the significance value (0.000 < 0.05). Key Words: Teacher Productivity, Teacher Creativity, Students' Interest in Learning. …
subject: Articles
  topic: section
creator: Betaria Sitanggang
creator: Muhammad Amin
rights: Copyright (c) 2022 Journal of Electrical Vocational Teacher Education (JEVTE)
date: 2022-11-30
publication date: 2022-11-30
starting page: 137
ending page: 143
doi: 10.24114/jevte.v2i2.40581

HUBUNGAN PROKRASTINASI, SOCIAL SUPPORT, DAN SELF EFFICACY DENGAN MINAT BERWIRAUSAHA SISWA
type: item
description: Abstract This study aims to determine the relationship: 1) Procrastination, Social Support, and Self Efficacy with Interest in Entrepreneurship, 2) Procrastination with Interest in Entrepreneurship, 3) Social Support with Interest in Entrepreneurship, 4) Self Efficacy with Interest in Entrepreneurship. This research is a quantitative research, the population in this study are students of SMK Negeri 1 Percut Sei Tuan. The sampling technique used is purposive sampling with a total sample of 92 students. The data collection technique is in the form of a questionnaire. The data analysis technique used is multiple linear regression analysis, hypothesis testing, analysis prerequisite test. The results showed that: 1) There was a negative relationship between procrastination and interest in entrepreneurship. 2) There is a positive and significant relationship between social support and interest in entrepreneurship. 3) There is a positive and significant relationship between self-efficacy and interest in entrepreneurship. 4) There is a joint relationship between procrastination, social support and self-efficacy with interest in entrepreneurship Keywords: procrastination, social support, self efficacy, enterpreneurship Abstrak Penelitian ini bertujuan untuk mengetahui hubungan : 1) Prokrastinasi, Social Support, Dan Self Efficacy Dengan Minat Berwirausaha, 2) Prokrastinasi dengan Minat Berwirausaha, 3) Social Support dengan Minat Berwirausaha, 4) Self Efficacy dengan Minat Berwirausaha. Penelitian ini merupakan penelitian kuantitatif dengan metode korelasi, populasi dalam penelitian ini adalah siswa SMK Negeri 1 Percut Sei tuan. Teknik sampling yang digunakan adalah purposive sampling dengan jumlah sampel sebanyak 92 siswa. Teknik pengumpulan data menggunakan angket. Teknik analisis data yang digunakan adalah analisis regresi linier ganda, pengujian hipotesis, uji prasyarat analisis. Hasil penelitian menunjukkan bahwa : 1) Terdapat hubungan negatif antara prokrastinasi denga…
subject: Articles
  topic: section
creator: Arianto Lubis
creator: Wanapri Pangaribuan
rights: Copyright (c) 2022 Journal of Electrical Vocational Teacher Education (JEVTE)
date: 2022-11-30
publication date: 2022-11-30
starting page: 117
ending page: 127
doi: 10.24114/jevte.v2i2.40542

PENGEMBANGAN MEDIA MOBILE LEARNING BERBASIS ANDROID DASAR PROGRAMMABLE LOGIC CONTROLLER PADA MATA PELAJARAN INSTALASI MOTOR LISTRIK SEBAGAI SUPLEMEN PEMBELAJARAN SISWA
type: item
description: Abstract The purpose of this study is to develop android-based Mobile learning media Basic Programmable Logic Controller in the Subject of Electric Motor Installation as a Learning Supplement for Class XI (TITL) Students of Sinar Husni Private Vocational School 2 TR Labuhan Deli using Adobe Flash CS6, validating android-based Mobile learning media. Basic Programmable Logic Controller in Electric Motor Installation Subjects as a Learning Supplement for Class XI (TITL) Students of Sinar Husni Private Vocational School 2 TR Labuhan Deli using Adobe Flash CS6. The research results are in the form of android-based mobile learning media development procedures that have been successfully compiled with the type of research and development or R&D using the ADDIE development model (analysis, design, development, implementation, evaluation). According to Sugiyono, the research and development steps are modified according to the author's needs with seven stages, namely: potential and problems, data collection, product design, design validation, design revsi, product trials, and product revisions. Media developed with adobe flash CS6 program and assisted with other programs kinemaster, the feasibility of android-based mobile learning media by material experts gets 85% with the category "very feasibleAbstract must reflect the overall substance of the article content and be able to help readers determine its relevance to their interests and decide whether to read the document in its entirety. Eligibility assessment by linguists 89.28 % with the category "very worthy". The feasibility assessment by media experts got 86.45% with the category "very feasible". Based on respondents users / media users by electric motor installation teachers got 93.75% with the category of "very feasible" and the assessment of trials from students on a small scale got 76.70% with the category of "feasible" and in broad-scale trials got 93.96% with the category of "very feasible". So it can be concluded …
subject: Articles
  topic: section
creator: Neni Astika
creator: Muhammad Amin
rights: Copyright (c) 2022 Journal of Electrical Vocational Teacher Education (JEVTE)
date: 2022-11-30
publication date: 2022-11-30
starting page: 150
ending page: 156
doi: 10.24114/jevte.v2i2.40583

PENGEMBANGAN LEMBAR KERJA PRAKTIKUM MATA PELAJARAN INSTALASI MOTOR LISTRIK KELAS XITEKNIK INSTALASI TENAGA LISTRIK DI SMK NEGERI 1 LUBUK PAKAM
type: item
description: Abstract This study aims to develop a practicum worksheet for class XI TITL electric motor installation subjects at SMKN 1 Lubuk Pakam, to test the feasibility of the practicum worksheet for electric motor installation subjects that have been made for class XI at SMKN 1 Lubuk Pakam. The methodology of this research is research and development (Research & Development) with the development model of Four-D Models. Four-D Models consists of 4 stages, namely: define, design, develop, disseminate. The Dissaminate stage was not carried out due to the narrow scope of research. The questionnaire is validated by an evaluation expert. Based on the results of the analysis and discussion, it is known that this development research produces learning resources in accordance with the syllabus, namely practicum worksheets consisting of 11 practical activities, the feasibility level of practicum worksheets is known from the results of the assessment of material experts, media experts, and the results of teacher and student responses. Abstract must reflect the overall substance of the article content and be able to help readers determine its relevance to their interests and decide whether to read the document in its entirety. The results of material expert validation covering aspects of content feasibility, language, presentation, and benefits reached an average score of 116 with a percentage of 92.8% in the "very feasible" category. The results of media expert validation covering aspects of appearance, ease of use, consistency, format, and graphics reached an average score of 99.4 with a percentage of 90.36% in the "very feasible" category. Based on the response, the teacher obtained an average score of 117.33 with a percentage of 93.86%. Meanwhile, for the response, students obtained an average score of 102.68 with a percentage of 85.56% in the "very feasible" category. Key Words: practicum worksheet, installation of electric motors. Abstrak Penelitian ini bertujuan untuk mengembang…
subject: Articles
  topic: section
creator: Erwin Yusuf Nasution
creator: Muhammad Amin
rights: Copyright (c) 2022 Journal of Electrical Vocational Teacher Education (JEVTE)
date: 2022-11-30
publication date: 2022-11-30
starting page: 144
ending page: 149
doi: 10.24114/jevte.v2i2.40582

PENGEMBANGAN SISTEM INFORMASI E-LEARNING BERBASIS WEBSITE SEBAGAI MEDIA PEMBELAJARAN
type: item
description: Abstract This study aims to develop an e-learning information system (website) as a learning medium. Learning media is very significant and very effective to use for teaching and learning. Researchers are trying to develop a website-based e-learning information system that can be used as an online learning media (online). The learning media in this study uses the Waterfall (Summerville) model using five stages in it, namely Requirement Definition, System and Software Design, Implementation and Unit Testing, Integration and System Testing, Operation and Maintenance. The target of this research is the teacher admin and specifically the students. The test of the Thursday-based e-learning information system by the material validator media validator and user responses showed that the site-based e-learning information system produced both a material validation score of 4.375, a media score validation of 4.43 and a user response score validation of 4.75. Testing the effectiveness of an e-learning information system based on a website that is proven from the results of class completeness of 85% which is above the classical percentage requirement of 75% so that an e-learning information system based on a web site is effectively used as a learning medium. Key Words: E-learning Information System Development, Online Learning Media, wesbiste, basic programming. Abstrak Penelitian ini bertujuan untuk mengembangkan sistem informasi e-learning (website) sebagai media pembelajaran. Media pembelajaran termasuk hal yang sangat signifikan dan sangat efektif untuk dipergunakan untuk belajar mengajar. Peneliti berusaha mengembangkan sistem informasi e-learning berbasis website yang dapat dijadikan sebagai media pembelajaran online (daring). Media pembelajaran pada penelitian ini menggunakan model Waterfall (Summerville) dengan menggunakan lima tahapan didalamnya yaitu Requirements Definition, System and Software Design, Implementation and Unit Testing, Integration and System Testing, Op…
subject: Articles
  topic: section
creator: Jafrai Manalu
creator: Rosnelli .
rights: Copyright (c) 2022 Journal of Electrical Vocational Teacher Education (JEVTE)
date: 2022-11-30
publication date: 2022-11-30
starting page: 87
ending page: 99
doi: 10.24114/jevte.v2i2.40539

PENGEMBANGAN TRAINER CONVEYOR MENGGUNAKAN OUTSEAL PLC PADA MATA PELAJARAN INSTALASI MOTOR LISTRIK
type: item
description: Abstract Study this aim for produce Trainer Conveyor using outseal PLC as a learning medium and to determine the suitability and effectiveness of using Trainer and PLC learning modules on eye lesson Electric Motor Installation at SMK Negeri I Percut Sei Tuan . Study this including type study development , that is research used _ for make product and test effectiveness from results product that . Study this aim for know what is a System Trainer Electric Motor Control worthy used on learning Electric Motor Installation . Study this done on student class XI Department Technique Installation Energy Utilization Electricity at SMK Negeri 1 Percut Sei Tuan . Procedure media development is done with Research and Development method or more known with R&D and using design models Analysis, Design, Development, Implementation and Evaluation (ADDIE) development. Based on the data obtained During research, results validation from media expert and Theory then learning media this declared fulfil condition and worthy used as a learning medium proved from results evaluation appropriateness expert Theory get category appropriateness very worthy with average percentage 90.625% , result evaluation appropriateness from media experts get category appropriateness very worthy with average percentage 87,25%. With thus learning media development very good done with see mark from validator experts and also response positive that supports learning media . Keywords: Trainer, Conveyor, Outseal PLC, Electric Motor Installation , SMK Negeri 1 Percut Sei Tuan . Abstrak Penelitian ini bertujuan untuk menghasilkan Trainer Conveyor menggunakan outseal PLC sebagai media pembelajaran dan untuk mengetahui dan efektifitas penggunaan Trainer dan modul pembelajaran PLC pada mata pelajaran Instalasi Motor Listrik SMK Negeri I Percut Sei Tuan. Penelitian ini termasuk jenis penelitian pengembangan , yaitu penelitian yang digunakan untuk membuat produk dan menguji keefektifan dari hasil produk tersebut . penelit…
subject: Articles
  topic: section
creator: Rizki Fauzan
creator: Dadang Mulyana
rights: Copyright (c) 2022 Journal of Electrical Vocational Teacher Education (JEVTE)
date: 2022-11-30
publication date: 2022-11-30
starting page: 100
ending page: 107
doi: 10.24114/jevte.v2i2.40540

PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) BERBANTUAN E-LEARNING TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN INSTALASI PENERANGAN LISTRIK
type: item
description: Abstract This study aims to determine the differences in student learning outcomes between the experimental class using the Problem Based Learning learning model assisted by E-Learning and the control class using the ordinary Problem Based Learning learning model. This study uses a quasi-experimental method with a Posttest Only, Non-Equivalent Control Group Design model. The number of research subjects was 59 students, consisting of 30 students from class XI TITL 1 as the experimental class and 29 students from class XI TITL 2 as the control class. The data collection technique used is a written test in the form of multiple choice which has been tested for validity, reliability, level of difficulty, and discriminatory power. The results of the study obtained that the average value of student learning outcomes in the experimental class was 84.96. While the control class is 77.68. From the results of the calculation of the hypothesis test, it is obtained that t_count is 2.14 and t_table is 2.002, then t_count > t_table or 2.14 > 2.002, so it can be concluded that the alternative hypothesis (Ha) in this study is accepted as well as rejecting the null hypothesis (Ho) in other words the results The learning outcomes of class XI TITL students using the Problema Based Learning learning model assisted by E-Learning are higher than student learning outcomes using the Ordinary Problem Based Learning learning model. Keywords: Quasi Experiment, PBL E-Learning, PBL, Learning Outcomes. Abstrak Penelitian ini bertujuan untuk mengetahui perbedaan hasil belajar siswa antara kelas eksperimen yang menggunakan model pembelajaran Problem Based Learning berbantuan E-Learning dengan kelas kontrol yang menggunakan model pembelajaran Problem Based Learning biasa. Penelitian ini menggunakan metode quasi eksperimen dengan model Posttest Only, Non-Equivalent Control Group Design. Jumlah subjek penelitian 59 orang peserta didik, yang terdiri 30 peserta didik kelas XI TITL 1 sebagai kelas eksper…
subject: Articles
  topic: section
creator: Hafiz Bakri
creator: Muhammad Amin
rights: Copyright (c) 2022 JEVTE: Journal of Electrical Vocational Teacher Education
date: 2022-06-23
publication date: 2022-06-23
starting page: 52
ending page: 62
doi: 10.24114/jevte.v2i1.35884

PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE JIGSAW TERHADAP HASIL BELAJAR SISWA KELAS X MATA PELAJARAN DASAR LISTRIK DAN ELEKTRONIKA PROGRAM KEAHLIAN TEKNIK INSTALASI TENAGA LISTRIK
type: item
description: Abstract This study aims to determine: (1) student learning outcomes using the Jigsaw Cooperative learning model in basic electrical and electronic subjects at SMK N 1 Percut Sei Tuan; (2) the learning outcomes of students who are taught using the Expository learning model in basic subjects of electricity and electronics at SMK Imelda Medan; (3) the comparison of student learning outcomes who are taught with the jigsaw type cooperative learning model with students who are taught the expository learning model in the basic subjects of electricity and electronics. This research is a research with experimental method using Posttest Design. The research subjects were students of class X Electrical Power Installation Engineering 2 at SMK N 1 Percut Sei Tuan totaling 30 students. There are 28 students in class X Electrical Inslation Engineering 1 at SMK Imelda Medan. The data collected is the posttest value. Analysis of the difference in improvement using the t test. The results of the research show that: (1) the learning outcomes of class X TITL-2 students at SMK N 1 Percut Sei Tuan, the jigsaw type cooperative learning model has an average score of 82.40 with the highest score of 92 and the lowest score of 64. (2) student learning outcomes class X TITL-1 at SMK Imelda Medan with the Expository learning model the average value of 77.57 with the highest score of 88 and the lowest score of 48. (3) the learning outcomes of students who are taught with the jigsaw type cooperative learning model are higher than those taught with the expository model. This is evidenced by the results of the t-test, namely that tcount ttable at a significant level of 0.05 (3.07 1.67). Keywords: jigsaw type cooperative model, expository and learning outcomes. Abstrak Penellitian ini bertujuan untuk mengetahui: (1) hasil belajar siswa dengan menggunakan model pembelajaran Kooperatif tipe Jigsaw pada mata pelajaran dasar lsitrik dan elektronika di SMK N 1 Percut Sei Tuan; (2) hasil belajar siswa ya…
subject: Articles
  topic: section
creator: Sarah Nadiyah Gultom
creator: Abdul Muin Sibuea
rights: Copyright (c) 2022 JEVTE: Journal of Electrical Vocational Teacher Education
date: 2022-06-23
publication date: 2022-06-23
starting page: 63
ending page: 68
doi: 10.24114/jevte.v2i1.35895

PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS MULTIMEDIA MENGGUNAKAN ADOBE FLASH PROFESSIONAL CS6 PADA MATA PELAJARAN INSTALASI PENERANGAN LISTRIK
type: item
description: Abstract This development research in general aims to (1) develop interactive multimedia-based learning media for the Dwiwarna Private Vocational School in Medan, (2) determine the assessment of media experts and material experts on learning media, and (3) determine the feasibility of learning media based on the assessment of media experts, experts materials and students. The method used in this research is research and development. This research was conducted at the Dwiwarna Private Vocational School in Medan. Results of research and development: (1) The research and development process was carried out in several stages which were adapted from the ADDIE version of the development research model. The stages are: Analysis, Design, Development, and Implementation. The analysis phase includes field studies or observations. The design stage includes making a storyboard. The development stage includes the manufacture of interactive multimedia-based learning media products, validation of material experts and validation of media experts, as well as revision of learning media from material experts and media experts. The target of this research is an Expert Lecturer at the State University of Medan. The testing of interactive multimedia by media validators and material validators shows that the learning multimedia produced is good for material validation with an average score of 4.6 and for media validation with an average score of 4.3 . Then it can be concluded that the developed media is feasible to use. Keywords: Interactive Multimedia Development, Adobe Flash Professional CS6 Software, Electrical Lighting Installation. Abstrak Penelitian pengembangan ini secara umum bertujuan untuk (1) mengembangkan media pembelajaran berbasis multimedia interaktif untuk SMK Swasta Dwiwarna Medan, (2) mengetahui penilaian ahli media dan ahli materi terhadap media pembelajaran, dan (3) mengetahui kelayakan media pembelajaran berdasarkan penilaian ahli media, ahli materi dan siswa. Metode …
subject: Articles
  topic: section
creator: Kalsen Reza B Simanullang
creator: Jongga Manullang
rights: Copyright (c) 2022 JEVTE: Journal of Electrical Vocational Teacher Education
date: 2022-06-23
publication date: 2022-06-23
starting page: 76
ending page: 86
doi: 10.24114/jevte.v2i1.35897