Penerapan Model Problem Based Learning (PBL) Menggunakan Bantuan Media Kreatif Puzzle untuk Meningkatkan Hasil Belajar Peserta Didik pada Mata Pelajaran Pendidikan Pancasila Kelas IV Sekolah Dasar
DOI:
https://doi.org/10.24114/jgk.v9i4.65186Keywords:
Problem Based Learning, Puzzle, Hasil Belajar, Profil Pelajar Pancasila, Tokoh PahlawanAbstract
Penelitian ini bertujuan menganalisis: (1) penerapan model Problem Based Learning berbantuan media puzzle terhadap nilai pegetahuan, (2) penerapan model Problem Based Learning berbantuan media puzzle terhadap nilai sikap aspek profil pelajar Pancasila. Jenis dan desain penelitian yaitu eksperimen semu dengan one group posttest only. Sampel penelitian yakni kelas IV dengan jumlah 24 peserta didik dipilih menggunakan purposive sampling. Teknik pengumpulan data dengan tes dan non tes (lembar observasi). Uji hipotesis menggunakan uji statistik parametrik Paired Sample t-Test. Hasil penelitian: (1) nilai pengetahuan diperoleh sig = 0.000, media puzzle memberikan konteks nyata yang menghubungkan materi dengan media permainan edukatif, sehingga hasil belajar pada siklus II memiliki selisih rata-rata lebih tinggi dibandingkan hasil belajar siklus I. (2) Nilai sikap profil pelajar Pancasila diperoleh sig = 0.000, perbedaan media pembelajaran puzzle mempengaruhi sikap peserta didik dalam menemukan ide-ide baru dan berimajinasi, sehingga meningkatkan kreativitas.References
Aldias, A., Hamsiah, A., & Asdar, A. (2024). Pengaruh Media Puzzle Kata Berbasis Teknik Montessori Terhadap Keterampilan Membaca Permulaan Dan Motivasi Belajar Siswa Sekolah Dasar Se-Kecamatan Balocci Kabupaten Pangkajene Kepulauan. Bosowa Journal of Education, 5(1), 17–24. https://doi.org/10.35965/bje.v5i1.5323
Aliyudin, A., & Alvionita, Y. (2025). The Impact of Educational Puzzle Games on the Cognitive Development of Children. Al Tahdzib: Jurnal Pendidikan Islam Anak Usia Dini, 4(1), 57–68. https://doi.org/10.54150/altahdzib.v4i1.213
Angrist, N., Evans, D. K., Filmer, D., Glennerster, R., Rogers, H., & Sabarwal, S. (2025). How to improve education outcomes most efficiently? A review of the evidence using a unified metric. Journal of Development Economics, 172, 103382. https://doi.org/10.1016/j.jdeveco.2024.103382
Ardhani, A. D., Ilhamdi, M. L., & Istiningsih, S. (2021). Pengembangan Media Pembelajaran Berbasis Permainan Monopoli pada Pelajaran IPA. Jurnal Pijar Mipa, 16(2), 170–175. https://doi.org/10.29303/jpm.v16i2.2446
Arikunto, S. (2021). Penelitian tindakan kelas: Edisi revisi. Bumi Aksara.
Arikunto, S., Suhardjono, S., & Supardi, S. (2015). Penelitian Tindakan Kelas. Bumi Aksara.
Ashra, W. N., & Surhayadi, A. (2021). Studi Komperatif Pelaksanaan Pembelajaran Berbasis Projek pada Sekolah Menengah di Kota Mataram dan Lombok Barat. Jurnal Ilmiah Profesi Pendidikan, 6(4), 705–710. https://doi.org/10.29303/jipp.v6i4.343
Auni, A., & Kohar, A. W. (2023). Comparing Students’ Problem-Solving Processes on Probability Tasks: Well-Structured and Ill-Structured Tasks. Journal of Mathematical Pedagogy (JoMP), 4(2), 57–73. https://doi.org/10.26740/jomp.v4n2.p57-73
Barreto, I. (2025). Navigating Uncharted Waters: How Executives Originate High-Quality Ideas for Strategic Responses to Unprecedented Shocks. Academy of Management Review, 50(2), 366–391. https://doi.org/10.5465/amr.2022.0035
Burhan, I., & Musfirah, M. (2025). IMPLEMENTATION OF COOPERATIVE LEARNING MODELS AND THEIR IMPACT ON SOCIAL STUDIES LEARNING IN ELEMENTARY SCHOOLS. KLASIKAL : JOURNAL OF EDUCATION, LANGUAGE TEACHING AND SCIENCE, 7(2), 918–928. https://doi.org/10.52208/klasikal.v7i2.1440
Cahyono, H., Setyawati, E., & Pahrudin, A. (2024). Independent Curriculum Development in Primary and Secondary Education (Schools and Madrasah). FIKROTUNA: Jurnal Pendidikan Dan Manajemen Islam, 13(01), 55–71. https://doi.org/10.32806/jf.v13i01.7459
Ceylan, B. (2025). Enhancing public speaking skills with Autonomous Learning Process (ALP): a case from vocational schools. Reflective Practice, 1–19. https://doi.org/10.1080/14623943.2025.2576172
Chen, H., Yohannes, A., & Hung, N. (2025). Effects of escape room game‐based civics education on junior high school students’ learning motivation, critical thinking and flow experience. British Journal of Educational Technology, 56(3), 1170–1190. https://doi.org/10.1111/bjet.13519
Choi, M., Cui, D., Volonte, M., Koilias, A., Kao, D., & Mousas, C. (2025). Toward Understanding the Effects of Intelligence of a Virtual Character during an Immersive Jigsaw Puzzle Co-Solving Task. ACM Transactions on Applied Perception, 22(2), 1–28. https://doi.org/10.1145/3700822
Ciptaningrum, D. S., Fadhlia, H. N., & Jinabe, M. (2025). Manifesting Pancasila Students’ Needs: Insights and Implementations. Kupas Seni, 13, 50–60. https://doi.org/10.37134/kupasseni.vol13.sp.6.2025
Edelsbrunner, P. A., Simonsmeier, B. A., & Schneider, M. (2025). The Cronbach’s Alpha of Domain-Specific Knowledge Tests Before and After Learning: A Meta-Analysis of Published Studies. Educational Psychology Review, 37(1), 4. https://doi.org/10.1007/s10648-024-09982-y
Ezell, D. (2025). Exploring the Use of Magic Tricks with Students with Disabilities to Meet the Universal Design for Learning Engagement Consideration of Nurturing Joy and Play: A Systematic Narrative Review. Education Sciences, 15(9), 1212. https://doi.org/10.3390/educsci15091212
Fatimah, F., & Desyandri, D. (2023). Penggunaan Media Puzzle Guna Meningkatkan Kemampuan Berpikir Kritis Siswa Pada Materi Ilmu Pengetahuan Alam Sekolah Dasar. Jurnal Pendidikan Dan Konseling (JPDK), 5(1), 374–379.
Gideon, A., Lestari, N. T., Bano, V. O., Sari, M. N., Wicaksono, D., Adriana, N. P., Ibrahim, S., Anwar, K., Wardani, K. D. K. A., & Rizqi, M. (2023). Metode Penelitian Pendidikan. Pradina Pustaka.
Ginting, L. A., & Barokah, A. (2025). Pengembangan Puzzle Kata untuk Meningkatkan Berpikir Kritis IPAS Sekolah Dasar. Action Research Journal Indonesia (ARJI), 7(3). https://doi.org/10.61227/arji.v7i3.542
Hotimah, H. (2020). Penerapan metode pembelajaran problem based learning dalam meningkatkan kemampuan bercerita pada siswa sekolah dasar. Jurnal Edukasi, 7(2), 5–11.
Ibrahim, G., Nurdin, E. S., Mupid, M., & Ruyadi, Y. (2025). Multicultural Class Program as a Means of Strengthening Pancasila Character at Bakti Karya Vocational High School. Jurnal Moral Kemasyarakatan, 10(2), 572–585. https://doi.org/10.21067/jmk.v10i1.11457
Isnawan, F. (2025). Analysis of the Justification for the Criminalization of Bestiality Based on Pancasila and the Morality of the Indonesian Nation. Jurnal Ius Constituendum, 10(1), 67–88. https://doi.org/10.26623/jic.v10i1.10710
Jang, H., & Choi, H. (2025). A Double-Edged Sword: Physics Educators’ Perspectives on Utilizing ChatGPT and Its Future in Classrooms. Journal of Science Education and Technology, 34(2), 267–283. https://doi.org/10.1007/s10956-024-10173-1
Jayanti, T., Wuryandani, W., Wibowo, S. E., & Tribrata, J. P. (2025). Optimizing Pancasila Education Through Modern Teaching Materials: A Need Analysis for Effective Learning. AL-ISHLAH: Jurnal Pendidikan, 17(1). https://doi.org/10.35445/alishlah.v17i1.6248
Lee, Y.-C. (2025). Changes in Learning Outcomes of Students Participating in Problem-Based Learning for the First Time: A Case Study of a Financial Management Course. The Asia-Pacific Education Researcher, 34(1), 511–530. https://doi.org/10.1007/s40299-024-00873-y
Li, C. (2025). Foreign language learning boredom and enjoyment: The effects of learner variables and teacher variables. Language Teaching Research, 29(4), 1499–1524. https://doi.org/10.1177/13621688221090324
Lui, D., Fields, D. A., & Kafai, Y. B. (2024). Collaborative Troubleshooting in STEM: A Case Study of High School Students Finding and Fixing Code, Circuit and Craft Challenges in Electronic Textiles. Cognition and Instruction, 42(3), 359–398. https://doi.org/10.1080/07370008.2024.2334697
Manurung, A. S., & Pappachan, P. (2025). The role of discovery learning in efforts to develop students’ critical thinking abilities. Journal of Education and Learning (EduLearn), 19(1), 46–53. https://doi.org/10.11591/edulearn.v19i1.21788
Mosia, M., & Egara, F. O. (2025). Enhancing achievement and retention in circle geometry through digital storytelling for senior secondary learners. Education and Information Technologies. https://doi.org/10.1007/s10639-025-13702-6
Muaddab, H. (2024). The Use Of Quizizz And Youtube To Improve The Accounting Literacy Of Vocational Students During Industrial Work Practices. Proceeding Kilisuci International Conference on Economic & Business, 2, 74–84.
Muliawati, L., & Mulyani, M. P. (2017). Penggunaan Media Puzzle Mata Pelajaran IPS Materi Mengenal Para Tokoh Pahlawan Untuk Meningkatkan Hasil Belajar Kelas V Sdn 4 Ngadimulyo Kampak Trenggalek. State University of Surabaya.
Ningsih, S. I. P. (2020). Penerapan model pembelajaran PBL terintegrasi STEM untuk meningkatkan aktivitas dan hasil belajar peserta didik di kelas XII IPA 5 SMAN 7 Padang. Pillar of Physics Education, 13(3), 443–450.
Nisa, I., Ardianik, & Hatip, A. (2025). Students’ Critical Thinking and Collaborative Skills Through the Problem-Based Collaborative Learning Model. Jurnal Pendidikan Matematika, 16(2), 129–142. https://doi.org/10.36709/jpm.v16i2.301
Nisa, W. M., & Tyas, R. A. (2025). FOSTERING CURIOSITY IN SCIENCE THROUGH OPA OLENG: A WORD PUZZLE-BASED OUTDOOR LEARNING FOR JUNIOR HIGH SCHOOL. Jurnal Pendidikan Matematika Dan IPA, 16(1), 1–13. https://doi.org/10.26418/jpmipa.v16i1.55294
Nisrina, M. S., & Prasetyaningtyas, F. D. (2025). Development of Pop Up Book Media to Improve Motivation and Learning Outcomes of Natural and Social Sciences for Grade IV Elementary School. Jurnal Penelitian Pendidikan IPA, 11(4), 113–122. https://doi.org/10.29303/jppipa.v11i4.10836
Noor, I. H., Izzati, A., & Azani, M. Z. (2023). Implementasi Kurikulum Merdeka Pada Mata Pelajaran Pendidikan Agama Islam. Iseedu: Journal of Islamic Educational Thoughts and Practices, 7(1). https://doi.org/10.23917/iseedu.v7i1.22539
Nurgiansah, T. H. (2021). Pendidikan Pancasila sebagai upaya membentuk karakter jujur. Jurnal Pendidikan Kewarganegaraan Undiksha, 9(1), 33–41.
Osiesi, M. P., & Blignaut, S. (2025). Impact of the teacher education curriculum on the development of 21st-Century skills: Pre-service teachers’ perceptions. Social Sciences & Humanities Open, 11, 101317. https://doi.org/10.1016/j.ssaho.2025.101317
Pawlak, M., Derakhshan, A., Mehdizadeh, M., & Kruk, M. (2025). Boredom in online English language classes: Mediating variables and coping strategies. Language Teaching Research, 29(2), 509–534. https://doi.org/10.1177/13621688211064944
Pratiwi, A., Nazira, K., Pramugita, M. E., Aryani, M., Sobar, M. A., & Azizah, N. (2025). Learning Interest : How Does The Experimentation of The Game-Based Learning Models? Action Research Journal Indonesia (ARJI), 7(2). https://doi.org/10.61227/arji.v7i2.429
Putri, T. E., Widodo, S., & Utami, R. K. S. (2025). The Effect of the Jigsaw Cooperative Learning Model within the Kurikulum Merdeka on Students’ Geography Learning Outcomes. Journal Learning Geography, 6(1), 31–38.
Rehman, N., Huang, X., Mahmood, A., AlGerafi, M. A. M., & Javed, S. (2024). Project-based learning as a catalyst for 21st-Century skills and student engagement in the math classroom. Heliyon, 10(23), e39988. https://doi.org/10.1016/j.heliyon.2024.e39988
Retno, R. S., Purnomo, P., Hidayat, A., & Mashfufah, A. (2025). Conceptual framework design for STEM-integrated project-based learning (PjBL-STEM) for elementary schools. Asian Education and Development Studies, 14(3), 579–604. https://doi.org/10.1108/AEDS-08-2024-0188
Ridlo, R. (2023). Development of an Independent Curriculum at Madrasah Ibtidaiyah. Journal of Scientific Research, Education, and Technology, 2(3), 228â.
Rigopouli, K., Kotsifakos, D., & Psaromiligkos, Y. (2025). Vygotsky’s Creativity Options and Ideas in 21st-Century Technology-Enhanced Learning Design. Education Sciences, 15(2), 257. https://doi.org/10.3390/educsci15020257
Rosita, E., Utomo, A. P., Azizah, S. A., & Sukoco, S. (2023). Penerapan Model Pembelajaran Problem Based Learning (PBL) Berbasis Kearifan Lokal Berbantuan Media Ular Tangga untuk Meningkatkan Aktivitas dan Hasil Belajar Biologi. Jurnal Biologi, 1(3), 1–13. https://doi.org/10.47134/biology.v1i3.1973
Sa’diyah, N. H., & Wicaksono, V. D. (2022). PENGEMBANGAN MISTERY BOX DALAM PEMBELAJARAN PPKN MATERI SEJARAH PERUMUSAN PANCASILA UNTUK SISWA KELAS V SEKOLAH DASAR. Jurnal Penelitian Pendidikan Guru Sekolah Dasar, 10(08).
Saputra, H., Usman, S., Sakka, A. R., & Aslan, A. (2025). The Effect Of Using Learning Media On Learning Motivation About Creed and Morals At Mas Ushuluddin Singkawang. IJGIE (International Journal of Graduate of Islamic Education), 6(1), 124–135. https://doi.org/10.37567/ijgie.v6i1.3698
Scheer, C., Bowling, D. L., Hungerländer, N. A., Fitch, W. T., & Horn, L. (2025). Work together, move together—Cooperation and rapport promote interpersonal synchrony. PLOS One, 20(10), e0333709. https://doi.org/10.1371/journal.pone.0333709
Setiawan, A., Wigati, S., & Sulistyaningsih, D. (2019). Implementasi media game edukasi quizizz untuk meningkatkan hasil belajar matematika materi sistem persamaan linear tiga variabel kelas x ipa 7 sma negeri 15 semarang tahun pelajaran 2019/2020. EDUSAINTEK, 3.
Sigit Hermawan, S. E., & Amirullah, S. E. (2021). Metode penelitian bisnis: Pendekatan kuantitatif & kualitatif. Media Nusa Creative (MNC Publishing).
Siregar, Y. S., Darwis, M., Baroroh, R., & Andriyani, W. (2022). Peningkatan Minat Belajar Peserta Didik dengan Menggunakan Media Pembelajaran yang Menarik pada Masa Pandemi Covid 19 di SD Swasta HKBP 1 Padang Sidempuan. Jurnal Ilmiah Kampus Mengajar, 69–75. https://doi.org/10.56972/jikm.v2i1.33
Siswanto, D. H., Kuswantara, H., & Wahyuni, N. (2024). Implementation of Problem Based Learning Approach Culturally Responsive Teaching to Enhance Engagement and Learning Outcomes in Algebraic Function Limit Material. EDUCATUM Journal of Science, Mathematics and Technology, 12(1), 80–88. https://doi.org/10.37134/ejsmt.vol12.1.9.2025
Smeeton, N., Spencer, N. H., & Sprent, P. (2025). Applied nonparametric statistical methods. CRC press.
Subasman, I., Ansar, C. S., Suhara, A., Thamrin, N. S., Mayasari, N., Sastraatmadja, A. H. M., Saman, S., Poetri, A. L., Usman, U., & Umar, H. B. (2025). METODE DAN TEKNIK PENELITIAN Kuantitatif, Kualitatif, dan Pengembangan untuk Mahasiswa. Penerbit Widina.
Sugiyono, S. (2019). Metode Penelitian Pendidikan (Kuantitatif, Kualitatif, Kombinasi, R&D dan Penelitian Pendidikan). CV. Alfabeta.
Susilowati, E. (2022). Implementasi kurikulum merdeka belajar pada mata pelajaran pendidikan agama Islam. Al-Miskawaih: Journal of Science Education, 1(1), 115–132.
Tanjung, W. U., & Namora, D. (2022). Kreativitas Guru dalam Mengelola Kelas untuk Mengatasi Kejenuhan Belajar Siswa di Madrasah Aliyah Negeri. Jurnal Pendidikan Agama Islam Al-Thariqah, 7(1), 199–217. https://doi.org/10.25299/al-thariqah.2022.vol7(1).9796
Vives, E., Poletti, C., Robert, A., Butera, F., Huguet, P., & Régner, I. (2025). Learning With Jigsaw: A Systematic Review Gathering All the Pieces of the Puzzle More Than 40 Years Later. Review of Educational Research, 95(3), 339–384. https://doi.org/10.3102/00346543241230064
Wahyuni, S., & Widiarti, N. (2010). Penerapan pembelajaran berbasis masalah berorientasi chemo-entrepreneurship pada praktikum kimia fisika. Jurnal Inovasi Pendidikan Kimia, 4(1).
Yeong, F. M. (2021). Using Asynchronous, Online Discussion Forums to Explore How Life Sciences Students Approach an Ill-Structured Problem. Teaching & Learning Inquiry, 9(1), 138–160. https://doi.org/10.20343/teachlearninqu.9.1.11
Yonwilad, W., Nongharnpituk, P., Khansila, P., & Pongwiritthon, K. (2025). Enhancing Teamwork Skills and Mathematical Conceptual Connections through Board Game Development in a Cooperative Learning Environment. Educational Process International Journal, 17(1). https://doi.org/10.22521/edupij.2025.17.361
Zakia, T., & S, H. R. S. (2025). The Effect of Implementing Problem Based Learning (PBL) Learning Model Assisted by Interactive Media on Improving Problem Solving Skills and Self Efficacy of Learners. Jurnal Penelitian Pendidikan IPA, 11(7), 82–90. https://doi.org/10.29303/jppipa.v11i7.9386
Zakiah, R., Novia, H., Suwarma, I. R., Dahsah, C., & Febriani, F. (2025). Implementation of STEM integrated problem based learning model to improve student creativity. WaPFi (Wahana Pendidikan Fisika), 10(1), 27–32. https://doi.org/10.17509/wapfi.v10i1.55082
Zulkarnain, N. F., & Nirwana, E. S. (2025). Development of Digital Puzzle Game-Based Learning Media to Improve Linguistic Intelligence in Early Childhood. AL-ISHLAH: Jurnal Pendidikan, 17(1), 575–590. https://doi.org/10.35445/alishlah.v17i1.6024
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Ahza Fatekhah Choirun Nisa, Veronika Unun Pratiwi, Agus Sri Antana

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors published with the JGK (Jurnal Guru Kita) agree to the following terms:
- Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See The Effect of Open Access)






















