Penerapan Media Diorama Tiga Dimensi Materi Rantai Makanan untuk Meningkatkan Keterampilan Berpikir Kreatif Siswa Sekolah Dasar

Authors

  • Nurul Afifah Universitas Perjuangan Tasikmalaya
  • Rizki Hadi Wijaya Universitas Perjuangan Tasikmalaya
  • Amaftuh Amaftuh Universitas Perjuangan Tasikmalaya

DOI:

https://doi.org/10.24114/jgk.v10.i4.76511

Keywords:

Media Diorama, Keterampilan Berpikir Kreatif, IPAS, Rantai Makanan, Penelitian Tindakan Kelas

Abstract

Pembelajaran IPAS di SD Negeri Dadaha cenderung berpusat pada guru (teacher-centered) dan belum memanfaatkan media konkret, sehingga keterampilan berpikir kreatif siswa tergolong rendah. Penelitian ini bertujuan mendeskripsikan penerapan media diorama tiga dimensi untuk meningkatkan keterampilan berpikir kreatif siswa pada materi rantai makanan. Metode yang digunakan adalah Penelitian Tindakan Kelas (Classroom Action Research) model Kemmis dan McTaggart. Subjek penelitian terdiri atas 27 siswa kelas V SD Negeri Dadaha, Kecamatan Tawang, Kota Tasikmalaya. Pelaksanaan tindakan berlangsung pada 10 dan 24 Juni 2026 melalui alur perencanaan, tindakan, pengamatan, dan refleksi. Data dikumpulkan melalui teknik observasi, tes uraian, dan dokumentasi, kemudian dianalisis secara deskriptif kualitatif dan kuantitatif. Hasil penelitian menunjukkan ketuntasan klasikal meningkat dari 29,62% pada pra-tindakan menjadi 55,55% pada Siklus I, dan mencapai 92,59% pada Siklus II. Kenaikan ini diikuti rerata empat indikator berpikir kreatif pada Siklus II, yakni kelancaran (fluency) 21,85%, keluwesan (flexibility) 22,96%, keaslian (originality) 23,70%, dan elaborasi (elaboration) 24,08%, sejalan dengan kenaikan modul ajar (98,68%) serta kinerja guru (93%). Kesimpulannya, eksplorasi visual-spasial media diorama tiga dimensi efektif meningkatkan berpikir kreatif siswa.

Author Biographies

  • Nurul Afifah, Universitas Perjuangan Tasikmalaya

    Program Studi Pendidikan Guru Sekolah Dasar

  • Rizki Hadi Wijaya, Universitas Perjuangan Tasikmalaya

    Program Studi Pendidikan Guru Sekolah Dasar

  • Amaftuh Amaftuh, Universitas Perjuangan Tasikmalaya

    Program Studi Pendidikan Guru Sekolah Dasar

References

Aprilia, H., & Putri, L. I. (2020). Penggunaan media diorama: Solusi pembelajaran matematika materi skala terhadap kemampuan berpikir tingkat tinggi jenjang dasar. Teorema: Teori dan Riset Matematika, 5(2), 143–155. https://doi.org/10.25157/teorema.v5i2.3402

Bi, H., Mi, S., Lu, S., & Hu, X. (2020). Meta-analysis of interventions and their effectiveness in students’ scientific creativity. Thinking Skills and Creativity, 38, 100750. https://doi.org/10.1016/j.tsc.2020.100750

DeHaan, R. L. (2009). Teaching creativity and inventive problem solving in science. CBE—Life Sciences Education, 8(3), 172–181. https://doi.org/10.1187/cbe.08-12-0081

Fardiana, N., Sari, T. T., & Kadarisman. (2023). Pengembangan media diorama sains pada materi rantai makanan kelas V Sekolah Dasar Negeri Ellak Laok IV. Jurnal Riset Madrasah Ibtidaiyah, 3(1). https://doi.org/10.32665/jurmia.v3i1.1331

Firdaus, F., Wiyanto, W., Putra, N. M. D., & Isnaeni, W. (2025). Design of instruments for scientific creative thinking skills and creative thinking digital skills: Rasch models and confirmatory factor analysis. Eurasia Journal of Mathematics, Science and Technology Education, 21(5), em2632. https://doi.org/10.29333/ejmste/16310

Hasnawiyah, H., & Maslena, M. (2024). Dampak penggunaan media pembelajaran interaktif terhadap prestasi belajar sains siswa. Jurnal Review Pendidikan Dasar, 10(2), 167–172. https://doi.org/10.26740/jrpd.v10n2.p167-172

Hu, X., Liu, Y., Huang, J., & Mu, S. (2022). The effects of different patterns of group collaborative learning on fourth-grade students’ creative thinking in a digital artificial intelligence course. Sustainability, 14(19), 12674. https://doi.org/10.3390/su141912674

Lestari, L., Rini, C. P., & Gumilar, A. (2024). Analisis pemahaman konsep dalam pembelajaran IPA pada siswa kelas IV SD. Journal of Education Research, 5(4), 4533–4538. https://doi.org/10.37985/jer.v5i4.1590

Nahdiah, A., & Hidayat, S. (2022). Implementasi keterampilan abad 21 dalam kegiatan pembelajaran di SDN Cipayung 01 Kabupaten Bogor. Pendas: Jurnal Ilmiah Pendidikan Dasar, 7(2). https://doi.org/10.23969/jp.v7i2.6292

Nasution, N. S., & Anas, N. (2024). Development of water cycle diorama media to improve students’ critical thinking ability. Scaffolding: Jurnal Pendidikan Islam dan Multikulturalisme, 6(2). https://doi.org/10.37680/scaffolding.v6i2.5204

Nurjanah, A., Zahrah, R. F., & Sidik, G. S. (2024). Pengaruh video animasi terhadap minat belajar peserta didik pada mata pelajaran matematika. Jurnal Arjuna: Publikasi Ilmu Pendidikan, Bahasa dan Matematika, 2(2), 18–31. https://doi.org/10.61132/arjuna.v2i2.596

Panergayo, A. A. E., & Prudente, M. S. (2024). Effectiveness of design-based learning in enhancing scientific creativity in STEM education: A meta-analysis. International Journal of Education in Mathematics, Science, and Technology, 12(5), 1182–1196. https://doi.org/10.46328/ijemst.4306

Partika, J. D., Widianto, J., & Suwarni, S. (2023). Implementation of PBL learning model assisted by diorama media to improve thematic learning achievement of class III students at SDN Alastuwo 1 Magetan. Jurnal Pendidikan IPS, 13(1), 44–49. https://doi.org/10.37630/jpi.v13i1.996

Pinar, F. I. L., Panergayo, A. A. E., Sagcal, R. R., Acut, D. P., Roleda, L. S., & Prudente, M. S. (2025). Fostering scientific creativity in science education through scientific problem-solving approaches and STEM contexts: A meta-analysis. Disciplinary and Interdisciplinary Science Education Research, 7, 18. https://doi.org/10.1186/s43031-025-00137-9

Putra, I. K. D., & Suniasih, N. W. (2021). Media diorama materi siklus air pada muatan IPA kelas V sekolah dasar. Jurnal Ilmiah Pendidikan dan Pembelajaran, 5(2), 238–246. https://doi.org/10.23887/jipp.v5i2.32878

Putri, S. U., Sumiati, T., & Larasati, I. (2019). Improving creative thinking skill through project-based-learning in science for primary school. Journal of Physics: Conference Series, 1157, 022052. https://doi.org/10.1088/1742-6596/1157/2/022052

Runco, M. A., & Jaeger, G. J. (2012). The standard definition of creativity. Creativity Research Journal, 24(1), 92–96. https://doi.org/10.1080/10400419.2012.650092

Santi, N. E., Setiawan, F., & Faradita, M. N. (2025). Analysis of creative thinking skills of elementary school students in the application of the project-based learning model assisted by mind mapping. Indonesian Journal of Primary Education, 9(1). https://doi.org/10.17509/ijpe.v9i1.80106

Sa’bani, A. M., Nugraha, A., & Lidinillah, D. A. M. (2017). Pengembangan media diorama pada pembelajaran subtema Ayo Cintai Lingkungan di sekolah dasar. PEDADIDAKTIKA: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar, 4(1). https://doi.org/10.17509/pedadidaktika.v4i1.7139

Sun, M., Wang, M., Wegerif, R., & Peng, J. (2022). How do students generate ideas together in scientific creativity tasks through computer-based mind mapping? Computers & Education, 176, 104359. https://doi.org/10.1016/j.compedu.2021.104359

Teske, J. K., Gray, P., Klein, J. L., & Rule, A. C. (2014). Making dioramas of women scientists help elementary students recognize their contributions. Creative Education, 5, 1984–2002. https://doi.org/10.4236/ce.2014.523223

Thuneberg, H. M., Salmi, H. S., & Bogner, F. X. (2018). How creativity, autonomy and visual reasoning contribute to cognitive learning in a STEAM hands-on inquiry-based math module. Thinking Skills and Creativity, 29, 153–160. https://doi.org/10.1016/j.tsc.2018.07.003

Tran, N.-H., Huang, C.-F., & Hung, J.-F. (2021). Exploring the effectiveness of STEAM-based courses on junior high school students’ scientific creativity. Frontiers in Education, 6, 666792. https://doi.org/10.3389/feduc.2021.666792

Willemsen, R. H., de Vink, I. C., Kroesbergen, E. H., & Lazonder, A. W. (2023). The role of creative thinking in children’s scientific reasoning. Thinking Skills and Creativity, 49, 101375. https://doi.org/10.1016/j.tsc.2023.101375

Wirastuti, M. E. E., Meteray, B., & Listyarini, S. (2024). Pengaruh student agency terhadap keterlibatan siswa dalam pembelajaran yang dimediasi motivasi diri. Journal of Education Research, 5(2), 1056–1063. https://doi.org/10.37985/jer.v5i2.928[cite: 5]

Yang, K.-K., Lee, L., Hong, Z.-R., & Lin, H.-S. (2016). Investigation of effective strategies for developing creative science thinking. International Journal of Science Education, 38(13), 2133–2151. https://doi.org/10.1080/09500693.2016.1230685

Yayuk, E., Purwanto, As’ari, A. R., & Subanji. (2020). Primary school students’ creative thinking skills in mathematics problem solving. European Journal of Educational Research, 9(3), 1281–1295. https://doi.org/10.12973/eu-jer.9.3.1281

Ye, P., & Xu, X. (2023). A case study of interdisciplinary thematic learning curriculum to cultivate 4C skills. Frontiers in Psychology, 14, 1080811. https://doi.org/10.3389/fpsyg.2023.1080811

Yildiz, C., & Yildiz, T. G. (2021). Exploring the relationship between creative thinking and scientific process skills of preschool children. Thinking Skills and Creativity, 39, 100795. https://doi.org/10.1016/j.tsc.2021.100795

Downloads

Published

2026-09-30

Issue

Section

Articles

How to Cite

Afifah, N., Wijaya, R. H., & Amaftuh, A. (2026). Penerapan Media Diorama Tiga Dimensi Materi Rantai Makanan untuk Meningkatkan Keterampilan Berpikir Kreatif Siswa Sekolah Dasar. JGK (Jurnal Guru Kita), 10(4). https://doi.org/10.24114/jgk.v10.i4.76511