Penerapan Game-Based Learning Berbasis Quizwhizzer Terhadap Hasil Belajar Siswa Kelas X Pada Materi Jaringan Komputer dan Internet di SMK Kesehatan Samarinda. JGK (Jurnal Guru Kita), [S. l.], v. 10, n. 3, 2026. DOI: 10.24114/jgk.v10.i3.73810. Disponível em: https://jurnal.unimed.ac.id/2012/index.php/jgkp/article/view/73810. Acesso em: 28 jun. 2026.