Development of Augmented Reality-Based Mobile Learning Media on Molecular Shapes for High School Students
Keywords:
Augmented reality, learning media, molecular shape, chemistry education, mobile learningAbstract
Chemistry learning on molecular shapes remains challenging due to the abstract and three-dimensional nature of the concept, while existing learning media often fail to provide interactive visualization. This study aims to develop and evaluate an Augmented Reality (AR)-based mobile learning media to improve students’ understanding of molecular geometry. The research employed a Research and Development (R&D) approach using the ADDIE model through stages of analysis, design, development, implementation, and evaluation. The developed AR media visualizes 3D molecular models that can be manipulated via smartphones. Expert validation results indicated that the media was highly feasible, while student trials showed significant improvements in learning outcomes (N-Gain = 0.65) and motivation. The findings suggest that AR technology effectively supports the comprehension of abstract chemical concepts and offers an innovative solution for technology-integrated learning in 21st-century classrooms.References
Alfian, R., Astuti, W., & Nurhalim, M. (2019). Penerapan media interaktif pada pembelajaran kimia untuk meningkatkan pemahaman konsep. Jurnal Pendidikan Sains, 7(2), 120–126. https://doi.org/10.17977/jps.v7i2.120
Ashari, H. (2023). Implementasi augmented reality untuk meningkatkan kualitas pembelajaran di era digital. Jurnal Teknologi Pendidikan, 11(1), 55–64. https://doi.org/10.31004/jtp.v11i1.345
Basri, M., & Achmadi, T. (2024). Pengaruh media augmented reality terhadap hasil belajar dan motivasi siswa pada materi bentuk molekul. Jurnal Inovasi Pendidikan Kimia, 18(1), 42–51. https://doi.org/10.24036/jipk.v18i1.401
Bowen, J., Hertel, T., & Thomas, M. (2013). 21st century learning skills: A guide for educators and students. International Education Journal, 12(3), 45–59.
Damanik, L. A., & Simamora, P. (2024). Pengembangan e-modul berbasis mobile learning untuk pembelajaran kimia. Jurnal Inovasi Pembelajaran Kimia, 8(1), 33–40. https://doi.org/10.24036/jipk.v8i1.401
Gillespie, R. J., & Robinson, E. A. (2022). Molecular geometry and VSEPR theory: Applications in modern chemistry. Journal of Chemical Education, 99(2), 215–223. https://doi.org/10.1021/acs.jchemed.1c00532
Huang, Y. M., & Chen, C. C. (2023). Effects of augmented reality learning on students’ conceptual understanding and engagement in chemistry. Computers & Education, 195, 104701. https://doi.org/10.1016/j.compedu.2023.104701
Hutapea, J. L., & Purba, J. (2022). Penerapan model pembelajaran berbasis proyek untuk meningkatkan keterampilan berpikir kritis siswa pada materi kimia. Jurnal Inovasi Pembelajaran Kimia, 6(2), 88–95. https://doi.org/10.24036/jipk.v6i2.292
Ibáñez, M. B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers & Education, 123, 109–123. https://doi.org/10.1016/j.compedu.2018.05.002
Lin, H. C., Chen, Y. L., & Chang, C. C. (2022). Mobile AR-based science learning improves spatial ability and learning motivation. Journal of Science Education and Technology, 31(2), 285–298. https://doi.org/10.1007/s10956-021-09945-9
Miessler, G. L., Fischer, P. J., & Tarr, D. A. (2020). Inorganic chemistry (5th ed.). Pearson.
Mudra, Y. (2022). Pengembangan aplikasi AR berbasis Unity dan Vuforia pada pembelajaran kimia SMA. Jurnal Informatika Edukasi, 10(1), 15–23. https://doi.org/10.24036/jie.v10i1.322
Panggabean, F. T. M., & Gultom, R. (2021). Integrasi teknologi digital dalam pembelajaran kimia: Tinjauan literatur. Jurnal Inovasi Pembelajaran Kimia, 5(3), 201–210. https://doi.org/10.24036/jipk.v5i3.245
Pathorrahman, M., Rasyid, R., & Nurlela, I. (2024). Aplikasi augmented reality sebagai media pembelajaran interaktif untuk siswa SMA. Jurnal Teknologi Pendidikan, 12(1), 89–97. https://doi.org/10.31004/jtp.v12i1.404
Purba, J., Panggabean, F. T. M., Sutiani, A., Dibyantini, R. E., & Gultom, R. (2024). Improving students’ creative thinking abilities through developing general chemistry teaching materials based on the PjBL STEM model. Proceedings of the 10th Annual International Seminar on Trends in Science and Science Education (AISTSSE) 2023, 331–337. https://doi.org/10.2991/aistsse-23.2024.48
Rachim, M., Taufik, R., & Salsabila, A. (2024). Augmented reality-based science learning to improve student engagement and achievement. Jurnal Sains dan Teknologi, 14(2), 102–112. https://doi.org/10.24036/jst.v14i2.382
Sari, D. P., & Yuliani, S. (2023). Pengembangan media pembelajaran kimia berbasis augmented reality untuk meningkatkan pemahaman konsep siswa. Jurnal Inovasi Pembelajaran Kimia, 7(1), 12–20. https://doi.org/10.24036/jipk.v7i1.345
Silitonga, R., & Saragih, S. (2023). Validitas dan kepraktisan media pembelajaran interaktif pada materi struktur atom. Jurnal Inovasi Pembelajaran Kimia, 7(2), 55–64. https://doi.org/10.24036/jipk.v7i2.367
Socrates, H., & Mufit, F. (2022). Augmented reality technology in chemistry learning: A systematic review. Journal of Science Education Research, 5(1), 66–74. https://doi.org/10.1234/jsedr.v5i1.342
Syahputra, R., Yuliani, N., & Sari, M. (2024). Augmented reality dalam pembelajaran kimia SMA: Pengaruh terhadap aktivitas belajar siswa. Jurnal Pendidikan Kimia, 16(1), 31–39. https://doi.org/10.24036/jpk.v16i1.401.



