JS (JURNAL SEKOLAH)
type: channel
description: ISSN : 2548-8856 (Print) | ISSN : 2549-127X (Online) JS (Jurnal Sekolah) memuat artikel yang berkaitan dengan hasil penelitian, pendidikan, pembelajaran, ilmu pengetahuan, budaya, teknologi, bahasa, seni, sosial, dan pengabdian masyarakat. Jurnal ini dikelola oleh Prodi PGSD dan terbit empat kali dalam setahun yaitu pada bulan Maret, Juni, September dan Desember. JS (Jurnal Sekolah) dikelola oleh Prodi Pendidikan Guru Sekolah Dasar (PGSD), Fakultas Ilmu Pendidikan, Universitas Negeri Medan dan bekerjasama dengan Himpunan Dosen PGSD Indonesia. Artikel pada jurnal ini telah melalui proses review oleh tim reviewer dari berbagai perguruan tinggi di Indonesia. Indexed by:
publisher: Universitas Negeri Medan
language: en
publication name: JS (JURNAL SEKOLAH)
issn: 2548-8856
copyright: Jurnal Sekolah is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
items: PERUBAHAN KURIKULUM TERHADAP PENGUATAN KARAKTER RASA INGIN TAHU SISWA SMP
items: GAMBARAN KELELAHAN EMOSIONAL MAHASISWA PERANTAU DAN TINJAUANNYA BERDASARKAN JENIS KELAMIN
items: PENGALAMAN KONSELOR DALAM PENERAPAN KETERAMPILAN EMPATI DAN MIND SKILLS PADA KONSELING SEBAYA (STUDI FENOMENOLOGI)
items: HARMONISASI INTERAKSI SOSIAL ANTAR SISWA SEKOLAH DASAR
items: EFEKTIVITAS​ DARI POP- UP MEDIA BUKU DI SEKOLAH DASAR SEKOLAH SAINS PEMBELAJARAN : SUATU SISTEMATIS LITERATUR TINJAUAN
items: TRANSFORMASI MINAT BELAJAR MURID KELAS IV SD MELALUI IMPLEMENTASI APLIKASI FUN LEARNING GAME
items: ANALISIS KEBUTUHAN PENGEMBANGAN MEDIA RUMAH LIMAS BERBASIS AUGMENTED REALITY UNTUK PENGUATAN SIKAP CINTA TANAH AIR SISWA KELAS 3 SD
items: PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TGT UNTUK MENINGKATKAN HASIL BELAJAR SISWA SEKOLAH DASAR PADA MATA PELAJARAN IPAS
items: PENGARUH PENGGUNAAN MODUL PRAKTIKUM DIGITAL DALAM PEMBELAJARAN IPA UNTUK MENINGKATKAN KETERAMPILAN BERFIKIR KREATIF MAHASISWA PGSD
items: ANALISIS KEBUTUHAN KARTU INTERAKTIF BERBASIS AR TEMA HEWAN DARAT BUAS SEBAGAI MEDIA LITERASI ANAK USIA DINI
items: PENGARUH MODEL RUDIE TERHADAP KEMNDIRIAN DIGITAL SISWA
items: IMPLEMENTASI PENDEKATAN NEUROSAINS KOGNITIF DENGAN KONSEP JOYFUL LEARNING UNTUK MENINGKATKAN KEMAMPUAN LITERASI PADA SISWA KELAS V SEKOLAH DASAR
items: PENGEMBANGAN INTERACTIVE DIGITAL BOOK BERBASIS SELF REGULATED LEARNING TERINTEGRASI NILAI KARAKTER PADA MATA KULIAH MANAJEMEN PENDIDIKAN
items: PENDAMPINGAN GURU SEKOLAH DASAR DALAM PENYUSUNAN INSTRUMEN PENILAIAN PENDIDIKAN PANCASILA BERBASIS SMART TECHNOLOGY PADA KKG DI SDN KECAMATAN DELI TUA
items: ANALISIS INOVATIF PENGELOLAAN SAMPAH ANORGANIK DI SEKOLAH DASAR NEGERI: STUDI KEBERLANJUTAN DAN KEMANFAATAN
items: PENDIDIKAN MULTIKULTURAL DI SEKOLAH DASAR: SLR TERHADAP STRATEGI, PRAKTIK, DAN DAMPAKNYA TERHADAP TOLERANSI
items: TINJAUAN SISTEMATIS: MODEL PEMBELAJARAN DALAM PEMECAHAN MASALAH SOAL CERITA MATEMATIKA DI SEKOLAH DASAR (2020–2024)
items: POLA INTEGRASI BUDAYA DALAM PENDEKATAN CULTURALLY RESPONSIVE TEACHING: KAJIAN LITERATUR (2010–2025)
items: TREN PENELITIAN PENDEKATAN CULTURALLY RESPONSIVE TEACHING (CRT) DALAM PENGEMBANGAN BUKU AJAR DIGITAL MATEMATIKA: ANALISIS BIBLIOMETRIK (2014–2025)
items: PENGARUH DIGITAL PEDAGOGICAL COMPETENCE DAN DIGITAL TEACHING INNOVATION TERHADAP KEMAMPUAN GURU MENGEMBANGKAN CRITICAL THINKING SISWA
items: STUDI LITERATUR : PERUNDUNGAN DI SEKOLAH DASAR (2020–2025), POLA, FAKTOR RISIKO, DAN INTERVENSI
items: PENINGKATAN KOMPETENSI GURU SD MELALUI INOVASI PEMBELAJARAN PENDIDIKAN PANCASILA BERBASIS PROYEK DAN TEKNOLOGI AUGMENTED REALITY DI DESA KLAMBIR
items: ANALISIS PENGGUNAAN MEDIA POP-UP BOOK DIGITAL BERBASIS KEARIFAN LOKAL SULAWESI TENGAH TERHADAP PROSES BELAJAR SISWA PADA PEMBELAJARAN IPS
items: MODEL PENGEMBANGAN SUPERVISI AKADEMIK MELALUI E-VISIONARY BEBRASIS KOMUNIKASI INTERPERSONAL DI MADRASAH ALIYAH
items: EFEKTIVITAS PELAKSANAAN PROGRAM KESETARAAN UNTUK MENGATASI PERMASALAHAN PUTUS SEKOLAH DI SKB
items: PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GOOGLE SITES PADA PEMBELAJARAN IPS DI KELAS V SEKOLAH DASAR
items: PENGARUH PROBLEM BASED LEARNING DENGAN PENDEKATAN DEEP LEARNING TERHADAP PEMAHAMAN SISWA KELAS III MATERI TATA TERTIB DI SEKOLAH DASAR
items: PENGARUH SOSIO-EKONOMI DAN LINGKUNGAN BELAJAR TERHADAP PRESTASI BELAJAR SISWA
items: PENDAMPINGAN PERENCANAAN PEMBELAJARAN BERBASIS PLATFORM DIGITAL PADA GURU-GURU DI SDN 107398 SEI ROTAN DAN SDN 104239 LENGAU SEPRANG
items: PENDAMPINGAN DESAIN MODUL AJAR DAN MEDIA PEMBELAJARAN BERBASIS ARTIFICIAL INTELLIGENCE DI SEKOLAH DASAR

PERUBAHAN KURIKULUM TERHADAP PENGUATAN KARAKTER RASA INGIN TAHU SISWA SMP
type: item
description: Abstrak Penelitian ini bertujuan menganalisis pengaruh perubahan kurikulum terhadap penguatan karakter rasa ingin tahu siswa. Metode kuantitatif dengan pendekatan survei digunakan pada 84 siswa SMP Negeri 1 Sungai Penuh yang dipilih menggunakan rumus Slovin. Instrumen berupa angket skala Likert dan dianalisis menggunakan regresi linear sederhana. Hasil penelitian menunjukkan karakter rasa ingin tahu siswa berada pada kategori tinggi (77,1%). Terdapat pengaruh positif dan signifikan perubahan kurikulum terhadap karakter rasa ingin tahu (t hitung 12,069 > t tabel 1,989; sig. 0,000) dengan kontribusi sebesar 64,0%. Kata Kunci: Kurikulum Merdeka, karakter siswa, rasa ingin tahu
subject: Articles
  topic: section
creator: Khairina A
creator: Emayulia Sastria
creator: Jalwis
rights: Copyright (c) 2026 Khairina A, Emayulia Sastria, Jalwis https://creativecommons.org/licenses/by-sa/4.0
date: 2026-03-06
publication date: 2026-03-06
starting page: 376
ending page: 387
doi: 10.24114/8q3cgg52

GAMBARAN KELELAHAN EMOSIONAL MAHASISWA PERANTAU DAN TINJAUANNYA BERDASARKAN JENIS KELAMIN
type: item
description: Abstrak: Mahasiswa perantau merupakan kelompok yang rentan mengalami kelelahan emosional akibat tuntutan akademik yang berkelanjutan serta tantangan adaptasi sosial dan emosional d lingkungan baru. Penelitian ini bertujuan untuk mendeskripisikan tingkat kelelahan emosional mahasiswa perantau Fakultas Ilmu Pendidikan Universitas Negeri Yogyakarta serta meninjaunya berdasarkan jenis kelamin. Penelitian ini menggunakan pendekatan kuantitatif dengan desain deskriptif komparatif. Populasi penelitian meliputi seluruh mahasiswa perantau asal luar pulau Jawa di Fakultas Ilmu Pendidikan Universitas Negeri Yogyakarta, dengan sampel sebanyak 101 Mahasiswa yang dipilih menggunakan Teknik quota sampling. Instrumen penelitian berupa skala kelelahan emosional yang dikembangkan peneliti, terdiri dari 23 Item dan memiliki reliabelitas tinggi (Cornbach’s Alpha= 0,915). Analisis data dilakukan menggunakan statitik deskriptif dan uji beda. Hasil penelitian menunjukkan bahwa tingkat kelelahan emosional mahasiswa perantau secara umum berada pada kategori sedang. Secara deskriptif, mahasiswa laki-laki memiliki rata-rata kelelahan emosional yang lebih tinggi dibandingkan mahasiswa perempuan, namun hasil ini mengidentifikasikan bahwa kelelahan emosional dialami oleh mahasiswa perantau tanpa memandang jenis kelamin. Hasil penelitian ini memberikan implikasi bagi pengembangan layanan bimbingan dan konseling di perguruan tinggi, khususnya dalam upaya pencegahan dan penanganan kelelahan emosional pada mahasiswa perantau. Kata Kunci: Kelelahan Emosional, Mahasiswa Perantau, Jenis Kelamin
subject: Articles
  topic: section
creator: Husnia Hamdyah
creator: Muhammad Nur Wangid
rights: Copyright (c) 2026 Husnia Hamdyah, Muhammad Nur Wangid https://creativecommons.org/licenses/by-sa/4.0
date: 2026-03-20
publication date: 2026-03-20
starting page: 487
ending page: 494
doi: 10.24114/gajz7b12

PENGALAMAN KONSELOR DALAM PENERAPAN KETERAMPILAN EMPATI DAN MIND SKILLS PADA KONSELING SEBAYA (STUDI FENOMENOLOGI)
type: item
description: Abstrak: Penelitian ini bertujuan untuk mengetahui: 1) Untuk mengungkapkan secara mendalam pengalaman peer counselor dalam mengkonstruksi makna empati berdasarkan pengalaman langsung. 2) Untuk mendapatkan pemahaman secara mendalam pengalaman peer counselor memaknai perannya dalam mengimplentasikan mind skills. 3) Untuk mengindentifikasi secara mendalam keterkaitan antara empati dan mind skills yang terbentuk melalui proses reflektif mahasiswa peer counselor. Penelitian ini menggunakan pendekatan kualitatif dengan jenis penelitian fenomenologi. Teknik analisis data yang digunakan dalam penelitian menggunakan IPA (Interpretativ Phenomenological Analysis). Hasil dari penelitian ini mengungkapkan bahwa: 1) mengkontruksi makna empati pada mahasiswa peer counselor dipahami sebagai keterampilan interpersonal yang terus dilatih dan dikembangkan melalui pengalaman konseli; 2) Implementasi mind skilss dalam pengalaman mahasiswa peer counselor telah menerapkan keenam aspek mind skills menurut Nelson jones. 3) Gambaran perkembangan empati dan mind skills pada peer counselor tidak terjadi secara instan, akan tetapi melalui proses yang dinamis dan berulang. Kata Kunci: Empati, Mind Skills, Peer Counselor, Studi Fenomenologi
subject: Articles
  topic: section
creator: Indana Zuliyati Z
creator: Sigit Sanyata
rights: Copyright (c) 2026 Indana Zuliyati Z, Sigit Sanyata https://creativecommons.org/licenses/by-sa/4.0
date: 2026-03-20
publication date: 2026-03-20
starting page: 472
ending page: 486
doi: 10.24114/ve2as073

HARMONISASI INTERAKSI SOSIAL ANTAR SISWA SEKOLAH DASAR
type: item
description: Abstrak: Penelitian ini menganalisis upaya yang dilakukan oleh tenaga pendidik dalam memanfaatkan pendidikan moral untuk menciptakan keselarasan dan keseimbangan interaksi sosial antar siswa. Metode penelitian menggunakan kualitatif studi kasus, instrumen yang digunakan melalui informasi siswa, wawancara, observasi, dan dokumentasi, teknik analisis data menggunakan tahapan reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa:(1)Guru menerapkan pendidikan moral melalui pendekatan personal, (2)Pembiasaan nilai melalui morning activity, (3) Penguatan perilaku, serta (4) Pengelolaan komunikasi reflektif. Upaya tersebut membentuk empati, sikap menghargai, dan kemampuan siswa berinteraksi secara kooperatif, sehingga hubungan sosial berlangsung lebih stabil dalam lingkungan inklusif. Kata Kunci: Harmonisasi, Interaksi Sosial, Siswa Sekolah Dasar.
subject: Articles
  topic: section
creator: Tevy Elysia Griselda
creator: Minsih
rights: Copyright (c) 2026 Tevy Elysia Griselda, Minsih https://creativecommons.org/licenses/by-sa/4.0
date: 2026-03-18
publication date: 2026-03-18
starting page: 460
ending page: 471
doi: 10.24114/63y4tm48

EFEKTIVITAS​ DARI POP- UP MEDIA BUKU DI SEKOLAH DASAR SEKOLAH SAINS PEMBELAJARAN : SUATU SISTEMATIS LITERATUR TINJAUAN
type: item
description: Abstract This systematic literature review examines the effectiveness of pop-up book media in enhancing elementary school science learning outcomes. The study analyzes 24 research articles published between 2022-2025, focusing on three main dimensions: the effectiveness of pop-up books in improving science learning outcomes, the application of constructivist learning theory in visual media development, and the impact of various media on teaching metamorphosis concepts. The analysis reveals that both conventional and digital/augmented reality (AR) pop-up books demonstrate significant effectiveness in improving students' learning outcomes, motivation, and conceptual understanding. Key findings indicate that pop-up books facilitate the visualization of abstract concepts, increase student engagement, and receive high validation from experts, with effectiveness rates ranging from 80-95%. The integration of pop-up books with active learning models and problem-based learning (PBL) approaches shows particularly strong results, with N-gain scores between 0.53-0.71. However, limitations include narrow subject/material scope and small sample sizes across most studies. The review concludes that pop-up book media, when grounded in constructivist principles, serves as an effective pedagogical tool for elementary science education, though further research with larger populations and cross-curricular applications is recommended. Keyword: Pop-up Book, Science Learning, Visual Media Constructivism, Learning Outcomes Abstrak Tinjauan literatur sistematis ini meneliti efektivitas media buku pop-up dalam meningkatkan hasil belajar sains di sekolah dasar. Studi ini menganalisis 24 artikel penelitian yang diterbitkan antara tahun 2022-2025, dengan fokus pada tiga dimensi utama: efektivitas buku pop-up dalam meningkatkan hasil belajar sains, penerapan teori pembelajaran konstruktivis dalam pengembangan media visual, dan dampak berbagai media pada pengajaran konsep metamorfosis. Analisis me…
subject: Articles
  topic: section
creator: Nur Wisuda Wati
creator: Suryanti
creator: M. Bambang Edi Siswanto
rights: Copyright (c) 2026 Nur Wisuda Wati, Suryanti, M. Bambang Edi Siswanto https://creativecommons.org/licenses/by-sa/4.0
date: 2026-03-21
publication date: 2026-03-21
starting page: 495
ending page: 508
doi: 10.24114/phpz8d36

TRANSFORMASI MINAT BELAJAR MURID KELAS IV SD MELALUI IMPLEMENTASI APLIKASI FUN LEARNING GAME
type: item
description: Abstract: This article aims to describe the transformation of learning interest among fourth-grade elementary school students through the implementation of the Fun Learning Game application as a game-based learning medium. The study used a quantitative approach with a quasi-experimental design of the non-equivalent control group type, involving an experimental class and a control class. Data on learning interest were collected using a Likert scale questionnaire and analyzed using inferential statistics. The results of the study showed a significant increase in learning interest among students in the experimental class, especially in terms of active involvement, interest in the media, and intrinsic motivation. These findings confirm that Fun Learning Game is an effective and relevant innovative medium for IPAS learning in elementary schools. Keyword: Learning Interest, Fun Learning Game, Game-Based Learning, IPAS, Elementary School Abstrak: Artikel ini bertujuan mendeskripsikan transformasi minat belajar murid kelas IV SD melalui implementasi aplikasi Fun Learning Game sebagai media pembelajaran berbasis game-based learning. Penelitian menggunakan pendekatan kuantitatif dengan desain kuasi-eksperimen tipe non-equivalent control group design yang melibatkan kelas eksperimen dan kelas kontrol. Data minat belajar dikumpulkan melalui angket skala Likert dan dianalisis menggunakan statistik inferensial. Hasil penelitian menunjukkan peningkatan minat belajar yang signifikan pada murid kelas eksperimen, terutama pada aspek keterlibatan aktif, ketertarikan terhadap media, dan motivasi intrinsik. Temuan ini menegaskan bahwa Fun Learning Game merupakan media inovatif yang efektif dan relevan untuk pembelajaran IPAS di Sekolah Dasar. Kata Kunci: Minat Belajar, Fun Learning Game, Game-Based Learning, IPAS, Sekolah Dasar
subject: Articles
  topic: section
creator: Prista Olga Virmawan
creator: Wiryanto
creator: Julianto
rights: Copyright (c) 2026 Prista Olga Virmawan, Wiryanto, Julianto https://creativecommons.org/licenses/by-sa/4.0
date: 2026-03-16
publication date: 2026-03-16
starting page: 448
ending page: 459
doi: 10.24114/b7aaqm85

ANALISIS KEBUTUHAN PENGEMBANGAN MEDIA RUMAH LIMAS BERBASIS AUGMENTED REALITY UNTUK PENGUATAN SIKAP CINTA TANAH AIR SISWA KELAS 3 SD
type: item
description: Abstract: This study aims to analyze the need for developing Rumah Limas learning media based on Augmented Reality (AR) as an effort to strengthen students' love for their country in the second grade of elementary school. The needs analysis was conducted because thematic learning in elementary schools still minimally integrates local wisdom values and does not utilize interactive technology that is suitable for students' characteristics. The research used a qualitative descriptive approach with data collection techniques through observation, interviews, and questionnaires distributed to teachers and students at SD Negeri 103 Palembang. The data were analyzed through the stages of reduction, presentation, and conclusion drawing. The results showed that most students were not familiar with Rumah Limas as a traditional house in South Sumatra, while teachers did not have digital media that displayed local cultural elements in their teaching. A total of 85% of teachers stated the need for innovative learning media that is interesting, easy to use, and can instill national values through the context of regional culture. Based on these results, there is a need for AR-based media that presents 3D visualizations of Rumah Limas, interactive information, and character building in the form of love for the homeland. These findings form the basis for further media development to support the preservation of local culture through technology-based learning. Keyword: Need Assessment, Augmented Reality, Rumah Limas, Love of the Homeland. Abstrak: Penelitian ini bertujuan untuk menganalisis kebutuhan pengembangan media pembelajaran Rumah Limas berbasis Augmented Reality (AR) sebagai upaya penguatan sikap cinta tanah air pada siswa kelas 3 sekolah dasar. Analisis kebutuhan dilakukan karena pembelajaran tematik di sekolah dasar masih minim mengintegrasikan nilai-nilai kearifan lokal serta belum memanfaatkan teknologi interaktif yang sesuai dengan karakteristik siswa. Penelitian menggunak…
subject: Articles
  topic: section
creator: Okta Narita Maharani
creator: Syarifuddin
creator: Windi Dwi Andika
rights: Copyright (c) 2025 Okta Narita Maharani, Syarifuddin, Windi Dwi Andika https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-30
publication date: 2025-12-30
starting page: 302
ending page: 315
doi: 10.24114/js.v10i1.71835

PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TGT UNTUK MENINGKATKAN HASIL BELAJAR SISWA SEKOLAH DASAR PADA MATA PELAJARAN IPAS
type: item
description: Abstrak: Rendahnya capaian hasil belajar siswa pada mata pelajaran IPAS menjadi dasar pelaksanaan penelitian ini. Kondisi tersebut dipengaruhi oleh penggunaan metode pembelajaran yang masih konvensional sehingga kegiatan belajar terasa monoton dan menyebabkan keterlibatan suswa menjadi kurang optimal, situasi ini menyebabkan rendahnya hasil belajar siswa.Penelitian ini memilih model pembelajaran kooperatife tipe Teams Games Tournament (TGT) sebagai strategi untuk prningkatan hasil belajar siswa kelas V SDN Cigabus pada mata pelajaran IPAS. Penelitian dilaksankan dengan menggunakanmetode Penelitian Tindakan Kelas (PTK) dengan pendekatan kualitatif yang dilaksankan dalam dua siklus. Pengumpulan data dilakukan melalui Teknik observasi dan tes tertulis. Hasil penelitian menunjukkan adanya peningkatan hasil belajar siswa pada setiap Tindakan pelaksanaan. Pada tahap pra siklus, sebanyak 16 siswa atau 42% telah mencapai ketuntasan belajar. Jumlah tersebut meningkat menjadi 26 atau 68% pada siklus I, dan Kembali mengalami peningkatan pada siklus II dengan 33 siswa atau 87% mencapai ketuntasan. Selain peningkatan hasil belajar, penerapan model TGT juga berdampak positif terhadap proses pembelajaran, yang ditunjukkan dengan meningkatnya aktivitas guru dari 81% pada siklus I menjadi 92% pada silus II serta aktivitas siswa pada siklus I 75% menjadi 89% pada siklus II. Berdasarkan indikator keberhasilan yang telah ditetapkan, penerapan model pembelajaran kooperatif tipe Teams Games Tournament (TGT) dinyatakan efektif dalam meningkatkan hasil belajar siswa kelas V SD Negeri Cigabus pada mata pelajaran IPAS. Kata Kunci: IPAS, Teams Games Tournament, Hasil Belajar
subject: Articles
  topic: section
creator: Mutia Rahmi
creator: Ita Rustiati Ridwan
rights: Copyright (c) 2026 Mutia Rahmi, Ita Rustiati Ridwa https://creativecommons.org/licenses/by-sa/4.0
date: 2026-03-15
publication date: 2026-03-15
starting page: 437
ending page: 447
doi: 10.24114/8hbj8v64

PENGARUH PENGGUNAAN MODUL PRAKTIKUM DIGITAL DALAM PEMBELAJARAN IPA UNTUK MENINGKATKAN KETERAMPILAN BERFIKIR KREATIF MAHASISWA PGSD
type: item
description: Abstract: The purpose of this study was to determine the effect of the use of digital practicum modules on the creative thinking abilities of primary teacher education students in science learning in Elementary Schools. This study used a quantitative research type with an experimental method in the form of a quasi-experimental design. The quasi-experimental design applied was a nonequivalent control group design. The data collection techniques used were interviews, observations, tests, and documentation. The sample in this study were primary teacher education students who took science learning courses in Elementary Schools, where sampling was carried out by purposive sampling so that classes H and I PGSD 2023 were obtained as experimental and control classes. The instruments used in this study were interview sheets, implementation observation sheets, essay tests and documentation sheets. The data analysis technique used was a statistical test in the form of an Independent Sample T-Test using SPSS 30. The results of this study indicate that the creative thinking abilities using digital practicum modules are higher than the creative thinking abilities of students without using digital practicum modules. The Independent Sample T-Test test showed Sig. (2-tailed) <0.05, i.e., 0.001 <0.05, meaning Ha is accepted and Ho is rejected. The results of this study indicate that there is a significant influence on students' creative thinking skills by using digital practicum modules in science learning in elementary schools. Keyword: Digital Practicum Module, Science Learning, Creative Thinking Skills Abstrak: Tujuan penelitian ini untuk mengetahui pengaruh penggunaan modul praktikum digital terhadap kemampuan berpikir kreatif mahasiswa PGSD dalam pembelajaran IPA di Sekolah Dasar. Penelitian ini menggunakan jenis penelitian kuantitatif dengan metode eksperimen bentuk quasi experimental design. Desain quasi eksperimen yang diterapkan yaitu nonequivalent control group design. Tekn…
subject: Articles
  topic: section
creator: Imelda Free Unita Manurung
creator: Fahrur Rozi
creator: Suyit Ratno
creator: Nurhairani
creator: Siti Marhamah Telaumbanua
rights: Copyright (c) 2025 Imelda Free Unita Manurung, Fahrur Rozi , Suyit Ratno, Nurhairani, Siti Marhamah Telaumbanua https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-29
publication date: 2025-12-29
starting page: 290
ending page: 301
doi: 10.24114/js.v10i1.71763

ANALISIS KEBUTUHAN KARTU INTERAKTIF BERBASIS AR TEMA HEWAN DARAT BUAS SEBAGAI MEDIA LITERASI ANAK USIA DINI
type: item
description: Abstract: This study aims to analyze the need for developing Augmented Reality (AR)-based interactive card media on the theme of wild land animals to support early childhood literacy. A descriptive quantitative method was employed involving 24 early childhood education teachers using Likert-scale questionnaires and written interviews. The results reveal a significant need across all aspects, including learning media needs (83.17%), interest in interactive media (90%), suitability to children’s characteristics (86.04%), and support for AR media development (85.56%). Interview findings confirm that AR-based media are highly needed as they provide concrete, safe, and engaging learning experiences suited to early childhood characteristics. Keyword: Interactive Cards, Augmented Reality, Literacy Learning, Early Childhood, Wild Terrestrial Animals Abstrak: Penelitian ini bertujuan menganalisis kebutuhan pengembangan media kartu interaktif berbasis Augmented Reality (AR) pada tema hewan darat buas untuk mendukung literasi baca-tulis anak usia dini. Metode yang digunakan adalah deskriptif kuantitatif dengan melibatkan 24 guru PAUD melalui angket skala Likert dan wawancara tertulis. Hasil analisis menunjukkan adanya indikasi kebutuhan yang signifikan pada seluruh aspek, meliputi kebutuhan media pembelajaran (83,17%), ketertarikan terhadap media interaktif (90%), kesesuaian media dengan karakteristik anak (86,04%), dan dukungan pengembangan media AR (85,56%). Temuan wawancara menguatkan bahwa media AR sangat diperlukan karena mampu menghadirkan pengalaman belajar yang konkret, aman, dan menarik sesuai karakteristik belajar anak usia dini. Kata Kunci: Kartu Interaktif, Augmented Reality, Literasi baca tulis, Anak Usia Dini, Tema hewan darat
subject: Articles
  topic: section
creator: Ines Jelita Padillah
creator: Sri Sumarni
creator: Makmum Raharjo
rights: Copyright (c) 2025 Ines Jelita Padillah, Sri Sumarni , Makmum Raharjo https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-30
publication date: 2025-12-30
starting page: 316
ending page: 329
doi: 10.24114/js.v10i1.71762

PENGARUH MODEL RUDIE TERHADAP KEMNDIRIAN DIGITAL SISWA
type: item
description: Abstract: This study aims to examine the effect of the RUDIE Model on the digital independence of eleventh-grade students in Informatics subjects, specifically in algorithms and programming material, at SMA Muhammadiyah 1 Gresik. The study is motivated by the low digital independence of students, particularly in utilizing digital resources. One of the causes is the students' lack of familiarity and the low utilization of technology effectively in learning. Based on the results of research using a quantitative method with a quasi-experimental design, involving pre-test and post-test on two groups, a significant increase in digital independence scores was found in the experimental class. The t-test results show a significance value of < 0.05, indicating a significant difference between the two classes. The application of the RUDIE Model has proven to be effective in improving students digital independence, which, in turn, prepares them to face challenges in the increasingly complex information era. This model focuses on developing students skills in utilizing digital technology independently, which is crucial for the advancement of education in the future. Keyword: RUDIE Model; Digital Independence; Digital Resources Abstrak: Penelitian ini bertujuan untuk pengaruh Model RUDIE terhadap kemandirian digital siswa kelas XI pada mata pelajaran Informatika materi algoritma dan pemrograman di SMA Muhammadiyah 1 Gresik, dilatarbelakangi rendahnya kemandirian digital siswa terutama dalam aspek pemanfaatan sumber digital. Salah satu penyebabnya adalah belum terbiasanya siswa dan rendahnya pemanfaatan teknologi secara efektif dalam pembelajaran. Berdasarkan hasil penelitian yang menggunakan metode kuantitatif dengan desain eksperimen semu (quasi-experiment), yang melibatkan pre-test dan post-test pada dua kelompok, ditemukan adanya peningkatan skor kemandirian digital yang signifikan pada kelas eksperimen. Hasil uji-t menunjukkan nilai signifikansi < 0,05, yang berarti terdapat…
subject: Articles
  topic: section
creator: Rudi Ihwono
creator: Yus Mochamad Cholily
creator: Mohammad Syaifuddin
rights: Copyright (c) 2025 Rudi Ihnowo, Yus Mochamad Cholily, Mohammad Syaifuddin https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 330
ending page: 342
doi: 10.24114/js.v10i1.71748

IMPLEMENTASI PENDEKATAN NEUROSAINS KOGNITIF DENGAN KONSEP JOYFUL LEARNING UNTUK MENINGKATKAN KEMAMPUAN LITERASI PADA SISWA KELAS V SEKOLAH DASAR
type: item
description: Abstract: The purpose of this study was to improve students' literacy skills through the application of a cognitive neuroscience approach with the concept of joyful learning in class V of UPT SDN 106813 Amplas. The method used was Classroom Action Research (CAR) with two cycles, each consisting of planning, action, observation, evaluation, and reflection stages. The location of this study was at UPT SDN 106813 Amplas, with the subjects of the study being 30 fifth grade students who had difficulties in literacy skills. The results showed that in the first cycle, 65% of students managed to achieve scores above the Learning Objective Achievement Criteria (KKTP ≥70), with teacher activity reaching 78% and students reaching 70%. In the second cycle, after improving the learning strategy, 80% of students managed to achieve scores above the KKTP, with teacher activity reaching 90% and students increasing to 85%. The conclusion of this study is that the application of a cognitive neuroscience approach with the concept of joyful learning can improve students' literacy skills and their involvement in learning, so it is effective to be implemented in elementary schools. Keyword: Cognitive Neuroscience, Joyful Learning, Literacy, Elementary School Abstrak: Tujuan penelitian ini adalah untuk meningkatkan kemampuan literasi siswa melalui penerapan pendekatan neurosains kognitif dengan konsep joyful learning di kelas V UPT SDN 106813 Amplas. Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan dua siklus, yang masing-masing terdiri dari tahap perencanaan, tindakan, observasi, evaluasi, dan refleksi. Lokasi penelitian ini adalah di UPT SDN 106813 Amplas, dengan subjek penelitian adalah 30 siswa kelas V yang mengalami kesulitan dalam kemampuan literasi. Hasil penelitian menunjukkan bahwa pada siklus pertama, 65% siswa berhasil mencapai nilai di atas Kriteria Ketercapaian Tujuan Pembelajaran (KKTP ≥70), dengan aktivitas guru mencapai 78% dan siswa mencapai 70%. Pada si…
subject: Articles
  topic: section
creator: Elwin Dermawan Samosir
creator: Halimatusakkdiah
creator: Yusron Abda’u Ansya
creator: Nur Kibah Mandasari
creator: Najwa Utami Humaira
creator: Muthia Rahma
rights: Copyright (c) 2025 Elwin Dermawan Samosir, Halimatusakkdiah, Yusron Abda’u Ansya, Nur Kibah Mandasari, Najwa Utami Humaira, Muthia Rahma https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-23
publication date: 2025-12-23
starting page: 236
ending page: 250
doi: 10.24114/js.v10i1.71714

PENGEMBANGAN INTERACTIVE DIGITAL BOOK BERBASIS SELF REGULATED LEARNING TERINTEGRASI NILAI KARAKTER PADA MATA KULIAH MANAJEMEN PENDIDIKAN
type: item
description: Abstract: Higher education has a significant responsibility in producing a superior generation that is not only academically intelligent but also has character. However, the dominance of conventional methods such as lectures and the limited availability of printed learning media are obstacles in encouraging student learning independence. This study aims to develop an interactive multimedia e-book based on Self-Regulated Learning (SRL) that integrates character values in the Educational Management course. The research method uses Research and Development (R&D) with the ADDIE model, which includes needs analysis, design, development, implementation, and evaluation. The research subjects were students taking the Educational Management course in the Elementary School Teacher Education Program, Medan State University, with data obtained through interviews, questionnaires, and observations to assess the effectiveness of the e-book on learning outcomes and character formation. The results show that the interactive e-book based on SRL is proven to be effective in improving student learning outcomes. The average pretest score of 70.39 increased to 90.27 in the posttest, with an increase of 19.88 points or 28.25%. The N-Gain value of 0.67 is in the medium-high category, indicating optimal improvement in abilities. Thus, SRL-based interactive e-books are worthy of being used as an innovative strategy to improve the quality of learning while simultaneously shaping the profile of superior prospective student teachers. Keyword: Interactive Digital Books, Self-Regulated Learning, Character Values, Educational Management Abstrak: Pendidikan tinggi memiliki tanggung jawab besar dalam mencetak generasi unggul yang tidak hanya cerdas secara akademik, tetapi juga berkarakter. Namun, dominasi metode konvensional seperti ceramah dan keterbatasan media pembelajaran cetak menjadi hambatan dalam mendorong kemandirian belajar mahasiswa. Penelitian ini bertujuan mengembangkan e-book multimedi…
subject: Articles
  topic: section
creator: Laurensia Masri Peranginangin
creator: Robenhart Tamba
creator: Halimatusakkdiah
creator: Imelda Free Unita Manurung
creator: Yusron Abda’u Ansya
rights: Copyright (c) 2025 Laurensia Masri Peranginangin, Robenhart Tamba, Halimatusakkdiah, Imelda Free Unita Manurung, Yusron Abda’u Ansya https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-23
publication date: 2025-12-23
starting page: 210
ending page: 225
doi: 10.24114/js.v10i1.71710

PENDAMPINGAN GURU SEKOLAH DASAR DALAM PENYUSUNAN INSTRUMEN PENILAIAN PENDIDIKAN PANCASILA BERBASIS SMART TECHNOLOGY PADA KKG DI SDN KECAMATAN DELI TUA
type: item
description: Abstract: This community service activity aims to improve the competence of Elementary School teachers in compiling Smart Technology-based Pancasila Education assessment instruments. The main problems faced are the low quality of assessment instruments and the minimal use of technology in the learning evaluation process. This activity was carried out in the Kelompok Kerja Guru (KKG) of SDN Deli Tua District involving 30 teachers from various elementary schools in the area. The design of this activity includes four main stages, namely the preparation, implementation, monitoring and evaluation stages, and follow-up. Teachers are given an understanding of the principles of valid, reliable, and objective assessment, and are trained in the use of various technology applications such as Google Form, Quizizz, Plickers, and Anates. In addition, they also receive guidance in compiling and analyzing digital-based assessment instruments that can be applied in the classroom. The results of the activity show that the results of the activity show that teachers' understanding of the principles of technology-based assessment reaches 90%, with 85% of teachers being able to compile Smart Technology-based instruments and analyze them validly, reliably, and objectively. In addition, teacher readiness in integrating technology in evaluation reached 80%, supported by an increase in self-confidence of 85%, and the results of the instruments created met good quality standards with an achievement of 80%. In conclusion, this assistance has a positive impact on improving teacher competence in compiling and implementing Smart Technology-based assessment instruments, so that it is expected to improve the quality of assessment and the effectiveness of learning in Elementary Schools. Keyword: Assessment Instruments, Smart Technology, Pancasila Education Abstrak: Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kompetensi guru Sekolah Dasar dalam menyusun instrumen penilaian …
subject: Articles
  topic: section
creator: Apiek Gandamana
creator: Yusron Abda’u Ansya
creator: Wildansyah Lubis
creator: Winara
creator: Anggili Pratama
rights: Copyright (c) 2025 Apiek Gandamana, Yusron Abda’u Ansya, Wildansyah Lubis, Winara, Anggili Pratama https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-23
publication date: 2025-12-23
starting page: 180
ending page: 196
doi: 10.24114/js.v10i1.71707

ANALISIS INOVATIF PENGELOLAAN SAMPAH ANORGANIK DI SEKOLAH DASAR NEGERI: STUDI KEBERLANJUTAN DAN KEMANFAATAN
type: item
description: Abstrak: Penelitian ini didasari dengan rasa keingintahuan peneliti terkait inovasi pengelolaan sampah anorganik di sekolah dasar yang bermanfaat dan berkelanjutan. Penelitian ini menggunakan metode kualitatif deskriptif dengan sampel sekolah dasar negeri Kota Pangkalpinang yang sudah ditentukan oleh Dinas Pendidikan sebanyak 35 sekolah, masing-masing 5 sekolah dasar untuk mewakili kecamatan. Data penelitian diambil dengan cara wawancara, kuesioner dan membuat forum focus group discussion (FGD), setalah data penelitian didapatkan maka data di olah dan di interprtasikan untuk mendapatkan hasil yang maksimal. Penelitian ini menghasilkan empat inovasi pengelolaan sampah anorganik di sekolah dasar, yaitu: 1. Sampah anorganik dikumpulkan lalu diberikan kepada petugas sampah, 2. Sekolah mengumpulkan sampah anorganik dan memilahnya lalu dijual ke pengepul sampah atau bank sampah, 3. Sekolah mengumpulkan sampah anorganik lalu memilahnya dan mengalihfusikannya/repurposing agar lebih bermanfaat, 4. Sekolah meniadakan atau melarang siswanya membawa sampah ke dalam sekolah. Dari keempat inovasi pengelolaan sampah anorganik, memiliki nilai kebermanfaatan dan keberlanjutan. Kata Kunci: Inovasi Pengelolaan, Sampah Anorganik, Kota Pangkalpinang
subject: Articles
  topic: section
creator: Rifki Hanif Setiawan
creator: Rajab Vebrian
creator: Rizki Aprilita
creator: Artika Salsabilla
creator: Fikri
rights: Copyright (c) 2026 Rifki Hanif Setiawan, Rajab Febrian, Rizki Aprilita, Artika Salsabilla, Fikri https://creativecommons.org/licenses/by-sa/4.0
date: 2026-03-06
publication date: 2026-03-06
starting page: 417
ending page: 425
doi: 10.24114/qk31wn53

PENDIDIKAN MULTIKULTURAL DI SEKOLAH DASAR: SLR TERHADAP STRATEGI, PRAKTIK, DAN DAMPAKNYA TERHADAP TOLERANSI
type: item
description: Abstract: This study examines multicultural education in Indonesian elementary schools through a Systematic Literature Review (SLR) of 31 empirical studies published between 2015 and 2024. The findings indicate that multicultural education plays a strategic role in fostering tolerant, empathetic, and socially responsible students. Effective strategies include integrating multicultural values into the curriculum, strengthening inclusive school cultures, utilizing local wisdom, and involving the community. Practical implementation is reflected in interactive learning activities such as cross-cultural projects, local arts, and social initiatives. Multicultural education enhances social awareness, empathy, and national identity while reducing prejudice, although challenges remain in teachers’ competencies and policy consistency. Keyword: Multicultural Education, Primary School, Indonesia
subject: Articles
  topic: section
creator: Maharani Revenaya
creator: Fathur Rokhman
creator: Bambang Subali
creator: Ellianawati Ellianawati
rights: Copyright (c) 2026 Maharani Revenaya, Fathur Rokhman, Bambang Subali, Ellianawati Ellianawati https://creativecommons.org/licenses/by-sa/4.0
date: 2026-03-15
publication date: 2026-03-15
starting page: 426
ending page: 436
doi: 10.24114/3qe43n41

TINJAUAN SISTEMATIS: MODEL PEMBELAJARAN DALAM PEMECAHAN MASALAH SOAL CERITA MATEMATIKA DI SEKOLAH DASAR (2020–2024)
type: item
description: Abstrak: Pemecahan masalah merupakan inti pembelajaran matematika karena melatih kemampuan berpikir kritis, analitis, dan kreatif siswa. Penelitian ini bertujuan meninjau tren penelitian, model pembelajaran yang digunakan, serta efektivitasnya dalam meningkatkan kemampuan pemecahan masalah soal cerita matematika di sekolah dasar selama periode 2020–2024. Metode yang digunakan ialah Systematic Literature Review (SLR) dengan pendekatan PRISMA, menganalisis 21 artikel menggunakan Publish or Perish dan VOSviewer. Hasil menunjukkan tren penelitian meningkat sejak 2022, sejalan dengan Kurikulum Merdeka. Model Problem-Based Learning (PBL) paling dominan dan efektif, diikuti Creative Problem Solving (CPS) serta Problem Solving. Kata Kunci: Pemecahan Masalah, Problem-Based Learning, Matematika, Soal Cerita
subject: Articles
  topic: section
creator: Theresya Dea Natacya
creator: Bambang Subali
creator: Ellianawati Ellianawati
rights: Copyright (c) 2026 Theresya Dea Natacya, Ellianawati Ellianawati, Bambang Subali https://creativecommons.org/licenses/by-sa/4.0
date: 2026-03-06
publication date: 2026-03-06
starting page: 400
ending page: 416
doi: 10.24114/23q6dy55

POLA INTEGRASI BUDAYA DALAM PENDEKATAN CULTURALLY RESPONSIVE TEACHING: KAJIAN LITERATUR (2010–2025)
type: item
description: Abstract: This study aim to analyze scientific publication trends and patterns of cultural integration in the implementation of Culturally Responsive Teaching (CRT) throuhout the 2010-2025 period. The research employed a bibliometric approach using Publish or Perish and VOSviewer, with a total of 62 selected articles identified through PRISMA criteria based on data retrieved from Google Scholar Scopus. The findings indicate a significant increase in CRT relate publications beginning in 2010, with the highest surge occurring in 2025, predominantly within elementary school settings and the IPAS sebject area. Cultural integration is implemented through the utilization of local culture based instructional media, contextual learning materials, and cross cultural collaboration in classroom practices. Future studies are recommended to broaden research in secondary and higher education levels in order to strengthen the implementation of Culturally Responsive Teaching (CRT). Keyword: Analysis Bibliometrics, Culturally Responsive Teaching, Cultural Integration, Multicultural Education Abstrak: Penelitian ini bertujuan untuk menganalisis tren publikasi ilmiah dan pola integrasi budaya dalam penerapan CRT selama priode 2010-2025. Metode penelitian menggunakan analisis bibliometrik dengan bantuan Publish or Perish dan Vosviewer dengan 62 artikel terpilih berdasarkan kriteria PRISMA berdasarkan data dari Google Scholar dan Scopus. Hasil menunjukkan peningkatan signifikan publikasi sejak tahun 2010 dengan puncak pada tahun 2025 didominasi jenjang sekolah dasar dan mata pelajaran IPAS. Integrasi budaya dilakukan melalui media berbasis budaya lokal, materi konstekstual dan kolaborasi lintas budaya. Penelitian selanjutnya direkomendasikan memperluas kajian pada pendidikan menengah dan tinggi untuk memperkuat implementasi Culturally ResponsiveI Teaching (CRT). Keyword: Analisis Bibliometrik, Integrasi Budaya, Kompetensi Budaya, Guru Pembelajaran Responsif Budaya, Pendidikan Multikultu…
subject: Articles
  topic: section
creator: Ema Raydani
creator: Yeri Sutopo
creator: Bambang Subali
creator: Ellianawati
rights: Copyright (c) 2026 Ema Raydani, Yeri Sutopo, Bambang Subali, Ellianawati https://creativecommons.org/licenses/by-sa/4.0
date: 2026-03-01
publication date: 2026-03-01
starting page: 363
ending page: 375
doi: 10.24114/ma42b329

TREN PENELITIAN PENDEKATAN CULTURALLY RESPONSIVE TEACHING (CRT) DALAM PENGEMBANGAN BUKU AJAR DIGITAL MATEMATIKA: ANALISIS BIBLIOMETRIK (2014–2025)
type: item
description: Perkembangan teknologi digital mendorong lahirnya bahan ajar interaktif dan kontekstual, sementara Culturally Responsive Teaching (CRT) menekankan relevansi budaya untuk meningkatkan pemahaman siswa. Penelitian ini bertujuan menganalisis tren penelitian Culturally Responsive Teaching (CRT) dalam pengembangan buku ajar digital periode 2014–2025. Metode yang digunakan ialah analisis bibliometrik dengan data publikasi dari Crossref yang diolah menggunakan Publish or Perish dan VOSviewer. Analisis dilakukan berdasarkan tahun publikasi, implementasi, dan tema penelitian. Hasil menunjukkan peningkatan signifikan publikasi pada tahun 2024–2025. Dari 34 artikel yang dianalisis, tema dominan mencakup pengembangan media digital dan pelatihan guru. Integrasi CRT dan teknologi digital mendorong pembelajaran kontekstual dan inovatif. Kata Kunci: Bibliometrik, Culturally Responsive Teaching, Buku ajar digital
subject: Articles
  topic: section
creator: Nur Fidyati Ramadhan
creator: Langlang Handayani
creator: Bambang Subali
creator: Ellianawati
rights: Copyright (c) 2026 Nur Fidyati Ramadhan, Langlang Handayani, Bambang Subali, Ellianawati https://creativecommons.org/licenses/by-sa/4.0
date: 2026-03-01
publication date: 2026-03-01
starting page: 343
ending page: 357
doi: 10.24114/yk8p6w24

PENGARUH DIGITAL PEDAGOGICAL COMPETENCE DAN DIGITAL TEACHING INNOVATION TERHADAP KEMAMPUAN GURU MENGEMBANGKAN CRITICAL THINKING SISWA
type: item
description: Abstract: This research seeks to examine how digital teaching skills and innovative teaching methods affect educators' capacity to enhance students' critical thinking abilities. The approach adopted is a quantitative method featuring a causal associative framework, utilizing a survey method that involves distributing structured questionnaires to all instructors at SMAN 1 Bungursari, with a total of 36 participants. The tool for data collection was validated through Product Moment correlation, while its consistency was evaluated using Cronbach's Alpha. The analysis of the data encompasses classical assumption assessments, multiple linear regression analysis, t-tests, F-tests, and the coefficient of determination (R²). The results indicate that Digital Pedagogical Competence does not significantly impact teachers' capability to foster Critical Thinking Skills in students (Sig. = 0. 856 > 0. 05), whereas Digital Teaching Innovation does have a meaningful positive impact (Sig. = 0. 026). Keyword: digital pedagogical competence, digital teaching innovation, critical thinking, teachers, 21st-century learning Abstrak: Riset ini memiliki tujuan untuk mengkaji pengaruh dari kompetensi pedagogi digital dan inovasi pengajaran digital terhadap kemampuan guru dalam mengembangkan critical thinking siswa. Metode Penelitian yang dipakai adalah metode kuantitatif dengan desain asosiatif kausal, serta teknik survei melalui penyebaran kuesioner tertutup kepada seluruh guru di SMAN 1 Bungursari, dengan melibatkan 36 responden. Instrumen penelitian divalidasi menggunakan korelasi Product Moment, sedangkan reliabilitasnya diukur dengan Cronbach's Alpha. Analisis data meliputi uji asumsi klasik, analisis regresi linier berganda, uji-t, uji-F, dan koefisien determinasi (R²). Temuan penelitian menunjukkan bahwa digital pedagogical competence tidak memiliki pengaruh yang signifikan terhadap kemampuan guru dalam meningkatkan Keterampilan Berpikir Kritis siswa (Sig. = 0,856 > 0,05), sedangkan …
subject: Articles
  topic: section
creator: Melvi Cantika
creator: Nuur Wachid Abdul Majid
rights: Copyright (c) 2025 Melvi Cantika, Nuur Wachid Abdul Majid https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-24
publication date: 2025-12-24
starting page: 276
ending page: 289
doi: 10.24114/js.v10i1.71395

STUDI LITERATUR : PERUNDUNGAN DI SEKOLAH DASAR (2020–2025), POLA, FAKTOR RISIKO, DAN INTERVENSI
type: item
description: Abstrak: Perundungan di Sekolah Dasar adalah masalah serius periode 2020-2025 yang berdampak negatif pada perkembangan emosional, sosial, dan akademik siswa. Kajian sistematis ini mengidentifikasi pola perundungan fisik, verbal, sosial, dan siber. Faktor risikonya meliputi psikologi individu, pola asuh keluarga, iklim sekolah, dan penggunaan media digital tak terkontrol. Intervensi efektif yang ditemukan menekankan pendekatan kolaboratif antara guru, orang tua, dan konselor. Strategi ini mencakup pendidikan karakter, pelatihan keterampilan sosial, dan kebijakan sekolah yang pro-anak. Kesimpulannya, perundungan di SD adalah isu multidimensi yang memerlukan sinergi berbagai pihak untuk menciptakan lingkungan belajar yang aman dan inklusif bagi tumbuh kembang optimal anak.
subject: Articles
  topic: section
creator: Doni Hutagalung
creator: Bambang Subali
creator: Ellianawati
rights: Copyright (c) 2026 Doni Hutagalung, Bambang Subali, Ellianawati https://creativecommons.org/licenses/by-sa/4.0
date: 2026-03-06
publication date: 2026-03-06
starting page: 388
ending page: 399
doi: 10.24114/6skytx57

PENINGKATAN KOMPETENSI GURU SD MELALUI INOVASI PEMBELAJARAN PENDIDIKAN PANCASILA BERBASIS PROYEK DAN TEKNOLOGI AUGMENTED REALITY DI DESA KLAMBIR
type: item
description: Abstract: This community service program aims to enhance the competencies of elementary school teachers in developing project based Pancasila Education integrated with Augmented Reality (AR) technology. The activity was motivated by the limited use of technology and teachers’ low ability to implement the Project Based Learning model at SDN 101744, Desa Klambir. The implementation methods included socialization, training, AR-based learning implementation, mentoring, and evaluation. Teachers were trained to use the Assemblr Edu application to create AR media visualizing Pancasila values, particularly the theme of Indonesia’s cultural diversity. The results indicated a significant improvement in teachers’ digital literacy, with an average score of 4.83 (excellent category). Moreover, students’ learning outcomes increased from 55.5 to 86.5 after the AR media implementation. The program produced several outputs, including the AR Keragaman mobile application and website, project-based learning modules, guidebooks, and a draft of intellectual property rights (IPR). This activity demonstrates that integrating AR technology in project-based learning enhances teaching effectiveness, creativity, and students’ national character, serving as an innovative model for Pancasila Education in elementary schools. Keywords: Pancasila Education, Project Based Learning, Augmented Reality, Elementary School Teacher, Golden Generation
subject: Articles
  topic: section
creator: Waliyul Maulana Siregar
creator: Jamaludin
creator: Natalia Silalahi
creator: Hanif Luthfi Siregar
creator: Khofifah Shaira Siregar
rights: Copyright (c) 2026 Waliyul Maulana Siregar, Jamaludin, Natalia Silalahi, Hanif Luthfi Siregar, Khofifah Shaira Siregar https://creativecommons.org/licenses/by-sa/4.0
date: 2026-03-23
publication date: 2026-03-23
starting page: 521
ending page: 529
doi: 10.24114/rwfhqa18

ANALISIS PENGGUNAAN MEDIA POP-UP BOOK DIGITAL BERBASIS KEARIFAN LOKAL SULAWESI TENGAH TERHADAP PROSES BELAJAR SISWA PADA PEMBELAJARAN IPS
type: item
description: Penelitian ini bertujuan untuk menganalisis penggunaan media Pop-Up Book digital berbasis kearifan lokal Sulawesi Tengah terhadap proses belajar siswa kelas IVA pada mata pelajaran IPS di SDN Inpres Lolu Sigi. Penelitian ini menggunakan metode deskriptif kualitatif dengan subjek satu orang guru dan 24 siswa kelas IVA. Teknik pengumpulan data meliputi observasi, wawancara, angket, dan dokumentasi. Hasil penelitian menunjukkan bahwa penggunaan Pop-Up Book digital mampu meningkatkan perhatian, motivasi, dan keaktifan siswa dalam pembelajaran. Media ini juga mempermudah pemahaman konsep IPS, khususnya materi keberagaman sosial budaya. Faktor keberhasilan pembelajaran dipengaruhi oleh kompetensi guru dalam mengelola media, antusiasme siswa, kualitas desain media, serta ketersediaan sarana seperti proyektor dan Chromebook. Kendala yang ditemukan adalah keterbatasan perangkat dan ketergantungan pada sumber listrik. Secara keseluruhan, media Pop-Up Book digital berbasis kearifan lokal terbukti efektif dalam menciptakan pembelajaran yang interaktif, kontekstual, dan bermakna bagi siswa sekolah dasar. Kata kunci: Pop-Up Book digital, kearifan lokal, IPS, proses belajar, sekolah dasar.
subject: Articles
  topic: section
creator: Alyssa Nurul Afni Alimin
creator: Sunarto Amus
creator: Herlina
rights: Copyright (c) 2026 Alyssa Nurul Afni Alimin, Sunarto Amus, Herlina https://creativecommons.org/licenses/by-sa/4.0
date: 2026-03-01
publication date: 2026-03-01
starting page: 358
ending page: 362
doi: 10.24114/ds066w34

MODEL PENGEMBANGAN SUPERVISI AKADEMIK MELALUI E-VISIONARY BEBRASIS KOMUNIKASI INTERPERSONAL DI MADRASAH ALIYAH
type: item
description: Abstract: This study aims to develop an academic supervision model based on E-Visionary through an interpersonal communication approach to enhance the effectiveness of academic supervision at Madrasah Aliyah Nudia, Semarang City. The research employed a Research and Development (R&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results show that the developed model is highly feasible and effective, with validation scores of 89% from material experts, 83% from media experts, and 87% from teacher responses. The evaluation stage indicates that the E-Visionary application is effective, practical, and of high quality in academic supervision. Teachers found it helpful due to its structured, efficient, and user-friendly system, which supports quick feedback and professional communication with supervisors. This model contributes to strengthening teacher professionalism and supports the national education digital transformation policy. Keyword: Academic Supervision, E-Visionary, Interpersonal Communication, Development Model, ADDIE Abstrak: Penelitian ini bertujuan mengembangkan model supervisi akademik berbasis E-Visionary melalui pendekatan komunikasi interpersonal untuk meningkatkan efektivitas supervisi akademik di Madrasah Aliyah Nudia. Pendekatan penelitian menggunakan Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Hasil penelitian menunjukkan bahwa model yang dikembangkan dinyatakan sangat layak dan efektif, dengan validasi ahli materi sebesar 89%, ahli media 83%, dan respon guru 87%. Tahap evaluasi menunjukkan bahwa aplikasi E-Visionary efektif, praktis, dan berkualitas dalam supervisi akademik. Guru merasa terbantu karena sistemnya terstruktur, efisien, mudah digunakan, serta mendukung umpan balik cepat dan komunikasi profesional dengan supervisor. Model ini berkontribusi terhadap penguatan profesionalisme guru dan mendukung kebijakan transformasi digit…
subject: Articles
  topic: section
creator: Sahrul Adi Amanatulloh
creator: Bunyamin
creator: Yovitha Yuliejantiningsih
rights: Copyright (c) 2025 Sahrul Adi Amanatulloh, Bunyamin, Yovitha Yuliejantiningsih https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-24
publication date: 2025-12-24
starting page: 268
ending page: 275
doi: 10.24114/js.v10i1.70343

EFEKTIVITAS PELAKSANAAN PROGRAM KESETARAAN UNTUK MENGATASI PERMASALAHAN PUTUS SEKOLAH DI SKB
type: item
description: Abstract: This study aims to determine the effectiveness of the equality education program implementation by Sanggar Kegiatan Belajar (SKB) Mavali in Donggala Regency in addressing the issue of school dropouts. The research employed a descriptive qualitative method with data collected through observation, interviews, and documentation. Data were analyzed using Miles and Huberman’s interactive model, which includes data reduction, data display, and conclusion drawing. The results show that the implementation of the equality program at SKB Mavali has been effective. The program provides opportunities for individuals who did not complete formal education to obtain equivalent diplomas and gain valuable life skills. Supporting factors include adequate facilities and infrastructure, flexible learning schedules, relevant curricula, and community support. Meanwhile, inhibiting factors involve limited funding, low participation of learners, and a shortage of tutors. Overall, the equality education program at SKB Mavali plays a significant role in reducing dropout rates and raising public awareness of the importance of lifelong learning. Keyword: effectiveness, equality education program, non-formal education, school dropout, SKB Mavali. Abstrak: Penelitian ini bertujuan untuk mengetahui efektivitas pelaksanaan program pendidikan kesetaraan oleh Sanggar Kegiatan Belajar (SKB) Mavali di Kabupaten Donggala dalam mengatasi permasalahan putus sekolah. Metode penelitian yang digunakan adalah kualitatif deskriptif dengan teknik pengumpulan data melalui observasi, wawancara, dan dokumentasi. Analisis data menggunakan model Miles dan Huberman yang meliputi reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa pelaksanaan program kesetaraan di SKB Mavali berjalan efektif. Program ini memberikan kesempatan bagi masyarakat yang tidak menyelesaikan pendidikan formal untuk memperoleh ijazah setara serta keterampilan hidup (life skills) yang bermanfaat.…
subject: Articles
  topic: section
creator: Anastasia Fritzka Kamagi
creator: Hasdin Hanis
creator: Mahfud Mahmud Gamar
rights: Copyright (c) 2025 Anastasia Fritzka Kamagi, Hasdin Hanis, Mahfud Mahmud Gamar https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-15
publication date: 2025-12-15
starting page: 50
ending page: 56
doi: 10.24114/js.v10i1.70127

PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GOOGLE SITES PADA PEMBELAJARAN IPS DI KELAS V SEKOLAH DASAR
type: item
description: Abstract: The purpose of this research is to describe the process of developing Google Sites-based learning media for Social Studies Learning in Class V at Inpres Baliase Elementary School and to determine the effectiveness of the developed media. This study employed a Research and Development (R&D) approach using the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of 18 Class V students at Inpres Baliase Elementary School. The instruments used included validation sheets from media and material experts, student and teacher response questionnaires, as well as Pretes and Posttes assessment. The validation results showed that the Google Sites-based learning obtained a score of 94,6% from media experts and 96% from material experts, indicating that the media was high valid. The effectiveness test result revealed an increase in the average Pretes score from 55,78 to 88.00 in the Posttes, with an average N-Gain value 0f 0,72, which falls into high category indicating that the media is effective. In addition, student response questionnaires showed 96,6% and teacher response 81,2%, indicating that the Google Sites-based learning media is considered highly attractive. Keyword: Learning Media, Google Sites, Social Studies Learning, ADDIE, Learning Effectiveness Abstrak: Tujuan Penelitian ini adalah untuk mendeskripsikan proses pengembangan media pembelajaran berbasis Google Sites pada pembelajaran IPS dikelas V sekolah Dasar Inpres Baliase, dan mengetahui keefektifan media pembelajaran berbasis Google Sites. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang terdiri dari lima tahapan yaitu, Analysis, Design, Development, Implementation, dan Evalution. Subjek penelitian terdiri dari 18 siswa kelas V b SD Inpres Baliase. Instrumen yang digunakan meliputi lembar validasi dari ahli media, ahli materi, angket respon siswa dan jug…
subject: Articles
  topic: section
creator: Karmila Sari
creator: Sunarto Amus
creator: Zulnuraini
creator: Herlina
creator: Nasrullah
rights: Copyright (c) 2025 Karmila Sari, Sunarto Amus, Zulnuraini, Herlina, Nasrullah https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-17
publication date: 2025-12-17
starting page: 68
ending page: 79
doi: 10.24114/js.v10i1.70125

PENGARUH PROBLEM BASED LEARNING DENGAN PENDEKATAN DEEP LEARNING TERHADAP PEMAHAMAN SISWA KELAS III MATERI TATA TERTIB DI SEKOLAH DASAR
type: item
description: Abstract: This study aims to determine the effect of the Problem-Based Learning (PBL) model with a Deep Learning approach on the understanding of third-grade students regarding school regulations at UPT SD Negeri 36 Gresik. The research employed a quantitative method with a pre-experimental design of the one-group pre-test post-test type, involving 11 third-grade students selected using a saturated sampling technique. The research instruments consisted of a pre-test and post-test, each containing 20 questions, which were validated through expert judgment. The data were analyzed using the normality test and the Paired Sample t-Test. The normality test results showed a significance value of 0.123 for the pre-test and 0.135 for the post-test, both greater than 0.05, indicating that the data were normally distributed. Furthermore, the Paired Sample t-Test revealed a significance value of 0.000 < 0.05 and an increase in the average score from 44.09 to 82.73. These results demonstrate that the implementation of Problem-Based Learning based on the Deep Learning approach has a significant effect on improving students’ understanding of school regulations. Keyword: Problem Based Learning, Deep Learning, students’ understanding, school rules Abstrak: Penelitian ini bertujuan untuk mengetahui pengaruh model Problem Based Learning dengan pendekatan Deep Learning terhadap pemahaman siswa kelas III pada materi tata tertib di UPT SD Negeri 36 Gresik. Penelitian menggunakan metode kuantitatif dengan desain pre-experimental tipe one-group pre-test post-test dan melibatkan 11 siswa kelas III yang dipilih dengan teknik sampling jenuh. Instrumen penelitian berupa pre-test dan post-test yang berjumlah masing-masing 20 soal yang diuji melalui uji validitas dengan memanfaatkan penilaian ahli (judgment experts). Analisis data yang digunakan yaitu uji normalitas dan uji Paired Sample t-Test . Hasil uji normalitas menunjukkan nilai signifikansi pre-test sebesar 0,123 dan post-test sebesar 0,1…
subject: Articles
  topic: section
creator: Muhammad Bagus Firmansyah
creator: Priyono Tri Febrianto
rights: Copyright (c) 2025 Muhammad Bagus Firmansyah, Priyono Tri Febrianto https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-22
publication date: 2025-12-22
starting page: 124
ending page: 134
doi: 10.24114/js.v10i1.69971

PENGARUH SOSIO-EKONOMI DAN LINGKUNGAN BELAJAR TERHADAP PRESTASI BELAJAR SISWA
type: item
description: Abstract: The purpose of this study is to examine how socioeconomic status and the learning environment affect sixth-grade students' academic performance at SD Negeri Bapangan Jepara. This study's backdrop is founded on the idea that both internal and external influences can affect academic performance, which makes a comprehensive understanding of the factors that determine academic achievement in elementary schools crucial. This study uses a causal-associative strategy in a quantitative manner. Using a saturation sampling strategy, all 24 students who made up the study population were included in the sample. The dependent variable was derived from students' report card scores, and the independent factors were measured using a 4-point Likert scale questionnaire. The validity and reliability of the questionnaire were examined, and respondents were directly given the questionnaire to complete in order to gather data. SPSS was used for data analysis, which included hypothesis testing with partial (t) and simultaneous (F) tests, multiple linear regression to look at the impact of independent factors on academic attainment, and the traditional assumption tests (normality, multicollinearity, and heteroscedasticity). The findings indicate that while the learning environment has no discernible partial impact on academic achievement, socioeconomic position does. Both factors simultaneously play a major role in the diversity in kids' academic achievement. These results demonstrate the value of family support in providing sufficient learning resources and direction, and they give parents and schools a foundation on which to improve academic interventions and instructional tactics for students. Keyword: Socioeconomic Status; Learning Environment; Academic Achievement; Elementary School Students. Abstrak: Tujuan penelitian ini adalah untuk mengkaji bagaimana status sosial ekonomi dan lingkungan belajar memengaruhi prestasi akademik siswa kelas enam di SD Negeri Bapangan Jepara. …
subject: Articles
  topic: section
creator: Salsa Oka Sabrina
creator: Muh Muhaimin
creator: Naili Rofiqoh
rights: Copyright (c) 2026 Salsa Oka Sabrina, Muh Muhaimin, Naili Rofiqoh https://creativecommons.org/licenses/by-sa/4.0
date: 2026-03-22
publication date: 2026-03-22
starting page: 509
ending page: 520
doi: 10.24114/9jcm9a28

PENDAMPINGAN PERENCANAAN PEMBELAJARAN BERBASIS PLATFORM DIGITAL PADA GURU-GURU DI SDN 107398 SEI ROTAN DAN SDN 104239 LENGAU SEPRANG
type: item
description: Abstract: Mentoring in lesson planning using digital platforms plays a crucial role in improving the quality of education, particularly by supporting teachers in integrating technology into the learning process. This study aims to enhance teachers' pedagogical competence in designing digital-based lesson plans. The research method consists of four main stages: preparation, implementation, monitoring and evaluation, and follow-up. The study population includes teachers from SDN 107398 Sei Rotan and SDN 104239 Lengau Seprang, with a sample of 25 teachers. Data were collected through observations, interviews, and document analysis before and after the mentoring program. The results indicate a significant improvement in teachers' abilities, with lesson planning scores increasing from 51% to 82%. Teachers have become more proficient in integrating technology into the teaching process, utilizing platforms such as Canva, Kahoot, and Wordwall to create more interactive learning experiences. Thus, the digital-based mentoring program has proven effective in enhancing teachers' professional competence, motivating them to continue innovating, and encouraging the adoption of more creative and dynamic teaching strategies. Keyword: Mentoring; Lesson Planning; Teachers; Digital Platform. Abstrak: Pendampingan dalam perencanaan pembelajaran berbasis platform digital memiliki peran krusial dalam meningkatkan kualitas pendidikan, terutama dalam membantu guru mengadaptasi teknologi dalam proses pembelajaran. Penelitian ini bertujuan untuk meningkatkan kompetensi pedagogik guru dalam merancang pembelajaran berbasis digital. Metode yang digunakan mencakup empat tahapan utama: persiapan, pelaksanaan, monitoring dan evaluasi, serta tindak lanjut. Populasi penelitian meliputi guru di SDN 107398 Sei Rotan dan SDN 104239 Lengau Seprang, dengan sampel sebanyak 25 guru. Data dikumpulkan melalui observasi, wawancara, serta analisis dokumen sebelum dan sesudah pendampingan. Hasil penelitian menun…
subject: Articles
  topic: section
creator: Nurmayani
creator: Halimatussakdiah
creator: Rani Marisanta
creator: Waliyul Maulana Siregar
rights: Copyright (c) 2025 Nurmayani, Halimatussakdiah, Rani Marisanta, Waliyul Maulana Siregar https://creativecommons.org/licenses/by-sa/4.0
date: 2025-09-30
publication date: 2025-09-30
starting page: 948
ending page: 956
doi: 10.24114/js.v9i4.69478

PENDAMPINGAN DESAIN MODUL AJAR DAN MEDIA PEMBELAJARAN BERBASIS ARTIFICIAL INTELLIGENCE DI SEKOLAH DASAR
type: item
description: Abstract: Mastery of technology in education in this digital era has become a necessity, especially in improving learning outcomes and the quality of learning as a provision for students' future. The aim of implementing this PKM is to increase teacher competence regarding the creation of Artificial Intelligence-based teaching modules and learning media through providing education, training and workshops so that they can develop themselves in utilizing AI. The method applied in this mentoring activity is the Technical Guidance (Bimtek) method which is offered for the implementation of activities with a training model consisting of: 1) Preparation stage; 2) Implementation stage; 3) Assessment stage; and 4) Evaluation stage. This service was carried out at Sei Rotan Village Elementary School from March to June 2025. The results of this community partnership service activity showed that teachers were able to develop Artificial Intelligence-based teaching modules and learning media using Chat GPT, Heyzine, Canva, and Gamma. Keyword: Teaching Module; Media; Artificial Intelligence Abstrak: Penguasaan teknologi dalam pendidikan di era yang serba digital ini menjadi sebuah keharusan terutama dalam meningkatkan hasil belajar dan kualitas pembelajaran sebagai bekal untuk masa depan siswa. Tujuan pelaksanaan PKM ini yaitu untuk meningkatkan kompetensi guru terkait pembuatan modul ajar dan media pembelajaran berbasis Artificial Intelligence melalui pemberian pendidikan, pelatihan, dan workshop agar dapat mengembangkan diri dalam memanfaatkan AI. Metode yang diterapkan dalam kegiatan pendampingan ini yaitu metode Bimbingan Teknis (Bimtek) yang ditawarkan terhadap pelaksanaan kegiatan dengan model pelatihan yang terdiri dari: 1) Tahap persiapan; 2) Tahap pelaksanaan; 3) Tahap penilaian; dan 4) Tahap evaluasi. Pengabdian ini dilaksanakan di SDN Desa Sei Rotan pada bulan Maret sampai dengan Juni 2025. Hasil dari kegiatan pengabdian kemitraan masyarakat ini menunjukkan bahwa guru ma…
subject: Articles
  topic: section
creator: Imelda Free Unita Manurung
creator: Halimatussakdiah
creator: Riti Humaya
creator: Nurhairani
rights: Copyright (c) 2025 Imelda Free Unita Manurung, Halimatussakdiah, Riti Humaya, Nurhairani https://creativecommons.org/licenses/by-sa/4.0
date: 2025-09-30
publication date: 2025-09-30
starting page: 920
ending page: 930
doi: 10.24114/js.v9i4.69476