JS (JURNAL SEKOLAH)
type: channel
description: ISSN : 2548-8856 (Print) | ISSN : 2549-127X (Online) JS (Jurnal Sekolah) memuat artikel yang berkaitan dengan hasil penelitian, pendidikan, pembelajaran, ilmu pengetahuan, budaya, teknologi, bahasa, seni, sosial, dan pengabdian masyarakat. Jurnal ini dikelola oleh Prodi PGSD dan terbit empat kali dalam setahun yaitu pada bulan Maret, Juni, September dan Desember. JS (Jurnal Sekolah) dikelola oleh Prodi Pendidikan Guru Sekolah Dasar (PGSD), Fakultas Ilmu Pendidikan, Universitas Negeri Medan dan bekerjasama dengan Himpunan Dosen PGSD Indonesia. Artikel pada jurnal ini telah melalui proses review oleh tim reviewer dari berbagai perguruan tinggi di Indonesia. Indexed by:
publisher: Universitas Negeri Medan
language: en-US
publication name: JS (JURNAL SEKOLAH)
issn: 2548-8856
copyright: Jurnal Sekolah is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
items: PENGARUH LITERACY CLOUD TERHADAP KETERAMPILAN BERBAHASA PADA PESERTA DIDIK KELAS 5 SEKOLAH DASAR
items: NILAI PENDIDIKAN PADA PUJA TRI SANDYA DALAM PEMBENTUKAN KARAKTER PADA SISWA
items: PENGARUH MODEL PJBL BERBASIS EDUCATION FOR SUSTAINABLE DEVELOPMENT TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA KELAS IV SEKOLAH DASAR
items: PENGARUH PEMBERIAN PENGUATAN VERBAL TERHADAP MOTIVASI BELAJAR SISWA KELAS V UPT SPF SD INPRES MANGGALA KOTA MAKASSAR
items: PENGARUH MEDIA E-FLASHCARD BERBANTUKAN QUIZLET TERHADAP PEMAHAMAN KONSEP IPAS TENTANG SISTEM PENCERNAAN MANUSIA KELAS V DI SEKOLAH DASAR
items: EFEKTIVITAS PELAKSANAAN PROGRAM KESETARAAN UNTUK MENGATASI PERMASALAHAN PUTUS SEKOLAH DI SKB
items: PENGARUH PENERAPAN NILAI-NILAI MULTIKULTURAL DAN RELIGIUSITAS TERHADAP SIKAP TOLERANSI SANTRI
items: PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GOOGLE SITES PADA PEMBELAJARAN IPS DI KELAS V SEKOLAH DASAR
items: PENGARUH PENGGUNAAN MEDIA BIG BOOK DALAM MENINGKATKAN KEMAMPUAN MEMBACA PERMULAAN SISWA KELAS II SD NEGERI TEPUNG SARI
items: PEMBELAJARAN TRI KAYA PARISUDHA SEBAGAI UPAYA MENINGKATKAN KARAKTER DISIPLIN SISWA KELAS VII SMP LABORATORIUM UNDIKSHA
items: PENGEMBANGAN MEDIA PEMBELAJARA POP-UP BOOK MATERI EKOSISTEM UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS V SEKOLAH DASAR
items: PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID DENGAN SISTEM BARCODE MODIFIKASI BAHAN BEKAS PADA MATERI STATISTIK
items: PENGARUH PROBLEM BASED LEARNING DENGAN PENDEKATAN DEEP LEARNING TERHADAP PEMAHAMAN SISWA KELAS III MATERI TATA TERTIB DI SEKOLAH DASAR
items: PENGEMBANGAN MEDIA POP-UP BOOK UNTUK MENINGKATKAN KEMAMPUAN KOGNITIF ANAK USIA DINI
items: PENGARUH MODEL PEMBELAJARAN KONTEKSTUAL TERHADAP MINAT BELAJAR SISWA KELAS IV SD MUHAMMADIYAH HARJOWINANGUN
items: PENGARUH PEMBELAJARAN PROBLEM BASED LERANING (PROBLEM BASED LEARNING DAN PROJECT BASED LEARNING SERTA MOTIVASI BELAJAR TERHADAP PERKEMBANGAN KOGNITIF ANAK
items: PENGEMBANGAN KETERAMPILAN MOTORIK ANAK DALAM FESTIVAL DOLANAN ANAK DI DESA WIROKERTEN
items: PENDAMPINGAN GURU SEKOLAH DASAR DALAM PENYUSUNAN INSTRUMEN PENILAIAN PENDIDIKAN PANCASILA BERBASIS SMART TECHNOLOGY PADA KKG DI SDN KECAMATAN DELI TUA
items: IMPLEMENTASI PEMBELAJARAN IPAS DENGAN PENDEKATAN STEM PADA TEMA HARMONI DALAM EKOSISTEM UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR REFLEKTIF SISWA SEKOLAH DASAR KELAS V
items: PENGEMBANGAN INTERACTIVE DIGITAL BOOK BERBASIS SELF REGULATED LEARNING TERINTEGRASI NILAI KARAKTER PADA MATA KULIAH MANAJEMEN PENDIDIKAN
items: PENGARUH INTEGRASI QUIZIZZ DALAM PROGRAM KAMPUS MENGAJAR TERHADAP PENINGKATAN KETERAMPILAN LITERASI DIGITAL SISWA SD
items: IMPLEMENTASI PENDEKATAN NEUROSAINS KOGNITIF DENGAN KONSEP JOYFUL LEARNING UNTUK MENINGKATKAN KEMAMPUAN LITERASI PADA SISWA KELAS V SEKOLAH DASAR
items: PEMANFAATAN CANVA SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF DALAM MENINGKATKAN MINAT BELAJAR SISWA
items: IMPLMENTASI MEDIA PEMBELAJARAN BERBASIS DIGITAL MENGGUNAKAN QUIZIZZ UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA DI SMPN 3 BOLO
items: MODEL PENGEMBANGAN SUPERVISI AKADEMIK MELALUI E-VISIONARY BEBRASIS KOMUNIKASI INTERPERSONAL DI MADRASAH ALIYAH
items: PENGARUH DIGITAL PEDAGOGICAL COMPETENCE DAN DIGITAL TEACHING INNOVATION TERHADAP KEMAMPUAN GURU MENGEMBANGKAN CRITICAL THINKING SISWA
items: PENGARUH PENGGUNAAN MODUL PRAKTIKUM DIGITAL DALAM PEMBELAJARAN IPA UNTUK MENINGKATKAN KETERAMPILAN BERFIKIR KREATIF MAHASISWA PGSD
items: ANALISIS KEBUTUHAN PENGEMBANGAN MEDIA RUMAH LIMAS BERBASIS AUGMENTED REALITY UNTUK PENGUATAN SIKAP CINTA TANAH AIR SISWA KELAS 3 SD
items: ANALISIS KEBUTUHAN KARTU INTERAKTIF BERBASIS AR TEMA HEWAN DARAT BUAS SEBAGAI MEDIA LITERASI ANAK USIA DINI
items: PENGARUH MODEL RUDIE TERHADAP KEMNDIRIAN DIGITAL SISWA

PENGARUH LITERACY CLOUD TERHADAP KETERAMPILAN BERBAHASA PADA PESERTA DIDIK KELAS 5 SEKOLAH DASAR
type: item
description: Abstract: This study examines the effect of Literacy Cloud on the language skills of fifth grade students, motivated by low learning outcomes in Indonesian language skills. One cause is the lack of interesting, interactive learning materials used in the teaching and learning process. This study aimed to determine the impact of Literacy Cloud on the language proficiency of fifth-grade students. A quantitative quasi-experimental design was used, involving pre- and post-tests on two groups. The results showed a significant increase in language skill scores in the experimental group. A t-test revealed a significance value of less than 0.05, indicating a significant difference in learning outcomes between the two groups. Therefore, Literacy Cloud has been proven to positively impact language skills and can be used as an effective alternative learning medium in elementary schools. Keyword: Literacy Cloud; Language Skills; Learning Media Abstrak: Penelitian ini menelaah pengaruh Literacy Cloud terhadap keterampilan berbahasa siswa kelas 5 Sekolah Dasar, dilatarbelakangi rendahnya hasil belajar Bahasa Indonesia, terutama dalam aspek keterampilan berbahasa. Salah satu penyebabnya adalah minimnya penggunaan media pembelajaran yang menarik dan interaktif dalam proses belajar mengajar. Tujuan dari penelitian ini adalah untuk mengetahui pengaruh Literacy Cloud terhadap keterampilan berbahasa siswa kelas 5 Sekolah Dasar. Metode yang digunakan adalah kuantitatif dengan desain eksperimen semu (quasi experiment), yang melibatkan pre-test dan post-test pada dua kelompok. Hasil penelitian menunjukkan adanya peningkatan skor keterampilan berbahasa yang signifikan pada kelas eksperimen. Uji-t menunjukkan nilai signifikansi < 0,05, yang mengindikasikan adanya perbedaan hasil belajar yang signifikan antara kedua kelas. Dengan demikian, penggunaan Literacy Cloud terbukti memberikan pengaruh positif terhadap peningkatan keterampilan berbahasa dan dapat dijadikan alternatif media pembelajara…
creator: Wanda Putri Nova
creator: Mubarak Ahmad
rights: Copyright (c) 2025 Wanda Putri Nova, Mubarak Ahmad https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-15
publication date: 2025-12-15
volume: 10
number: 1
starting page: 1
ending page: 10
doi: 10.24114/js.v10i1.67368

NILAI PENDIDIKAN PADA PUJA TRI SANDYA DALAM PEMBENTUKAN KARAKTER PADA SISWA
type: item
description: Abstract: This qualitative study examines the implementation of the Puja Tri Sandya ritual as a local wisdom-based character education strategy at SMAN 11 Konawe Selatan, Southeast Sulawesi. Through participant observation and in-depth interviews with Hindu religion teachers and students (189), findings demonstrate: (1) Integration of morning-evening rituals into the school curriculum effectively internalizes values of discipline, integrity, and self-reflection through mental preparation, mantra recitation, and philosophical reflection; (2) Significant impacts include enhanced student discipline, honesty, and emotional regulation; (3) Key success factors are institutional commitment and teacher facilitation, while primary constraints are scheduling limitations and varying student comprehension levels. Keyword: educational values, character formation, Puja Tri Sandya Abstrak: Penelitian kualitatif ini mengkaji implementasi ritual Puja Tri Sandya sebagai strategi pendidikan karakter berbasis kearifan lokal di SMAN 11 Konawe Selatan, Sulawesi Tenggara. Melalui observasi partisipan dan wawancara mendalam dengan guru agama Hindu serta siswa 189 orang, hasil menunjukkan: (1) Integrasi ritual pagi-sore dalam kurikulum sekolah berhasil menginternalisasi nilai disiplin, integritas, dan refleksi diri melalui tahapan persiapan mental, pembacaan mantra, dan refleksi filosofis; (2) Dampak signifikan terlihat pada peningkatan kedisiplinan, kejujuran, dan pengendalian emosi siswa; (3) Faktor pendukung utama adalah komitmen sekolah dan peran guru, sedangkan kendala utama adalah keterbatasan waktu dan variasi pemahaman siswa. Kata Kunci: nilai pendidikan, pembentukan karakter, Puja Tri Sandya .
creator: Ni Luh Adi Lestari
creator: I Gede Suwindia
creator: I Nyoman Raka
rights: Copyright (c) 2025 Ni Luh Adi Lestari, I Gede Suwindia, I Nyoman Raka https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-15
publication date: 2025-12-15
volume: 10
number: 1
starting page: 11
ending page: 21
doi: 10.24114/js.v10i1.66535

PENGARUH MODEL PJBL BERBASIS EDUCATION FOR SUSTAINABLE DEVELOPMENT TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA KELAS IV SEKOLAH DASAR
type: item
description: Abstract: This research is is based on the issue of students' low critical thinking skills, especially in science education. The aim of this study is to determine whether the PjBL learning model based on education for sustainable development can affect students' critical thinking skills. The method used in this study is a quasi-experimental design with a non-equivalent control group type, with a research population of 56 students. The sample consisted of 23 class IV A students (experimental group) and 23 class IV B students (control group). This research sample was selected using a purposive sampling technique. The data collection method used is a test. Based on data analysis, the PjBL model based on education for sustainable development has a significant influence on the critical thinking abilities of fourth grade elementary school students. This is based on the results of the independent t test showing a sig value of 0.000 indicating a sig value <0.05 which can be concluded that is rejected and is accepted. Thus, the PjBL model based on education for sustainable development has an effect on students' critical thinking abilities. Keyword: PjBL; education for sustainable development; critical thinking Abstrak: Penelitian ini didasari oleh permasalahan rendahnya kemampuan berpikir kritis siswa, terutama dalam pembelajaran IPA. Tujuan dari penelitian ini adalah untuk mengetahui apakah model pembelajaran PjBL yang berbasis education for sustainable development dapat mempengaruhi kemampuan berpikir kritis siswa. Metode yang digunakan dalam penelitian ini adalah desain quasi eksperimental dengan jenis non equivalent control group, dengan populasi penelitian sebanyak 56 siswa. Sampelnya terdiri atas 23 siswa kelas IV A (kelompok eksperimen) dan 23 siswa kelas IV B (kelompok kontrol). Teknik purposive sampling digunakan pada pengambilan sampel. Metode pengumpulan data yang digunakan adalah tes. Berdasarkan penganalisisan data, model pembelajaran PjBL berbasis education for…
creator: Nemu Yayuk Cipta Mudra
creator: Imas Srinana Wardani
rights: Copyright (c) 2025 Nemu Yayuk Cipta Mudra, Imas Srinana Wardani https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-15
publication date: 2025-12-15
volume: 10
number: 1
starting page: 22
ending page: 32
doi: 10.24114/js.v10i1.64955

PENGARUH PEMBERIAN PENGUATAN VERBAL TERHADAP MOTIVASI BELAJAR SISWA KELAS V UPT SPF SD INPRES MANGGALA KOTA MAKASSAR
type: item
description: Abstract: This study aims to determine the effect of providing verbal reinforcement on the learning motivation of fifth grade students at UPT SPF SD Inpres Manggala, Makassar City. This study uses a quantitative approach with an ex post facto research type. A sample of 76 students was selected through random sampling techniques. The research instrument was a questionnaire with a Likert scale. The results of the t-test showed that the significance value was 0.004 <0.05, which means that there is a significant effect between providing verbal reinforcement on students' learning motivation. Thus, it can be concluded that verbal reinforcement makes a positive contribution to increasing students' learning motivation. Keywords: Verbal Reinforcement, Learning Motivation, Elementary School Abstrak: Penelitian ini bertujuan untuk mengetahui pengaruh pemberian penguatan verbal terhadap motivasi belajar siswa kelas V di UPT SPF SD Inpres Manggala, Kota Makassar. Penelitian ini menggunakan pendekatan kuantitatif dengan jenis penelitian ex post facto. Sampel sebanyak 76 siswa dipilih melalui teknik random sampling. Instrumen penelitian berupa angket dengan skala Likert. Hasil uji-t menunjukkan bahwa nilai signifikansi sebesar 0,004 < 0,05, yang berarti terdapat pengaruh signifikan antara pemberian penguatan verbal terhadap motivasi belajar siswa. Dengan demikian, dapat disimpulkan bahwa penguatan verbal memberikan kontribusi positif terhadap peningkatan motivasi belajar siswa. Kata Kunci : Penguatan Verbal, Motivasi Belajar, Sekolah Dasar
creator: Yustina Jimmy
creator: R. Supardi
creator: Bellona Mardhatillah Sabillah
creator: Baharudin Hafid
rights: Copyright (c) 2025 Yustina Jimmy, R. Supardi, Bellona Mardhatillah Sabillah, Baharudin Hafid https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-15
publication date: 2025-12-15
volume: 10
number: 1
starting page: 33
ending page: 40
doi: 10.24114/js.v10i1.67381

PENGARUH MEDIA E-FLASHCARD BERBANTUKAN QUIZLET TERHADAP PEMAHAMAN KONSEP IPAS TENTANG SISTEM PENCERNAAN MANUSIA KELAS V DI SEKOLAH DASAR
type: item
description: Abstract: This study aims to measure the effectiveness of e-flashcard learning media assisted by Quizlet in improving the understanding of Natural and Social Science concepts in fifth grade students in Elementary School. This study uses a quasi-experimental method with a Posttest Only Control Group Design. The study population includes all fifth grade students at SDN Klender 15 Pagi, with a sample consisting of two classes, class VB as the experimental group and class VC as the control group, each consisting of 26 students. Data analysis techniques include prerequisite tests, namely normality and homogeneity tests, as well as hypothesis tests using t-tests and effect size tests. The results showed that the average value in the control group was 76.153, while in the experimental group obtained an average value of 89.115. So the t-test value obtained was t count of 5.480 which was greater than t table 2.009, and the effect size value was (1.52) > (0.8) which was classified as a very large influence category. Based on these results, it can be concluded that the use of e-flashcard media assisted by Quizlet can significantly improve the understanding of Natural and Social Sciences concepts in the human digestive system material for fifth grade students of SDN Klender 15 Pagi. Keyword: Learning Media, E-Flashcards, Concept Understanding Abstrak: Penelitian ini bertujuan untuk mengukur sejauh mana efektivitas media pembelajaran e-flashcard berbantukan Quizlet dalam meningkatkan pemahaman konsep IPAS pada siswa kelas V di sekolah dasar. Penelitian ini menggunakan metode quasi eksperimen dengan rancangan Posttest Only Control Group Design. Populasi penelitian mencakup seluruh siswa kelas V di SDN Klender 15 Pagi, dengan sampel terdiri atas dua kelas, kelas VB sebagai kelompok eksperimen dan kelas VC sebagai kelompok kontrol, masing-masing berjumlah 26 siswa. Teknik analisis data mencakup uji prasyarat, yaitu uji normalitas dan homogenitas, serta uji hipotesis menggunakan uji…
creator: Kaila Tiara
creator: Dita Prihatna wati
rights: Copyright (c) 2025 Kaila Tiara, Dita Prihatna wati https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-15
publication date: 2025-12-15
volume: 10
number: 1
starting page: 41
ending page: 49
doi: 10.24114/js.v10i1.67889

EFEKTIVITAS PELAKSANAAN PROGRAM KESETARAAN UNTUK MENGATASI PERMASALAHAN PUTUS SEKOLAH DI SKB
type: item
description: Abstract: This study aims to determine the effectiveness of the equality education program implementation by Sanggar Kegiatan Belajar (SKB) Mavali in Donggala Regency in addressing the issue of school dropouts. The research employed a descriptive qualitative method with data collected through observation, interviews, and documentation. Data were analyzed using Miles and Huberman’s interactive model, which includes data reduction, data display, and conclusion drawing. The results show that the implementation of the equality program at SKB Mavali has been effective. The program provides opportunities for individuals who did not complete formal education to obtain equivalent diplomas and gain valuable life skills. Supporting factors include adequate facilities and infrastructure, flexible learning schedules, relevant curricula, and community support. Meanwhile, inhibiting factors involve limited funding, low participation of learners, and a shortage of tutors. Overall, the equality education program at SKB Mavali plays a significant role in reducing dropout rates and raising public awareness of the importance of lifelong learning. Keyword: effectiveness, equality education program, non-formal education, school dropout, SKB Mavali. Abstrak: Penelitian ini bertujuan untuk mengetahui efektivitas pelaksanaan program pendidikan kesetaraan oleh Sanggar Kegiatan Belajar (SKB) Mavali di Kabupaten Donggala dalam mengatasi permasalahan putus sekolah. Metode penelitian yang digunakan adalah kualitatif deskriptif dengan teknik pengumpulan data melalui observasi, wawancara, dan dokumentasi. Analisis data menggunakan model Miles dan Huberman yang meliputi reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa pelaksanaan program kesetaraan di SKB Mavali berjalan efektif. Program ini memberikan kesempatan bagi masyarakat yang tidak menyelesaikan pendidikan formal untuk memperoleh ijazah setara serta keterampilan hidup (life skills) yang bermanfaat.…
creator: Anastasia Fritzka Kamagi
creator: Hasdin Hanis
creator: Mahfud Mahmud Gamar
rights: Copyright (c) 2025 Anastasia Fritzka Kamagi, Hasdin Hanis, Mahfud Mahmud Gamar https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-15
publication date: 2025-12-15
volume: 10
number: 1
starting page: 50
ending page: 56
doi: 10.24114/js.v10i1.70127

PENGARUH PENERAPAN NILAI-NILAI MULTIKULTURAL DAN RELIGIUSITAS TERHADAP SIKAP TOLERANSI SANTRI
type: item
description: Abstract: This study aims to determine the influence of multicultural values and religiosity on students’ tolerance attitudes at MTs Jâ-alHaq in Bengkulu City. A quantitative approach was used, with data collected through questionnaires distributed to 83 respondents. Data were analyzed using SPSS version 23. The results show that both multicultural values and religiosity significantly influence students' tolerance attitudes, both individually and collectively. The study highlights the importance of instilling multicultural and religious values in Islamic school environments to foster tolerance. Keyword: tolerance, multiculturalism, religiosity, students, Islamic school Abstrak: Penelitian ini bertujuan untuk mengetahui pengaruh nilai-nilai multikultural dan religiusitas terhadap sikap toleransi santri di MTs Jâ-alHaq Kota Bengkulu. Penelitian ini menggunakan pendekatan kuantitatif dengan teknik pengumpulan data melalui angket kepada 83 responden. Analisis data dilakukan dengan bantuan SPSS versi 23. Hasil penelitian menunjukkan bahwa nilai-nilai multikultural dan religiusitas secara parsial maupun simultan berpengaruh signifikan terhadap sikap toleransi santri. Implikasi dari penelitian ini menekankan pentingnya penanaman nilai-nilai multikultural dan religiusitas dalam lingkungan madrasah. Kata Kunci: toleransi, multikultural, religiusitas, santri, madrasah
creator: Muhammad Ikhsannudin
creator: Suhirman
creator: Nurlaili
rights: Copyright (c) 2025 Muhammad Ikhsannudin, Suhirman, Nurlaili https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-17
publication date: 2025-12-17
volume: 10
number: 1
starting page: 57
ending page: 67
doi: 10.24114/js.v10i1.68835

PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GOOGLE SITES PADA PEMBELAJARAN IPS DI KELAS V SEKOLAH DASAR
type: item
description: Abstract: The purpose of this research is to describe the process of developing Google Sites-based learning media for Social Studies Learning in Class V at Inpres Baliase Elementary School and to determine the effectiveness of the developed media. This study employed a Research and Development (R&D) approach using the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of 18 Class V students at Inpres Baliase Elementary School. The instruments used included validation sheets from media and material experts, student and teacher response questionnaires, as well as Pretes and Posttes assessment. The validation results showed that the Google Sites-based learning obtained a score of 94,6% from media experts and 96% from material experts, indicating that the media was high valid. The effectiveness test result revealed an increase in the average Pretes score from 55,78 to 88.00 in the Posttes, with an average N-Gain value 0f 0,72, which falls into high category indicating that the media is effective. In addition, student response questionnaires showed 96,6% and teacher response 81,2%, indicating that the Google Sites-based learning media is considered highly attractive. Keyword: Learning Media, Google Sites, Social Studies Learning, ADDIE, Learning Effectiveness Abstrak: Tujuan Penelitian ini adalah untuk mendeskripsikan proses pengembangan media pembelajaran berbasis Google Sites pada pembelajaran IPS dikelas V sekolah Dasar Inpres Baliase, dan mengetahui keefektifan media pembelajaran berbasis Google Sites. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang terdiri dari lima tahapan yaitu, Analysis, Design, Development, Implementation, dan Evalution. Subjek penelitian terdiri dari 18 siswa kelas V b SD Inpres Baliase. Instrumen yang digunakan meliputi lembar validasi dari ahli media, ahli materi, angket respon siswa dan jug…
creator: Karmila Sari
creator: Sunarto Amus
creator: Zulnuraini
creator: Herlina
creator: Nasrullah
rights: Copyright (c) 2025 Karmila Sari, Sunarto Amus, Zulnuraini, Herlina, Nasrullah https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-17
publication date: 2025-12-17
volume: 10
number: 1
starting page: 68
ending page: 79
doi: 10.24114/js.v10i1.70125

PENGARUH PENGGUNAAN MEDIA BIG BOOK DALAM MENINGKATKAN KEMAMPUAN MEMBACA PERMULAAN SISWA KELAS II SD NEGERI TEPUNG SARI
type: item
description: Abstract: Early reading skills are an important foundation in the development of student literacy at the elementary school level. This study aims to analyze the effect of using Big Book media in improving the early reading skills of second-grade students at Tepung Sari Elementary School. The method used was an experiment with a nonequivalent control group design. The research sample consisted of 30 students, who were divided into two groups: experimental and control. Data collection techniques included observation, documentation, and tests. The results of the analysis using the independent sample t-test showed a significance value of 0.000 <0.05, which means there is a significant effect of using Big Book media on improving students' early reading skills. In addition, learning with Big Book media creates a more active and enjoyable learning atmosphere. Big Book media has been proven effective as a learning aid to improve elementary school students' early reading skills. Keyword: Big Book, Early Reading, Learning Media, Elementary School Students Abstrak: Kemampuan membaca permulaan merupakan dasar penting dalam perkembangan literasi siswa di jenjang pendidikan dasar. Penelitian ini bertujuan untuk menganalisis pengaruh penggunaan media Big Book dalam meningkatkan kemampuan membaca permulaan siswa kelas II SD Negeri Tepung Sari. Metode yang digunakan adalah eksperimen dengan desain nonequivalent control group design. Sampel penelitian berjumlah 30 siswa, yang dibagi menjadi dua kelompok: eksperimen dan kontrol. Teknik pengumpulan data meliputi observasi, dokumentasi, dan tes. Hasil analisis menggunakan uji independent sample t-test menunjukkan nilai signifikansi 0,000 < 0,05, yang berarti terdapat pengaruh signifikan dari penggunaan media Big Book terhadap peningkatan kemampuan membaca permulaan siswa. Selain itu, pembelajaran dengan media Big Book menciptakan suasana belajar yang lebih aktif dan menyenangkan. Media Big Book terbukti efektif sebagai alat bantu pembel…
creator: Riski Nurahman
creator: Wahid Hasim
rights: Copyright (c) 2025 Riski Nurahman, Wahid Hasim https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-18
publication date: 2025-12-18
volume: 10
number: 1
starting page: 80
ending page: 88
doi: 10.24114/js.v10i1.67791

PEMBELAJARAN TRI KAYA PARISUDHA SEBAGAI UPAYA MENINGKATKAN KARAKTER DISIPLIN SISWA KELAS VII SMP LABORATORIUM UNDIKSHA
type: item
description: Abstract: This study examines the implementation of Tri Kaya Parisudha (purifying thought, speech, action)-based learning, its impact on student character formation, and its relevance for character education. Using qualitative-descriptive methods (participatory observation, interviews, documentation), supported by constructivist, social cognitive, and positive reinforcement theories, findings reveal that systematic habituation, teacher exemplification, and curricular integration of spiritual-moral values enhanced students' ethical awareness, fostering disciplined conduct, orderliness, politeness, time management, and environmental care. Tri Kaya Parisudha is established as an effective, context-sensitive character education methodology, particularly relevant in Hindu-based schools, offering a sustainable pedagogical framework. Keyword: Learning, Tri Kaya Parisudha, Discipline Character. Abstrak: Penelitian ini bertujuan memahami penerapan pembelajaran berbasis Tri Kaya Parisudha, dampaknya pada pembentukan karakter siswa, dan relevansinya sebagai dasar pendidikan karakter. Menggunakan metode kualitatif-deskriptif dengan observasi partisipatif, wawancara mendalam, dan dokumentasi, penelitian didukung teori konstruktivisme, sosial kognitif, dan penguatan positif. Hasil menunjukkan penerapan Tri Kaya Parisudha melalui pembiasaan konsisten, keteladanan guru, dan integrasi nilai spiritual-moral dalam pembelajaran berhasil meningkatkan kesadaran siswa serta perilaku disiplin, ketertiban, sikap sopan, penghargaan waktu, dan kepedulian lingkungan. Disimpulkan bahwa Tri Kaya Parisudha merupakan metode pendidikan karakter yang efektif, kontekstual, dan relevan, khususnya di sekolah berbasis budaya Hindu, serta dapat menjadi landasan pedagogis berkelanjutan. Kata Kunci: Pembelajaran, Tri Kaya Parisudha, Karakter Disiplin,
creator: I Wayan Windu Darmawan
creator: I Gede Suwindia
creator: I Nyoman Raka
rights: Copyright (c) 2025 I Wayan Windu Darmawan, I Gede Suwindia , I Nyoman Raka https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-20
publication date: 2025-12-20
volume: 10
number: 1
starting page: 89
ending page: 98
doi: 10.24114/js.v10i1.66536

PENGEMBANGAN MEDIA PEMBELAJARA POP-UP BOOK MATERI EKOSISTEM UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS V SEKOLAH DASAR
type: item
description: Abstract: This study was conducted with the aim of designing and developing a Pop-Up Book as a learning medium on the topic of ecosystems to improve the learning outcomes of fifth-grade elementary school students. The research approach used was Research and Development (R&D), applying the ADDIE development model, which consists of five stages: analysis, design, development, implementation, and evaluation. The instruments employed in this study included expert validation questionnaires as well as pre-test and post-test assessments, analyzed using descriptive quantitative methods. Based on the validation results, the media was deemed highly appropriate for use in learning, with feasibility scores of 84% from the material expert, 90% from the media expert, and 98% from the education practitioner. The average student score increased from 56% before the learning process to 87% afterward. These findings indicate that the Pop-Up Book is an effective and suitable learning medium for science education in elementary schools. Keyword: Learning Outcomes, Pop-Up Book, science education Abstrak: Penelitian ini dilakukan dengan tujuan untuk merancang dan mengembangkan media pembelajaran berbentuk Pop-Up Book pada topik ekosistem guna meningkatkan hasil belajar siswa kelas V sekolah dasar. Pendekatan penelitian yang digunakan adalah Research and Development (R&D) dengan menerapkan model pengembangan ADDIE, yang mencakup tahap analisis, perancangan, pengembangan, implementasi, dan evaluasi. Instrumen yang digunakan dalam penelitian ini meliputi angket validasi dari para ahli serta tes pre-test dan post-test, yang dianalisis menggunakan metode deskriptif kuantitatif. Berdasarkan hasil validasi, media dinyatakan sangat layak digunakan dalam pembelajaran, dengan skor kelayakan dari ahli materi sebesar 84%, ahli media 90%, dan praktisi pendidikan 98%. Rata-rata nilai siswa meningkat dari 56% sebelum pembelajaran menjadi 87% setelah pembelajaran berlangsung. Temuan ini menunjukkan bahwa …
creator: Diah Wulan Febriyani
creator: Novanita Whindi Arini
rights: Copyright (c) 2025 Diah Wulan Febriyani, Novanita Whindi Arini https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-20
publication date: 2025-12-20
volume: 10
number: 1
starting page: 99
ending page: 110
doi: 10.24114/js.v10i1.67747

PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID DENGAN SISTEM BARCODE MODIFIKASI BAHAN BEKAS PADA MATERI STATISTIK
type: item
description: Abstract: The research aims to develop an Android-based interactive learning media with a modified barcode system for used materials on statistical materials with the ADDIE model. The analysis stage identifies learning needs that require interactive and innovative learning media. The design stage, tested by design experts, material experts, and media experts, yielded excellent results with a feasibility percentage of 91%, 97%, and 91%, respectively. The development stage, the learning media has been tested and improved based on feedback from experts. Individual trials showed very positive results with a feasibility percentage of 92%, and small group trials showed a feasibility percentage of 90%. The implementation stage, field trials yielded excellent results with a feasibility percentage of 91%. And, trials conducted by colleagues yielded a feasibility percentage of 95%. The evaluation stage, this interactive learning media is very effective, interesting, and suitable for use in the learning process. Keyword: Interactive learning media, ADDIE, statistics Abstrak: Penelitian bertujuan untuk mengembangkan media pembelajaran interaktif berbasis Android dengan sistem barcode modifikasi bahan bekas pada materi statistik dengan model ADDIE. Tahap analisis dilakukan identifikasi kebutuhan pembelajaran yang membutuhkan media pembelajaran yang interaktif dan inovatif. Tahap desain, diuji coba oleh ahli desain, ahli materi, dan ahli media, yang memberikan hasil yang sangat baik dengan persentase kelayakan 91%, 97%, dan 91%. Tahap pengembangan, media pembelajaran sudah diuji coba diperbaiki dan ditingkatkan berdasarkan feedback dari para ahli. Uji coba perorangan menunjukkan hasil yang sangat positif dengan persentase kelayakan 92%, dan uji coba kelompok kecil persentase kelayakan sebesar 90%. Tahap implementasi, uji coba lapangan hasil sangat baik dengan persentase kelayakan 91%. Dan, uji coba dilakukan oleh teman sejawat menghasilkan kelayakan 95%. Tahap Evaluasi, media pem…
creator: Faridha Rasyid
creator: Achmad Noor Fatirul
creator: Agung Pramujiono
rights: Copyright (c) 2025 Faridha Rasyid, Achmad Noor Fatirul , Agung Pramujiono https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-20
publication date: 2025-12-20
volume: 10
number: 1
starting page: 111
ending page: 123
doi: 10.24114/js.v10i1.67734

PENGARUH PROBLEM BASED LEARNING DENGAN PENDEKATAN DEEP LEARNING TERHADAP PEMAHAMAN SISWA KELAS III MATERI TATA TERTIB DI SEKOLAH DASAR
type: item
description: Abstract: This study aims to determine the effect of the Problem-Based Learning (PBL) model with a Deep Learning approach on the understanding of third-grade students regarding school regulations at UPT SD Negeri 36 Gresik. The research employed a quantitative method with a pre-experimental design of the one-group pre-test post-test type, involving 11 third-grade students selected using a saturated sampling technique. The research instruments consisted of a pre-test and post-test, each containing 20 questions, which were validated through expert judgment. The data were analyzed using the normality test and the Paired Sample t-Test. The normality test results showed a significance value of 0.123 for the pre-test and 0.135 for the post-test, both greater than 0.05, indicating that the data were normally distributed. Furthermore, the Paired Sample t-Test revealed a significance value of 0.000 < 0.05 and an increase in the average score from 44.09 to 82.73. These results demonstrate that the implementation of Problem-Based Learning based on the Deep Learning approach has a significant effect on improving students’ understanding of school regulations. Keyword: Problem Based Learning, Deep Learning, students’ understanding, school rules Abstrak: Penelitian ini bertujuan untuk mengetahui pengaruh model Problem Based Learning dengan pendekatan Deep Learning terhadap pemahaman siswa kelas III pada materi tata tertib di UPT SD Negeri 36 Gresik. Penelitian menggunakan metode kuantitatif dengan desain pre-experimental tipe one-group pre-test post-test dan melibatkan 11 siswa kelas III yang dipilih dengan teknik sampling jenuh. Instrumen penelitian berupa pre-test dan post-test yang berjumlah masing-masing 20 soal yang diuji melalui uji validitas dengan memanfaatkan penilaian ahli (judgment experts). Analisis data yang digunakan yaitu uji normalitas dan uji Paired Sample t-Test . Hasil uji normalitas menunjukkan nilai signifikansi pre-test sebesar 0,123 dan post-test sebesar 0,1…
creator: Muhammad Bagus Firmansyah
creator: Priyono Tri Febrianto
rights: Copyright (c) 2025 Muhammad Bagus Firmansyah, Priyono Tri Febrianto https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-22
publication date: 2025-12-22
volume: 10
number: 1
starting page: 124
ending page: 134
doi: 10.24114/js.v10i1.69971

PENGEMBANGAN MEDIA POP-UP BOOK UNTUK MENINGKATKAN KEMAMPUAN KOGNITIF ANAK USIA DINI
type: item
description: Abstract: This research identifies issues related to the development of Pop-Up Book media that have not progressed as expected, based on initial observations. The aim of the study is to develop Pop-Up Book media to enhance cognitive skills. The type of research used is Research and Development (R&D). This research and development method is employed to produce specific products and test their effectiveness, involving 15 children, consisting of 8 girls and 7 boys, at TK Ilmi Amalia in Palu City. Data were collected through observations, documentation, and interviews. Using Pop-Up Book media at Ilmi Amalia Kindergarten in Palu City, several children have shown development in recognizing concepts of time, understanding numbers, and problem-solving skills, as seen before and after the treatment involving material presentation and simulation using Pop-Up Book media. The aspects that developed the most are recognizing concepts of time and understanding numbers, where after the treatment with Pop-Up Book media, all children showed development. This indicates that Pop-Up Book media can stimulate three aspects of early childhood development; however, in the aspect of recognizing concepts of time, there are still 2 children who have not yet developed. Keyword: Pop-Up Book Media, Cognitive Abstrak: Penelitian ini mengindentifikasi masalah terkait pengembangan media Pop-Up Book yang belum berkembang sesuai harapan, berdasarkan observasi awal. Tujuan penelitian adalah pengembangan media Pop-Up Book dalam mengembangkan kemampuan kognitif. Jenis peneitian yang digunakan adalah penelitian riset dalam rangka R & D (Research and Development). Penelitian dan pengembangan adalah metode penlitian yang digunakan untuk menghasilkan produk tertentu dan menguji keefektifan produk, melibatkan 15 anak terdiri dari 8 anak perampuan, 7 anak laki-laki, di TK Ilmi Amalia Kota Palu. Data dikumpulkan melalui observasi, dokumentasi, dan wawancara. Menggunakan media Pop-Up Book di TK Ilmi Amalia Kota …
creator: Yuliana
creator: Durotunnisa
creator: Amrulla
creator: Andi Agusniati
rights: Copyright (c) 2025 Yuliana, Durotunnisa, Amrulla, Andi Agusniati https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-22
publication date: 2025-12-22
volume: 10
number: 1
starting page: 135
ending page: 143
doi: 10.24114/js.v10i1.67448

PENGARUH MODEL PEMBELAJARAN KONTEKSTUAL TERHADAP MINAT BELAJAR SISWA KELAS IV SD MUHAMMADIYAH HARJOWINANGUN
type: item
description: Abstract: This study aims to examine the effect of contextual teaching and learning (CTL) on the learning interest of fourth-grade students at SD Muhammadiyah Harjowinangun in science subjects. The research used a pre-experimental one-group pretest-posttest design. Data collection techniques used interviews, questionnaires, and observation. The population was all fourth-grade students, and the research sample consisted of 22 fourth-grade students. Data analysis used a correlation test to determine the effect of the contextual learning model on student learning interest. The results showed a significant increase in students’ learning interest after applying the CTL model. Statistical analysis revealed a correlation coefficient of 0.600 with a significance value of 0.002, indicating a strong and significant influence. CTL is proven to be an effective model for enhancing student engagement and interest in science learning. Keyword: Contextual Teaching, Learning Interest Abstrak: Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran kontekstual terhadap minat belajar siswa kelas IV SD Muhammadiyah Harjowinangun pada mata pelajaran IPA. Metode yang digunakan adalah pre-eksperimental design dengan one group pretest-posttest design. Teknik pengumpulan data menggunakan wawancara, angket dan observasi. Populasi seluruh siswa kelas IV dan sampel penelitian siswa kelas IV yang berjumlah 22 siswa. Teknik analisis data menggunakan uji korelasi untuk melihat pengaruh model pembelajaran kontekstual terhadap minat belajar siswa. Hasil penelitian menunjukkan adanya peningkatan minat belajar siswa setelah diterapkan model pembelajaran kontekstual. Berdasarkan hasil uji statistik, diperoleh nilai korelasi sebesar 0,600 dengan signifikansi 0,002 yang berarti terdapat pengaruh signifikan. Model pembelajaran kontekstual terbukti efektif dalam meningkatkan minat belajar siswa. Kata Kunci: Pembelajaran Kontekstual, Minat Belajar
creator: Muhammad Ananda Saputra
creator: Asep Sumariyak
rights: Copyright (c) 2025 Muhammad Ananda Saputra, Asep Sumariyak https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-22
publication date: 2025-12-22
volume: 10
number: 1
starting page: 144
ending page: 154
doi: 10.24114/js.v10i1.67705

PENGARUH PEMBELAJARAN PROBLEM BASED LERANING (PROBLEM BASED LEARNING DAN PROJECT BASED LEARNING SERTA MOTIVASI BELAJAR TERHADAP PERKEMBANGAN KOGNITIF ANAK
type: item
description: Abstract: Basic learning becomes effective through play, exploration, and differentiation, using the PBL and PjBL approaches along with high motivation to enhance children's cognition, creativity, and engagement. The purpose of this study is to measure the effectiveness of two learning models and learning motivation on the cognitive improvement of children who are beginning to develop abstract thinking and problem-solving skills. The research method uses a quantitative approach with a pretest-posttest control group experimental design, random sampling, the use of questionnaires, observations, cognitive tests, normality tests, homogeneity tests, Two-Way ANOVA analysis, Tukey post-hoc test, and multiple linear regression analysis. The results show a significant influence of learning methods and learning motivation on children’s cognitive scores. The combination of both factors and their interaction statistically strongly affect cognitive development with a predictive power of 88.1%. These findings confirm that the effectiveness of learning methods depends on the motivation level of 11–12-year-old elementary school students, with significant variations in cognitive outcomes. Conclusion: The combination of active learning methods such as PBL and PjBL with high learning motivation is crucial for optimizing students' cognitive development, especially in critical thinking and problem-solving. Keywords: Problem-Based Learning; Project-Based Learning; Learning Motivation; Cognitive Development Abstrak: Pembelajaran dasar menjadi efektif melalui permainan, eksplorasi, dan diferensiasi, dengan pendekatan PBL, PjBL, serta motivasi tinggi guna meningkatkan kognitif, kreativitas, dan partisipasi anak. Tujuan penelitian mengukur efektivitas dua model pembelajaran dan motivasi belajar terhadap peningkatan kognitif anak yang mulai berpikir abstrak dan memecahkan masalah. Metode penelitian dengan pendekatan kuantitatif dengan desain eksperimen pretest-posttest control group, pengambi…
creator: Heni Fitriyani
creator: Sabariah
creator: Akhmad Qomaru Zaman
rights: Copyright (c) 2025 Heni Fitriyani, Sabariah, Akhmad Qomaru Zaman https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-22
publication date: 2025-12-22
volume: 10
number: 1
starting page: 155
ending page: 168
doi: 10.24114/js.v10i1.67353

PENGEMBANGAN KETERAMPILAN MOTORIK ANAK DALAM FESTIVAL DOLANAN ANAK DI DESA WIROKERTEN
type: item
description: Abstract: This study aims to examine the implementation of the Festival Dolanan Anak in Wirokerten Village and its contribution to the development of children's motor skills. The festival presents a variety of traditional games designed not only as entertainment but also as educational tools to train physical movements, foster teamwork, and rekindle children's interest in traditional play. A qualitative approach was employed through participatory observation, interviews, and documentation involving 15 children aged 8–12 years, elementary school teachers, and festival organizers. The findings indicate that traditional games such as bakiak, jump rope, stilts, marbles, and congklak have a positive impact on children’s motor skill development. Each game provides specific contributions: bakiak enhances strength and teamwork, jump rope develops agility and endurance, stilts develop balance, while congklak and marbles improve hand-eye coordination and concentration. Beyond physical aspects, the festival also reduced children’s dependence on gadgets, encouraged active participation, and strengthened social interactions among participants. These results highlight that the Festival Dolanan Anak is not only an entertainment event but also an effective educational and recreational medium for supporting motor skill development and fostering children’s character through values of togetherness, cooperation, and sportsmanship. This study is expected to serve as a useful reference for elementary school teachers and stakeholders in integrating traditional games into both classroom learning and community-based activities for children, thereby contributing to cultural preservation and enhancing children’s overall development. Keyword: Children's Play Festival, Children's Motor Skills Abstrak: Penelitian ini bertujuan untuk menganalisis pelaksanaan Festival Dolanan Anak di Desa Wirokerten serta kontribusinya dalam mengembangkan keterampilan motorik anak. Festival ini menghadirkan berbag…
creator: Biwara Nala Seta
creator: Aprida Agung Priambadha
rights: Copyright (c) 2025 Biwara Nala Seta, Aprida Agung Priambadha https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-22
publication date: 2025-12-22
volume: 10
number: 1
starting page: 169
ending page: 179
doi: 10.24114/js.v10i1.68342

PENDAMPINGAN GURU SEKOLAH DASAR DALAM PENYUSUNAN INSTRUMEN PENILAIAN PENDIDIKAN PANCASILA BERBASIS SMART TECHNOLOGY PADA KKG DI SDN KECAMATAN DELI TUA
type: item
description: Abstract: This community service activity aims to improve the competence of Elementary School teachers in compiling Smart Technology-based Pancasila Education assessment instruments. The main problems faced are the low quality of assessment instruments and the minimal use of technology in the learning evaluation process. This activity was carried out in the Kelompok Kerja Guru (KKG) of SDN Deli Tua District involving 30 teachers from various elementary schools in the area. The design of this activity includes four main stages, namely the preparation, implementation, monitoring and evaluation stages, and follow-up. Teachers are given an understanding of the principles of valid, reliable, and objective assessment, and are trained in the use of various technology applications such as Google Form, Quizizz, Plickers, and Anates. In addition, they also receive guidance in compiling and analyzing digital-based assessment instruments that can be applied in the classroom. The results of the activity show that the results of the activity show that teachers' understanding of the principles of technology-based assessment reaches 90%, with 85% of teachers being able to compile Smart Technology-based instruments and analyze them validly, reliably, and objectively. In addition, teacher readiness in integrating technology in evaluation reached 80%, supported by an increase in self-confidence of 85%, and the results of the instruments created met good quality standards with an achievement of 80%. In conclusion, this assistance has a positive impact on improving teacher competence in compiling and implementing Smart Technology-based assessment instruments, so that it is expected to improve the quality of assessment and the effectiveness of learning in Elementary Schools. Keyword: Assessment Instruments, Smart Technology, Pancasila Education Abstrak: Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kompetensi guru Sekolah Dasar dalam menyusun instrumen penilaian …
creator: Apiek Gandamana
creator: Yusron Abda’u Ansya
creator: Wildansyah Lubis
creator: Winara
creator: Anggili Pratama
rights: Copyright (c) 2025 Apiek Gandamana, Yusron Abda’u Ansya, Wildansyah Lubis, Winara, Anggili Pratama https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-23
publication date: 2025-12-23
volume: 10
number: 1
starting page: 180
ending page: 196
doi: 10.24114/js.v10i1.71707

IMPLEMENTASI PEMBELAJARAN IPAS DENGAN PENDEKATAN STEM PADA TEMA HARMONI DALAM EKOSISTEM UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR REFLEKTIF SISWA SEKOLAH DASAR KELAS V
type: item
description: Abstract: This study aimed to develop STEM-based IPAS learning to improve elementary student’s reflective thinking skills. A quasi-experimental method with a nonequivalent pretest-posttest control group design was used. Instrument included observation sheet, essay test, and questionnaires. Data were analyzed using the N-Gain formula. The results showed that the implementation of learning was very good, with an increase in reflective thinking skills in the experimental class (average N-Gain of 0,57), while the control class achieved an average N-Gain of 0,42. Both students and teachers responded very positively to the STEM-based learning. Keyword: IPAS, STEM, ecosystem, reflective thinking Abstrak: Penelitian ini bertujuan untuk mengembangkan pembelajaran IPAS berbasis STEM guna meningkatkan keterampilan berpikir reflektif siswa sekolah dasar. Metode yang digunakan adalah kuasi eksperimen dengan desain nonequivalent pretest-posttest control group. Instrumen penelitian berupa lembar observasi, tes uraian, dan angket. Analisis data menggunakan N-Gain. Hasil menunjukkan bahwa keterlaksanaan pembelajaran sangat baik, dan terdapat peningkatan keterampilan berpikir reflektif pada kelas eksperimen dengan rerata N-Gain sebesar 0,57, sedangkan pada kelas kontrol sebesar 0,42. Respon siswa dan guru terhadap pembelajaran termasuk dalam kategori sangat baik. Kata Kunci: IPAS, STEM, ekosistem, berpikir reflektif
creator: Irma Nur Muharani
creator: Anna Permanasari
creator: Didit Ardianto
rights: Copyright (c) 2025 Irma Nur Muharani -, Anna Permanasari , Didit Ardianto https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-23
publication date: 2025-12-23
volume: 10
number: 1
starting page: 197
ending page: 209
doi: 10.24114/js.v10i1.68051

PENGEMBANGAN INTERACTIVE DIGITAL BOOK BERBASIS SELF REGULATED LEARNING TERINTEGRASI NILAI KARAKTER PADA MATA KULIAH MANAJEMEN PENDIDIKAN
type: item
description: Abstract: Higher education has a significant responsibility in producing a superior generation that is not only academically intelligent but also has character. However, the dominance of conventional methods such as lectures and the limited availability of printed learning media are obstacles in encouraging student learning independence. This study aims to develop an interactive multimedia e-book based on Self-Regulated Learning (SRL) that integrates character values in the Educational Management course. The research method uses Research and Development (R&D) with the ADDIE model, which includes needs analysis, design, development, implementation, and evaluation. The research subjects were students taking the Educational Management course in the Elementary School Teacher Education Program, Medan State University, with data obtained through interviews, questionnaires, and observations to assess the effectiveness of the e-book on learning outcomes and character formation. The results show that the interactive e-book based on SRL is proven to be effective in improving student learning outcomes. The average pretest score of 70.39 increased to 90.27 in the posttest, with an increase of 19.88 points or 28.25%. The N-Gain value of 0.67 is in the medium-high category, indicating optimal improvement in abilities. Thus, SRL-based interactive e-books are worthy of being used as an innovative strategy to improve the quality of learning while simultaneously shaping the profile of superior prospective student teachers. Keyword: Interactive Digital Books, Self-Regulated Learning, Character Values, Educational Management Abstrak: Pendidikan tinggi memiliki tanggung jawab besar dalam mencetak generasi unggul yang tidak hanya cerdas secara akademik, tetapi juga berkarakter. Namun, dominasi metode konvensional seperti ceramah dan keterbatasan media pembelajaran cetak menjadi hambatan dalam mendorong kemandirian belajar mahasiswa. Penelitian ini bertujuan mengembangkan e-book multimedi…
creator: Laurensia Masri Peranginangin
creator: Robenhart Tamba
creator: Halimatusakkdiah
creator: Imelda Free Unita Manurung
creator: Yusron Abda’u Ansya
rights: Copyright (c) 2025 Laurensia Masri Peranginangin, Robenhart Tamba, Halimatusakkdiah, Imelda Free Unita Manurung, Yusron Abda’u Ansya https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-23
publication date: 2025-12-23
volume: 10
number: 1
starting page: 210
ending page: 225
doi: 10.24114/js.v10i1.71710

PENGARUH INTEGRASI QUIZIZZ DALAM PROGRAM KAMPUS MENGAJAR TERHADAP PENINGKATAN KETERAMPILAN LITERASI DIGITAL SISWA SD
type: item
description: Abstract: This study examines the effect of Quizizz integration in the Campus Teaching Program on improving digital literacy skills of elementary school students. This research using a quasi-experimental design with pretest-posttest one group design, the subject of this research is 30 fifth-grade students from SD Inpres Praigaga II. The research employed adaptive AKM-based digital literacy instruments validated by Pusat Asesmen Pendidikan (Pusmendik), administered through systematic four-month implementation procedure (September-December 2024). Statistical analysis using paired sample t-test and Wilcoxon signed-rank test revealed significant improvement from pretest mean of 20.17 to posttest mean of 65.33 (p < 0.05). Cohen's d of 4.72 indicates very large effect size, demonstrating substantial practical significance. This study contributes empirical evidence for gamified digital learning integration in primary education. This study demonstrating that the integration of Quizizz in the campus theaching program is effective in improving the digital literacy skills in elementary students. Keyword: Quizizz, Digital Literacy Skills, Theacing Campus Abstrak: Penelitian ini mengkaji pengaruh integrasi Quizizz dalam Program Kampus Mengajar terhadap peningkatan keterampilan literasi digital siswa sekolah dasar. Penelitian ini menggunakan desain quasi-experimental dengan pretest-posttest one group design, subjek penelitian ini adalah 30 siswa kelas V SD Inpres Praigaga II. . Penelitian menggunakan instrumen literasi digital berbasis AKM yang divalidasi oleh Pusat Asesmen Pendidikan (Pusmendik), diimplementasikan melalui prosedur sistematis selama empat bulan (September-Desember 2024). ). Analisis statistik menggunakan paired sample t-test dan uji Wilcoxon menunjukkan peningkatan signifikan dari rata-rata pretest 20,17 menjadi posttest 65,33 (p < 0.05). Cohen's d sebesar 4,72 mengindikasikan effect size sangat besar dengan signifikansi praktis yang substansial. Penelitian ini b…
creator: Muhamad Rafli Ramadhan
creator: Suharti
creator: Lisda Ramdhani
rights: Copyright (c) 2025 Muhamad Rafli Ramadhan, Suharti, Lisda Ramdhani https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-23
publication date: 2025-12-23
volume: 10
number: 1
starting page: 226
ending page: 235
doi: 10.24114/js.v10i1.68337

IMPLEMENTASI PENDEKATAN NEUROSAINS KOGNITIF DENGAN KONSEP JOYFUL LEARNING UNTUK MENINGKATKAN KEMAMPUAN LITERASI PADA SISWA KELAS V SEKOLAH DASAR
type: item
description: Abstract: The purpose of this study was to improve students' literacy skills through the application of a cognitive neuroscience approach with the concept of joyful learning in class V of UPT SDN 106813 Amplas. The method used was Classroom Action Research (CAR) with two cycles, each consisting of planning, action, observation, evaluation, and reflection stages. The location of this study was at UPT SDN 106813 Amplas, with the subjects of the study being 30 fifth grade students who had difficulties in literacy skills. The results showed that in the first cycle, 65% of students managed to achieve scores above the Learning Objective Achievement Criteria (KKTP ≥70), with teacher activity reaching 78% and students reaching 70%. In the second cycle, after improving the learning strategy, 80% of students managed to achieve scores above the KKTP, with teacher activity reaching 90% and students increasing to 85%. The conclusion of this study is that the application of a cognitive neuroscience approach with the concept of joyful learning can improve students' literacy skills and their involvement in learning, so it is effective to be implemented in elementary schools. Keyword: Cognitive Neuroscience, Joyful Learning, Literacy, Elementary School Abstrak: Tujuan penelitian ini adalah untuk meningkatkan kemampuan literasi siswa melalui penerapan pendekatan neurosains kognitif dengan konsep joyful learning di kelas V UPT SDN 106813 Amplas. Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan dua siklus, yang masing-masing terdiri dari tahap perencanaan, tindakan, observasi, evaluasi, dan refleksi. Lokasi penelitian ini adalah di UPT SDN 106813 Amplas, dengan subjek penelitian adalah 30 siswa kelas V yang mengalami kesulitan dalam kemampuan literasi. Hasil penelitian menunjukkan bahwa pada siklus pertama, 65% siswa berhasil mencapai nilai di atas Kriteria Ketercapaian Tujuan Pembelajaran (KKTP ≥70), dengan aktivitas guru mencapai 78% dan siswa mencapai 70%. Pada si…
creator: Elwin Dermawan Samosir
creator: Halimatusakkdiah
creator: Yusron Abda’u Ansya
creator: Nur Kibah Mandasari
creator: Najwa Utami Humaira
creator: Muthia Rahma
rights: Copyright (c) 2025 Elwin Dermawan Samosir, Halimatusakkdiah, Yusron Abda’u Ansya, Nur Kibah Mandasari, Najwa Utami Humaira, Muthia Rahma https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-23
publication date: 2025-12-23
volume: 10
number: 1
starting page: 236
ending page: 250
doi: 10.24114/js.v10i1.71714

PEMANFAATAN CANVA SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF DALAM MENINGKATKAN MINAT BELAJAR SISWA
type: item
description: Abstract: This study aims to analyze the effectiveness of utilizing Canva as an interactive learning medium in enhancing student learning interest among 12th-grade students at SMK Pelita Harapan Bima. The digital era demands transformation in education from conventional learning approaches toward interactive digital technology utilization. Canva, as an online design platform, offers an innovative solution for creating engaging and user-friendly learning media. This research employs a qualitative approach with descriptive analysis methods. Data were collected through interviews and observations involving 12th-grade students and teachers as informants. Source triangulation techniques were used to ensure data credibility. The results show that Canva utilization provides significant positive impacts on student learning interest and motivation. The platform creates a more dynamic and engaging learning atmosphere, facilitates material comprehension through attractive visualizations, and develops students' digital skills. From teachers' perspectives, Canva simplifies learning material creation with drag-and-drop features and ready-to-use templates. Despite some technical constraints such as unstable internet connections and adaptation time required by some students, the benefits obtained are far greater. This study concludes that Canva is effective as an innovative alternative for interactive learning media in the digital era to enhance student learning interest. Keywords: Canva, interactive learning media, learning interest, educational technology, digital learning. Abstrak: Penelitian ini bertujuan untuk menganalisis efektivitas pemanfaatan Canva sebagai media pembelajaran interaktif dalam meningkatkan minat belajar siswa kelas 12 SMK Pelita Harapan Bima. Era digital menuntut transformasi dalam dunia pendidikan dari pembelajaran konvensional menuju pemanfaatan teknologi digital yang interaktif. Canva sebagai platform desain berbasis online menawarkan solusi inovatif untu…
creator: Kaharudin
creator: Muslimin
creator: Suharti
rights: Copyright (c) 2025 Kaharudin, Muslimin, Suharti https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-23
publication date: 2025-12-23
volume: 10
number: 1
starting page: 251
ending page: 259
doi: 10.24114/js.v10i1.69071

IMPLMENTASI MEDIA PEMBELAJARAN BERBASIS DIGITAL MENGGUNAKAN QUIZIZZ UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA DI SMPN 3 BOLO
type: item
description: Abstract: This research aims to analyze the implementation of digital-based learning media using Quizizz in enhancing student learning motivation at SMPN 3 Bolo. The research method employed is a descriptive quantitative approach with 20 seventh-grade students selected through purposive sampling as the research subjects. Data were collected through direct observation and analysis of digital activity logs from the Quizizz platform, which contained educational puzzle questions during two learning sessions. The research results show significant improvements across various learning motivation indicators. Students' average scores increased from 60.5 to 75.2 (a 24.3% increase), active participation levels rose from 60.5% to 75.5%, and success rates experienced an increase from 70.5% to 80.5%. Learning efficiency was also evident from a 24.7% reduction in average completion time. Behavioral observations of students showed improvements in enthusiasm (10%), active participation in discussions (20%), focus and concentration (18.7%), and positive competitive interaction (24.6%). The distribution of motivation categories showed that 80% of students were in the high and very high motivation categories, with no students in the low motivation category. This research concludes that the implementation of Quizizz as a digital-based learning medium is effective in enhancing student learning motivation through gamification features that create a competitive and enjoyable learning environment. Despite limitations in sample size and research duration, the consistent improvement across various indicators demonstrates that Quizizz can serve as an effective alternative solution to address low learning motivation in conventional learning approaches. Keywords: Digital Learning Media, Quizizz, Learning Motivation Abstrak: Penelitian ini bertujuan untuk menganalisis implementasi media pembelajaran berbasis digital menggunakan Quizizz dalam meningkatkan motivasi belajar siswa di SMPN 3 Bolo. Met…
creator: Muhammad Faisal
creator: Muslimin
creator: Lisda Ramdhani
rights: Copyright (c) 2025 Muhammad Faisal, Muslimin, Lisda Ramdhani https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-24
publication date: 2025-12-24
volume: 10
number: 1
starting page: 260
ending page: 267
doi: 10.24114/js.v10i1.69121

MODEL PENGEMBANGAN SUPERVISI AKADEMIK MELALUI E-VISIONARY BEBRASIS KOMUNIKASI INTERPERSONAL DI MADRASAH ALIYAH
type: item
description: Abstract: This study aims to develop an academic supervision model based on E-Visionary through an interpersonal communication approach to enhance the effectiveness of academic supervision at Madrasah Aliyah Nudia, Semarang City. The research employed a Research and Development (R&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results show that the developed model is highly feasible and effective, with validation scores of 89% from material experts, 83% from media experts, and 87% from teacher responses. The evaluation stage indicates that the E-Visionary application is effective, practical, and of high quality in academic supervision. Teachers found it helpful due to its structured, efficient, and user-friendly system, which supports quick feedback and professional communication with supervisors. This model contributes to strengthening teacher professionalism and supports the national education digital transformation policy. Keyword: Academic Supervision, E-Visionary, Interpersonal Communication, Development Model, ADDIE Abstrak: Penelitian ini bertujuan mengembangkan model supervisi akademik berbasis E-Visionary melalui pendekatan komunikasi interpersonal untuk meningkatkan efektivitas supervisi akademik di Madrasah Aliyah Nudia. Pendekatan penelitian menggunakan Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Hasil penelitian menunjukkan bahwa model yang dikembangkan dinyatakan sangat layak dan efektif, dengan validasi ahli materi sebesar 89%, ahli media 83%, dan respon guru 87%. Tahap evaluasi menunjukkan bahwa aplikasi E-Visionary efektif, praktis, dan berkualitas dalam supervisi akademik. Guru merasa terbantu karena sistemnya terstruktur, efisien, mudah digunakan, serta mendukung umpan balik cepat dan komunikasi profesional dengan supervisor. Model ini berkontribusi terhadap penguatan profesionalisme guru dan mendukung kebijakan transformasi digit…
creator: Sahrul Adi Amanatulloh
creator: Bunyamin
creator: Yovitha Yuliejantiningsih
rights: Copyright (c) 2025 Sahrul Adi Amanatulloh, Bunyamin, Yovitha Yuliejantiningsih https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-24
publication date: 2025-12-24
volume: 10
number: 1
starting page: 268
ending page: 275
doi: 10.24114/js.v10i1.70343

PENGARUH DIGITAL PEDAGOGICAL COMPETENCE DAN DIGITAL TEACHING INNOVATION TERHADAP KEMAMPUAN GURU MENGEMBANGKAN CRITICAL THINKING SISWA
type: item
description: Abstract: This research seeks to examine how digital teaching skills and innovative teaching methods affect educators' capacity to enhance students' critical thinking abilities. The approach adopted is a quantitative method featuring a causal associative framework, utilizing a survey method that involves distributing structured questionnaires to all instructors at SMAN 1 Bungursari, with a total of 36 participants. The tool for data collection was validated through Product Moment correlation, while its consistency was evaluated using Cronbach's Alpha. The analysis of the data encompasses classical assumption assessments, multiple linear regression analysis, t-tests, F-tests, and the coefficient of determination (R²). The results indicate that Digital Pedagogical Competence does not significantly impact teachers' capability to foster Critical Thinking Skills in students (Sig. = 0. 856 > 0. 05), whereas Digital Teaching Innovation does have a meaningful positive impact (Sig. = 0. 026). Keyword: digital pedagogical competence, digital teaching innovation, critical thinking, teachers, 21st-century learning Abstrak: Riset ini memiliki tujuan untuk mengkaji pengaruh dari kompetensi pedagogi digital dan inovasi pengajaran digital terhadap kemampuan guru dalam mengembangkan critical thinking siswa. Metode Penelitian yang dipakai adalah metode kuantitatif dengan desain asosiatif kausal, serta teknik survei melalui penyebaran kuesioner tertutup kepada seluruh guru di SMAN 1 Bungursari, dengan melibatkan 36 responden. Instrumen penelitian divalidasi menggunakan korelasi Product Moment, sedangkan reliabilitasnya diukur dengan Cronbach's Alpha. Analisis data meliputi uji asumsi klasik, analisis regresi linier berganda, uji-t, uji-F, dan koefisien determinasi (R²). Temuan penelitian menunjukkan bahwa digital pedagogical competence tidak memiliki pengaruh yang signifikan terhadap kemampuan guru dalam meningkatkan Keterampilan Berpikir Kritis siswa (Sig. = 0,856 > 0,05), sedangkan …
creator: Melvi Cantika
creator: Nuur Wachid Abdul Majid
rights: Copyright (c) 2025 Melvi Cantika, Nuur Wachid Abdul Majid https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-24
publication date: 2025-12-24
volume: 10
number: 1
starting page: 276
ending page: 289
doi: 10.24114/js.v10i1.71395

PENGARUH PENGGUNAAN MODUL PRAKTIKUM DIGITAL DALAM PEMBELAJARAN IPA UNTUK MENINGKATKAN KETERAMPILAN BERFIKIR KREATIF MAHASISWA PGSD
type: item
description: Abstract: The purpose of this study was to determine the effect of the use of digital practicum modules on the creative thinking abilities of primary teacher education students in science learning in Elementary Schools. This study used a quantitative research type with an experimental method in the form of a quasi-experimental design. The quasi-experimental design applied was a nonequivalent control group design. The data collection techniques used were interviews, observations, tests, and documentation. The sample in this study were primary teacher education students who took science learning courses in Elementary Schools, where sampling was carried out by purposive sampling so that classes H and I PGSD 2023 were obtained as experimental and control classes. The instruments used in this study were interview sheets, implementation observation sheets, essay tests and documentation sheets. The data analysis technique used was a statistical test in the form of an Independent Sample T-Test using SPSS 30. The results of this study indicate that the creative thinking abilities using digital practicum modules are higher than the creative thinking abilities of students without using digital practicum modules. The Independent Sample T-Test test showed Sig. (2-tailed) <0.05, i.e., 0.001 <0.05, meaning Ha is accepted and Ho is rejected. The results of this study indicate that there is a significant influence on students' creative thinking skills by using digital practicum modules in science learning in elementary schools. Keyword: Digital Practicum Module, Science Learning, Creative Thinking Skills Abstrak: Tujuan penelitian ini untuk mengetahui pengaruh penggunaan modul praktikum digital terhadap kemampuan berpikir kreatif mahasiswa PGSD dalam pembelajaran IPA di Sekolah Dasar. Penelitian ini menggunakan jenis penelitian kuantitatif dengan metode eksperimen bentuk quasi experimental design. Desain quasi eksperimen yang diterapkan yaitu nonequivalent control group design. Tekn…
creator: Imelda Free Unita Manurung
creator: Fahrur Rozi
creator: Suyit Ratno
creator: Nurhairani
creator: Siti Marhamah Telaumbanua
rights: Copyright (c) 2025 Imelda Free Unita Manurung, Fahrur Rozi , Suyit Ratno, Nurhairani, Siti Marhamah Telaumbanua https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-29
publication date: 2025-12-29
volume: 10
number: 1
starting page: 290
ending page: 301
doi: 10.24114/js.v10i1.71763

ANALISIS KEBUTUHAN PENGEMBANGAN MEDIA RUMAH LIMAS BERBASIS AUGMENTED REALITY UNTUK PENGUATAN SIKAP CINTA TANAH AIR SISWA KELAS 3 SD
type: item
description: Abstract: This study aims to analyze the need for developing Rumah Limas learning media based on Augmented Reality (AR) as an effort to strengthen students' love for their country in the second grade of elementary school. The needs analysis was conducted because thematic learning in elementary schools still minimally integrates local wisdom values and does not utilize interactive technology that is suitable for students' characteristics. The research used a qualitative descriptive approach with data collection techniques through observation, interviews, and questionnaires distributed to teachers and students at SD Negeri 103 Palembang. The data were analyzed through the stages of reduction, presentation, and conclusion drawing. The results showed that most students were not familiar with Rumah Limas as a traditional house in South Sumatra, while teachers did not have digital media that displayed local cultural elements in their teaching. A total of 85% of teachers stated the need for innovative learning media that is interesting, easy to use, and can instill national values through the context of regional culture. Based on these results, there is a need for AR-based media that presents 3D visualizations of Rumah Limas, interactive information, and character building in the form of love for the homeland. These findings form the basis for further media development to support the preservation of local culture through technology-based learning. Keyword: Need Assessment, Augmented Reality, Rumah Limas, Love of the Homeland. Abstrak: Penelitian ini bertujuan untuk menganalisis kebutuhan pengembangan media pembelajaran Rumah Limas berbasis Augmented Reality (AR) sebagai upaya penguatan sikap cinta tanah air pada siswa kelas 3 sekolah dasar. Analisis kebutuhan dilakukan karena pembelajaran tematik di sekolah dasar masih minim mengintegrasikan nilai-nilai kearifan lokal serta belum memanfaatkan teknologi interaktif yang sesuai dengan karakteristik siswa. Penelitian menggunak…
creator: Okta Narita Maharani
creator: Syarifuddin
creator: Windi Dwi Andika
rights: Copyright (c) 2025 Okta Narita Maharani, Syarifuddin, Windi Dwi Andika https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-30
publication date: 2025-12-30
volume: 10
number: 1
starting page: 302
ending page: 315
doi: 10.24114/js.v10i1.71835

ANALISIS KEBUTUHAN KARTU INTERAKTIF BERBASIS AR TEMA HEWAN DARAT BUAS SEBAGAI MEDIA LITERASI ANAK USIA DINI
type: item
description: Abstract: This study aims to analyze the need for developing Augmented Reality (AR)-based interactive card media on the theme of wild land animals to support early childhood literacy. A descriptive quantitative method was employed involving 24 early childhood education teachers using Likert-scale questionnaires and written interviews. The results reveal a significant need across all aspects, including learning media needs (83.17%), interest in interactive media (90%), suitability to children’s characteristics (86.04%), and support for AR media development (85.56%). Interview findings confirm that AR-based media are highly needed as they provide concrete, safe, and engaging learning experiences suited to early childhood characteristics. Keyword: Interactive Cards, Augmented Reality, Literacy Learning, Early Childhood, Wild Terrestrial Animals Abstrak: Penelitian ini bertujuan menganalisis kebutuhan pengembangan media kartu interaktif berbasis Augmented Reality (AR) pada tema hewan darat buas untuk mendukung literasi baca-tulis anak usia dini. Metode yang digunakan adalah deskriptif kuantitatif dengan melibatkan 24 guru PAUD melalui angket skala Likert dan wawancara tertulis. Hasil analisis menunjukkan adanya indikasi kebutuhan yang signifikan pada seluruh aspek, meliputi kebutuhan media pembelajaran (83,17%), ketertarikan terhadap media interaktif (90%), kesesuaian media dengan karakteristik anak (86,04%), dan dukungan pengembangan media AR (85,56%). Temuan wawancara menguatkan bahwa media AR sangat diperlukan karena mampu menghadirkan pengalaman belajar yang konkret, aman, dan menarik sesuai karakteristik belajar anak usia dini. Kata Kunci: Kartu Interaktif, Augmented Reality, Literasi baca tulis, Anak Usia Dini, Tema hewan darat
creator: Ines Jelita Padillah
creator: Sri Sumarni
creator: Makmum Raharjo
rights: Copyright (c) 2025 Ines Jelita Padillah, Sri Sumarni , Makmum Raharjo https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-30
publication date: 2025-12-30
volume: 10
number: 1
starting page: 316
ending page: 329
doi: 10.24114/js.v10i1.71762

PENGARUH MODEL RUDIE TERHADAP KEMNDIRIAN DIGITAL SISWA
type: item
description: Abstract: This study aims to examine the effect of the RUDIE Model on the digital independence of eleventh-grade students in Informatics subjects, specifically in algorithms and programming material, at SMA Muhammadiyah 1 Gresik. The study is motivated by the low digital independence of students, particularly in utilizing digital resources. One of the causes is the students' lack of familiarity and the low utilization of technology effectively in learning. Based on the results of research using a quantitative method with a quasi-experimental design, involving pre-test and post-test on two groups, a significant increase in digital independence scores was found in the experimental class. The t-test results show a significance value of < 0.05, indicating a significant difference between the two classes. The application of the RUDIE Model has proven to be effective in improving students digital independence, which, in turn, prepares them to face challenges in the increasingly complex information era. This model focuses on developing students skills in utilizing digital technology independently, which is crucial for the advancement of education in the future. Keyword: RUDIE Model; Digital Independence; Digital Resources Abstrak: Penelitian ini bertujuan untuk pengaruh Model RUDIE terhadap kemandirian digital siswa kelas XI pada mata pelajaran Informatika materi algoritma dan pemrograman di SMA Muhammadiyah 1 Gresik, dilatarbelakangi rendahnya kemandirian digital siswa terutama dalam aspek pemanfaatan sumber digital. Salah satu penyebabnya adalah belum terbiasanya siswa dan rendahnya pemanfaatan teknologi secara efektif dalam pembelajaran. Berdasarkan hasil penelitian yang menggunakan metode kuantitatif dengan desain eksperimen semu (quasi-experiment), yang melibatkan pre-test dan post-test pada dua kelompok, ditemukan adanya peningkatan skor kemandirian digital yang signifikan pada kelas eksperimen. Hasil uji-t menunjukkan nilai signifikansi < 0,05, yang berarti terdapat…
creator: Rudi Ihwono
creator: Yus Mochamad Cholily
creator: Mohammad Syaifuddin
rights: Copyright (c) 2025 Rudi Ihnowo, Yus Mochamad Cholily, Mohammad Syaifuddin https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
volume: 10
number: 1
starting page: 330
ending page: 342
doi: 10.24114/js.v10i1.71748