SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Journal title School Education Journal PGSD FIP UNIMED Initials SEJ Abbreviation School Education Journal Frequency 4 issues per year (March, June, September & December) DOI Prefix 10.24114 by Crossref ISSN 2355-1720 (print) | 2407-4926 (online) Editor-in-Chief Elvi Mailani, S.Si., M.Pd. Publisher Department of PPSD, Faculty of Science Education, State University of Medan in collaboration with Himpunan Dosen PGSD Indonesia (HDPGSDI) Indexing & Abstracting Sinta | Google Scholar | Crossref | Garuda | Base | Dimensions | CiteFactor | Road | Princeton UL | Academia Edu | Harvard Library | WorldCat | Scispace | ResearcherLife | EBSCO | Scilit | NIH Library | Journal Stories School Education Journal PGSD FIP UNIMED is managed by Department of PPSD FIP UNIMED. Articles written for journals include the results of research on education, learning, and public services. School Education Journal PGSD FIP UNIMED are published four times a year in March, June, September and December. School Education Journal PGSD FIP UNIMED published has through a review process by the reviewer.
Authors whose manuscripts are approved are approved as follows: The publication rights for all journal manuscript materials published/published on the SEJ (School Education Journal) E-Journal site are held by the editorial board with the author's knowledge (moral rights remain with the manuscript authors). The formal legal requirements for accessing this electronic digital journal article are subject to the terms of the Creative Commons Attribution-ShareAlike (CC BY-SA 4.0) license, which means that E-Journal SEJ (School Education Journal) has the right to store, transfer media/format, manage in the form of a database, maintain, and publish articles without asking permission from the author as long as the author's name remains as the copyright owner. Manuscripts published/published electronically are open access for educational, research, and library purposes.
PENGARUH PENGGUNAAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMEN (TGT) MELALUI MEDIA FLASHCARD PADA PEMBELAJARAN BAHASA INDONESIA KELAS 2 SD
This study aims to determine the effectiveness of the Teams Games Tournament (TGT) cooperative learning model combined with flashcards in improving Indonesian language learning outcomes among second-grade students at SDN Kleco 1 Surakarta. The approach used was quantitative, with a pre-experimental method and a One-Group Pretest-Posttest research design. All 112 second-grade students served as the population in this study, while class IId, consisting of 28 students, served as the sample, using a non-probability sampling technique. Data collection was conducted through several methods, such as observation, interviews, tests, and documentation. Furthermore, the data were analyzed using a normality test and a Paired Sample T-test for hypotheses. The results showed a significant change in Indonesian language learning outcomes after the use of flashcards. This is evident from the comparison of pretest and posttest scores, where the Paired Sample T-test yielded a significance value (2-tailed) of 0.000, which is less than α (0.05). This means there was a significant difference between the scores before and after the treatment. The average student pretest score of 50.71 increased to 79.10 in the posttest. This increase indicates that learning using flashcards positively impacts students' understanding of Indonesian. Based on these findings, it can be concluded that the TGT cooperative learning model supported by flashcards positively contributes to improving student learning outcomes in grade II of SDN Kleco 1 Surakarta.
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EFEKTIFITAS IMPLEMENTASI LEARNING MANAGEMENT SYSTEM (LMS) DALAM KONTEKS MANAJEMEN PENDIDIKAN DI SMK
This study aims to analyze the effectiveness of Learning Management System (LMS) implementation in the context of educational management in Vocational High Schools (SMK), with a prospective study at SMK Negeri 8 Medan. The research approach uses a quantitative method design. The main variables include: the quality of LMS implementation (infrastructure, teacher training, user adoption), learning outcomes (student technical competence, achievement of competency standards), and managerial indicators (administrative efficiency, teacher performance monitoring). The sample involved students, teachers, and education personnel. The analysis used a mixed linear model for longitudinal data and thematic analysis for qualitative data. The results are expected to provide empirical evidence on the determinants of LMS effectiveness and managerial recommendations for optimizing implementation in SMK.
EFEKTIVITAS MODEL KOOPERATIF TIPE STUDENT ACTIVE LEARNING BERBANTUAN MEDIA PAPAN PINTAR DALAM MENINGKATKAN PEMAHAMAN KONSEP IPAS SISWA KELAS IV UPT SD
This study was conducted in class IV of SD Negeri 060933 Medan Johor and aimed to describe the effectiveness of the Studen Active Learning cooperative model assisted by smart boards in improving students' understanding of IPAS concepts. The research method used a quantitative approach and the sample size was 25 students. The researcher first conducted a pretest with an average score of 50.6, which was classified as poor. After the researcher used the Studen Active Learning cooperative model, the posttest results showed an improvement with an average score of 84.2, which was classified as good. The results of the questionnaire for fourth-grade students had an average score of 81.88, with the highest score obtained by a student being 92 and the lowest score obtained by a student being 68. This shows that the learning outcomes using the Cooperative Student Active Learning model assisted by smart board media in improving the conceptual understanding of fourth-grade students were in the excellent category. The results of this study show that the t-test results also show a t-count value greater than t-table (11.897≥2.064), which means that there is a significant effect of using the Cooperative Student Active Learning model assisted by smart board media in improving the understanding of science concepts among fourth-grade students at UPT SD Negeri 060933 in the 2024/2025 academic year.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TGT TERHADAP HASIL BELAJAR IPAS SISWA DI KELAS IV SD
This study aims to determine the effect of the Teams Games Tournament cooperative learning model on student learning outcomes in IPAS (Integrated Science) in grade IV at Dharma Wanita Pertiwi Elementary School. The background of this study stems from the initial evaluation results which showed that most students had not achieved the minimum competency standard, with 74.19% of students falling into the “Needs Improvement” category. The TGT model was chosen because it integrates group cooperation, educational games, and academic competition that stimulate motivation, active participation, and in-depth understanding of concepts. This study used an experimental method with a one-group pretest-posttest design. The research sample consisted of all 31 fourth-grade students, selected using total sampling technique. The research instruments included learning outcome tests and student response questionnaires. Data analysis was conducted using the N-Gain test to measure learning outcome improvement and the t-test to examine the significance of the difference between pretest and posttest scores. The results showed an average N-Gain of 0.56, which falls into the moderate category (0.3≤ < 0.7), indicating a significant improvement in learning outcomes. The t-test produced a t-count of 6.116, which was greater than the t-table of 1.696 (α = 0.05), so Ha was accepted and Ho was rejected. These findings prove that the TGT cooperative learning model has a positive and significant effect on IPAS learning outcomes, while also increasing motivation, activity, cooperation skills, and a more enjoyable learning atmosphere in the classroom.
ANALISIS METODE ROLE PLAYING DALAM MENYELESAIKAN SOAL CERITA MATEMATIKA PADA BANGUN DATAR PESERTA DIDIK KELAS V SD
This research method is qualitative to identify students' abilities in learning mathematical story problems on plane figures through role-playing method in fifth grade of SD Negeri Karangasem 1 Surakarta. Data were collected through observation, interviews, and documentation. The results showed a significant improvement in students' ability to solve mathematical story problems on plane figures after the application of the role-playing method. The average student score increased from 70 to 90, reflecting substantial understanding. Observations showed that students who participated in role-playing were more active, asked more questions, and were more enthusiastic. Students' responses to this method were very positive, with many feeling interested in learning mathematics. Students considered the role-playing stories relevant to everyday life, helping them understand mathematical concepts in real situations. Despite challenges in conveying complex stories and variations in students' abilities, the results showed that the role-playing method was effective for mathematics learning in SD Negeri Karangasem 1 Surakarta. This study recommends the continuous application of the role-playing method and the adjustment of stories according to students' needs and backgrounds to improve learning effectiveness.
ANALISIS PENDIDIKAN KARAKTER DISIPLIN PADA SISWA KELAS V SD
The purpose of this study was to determine: (1) the implementation of disciplinary character education, (2) supporting and inhibiting factors, and (3) its impact on fifth grade students. The research method used descriptive qualitative with a case study on five fifth grade students. Data were obtained through observation, interviews, and documentation, analyzed using an interactive model, and tested for validity through source triangulation. The results of the study showed that the implementation of disciplinary character education was carried out through habituation, teacher role models, and enforcement of rules, but was not optimal because some students only obeyed when supervised. Supporting factors included teacher role models, school rules, and parental support, while inhibiting factors included low student self-awareness, inconsistent family parenting patterns, and peer influence. The impact was seen in positive behavioral changes such as punctuality, compliance with rules, and seriousness in doing assignments, although not yet consistent. Also, disciplinary character education at SD Negeri 02 Jeruksawit has been running but is not evenly distributed, so it still requires cooperation between the school, parents, and the environment.
ANALISIS MODEL PEMBELAJARAN PROBLEM BASED LEARNING MELALUI MEDIA TEKA-TEKI SILANG PADA PEMBELAJARAN IPAS BAB 5 DI KELAS IV SD
This study was conducted to examine the implementation of the Problem Based Learning (PBL) model combined with crossword puzzle media in teaching Natural and Social Sciences (IPAS) Chapter 5 for fourth-grade students at SD Negeri 3 Mangunrejo. The main purpose of this research is to explore how the PBL model is applied through this medium, the challenges encountered during its implementation, as well as the strengths and weaknesses experienced by both teachers and students. A qualitative descriptive approach was employed, with the subjects consisting of the principal, teachers, and students, while the research object was SD Negeri 3 Mangunrejo. Data were collected through interviews, observations, and documentation, with validity tested using triangulation of techniques and sources. Data analysis followed Miles and Huberman’s stages, including data collection, reduction, display, and conclusion drawing. The findings reveal that the application of PBL supported by crossword puzzles can enhance students’ participation and enthusiasm in the learning process. Nevertheless, teachers still face certain obstacles, such as limited instructional time and difficulties among some students in understanding the given tasks. The advantages of this method include improved interaction, critical thinking skills, and a more enjoyable learning atmosphere, while its weaknesses lie in varying levels of student comprehension that require teachers to adopt specific strategies.
PENGARUH KEBIASAAN BERPIKIR TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA PADA MATERI BANGUN DATAR KELAS III
This study aims: (1) To describe students' thinking habits on the material of flat shapes of grade III of Singkawang State Elementary School 25. (2) To describe students' mathematical problem-solving abilities on the material of flat shapes of grade III of Singkawang State Elementary School 25. (3) To determine whether or not there is an influence of thinking habits on students' mathematical problem-solving abilities on the material of flat shapes of grade III of Singkawang State Elementary School 25. The type of research used is quantitative research, with a simple regression approach. Data collection techniques used in this study were non-test and test techniques. The data analysis techniques used were average analysis, percentage and simple regression. The results of the study showed that: (1) Students' thinking habits are classified as very high with an average score of 87. (2) Students' mathematical problem-solving abilities on flat shapes are classified as high with an average of 78. (3) There is an influence of thinking habits on students' mathematical problem solving abilities on the material of flat shapes in class III of Singkawang 25 Elementary School with a positive category.
PENGEMBANGAN MEDIA QUESTION CARD ANATOMI (QUCARA) UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR KRITIS SISWA SEKOLAH DASAR
Critical thinking skills are very important in primary education, but the limitations of concrete and interactive learning media remain an obstacle, especially in teaching material on the human respiratory system. This study aims to develop QUCARA (Question Card Anatomi) media that is proven to be valid, effective, and practical in supporting the improvement of critical thinking skills in fifth-grade elementary school students, by applying the ADDIE development research model involving 16 fifth-grade students at SDN Montok 1. Data were collected through validation sheets, pretest-posttest assessments, and teacher and student questionnaires, then analysed based on validity, effectiveness using N-Gain, and practicality. The validation results showed a score of 92% (Highly Valid). The effectiveness test demonstrated a significant increase from an average pretest score of 13.69% to a posttest score of 92.81%, with an N-Gain score of 91.67% (Highly Effective). The practicality of the media received a 100% response from teachers and 98.88% from students, resulting in an average media practicality rating of 99.44% (Very Practical). Thus, QUCARA media has been proven to be valid, effective, and practical in supporting the improvement of critical thinking skills in primary school students.
EKSPLORASI PRAKTIK DAN PEMAKNAAN CALON GURU SEKOLAH DASAR TERHADAP EVALUASI HOLISTIK BERBASIS KECERDASAN MAJEMUK
This study explores pre-service elementary teachers’ understanding and practice of holistic assessment based on multiple intelligences. Using a qualitative case study with phenomenological elements, 20 sixth-semester students from Universitas Negeri Medan were purposively selected. Data were collected through observations, semi-structured interviews, document analysis, and reflective journals, validated via triangulation and member checking. Findings indicate that while students possess strong theoretical knowledge of multiple intelligence domains, their practice often shows inconsistencies, including misclassification of cognitive levels, reliance on visual complexity, and replication of conventional test formats. The use of AI also affects assessment accuracy. Results highlight the need for teacher education to strengthen assessment literacy, integrating cognitive analysis and multiple intelligences, alongside AI literacy, to produce valid, holistic instruments that genuinely demand higher-order thinking. This study reveals a persistent gap between theory and practice in preparing teachers for holistic mathematics assessment.
SYSTEMATIC LITERATURE REVIEW: PENGEMBANGAN MEDIA FLIPBOOK INTERAKTIF UNTUK PEMBELAJARAN MEMBACA PEMAHAMAN DI ERA DIGITAL
Reading comprehension skills are the foundation of learning, yet they remain a major challenge in Indonesian education, as evidenced by the 2021 PIRLS results, which ranked Indonesia at the bottom. The digital age demands a transformation in learning that integrates multimedia technology to meet the needs of Generation Z. This study uses the Systematic Literature Review method with the PRISMA guidelines to analyse the characteristics and effectiveness of interactive flipbooks in reading comprehension learning. The literature analysis indicates that interactive flipbooks have a pedagogical design that aligns with modern learning needs by coherently integrating text, audio, visuals, and interactive elements. This medium has been proven to enhance text comprehension and student motivation and provide ease of access for flexible learning. Interactive flipbooks serve as a practical solution supporting the development of 21st-century skills and student-centred learning in the digital age.
ANALISIS MODEL PEMBELAJARAN KOLABORATIF BERBASIS PERSPEKTIF GLOBAL DALAM PEMBELAJARAN IPAS PADA PESERTA DIDIK KELAS 3
Research conducted at SD Negeri 3 Jatisobo on Collaborative Learning Model Based on Global Perspective in Science Learning. Research objectives 1). Analyze the understanding of learning models 2). Implement learning. The form of research is descriptive qualitative. The object of research is science learning. Data sources were obtained from informants, namely the Principal, grade 3 teachers and six grade 3 students. Data collection using triangulation techniques The results of the study showed that after conducting interviews with grade 3 students regarding learning collaborative learning models based on global perspectives in science learning, grade 3 students of SD Negeri 2 Jatisobo, several improvements can be seen by students, including: students are more communicative in learning, more confident, skilled in linking learning with everyday life and able to discuss well. The inhibiting factors for the implementation of collaborative learning models based on global perspectives in grade 3 of SD Negeri 2 Jatisobo, namely the lack of special training on the implementation of global perspectives with an SD perspective, the habituation of students who are less active, less interaction with teachers. lack of school facilities and infrastructure to support teacher and student learning.
ANALISIS MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBASIS E-LEARNING MELALUI APLIKASI QUIZIZZ KODE QR PADA PEMBELAJARAN IPAS DI SD
This research aims to analyze the implementation of the Problem-Based Learning (PBL) model based on e-learning using the Quizizz application with QR codes in IPAS (Science, Social Studies, Arts, and Culture) learning at SD Negeri Karangasem 1 Surakarta. The background of this research is the challenge of creating interactive and relevant IPAS learning in the digital era, as well as the potential of technology to enhance student engagement. The research method employed is descriptive qualitative with a case study approach. Data collection was conducted through observation, interviews, and documentation. The subjects of the study were teachers and fourth-grade students at SD Negeri Karangasem 1 Surakarta. The results show that the implementation of PBL based on e-learning with Quizizz QR codes was effective in increasing student motivation and conceptual understanding. Students showed high enthusiasm in solving presented problems, and the use of QR codes facilitated access to interactive quizzes, encouraging independent learning and collaboration. However, some obstacles were identified, such as limited access to devices and internet networks for some students. The implications of this research highlight the importance of developing learning tools that are adaptive to school conditions and the availability of student technological facilities. This study recommends using a combination of online and offline methods to overcome these limitations, as well as continuous training for teachers in utilizing learning technology.
ANALISIS GERAKAN LITERASI SEKOLAH TERHADAP KEMAMPUAN MEMBACA PERMULAAN MENGGUNAKAN MEDIA RODA BACA KELAS II SD
This research was conducted to analyze: 1) Implementation of the School Literacy Movement (GLS), and 2) Use of reading wheel learning media for early reading in Class II of SDN Geneng 02 Gatak Sukoharjo in the 2024/2025 Academic Year. This research is a qualitative descriptive study. This research uses primary data sources and secondary data sources. The subjects of this research were the Principal, Class II Teacher, and 3 students in Class II with the object of analyzing the GLS Program on Early Reading Skills Using Reading Wheel Media. The data collection techniques used by the researcher were observation, interviews, and documentation. The validity of the data used was source triangulation and technical triangulation. The data analysis used was data collection, data reduction, data presentation, and conclusion drawing. Analysis of the research data obtained by the researcher can conclude that: 1) the implementation of the school literacy movement consists of 3 main stages, namely habituation, development, and learning, with a focus on reading activities for 15 minutes before learning activities begin which are carried out on Mondays and Wednesdays, 2) the use of reading wheel learning media for initial reading in class II has a positive impact on improving students' basic literacy skills, especially in terms of recognizing letters, syllables, and arranging words into simple sentences.
PENGARUH MODEL PEMBELAJARAN CONTEXTUAL TEACHING AND LEARNING (CTL) TERHADAP KETERAMPILAN MENULIS TEKS PROSEDUR PADA SISWA KELAS V SD
This study aims to: (1) To determine the differences in contextual teaching and learning (CTL) models on procedural text writing skills in grade V students of SD-IT Nurul Islam Singkawang. (2) To determine how much influence the contextual teaching and learning (CTL) model has on procedural text writing skills in grade V students of SD-IT Nurul Islam Singkawang. The research used is quantitative research with a post-test only control group design. The population in this study were grade V students of SD-IT Nurul Islam Singkawang. The data collection technique used in this study was a test. The data analysis technique used was the analysis of the average, percentage and effect size. The results of the study showed that: (1) There were differences in contextual teaching and learning models on procedural text writing skills in grade V students of SD-IT Nurul Islam Singkawang, namely the experimental group obtained a score of 86 and the control group 73. (2) The influence of the contextual teaching and learning model on the skills of writing procedural texts in class V students at SD-IT Nurul Islam Singkawang is 1,625, which falls into the high criteria.
PENGARUH PENGGUNAAN MEDIA CANVA TERHADAP MINAT BELAJAR SISWA KELAS 5 SEKOLAH DASAR
This study aims to analyze the effect of Canva media on students' learning interest in Natural and Social Sciences (IPAS) in fifth grade elementary schools. Initial observations showed low student interest due to monotonous media use, with only 16 out of 40 students achieving the Minimum Completion Criteria (KKM). This methodology involved two meetings: one meeting without Canva media and one meeting with Canva media. Data were collected using a valid questionnaire, measuring indicators such as student attention and engagement. The results showed an increase in student learning interest from 72% to 84% after the use of Canva media. These findings indicate that Canva helps create an engaging learning environment with presentation designs, infographics, and interactive quizzes, effectively enhancing student creativity and learning outcomes.
PENGARUH STRATEGI PAIKEM BERBANTUAN ALAT PERAGA PAPIKDIG TERHADAP MINAT DAN HASIL BELAJAR MATEMATIKA SISWA KELAS IV
This study aims to determine the effect of the PAIKEM strategy with the 'Papikdig' teaching aid and to determine whether or not there is an effect of the PAIKEM strategy with the 'Papikdig' teaching aid on students' interest and mathematics learning outcomes. The research method is Quasi Experiment with Posttest-Only Control Group Design. The research sample uses non-probability sampling techniques. The results of the study: the Ho hypothesis is rejected and the Ha hypothesis is accepted at a significance level of 0.05. The prerequisite tests carried out are normality, homogeneity, and linearity tests using SPSS version 27. The hypothesis was tested using an independent sample t-test. The study shows that there is an effect of the PAIKEM strategy with the 'Papikdig' teaching aid on students' interest and mathematics learning outcomes. This is indicated by an independent t-test of 0.001 which is smaller than 0.05. The positive impact of the PAIKEM strategy with the 'Papikdig' teaching aid on students' interest and mathematics learning outcomes. This is indicated by the average student interest in learning at a score of 83.02 for the very high category. And the average student learning outcomes are at a score of 66.5 with a sufficient category.
IMPLEMENTASI MEDIA PEMBELAJARAN TERHADAP MOTIVASI BELAJAR SISWA PADA MATA PELAJARAN IPAS KELAS III SD
The purpose of this study was to compare the learning motivation of students who used graphic learning media and those who used word walls. In addition, the purpose of this study was to determine whether or not there were significant differences between the two types of educational media. A quantitative experiment was conducted for the purpose of this study on students from Pajawankidul Elementary School enrolled in grade III A. The experimental class consisted of students from grade III A, while the second experimental class consisted of students from grade III B. When conducting the sampling method, a number of different types of media, such as word walls and photos, were used. The sample included a total of twenty male students and twenty-eight female students. The total number of students participating in the sample was twenty. Students in grades III A and III B who were studying science showed various learning interests when they were exposed to word walls and image learning media on their computers, according to the conclusions of the study presented. Third-grade students of Pajawankidul Elementary School had better learning motivation when they utilized word walls as one type of media compared to visual media.
PENERAPAN MODEL KOOPERATIF TIPE MAKE A MATCH BERBANTUAN ALAT PERAGA PANJURANG TERHADAP PEMAHAMAN KONSEP MATEMATIS SISWA KELAS II SD
This study aims to determines: 1) theim provement of students' understanding of mathematical concepts through the coope rativelearning model of the make a match type using props Panjurang aids on addition and subtraction materials; 2) students' responses during learning with the cooperative learning model of the make a match type using Panjurang teaching aids on addition and subtraction. There search design used in this study is one group pre -test post-test design. The sampling technique used in this study was nonprobability sampling with the purposive sampling type . The data collection instruments used were students' mathematical concept understanding question sheets and student response questionnaire sheets. There sults of the study showed that 1) there was anincrea sein understanding of mathematical concepts through the use of the make a match type cooperative model accompanied by the use of props Panjurang aids in grade II students at SDN Negeri 8 Singkawang, namely with an N-Gain valueof 0.90. 2) student responses through the make a match type cooperative learning model using props Panjurang aids on addition material were classified as very good, this was indicate d by the overall results of thepercentage of student respondent questionnaires of 93.
ANALISIS KEBUTUHAN E-LKPD PEMBELAJARAN IPS MATERI DAERAHKU KEBANGGAANKU DI KELAS V SEKOLAH DASAR
This study analyzes the need for the development of an electronic-based Interactive Student Worksheet (E-LKPD) in Social Studies (IPS) learning in grade V. Focusing on the initial analysis stage using the ADDIE development model, this study involved interviews with teachers to identify student needs, curriculum analysis, materials, and learning techniques. The results show that IPS learning is often monotonous due to the less interesting textbook-based approach and minimal use of technology. Teachers and students need E-LKPD as a more interactive teaching material to increase enthusiasm for learning, relevant to the Independent Curriculum which supports technology-based learning. The research method uses a research and development (R&D) approach, focusing on analyzing students' needs and learning styles. The use of E-LKPD is expected to overcome existing obstacles, provide a more creative and enjoyable learning experience, and increase student involvement in IPS learning.
PENGARUH MEDIA PEMBELAJARAN FLASH CARD BERBASIS TEKA-TEKI SILANG TERHADAP HASIL BELAJAR SISWA KELAS V PADA MATA PELAJARAN IPAS
This research aimed to determine the effect of crossword puzzle-based flash card learning media on the learning outcomes of fifth-grade students in IPAS subject. The study was conducted at UPT. SDN 060938 Medan using a quantitative approach with a one-group pretest-posttest design. The subject consisted of 27 fifth-grade students. Data collection involved learning outcomes tests and questionnaires. Data analysis included correlation tests and t-tests. The results showed that the flash card media significantly improved learning outcomes, with a posttest average of 89.07 and a correlation coefficient of 0.938. The t-test yielded tcount = 13.576 > ttable = 3.707, indicating a significant and positive influence of the media on students' IPAS learning outcomes.
PENGARUH MODEL QUANTUM TEACHING BERBASIS MEDIA DIGITAL TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN MATEMATIKA KELAS V
This study aims to determine the This study aims to determine the effect of the Quantum Teaching model on student learning outcomes in Mathematics subjects in Class VA of SD Negeri 067245 Medan Selayang in the 2024/2025 Academic Year. The research method used is an experimental method with a quantitative research type. To obtain the required data, a test instrument of 20 questions and a questionnaire of 25 items were used. The number of research samples was 25 students based on random sampling technique. To find out the initial ability of students, the study conducted a Pretest with an average score of 42.8 which was included in the failed category. The results of the Pretest had an increase from the results of the Posttest given previously with an average student score reaching 84.8 with a very good category. It can be said that the level of success of student learning outcomes using the Quantum Teaching model increased and had a strong effect, as evidenced by the results of the correlation coefficient test calculation obtained r_count ≥ r_table with a result of 0.728 ≥ 0.380. Furthermore, the hypothesis test compares the value of t_count ≥ t_table. The value of t_count = 5.097 while t_table = 1.708. Because t_count ≥ t_table (5.097 ≥ 1.708) then H_a is accepted and H_o is rejected. Through the t-test, it can be concluded that there is a significant positive influence between the Quantum Teaching learning model (X) on student learning outcomes (Y).
EDUCATIONART FESTIVAL : PAMERAN PENDIDIKAN SENI SEBAGAI PROYEK AKHIR MATA KULIAH PENDIDIKAN DAN KETERAMPILAN MAHASISWA PGSD FKIP UNIVERSITAS SARI MUTIARA INDONESIA
This study aims to explore the learning experiences of students of the Elementary School Teacher Education Study Program (PGSD) of Sari Mutiara Indonesia University through their involvement in art education exhibition activities as a final project for the course. Using a qualitative approach with a case study method, data were collected through in-depth interviews, participant observation, and documentation. The results of the study indicate that art exhibitions function as effective learning media, allowing students to creatively integrate theory with practice. This activity encourages the development of pedagogical competence, collaborative skills, and self-reflection. Students experienced an increase in their understanding of art-based learning, strengthening soft skills, and the ability to design contextual and meaningful teaching media. These findings indicate that art education exhibitions can be used as an innovative learning approach in teacher education, especially to form prospective educators who are adaptive, creative, and reflective.
EFEKTIVITAS PENGGUNAAN MEDIA PEMBELAJARAN VISUAL GOOGLE EARTH DALAM MENINGKATKAN PEMAHAMAN SISWA PADA MATERI LETAK GEOGRAFIS INDONESIA DI KELAS V
Mistakes in media selection result in students being bored in participating in learning activities. Google Earth learning media is used so that researchers create an active and conducive learning atmosphere so that it has an impact on students' understanding of the material. This study aims to determine how the use and effectiveness of Google Earth learning media in improving students' understanding of the material on the geographical location of Indonesia. The method used is an experiment with a pre-experimental research design of the one group pretest-posttest design. The research sample was grade V elementary school students. The results of the study showed that the use of Google Earth visual learning media can create active learning and is able to improve students' understanding of the material on the geographical location of Indonesia. The results of the descriptive analysis obtained an average student score (pretest) of 53,25 with a very low category and an average student score (posttest) of 81,37 which is categorized as high. According to the hypothesis test, it is concluded that Google Earth visual learning media is effective in improving students' understanding of the material on the geographical location of Indonesia.
PENGARUH MODEL PEMBELAJARAN PBL TERHADAP HASIL BELAJAR DAN KECERDASAN EMOSIONAL SISWA KELAS V MATA PELAJARAN MATEMATIKA
Many students tend to give up easily when faced with Mathematics lessons. This has an impact on less than optimal learning outcomes. One of the main causes is the low self-confidence of students in understanding and solving mathematics problems, so they are afraid of failing and reluctant to try. Lack of self-confidence in their own abilities makes students unmotivated to learn optimally. Therefore, this study aims to determine whether there is an influence and difference in learning outcomes and emotional intelligence of students taught with the PBL model and the contextual model and how it is implemented at SDIT Nurul Islam Singkawang. This study uses a quantitative approach involving grade V students. Data collection was carried out through pretest, posttest and questionnaire questions. The results of this study indicate that differences in student learning outcomes are caused by PBL steps that have a positive influence by placing students as active subjects of learning, while differences in students' emotional intelligence are caused by the PBL model which provides space for students to express themselves and provide influence because the characteristics of PBL are in line with indicators of emotional intelligence.
HUBUNGAN EKSTRAKURIKULER PRAMUKA DENGAN KEDISIPLINAN SISWA SEKOLAH DASAR
The problem found in this research is the lack of student discipline, there are students who do not obey the rules, such as students arriving late, not wearing attributes, and playing around during ceremonies. This research aims to determine the significant relationship between scout extracurricular activities and the discipline of students at SD Negeri Kec. Stabat, Kab. Langkat T.A 2023/2024. The type of research used is quantitative research with correlational methods. From the research results, it was found that there was a significant relationship between scout extracurricular activities and the discipline of students at SD Negeri Kec. Stabat, Kab. Langkat. This is shown from the calculation of the Hypothesis Test using the t-test, obtained a value of 8.513 > 2.004, which means that Ha is accepted and Ho is rejected, so it can be said that there is a significant relationship between scout extracurricular activities and the discipline of students at SD Negeri Kec. Stabat, Kab. Langkat.
PENDIDIKAN KARAKTER BERBASIS KEARIFAN LOKAL PERMAINAN TRADISIONAL GALASIN
This research aims to identify the character values contained in the traditional game of galasin, develop a character education model based on the traditional game of galasin that can be implemented in elementary schools, and measure the effectiveness of the model in improving students' character values. This research was conducted on 4th grade students at SD Islam Ash-Syakirin. Using a qualitative approach with a descriptive method, this research involves students, teachers, and principals as the main subjects. Data were collected through participatory observation (four observations), in-depth interviews, and documentation studies, and validated using method triangulation techniques. The results of the study showed that the Galasin game taught students important values such as cooperation, tolerance, sportsmanship, and respect for diversity. Through these games, students learn to appreciate differences, interact with friends from different backgrounds, and build an inclusive attitude in daily life. In addition, the role of teachers in directing and reflecting on students' experiences during play has a great influence on the understanding of global diversity values. The traditional Galasin game not only serves as entertainment, but also as an effective means of character education in strengthening the sense of unity and togetherness in the school environment. Therefore, the integration of traditional games in learning in elementary schools needs to be developed in order to instill character values that are relevant to community life.
ANALISIS LITERASI KERAGAMAN BUDAYA KEARIFAN LOKAL DALAM PEMBELAJARAN IPAS DI KELAS IV SEKOLAH DASAR
Cultural diversity literacy and local wisdom serve as a foundation for instilling values of tolerance, appreciation for differences, and preservation of the nation's cultural heritage. This study aims to explore cultural diversity literacy and local wisdom in science learning for fourth-grade elementary students. The problem in this study is the low understanding of students in science learning related to the material of cultural diversity. This research employs a qualitative method with a descriptive approach. The subjects of this research are fourth-grade elementary students. Data collection techniques used were observation, interviews, and documentation. The data were analyzed by reducing, displaying, and concluding. The results of this study indicate that the integration of cultural diversity literacy and local wisdom in science learning for fourth-grade elementary students has great potential to improve the quality of learning. The provision of locally-based teaching materials and training for teachers is an important step. Culture-based learning can be a solution to improve the relevance of science learning to students' lives
EFEKTIVITAS MODEL PROBLEM BASED LEARNING DALAM MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA PADA PENDIDIKAN PANCASILA KELAS 3 SD
Learning can run smoothly if in its implementation using an innovation model that suits the needs of students. This study aims to evaluate the effectiveness of the problem based learning (PBL) learning model in improving critical thinking skills of grade 3 students in the Pancasila Education subject. at SDN Potroyudan. The research method used is quantitative research pre-experimental design type one group pretest-posttest. Data collection techniques include observation, interviews, questionnaires and tests. The results of the study indicate that the use of the problem based learning (PBL) learning model in grade 3 students has proven effective in improving critical thinking skills. The results were obtained from an average pretest score of 34.62 to 95.38. The difference in value between the pretest and posttest was 60.76 with an increase of around 175.51%. Based on the Paired Sample T-Test test, it shows that the difference between the pretest and posttest scores is very significant with a t value = -11.262 and p-value = 0.000, which is smaller than 0.05. This shows that the problem based learning (PBL) model has a positive impact on improving students' critical thinking skills. In addition, the results of the N-Gain test showed a very good increase with an average N-Gain of 0.9443, which is included in the high category.
STRATEGI PENERAPAN KEMAMPUAN KOLABORASI SISWA SEKOLAH DASAR PADA PEMBELAJARAN BAHASA INDONESIA MELALUI MODEL THINK TALK WRITE (TTW)
21st century learning emphasizes four key skills, including collaboration. Students' limited ability to collaborate in learning, particularly in Indonesian language subjects, is influenced by the use of conventional teaching methods. The aim of this research is to investigate the influence of the Think Talk Write (TTW) learning approach on enhancing the cooperative abilities of elementary school pupils in Indonesia. This study is a quantitative research with the Quasi-Experimental method and uses Post-Test Only Control Group Design as a design. This research was carried out at SDN Keboananom Gedangan. The study involved two classes: Class III A (experimental) and Class III B (control). The process of gathering data was conducted using questionnaires. The collected data was analyzed with the SPSS software program version 21. Referring to the results of data analysis, it can be concluded that the Think Talk Write (TTW) learning strategy has a significant impact on the collaborative ability of Elementary School students in Indonesian subjects. The existence of this research intends to offer accurate knowledge, insights, and information to readers in the future.