[1]
V. A. Aulia, H. Humairah, and A. Susandi, “Analysis of The Implementation of The Game Based Learning Method Using The Quizizz Application in Mathematics Learning for Grade V Students of MI Muhammadiyah 01 Kebalandono”, tematik, vol. 15, no. 3, pp. 107–112, Aug. 2026, doi: 10.24114/jt.v15i3.68133.