Call for Papers (Februari 2026) Jurnal Tematik mengundang para peneliti dan penulis untuk dapat mengisi terbitan bulan Mei 2026 Journal Title : Jurnal Tematik ISSN : 1979-6633 (print) | 2460-7738 (Electronik) DOI Prefix : 10.24114 by Crossref Editor in Chief : Prof. Dr. Anita Yus, M.Pd. Managing Editor : Artha Mahindra Diputera, M.Pd., CIQnR. Publisher : Pendidikan Dasar Universitas Negeri Medan Country : Indonesia Frequency : 4 issues per year (February, May, August and November) Indexed : Garuda | Google Scholar | Sinta 4 | Dimensions Jurnal Tematik is an open access journal published by the Department of Elementary Education, Faculty of Education, Universitas Negeri Medan. Jurnal Tematik aims to provide a platform for researchers, educators, and practitioners to disseminate high-quality scientific articles that contribute to the theoretical understanding and practical application of Elementary Education at the levels: Early Childhood Education, Elementary School, Junior High School as well as Higher Education in the field of Elementary School Teacher Education and Early Childhood Education Teacher Education. We welcome original research, literature reviews, case studies, and conceptual papers that explore Elementary Education.
Experiences of Working Mothers and Non-Working Mothers in Shaping Child Development
This study indicates that a mother's employment status (working or not working) has a distinct impact on child development. Children of working mothers tend to exhibit better cognitive development, particularly in problem-solving and critical thinking skills, likely due to more structured stimulation and utilization of external resources. On the other hand, children of non-working mothers tend to have stronger emotional bonds with their mothers, better social adaptability, and higher self-confidence, resulting from more intensive maternal presence at home. Although there are no significant differences in overall behavior, children of working mothers tend to be more independent and responsible, while children of non-working mothers tend to be more compliant.
Copyright (c) 2025 Yolanda Mutiara, Nurul Maftukhah, Tasa Agustina, Dhea Putri Sakilla https://creativecommons.org/licenses/by-nc-sa/4.0
Implementation of Assemblr Edu-Based Learning Media in Social Studies to Improve Student Learning Outcomes at SMP Negeri 1 Gunungsitoli
The purpose of this study was to determine the application of Assemblr Edu-based learning media in social studies subjects in improving the learning outcomes of students of SMP Negeri 1 Gunungsitoli in the 2024/2025 academic year. This research is a class action research (PTK). This research was conducted at SMP Negeri 1 Gunungsitoli, in the even semester of the 2024/2025 academic year, the subjects in this study were VII grade students totaling 32 people. The research instruments used were (1) teacher observation sheets, (2) student observation sheets, (3) photos/documentation, (4) learning outcome tests. Based on the researcher's findings that: (1) the average result of the teacher observation sheet in cycle I was 62.49% and in cycle II teacher observation increased to 90.83%. (2) while the average student activity observation sheet results in cycle I were 60.7% and in cycle II increased with an average of 84.45%. Based on the evaluation results, the average student learning outcomes in cycle I were 67.86% with a completeness percentage level of 46.87%. While in cycle II it increased with an average learning outcome of 83.5% with a percentage level of completeness of 90.62%. Based on these results, this study has reached the predetermined target of 75%. Thus, the researchers concluded that there was an increase in student learning outcomes in grade VII social studies subjects through the application of Assemblr Edu-based media to improve student learning outcomes at SMP Negeri 1 Gunungsitoli.
Copyright (c) 2025 Jernih Waty Batee, Eka Septianti Laoli, Wahyutra Adilman Telaumbanua, Bezisoki Laoli https://creativecommons.org/licenses/by-nc-sa/4.0
The Effect of Reflex Integration Program Intervention on Individuals with Autism Spectrum Disorder: A Literature Review
Autism Spectrum Disorder (ASD) is a pervasive developmental disorder characterized by difficulties in social communication and interaction, and it is frequently associated with the persistence of Retained Primitive Reflexes (RPR). Unintegrated RPR can serve as an early marker for ASD, driving the necessity for effective interventions. This study aimed to determine the impact of implementing the Reflex Integration Program (RIP) on children and adolescents with ASD. The methodology employed was a Systematic Literature Review (SLR), analyzing eight relevant journals, where most studies utilized a pre-test and post-test experimental design and focused on the Masgutova Neurosensorimotor Reflex Integration (MNRI) intervention. The research findings indicate that RIP exerts a significant positive influence on various developmental aspects of children with ASD, encompassing improvements in social interaction, communication, emotional regulation, motor skills, sleep quality, and behavioral flexibility, alongside reductions in hyperactivity and aggression. It is concluded that RIP holds potential as a valuable therapeutic option for enhancing the development of children with ASD, particularly in addressing socio-communicative deficits, and can be effectively combined with other interventions.
Copyright (c) 2025 Fatma Nofriza, Dini Hanifa Putri https://creativecommons.org/licenses/by-nc-sa/4.0
Effectiveness of The “Healthy Teeth, Bright Smile” Program Using The CIPP Model in Forming Children's Dental Health Habits KB Bina Rabbani
This research aims to evaluate the effectiveness of the "Gigiku Sehat, Senyumku Cemerlang" program using the CIPP model in forming dental health habits in early childhood at KB Bina Rabbani, Medan. The method used is qualitative descriptive with the CIPP evaluation model (Context, Input, Process, Product). The subjects were 20 Group B children consisting of 12 girls and 8 boys. Data collection techniques included in-depth interviews, participatory observation, documentation, knowledge tests, skills checklists, and clinical examinations. The results showed the program was highly effective in increasing knowledge (75-95%), skills (80-95%), positive attitudes (70-92%), habit formation (70-87%), and improving dental health conditions (80-96%). From the Context aspect, the program is highly relevant to children's needs with dental caries prevalence reaching 81.1%. From the Input aspect, resource readiness reached 95% including professional medical personnel, age-appropriate educational materials, and adequate facilities. From the Process aspect, program implementation ran smoothly with high child involvement (85-92%) despite minor obstacles. From the Product aspect, the program successfully achieved its objectives holistically. Thus, it can be concluded that the "Gigiku Sehat, Senyumku Cemerlang" program is effective and strategic in building dental health habits in early childhood through comprehensive synergy between schools, medical personnel, and families.
Copyright (c) 2025 Icah Juriah, Pilma Sindy Arizka https://creativecommons.org/licenses/by-nc-sa/4.0
The Implementation of Cross Puzzle Media in Thematic Learning on The Learning Interest of Grade V Students at SD Swasta Tiara
The main problem underlying this research is the low learning interest of fifth-grade students at Tiara Private Elementary School, which is evident from their lack of interest and minimal activeness in thematic learning. This research aims to comprehensively describe the content of the Crossword Puzzle media, the implementation of the Crossword Puzzle media, and the impact of its use on students' learning interest. The method used is descriptive qualitative with 30 students and their fifth-grade homeroom teachers as subjects. Data were collected through interviews, questionnaires, and documentation, then analyzed narratively. The results show that the content of the Crossword Puzzle covers Indonesian, Science, and Mathematics materials with descending and horizontal questions that are in accordance with the thematic concept. The implementation of the Crossword Puzzle was carried out interactively and in groups, accompanied by discussions and feedback. Learning interest when the Crossword Puzzle media was applied to fifth-grade students experienced a significant increase. This increase is seen from the indicators of students' attention, involvement, and interest which are in the high category, while the aspect of feelings of pleasure reached the very high category. Overall, the level of students' learning interest is in the high category. Thus, this study shows that crossword puzzle media can be an effective learning alternative to increase students' interest in learning thematic learning.
Copyright (c) 2025 Ivo Ardila, Ibnatun Salis, Fransiska Mariance Nainggolan, Al Hilal Hamdi Rambe, Yusnadi Yusnadi, Anita Yus https://creativecommons.org/licenses/by-nc-sa/4.0
The Use of Positive Reinforcement of the Clean Environment Theme in IPA Learning Motivation and Indonesian Language Class IV SDN 060886 Medan City
One of the relevant strategies to increase learning motivation is positive reinforcement, which is closely related to student motivation. Positive reinforcement is able to increase student involvement in group work through simple rewards, encouraging motivation, interest so that students are active in learning. The success of its implementation depends on the role of the teacher in designing contextual learning, such as the theme of a Clean Environment. The purpose of the research is to describe the implementation of positive reinforcement in the learning of IPA and Indonesian Language class IV SDN 060886 Medan, analyze the impact on learning motivation, and compare between subjects. This research uses a descriptive qualitative method, with a subject of 22 grade IV students. The results of this research have implications on several aspects, namely theoretical, practical, academic.
Copyright (c) 2025 raisyah, hanna, anggun, Natasya Sihombing, Anita Yus, Yusnadi Yusnadi https://creativecommons.org/licenses/by-nc-sa/4.0
Analysis of the Implementation of Problem-Based Learning Models in Integrated Thematic Learning in Elementary Schools
The aim of this study is to analyze the implementation of the Problem Based Learning (PBL) Model in Integrated Thematic Learning in Elementary Schools. The main focus of this study is to analyze the suitability of the syntax in the application of the problem-based learning model in integrated thematic learning in elementary schools. Thematic learning in elementary schools is designed to improve and enrich the quality of education in a more enjoyable and meaningful way for students. The problem-based learning model is a learning model that can encourage students to actively participate in solving problems through a series of scientific method activities, so that the knowledge gained can be meaningful. The method used is a qualitative approach with descriptive research type. Data sources were obtained through primary and secondary data, with data collection techniques including observation, interviews, and documentation. The research results indicate that the implementation of the PBL model has not been carried out well and effectively in Grade VI at Langkat State Elementary School. There were inconsistencies in the PBL model's syntax or steps at certain stages, such as the teacher not clearly communicating the learning objectives, insufficiently encouraging student engagement in problem-solving, and not providing reflection at the end of the lesson. Furthermore, the students were less enthusiastic and focused, resulting in the learning objectives not being optimally achieved.
Copyright (c) 2025 Putri Mas Intan Silalahi , Demmina Ginting, Shofyani Salasa, Indah Mutia, Yusnadi Yusnadi, Anita Yus https://creativecommons.org/licenses/by-nc-sa/4.0
Development of Flash Card Comic English Learning Media for Grade IV at SDN 060872 Medan
This research aims to determine the feasibility, practicality, and effectiveness of Flash Card Comic learning media for "Greetings and Leave Taking" material in Grade IV at SDN 060872 Medan. This study utilizes the Research and Development (R&D) method following the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The subjects of this research include media experts, material experts, educational practitioners, and 20 fourth-grade students. The object of the research is the Flash Card Comic media, designed to improve students' understanding of English greetings and farewell expressions. The results of the study indicate that in terms of feasibility, the media obtained a score of 81.81% from media experts ("Feasible" category) and 93.3% from material experts ("Highly Feasible" category). In terms of practicality, questionnaire results showed that the media was rated as "Highly Practical" by educational practitioners. Regarding effectiveness, based on a comparison of pre-test and post-test scores, there was an increase in the average score from 39.75% to 73.75%. Based on an N-Gain analysis of 57.18%, the Flash Card Comic media is categorized as "Effective" in improving student learning outcomes.
Copyright (c) 2025 Angeleva Revi Christa Sinaga, Dody Feliks Pandimun Ambarita, Lala Jelita Ananda, Albert Pauli Sirait, Tiarnita Maria Sarjani Br. Siregar, Charles Fransiscus Ambarita https://creativecommons.org/licenses/by-nc-sa/4.0
Student's attitudes Toward the Personality Competencies of Guidance and Counseling Teacher's at SMP Negeri 27 Medan
This study aims to determine the attitudes of students at SMP Negeri 27 Medan towards the personality competencies possessed by guidance counselors. This study uses a quantitative approach. The sampling technique used is simple random sampling. The population of this study was all 7th and 8th grade students of SMP Negeri 27 Medan, totaling 500 students. The research sample consisted of 222 7th and 8th grade students at SMP Negeri 27 Medan. Data were collected through a student attitude scale, then analyzed using descriptive statistics available in SPSS. The results show that student attitudes are in the sufficient category. There are five aspects that are the focus of this study. In addition, the results obtained are no significant differences between the attitudes of men and women. This indicates that the attitudes of men and women towards the personality competencies possessed by guidance counselors tend to be the same and do not have differences.
Copyright (c) 2025 Erwita Ika Violina, Agnes Viola Sumbayak https://creativecommons.org/licenses/by-nc-sa/4.0
Development of Environment-Based Differentiated Learning Design to Improve Student LearningOutcomes at SD 175771 Siaro
This study aims to describe the level of feasibility and effectiveness of developing an environment-based differentiated learning design to improve student learning outcomes. This study was conducted at Siaro Elementary School 175771. The subjects of this study were all 30 fourth-grade students of Siaro Elementary School 175771. The research method is Thiagarajan's 4-D development research. The results of the study show (1) the validity of the language expert is 86.53%, and the instructional design expert is 83.33%. From the validation results of the media expert, a score of 86.53 was obtained with a very good category. The effectiveness of the environment-based differentiated learning design can be seen from the improvement of student teaching outcomes, the lowest score is 25 while the highest score is 54. However, after using the environment-based differentiated learning design, the lowest score is 75 and the highest score is 100. The average score of 30 people is 90.26. In addition to the effectiveness of environmentally based differentiated learning design, it can be seen from the results of the increase in the average value (gain) of children's Pretest and Posttest, environmentally based differentiated learning design can improve children's learning outcomes at SD 175771 Siaro, with an average Pretest value of 41.25. While the average posttest is 90.14. Thus, teachers can implement environmental-based teaching designs even though they have not yet reached the dissemination stage, and for other researchers who want to research and make measurements of student learning outcomes, it is necessary to see how the abilities of these students are, the indicators of which are student needs.
Copyright (c) 2025 Emelda Thesalonika, Desi Sijabat, Herlina Tinambunan https://creativecommons.org/licenses/by-nc-sa/4.0
Penerapan Model Pembelajaran Contextual Teaching and Learning (CTL) dalam Meningkatkan Minat Belajar Siswa Kelas VII SMP Negeri 2 Botomuzoi
This study aims to improve students' learning interest through the application of the Contextual Teaching and Learning (CTL) model in Social Studies (IPS) for Grade VII students at SMP Negeri 2 Botomuzoi in the 2024/2025 academic year. The main issue addressed is the low level of student interest in learning due to the use of monotonous conventional teaching methods and the suboptimal implementation of the CTL model by teachers. The research employed a Classroom Action Research (CAR) method conducted in two cycles, each consisting of planning, action, observation, and reflection stages. Data collection instruments included teacher and student observation sheets, student learning interest questionnaires, and learning outcome tests. The results showed a significant increase in students’ learning interest and academic performance. Teacher observation scores improved from 61.66% in the first cycle to 93.33% in the second cycle, student observations increased from 58.92% to 89.44%, student learning interest rose from 61.09% to 93.79%, and learning mastery improved from 46.88% to 100%. These findings indicate that the CTL model is effective in enhancing students’ interest and academic outcomes. Therefore, CTL is recommended as an alternative instructional strategy to create meaningful and contextual learning experiences in Social Studies.
Copyright (c) 2025 Hasatulo Lase, Bezisokhi Laoli, Yearning Harefa, Asali Lase https://creativecommons.org/licenses/by-sa/4.0
Pengaruh Model Pembelajaran Role Playing Terhadap Pemahaman Materi Kebudayaan dalam Pelajaran IPS Kelas VIII SMP Negeri 2 Botomuzoi TP.2024/2025
This study aims to determine the effect of the Role Playing learning model on students’ understanding of cultural material in Integrated Social Studies (IPS) for Grade VIII at SMP Negeri 2 Botomuzoi in the 2024/2025 academic year. The background of this research is the low student achievement in cultural topics, due to the use of conventional learning methods that do not actively involve students. This research employed a quantitative approach using a pre-experimental design of the one group pretest-posttest type, without a control group. The sample consisted of 18 students from class VIII-A. The instrument used was an essay-based learning achievement test administered before and after the treatment. The results showed an increase in the average score from 47.11 (pre-test) to 85.22 (post-test). The Paired Sample t-Test yielded a significance value of 0.000 (p < 0.05), indicating a significant effect of the Role Playing model on students’ learning outcomes. Additionally, this model enhanced student engagement, motivation, and understanding of cultural concepts. Therefore, the Role Playing learning model is proven to be effective in improving students’ learning outcomes in social studies, particularly in cultural material, and is recommended as an alternative active learning strategy.
Copyright (c) 2025 Agus Candra Lahagu, Wahyutra Adilman Telaumbanua, Yearning Harefa, Bezisokhi laoli https://creativecommons.org/licenses/by-nc-sa/4.0
Implementasi E-booklet Interaktif untuk Meningkatkan Kemampuan Analisis Siswa Kelas VIII pada Mata Pelajaran IPS Terpadu di SMP Negeri 1 Gunungsitoli
The purpose of this study is to determine the implementation of interactive e-booklets in learning and interactive can improve the analytical skills of class VIII students in Integrated Social Studies subjects at SMP Negeri 1 Gunungsitoli. This study is a Classroom Action Research that contains a research flow that includes four stages, starting from planning, implementation of actions, observation and reflection. The four stages take place in 2 cycles. The research instruments are teacher and student observation sheets, learning outcome tests and documentation. The subjects of this study were 32 class VIII-I students of SMP Negeri 1 Gunungsitoli. Based on the results of this study it is known that: (1) The results of observations for teachers in cycle I reached an average of 56.24%, while in cycle II the teacher's ability in implementing the learning process increased to 85.71%. The results of observations of student activities in cycle II reached an average of 49.21% and in cycle II reached an average of 86.06%; (2) In cycle I the average student learning outcomes were 72.40 while in cycle II the average student learning outcomes were 85.31; (3) The percentage of completion achieved in cycle I was 46.87% while the percentage of completion in cycle II was 93.75%, which is proven to increase students' analytical abilities and student activities in the learning process. The increase in students' analytical abilities and activities in the learning process means that it will have an impact on learning outcomes which will also increase.
Copyright (c) 2025 Kornelia Candraria Ndruru, Eka Septianti Laoli, Arianto Lahagu, Yearning Harefa https://creativecommons.org/licenses/by-sa/4.0
Penerapan Teknologi Augmented Reality untuk Meningkatkan Hasil Belajar Siswa Mata Pelajaran IPS Terpadu Kelas VIII UPTD SMP Negeri 1 Gunungsitoli
This research was motivated by the researcher’s observation during the learning process at UPTD SMP Negeri 1 Gunungsitoli, where there have been obstacles in the learning process, resulting in relatively low student learning outcomes. The objectives of this study are: (1) to examine the implementation of Augmented Reality technology in the Integrated Social Studies subject for Grade VIII at UPTD SMP Negeri 1 Gunungsitoli, and (2) to analyze the students’ learning outcomes in the subject through the implementation of Augmented Reality technology. This study employs Classroom Action Research (CAR). It was conducted in class VIII-G with 32 students serving as both the sample and the population. Based on field data collected by the researcher, the findings are as follows: (1) the teacher observation score in the first cycle reached an average of 65.17%, while in the second cycle it increased to 87.5%. (2) Student activity observation in the first cycle reached an average of 50.89% and increased to 88% in the second cycle. (3) The learning evaluation score in the first cycle was 76.57%, and in the second cycle it improved to 90.88%. The mastery percentage in the first cycle was 46.87%, while in the second cycle it reached 93.75%. It can be concluded that the implementation of Augmented Reality technology enhanced both understanding and student learning outcomes. Thus, applying Augmented Reality technology contributes positively to improving the learning outcomes in the Integrated Social Studies subject for Grade VIII students at UPTD SMP Negeri 1 Gunungsitoli.
Copyright (c) 2025 Lorenza Mei Lusiana Gulo, Wahyutra Adilman Telaumbanua, Bezisokhi laoli, Arianto Lahagu https://creativecommons.org/licenses/by-sa/4.0
The Impact of Canva-Based Learning Technology on Student Learning Autonomy at UPTD SMP Negeri 1 Gunungsitoli Alo’oa for the 2024/2025 Academic Year
This study aims to determine the effect of Canva-based learning technology on student learning independence at the Technical Implementation Unit (UPTD) of SMP Negeri 1 Gunungsitoli Alo'oa. The background of this research is based on the importance of utilizing interactive digital media in the learning process to increase student motivation and responsibility for learning, especially in the current digital era. Canva, as a graphic design platform that is easy to access and use, is believed to be a learning medium that supports active student engagement and encourages independent learning. This study used a quantitative approach with a quasi-experimental method. The study sample consisted of eighth-grade students divided into experimental and control groups. The instruments used were a learning independence questionnaire and documentation of the learning process. Data analysis used a t-test to determine significant differences between the groups that used Canva and those that did not. The results of this study indicate a significant effect of Canva-based learning technology on student learning independence. Students who used Canva demonstrated higher levels of learning independence compared to those who did not use the tool. Therefore, Canva can be used as an effective alternative learning medium to enhance student learning independence.
Copyright (c) 2025 Restu Jaya Laoli, Wahyutra Adilman Telaumbanua, Arianto Lahagu, Yearning Harefa https://creativecommons.org/licenses/by-nc-sa/4.0
Development of a Test Instrument to Measure Basic Concept Competence in Statistics Course
This research aims to develop valid and reliable test instruments aligned with the learning outcomes of the statistics course. This test instrument serves as a learning evaluation tool to measure students' ability to solve statistical problems, both in formative and summative assessments. This research is a development research model using nine stages: 1) developing test specifications, 2) writing test items, 3) reviewing test items, 4) conducting test trials, 5) analyzing test item scores, 6) revising the test, 7) assembling the test, 8) administering the test, and 9) interpreting the test results. This research was conducted on Early Childhood Education students at W Central Java University, with a sample size of 31 people. This study used evaluation, observation, interviews, and tests to determine students' ability to solve statistical problems related to finding class intervals in grouped data. Based on the analysis results using the Jamovi application, the test instrument developed to measure students' abilities in the Statistics course has met the criteria. The quality of the instrument is valid and reliable, with a value greater than (>) 0.3. Based on the results of students' knowledge answers calculated using the learning outcomes percentage formula, the average score is 72.6%, which falls into the high category.
Copyright (c) 2025 Sahrul Sahrul, Lisa Virdinarti Putra, Sudarsono Sudarsono, Reza Fahlefi, Anton Afries Setyawan
Development of Project-Based E-Module to Enhance Creative Character in Fourth Grade Elementary School Students
This study aims to examine the validity, practicality, and effectiveness of a Project-Based E-module in enhancing the creative character of fourth-grade students in the P5 subject at elementary school. The research method used is Research and Development (R&D), employing the ADDIE development model, which consists of five main stages: Analysis, Design, Development, Implementation, and Evaluation. Data analysis techniques involved prerequisite tests and hypothesis testing. The results of the study show that: (1) the Project-Based E-Module is highly valid for use, based on the validation results from the subject matter expert with a score of 3.66 and the design expert with a score of 3.75, (2) the Project-Based E-Module is highly practical to use, as indicated by the student questionnaire results during the small group and large group trials, which obtained scores of 3.55 and 3.57 respectively. Student activity results in the small and large group trials received scores of 3.35 and 3.64, (3) the Project-Based E-Module is effective in improving the creative character of fourth-grade students, as evidenced by the T-test result of 0.000 and the N-Gain score of 64.87%, indicating a moderate level of achievement in the experimental class, and 24.19%, indicating a low level of achievement in the control class.
Copyright (c) 2025 Fanehi Margaretha Zesy Fateha, Rizka Novi Irmaningrum, Oriza Zativalen https://creativecommons.org/licenses/by-nc-sa/4.0
An Analysis of Internal and External Factors Affecting Students' Responsibility Values through the PPKn Subject in Grade 5 at SD Negeri 2 Tambakrigadung
This study aims to analyze the internal and external factors that influence the responsibility values of fifth-grade students through the teaching of Pancasila and Civic Education (PPKn) at SD Negeri 2 Tambakrigadung, Lamongan. The research employed a descriptive qualitative approach, involving five students and two classroom teachers as subjects. Data collection techniques included observation, interviews, documentation, and questionnaires. The results showed that the students' sense of responsibility was categorized as fairly good, as reflected in behaviors such as completing assignments on time, cooperating in group work, and accepting consequences for their actions. The dominant internal factors included learning motivation, self-discipline, and diligence. Meanwhile, external factors such as teacher role modeling and the application of educational punishment contributed to the development of positive habits. PPKn learning proved effective in instilling character values, particularly responsibility. These findings can serve as a reference for educators in optimizing PPKn instruction as a means of strengthening students' character development.
Copyright (c) 2025 Salsabillah Salsabillah, Oriza Zativalen, Linaria Arofaul Usawatun Khasanah https://creativecommons.org/licenses/by-sa/4.0
Development of Digital Comic Media Based on Local Wisdom with the Theme of Love Indonesia in Elementary School
This study aims to develop digital comic media based on local wisdom that is valid and feasible to use in learning Indonesian in elementary schools. The method used is Research and Development (R&D) with the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) development model. The research subjects in this study were fifth grade students of SDN 2 Tambakrigadung. The instruments used include media expert validation sheets and material validation sheets as well as student response questionnaires and student activity questionnaires. The results showed: (1) material expert validation obtained an average score of 3.78 which is classified as very valid and media expert validation obtained an average score of 3.83 which is also classified as very valid. (2) the student response questionnaire obtained an average score of 3.61 with a very good category, while the student activity questionnaire obtained an average score of 3.80 with a very good category. Based on these results, it can be concluded that digital comic media based on local wisdom is valid and feasible to use in learning Indonesian in elementary schools.
Copyright (c) 2025 Melani Zulfa Hamidah, Linaria Arofatul Ilmi Uswatun Khasanah, Ari Susandi
Media Smart Apps Creator: Development an Validation to Improve Understanding of IPAS Concepts in Elementary School
This study aims to determine the validity, practicality, and effectiveness of digital learning media based on Smart Apps Creator in improving the understanding of IPAS concepts among fifth-grade elementary school students. The type of research used is Research and Development (R&D) with the ADDIE model and a control group pretest-posttest design with fifth-grade students at Bedahan Public Elementary School as the subjects. Data collection techniques include validation, questionnaires, and concept understanding tests. There are two analysis techniques: prerequisite analysis testing and hypothesis testing. The validation results showed that the media fell into the highly valid category with scores from media experts of 3.88; design experts of 3.93; content experts of 3.79; and learning tools of 3.83. The media was also deemed highly practical based on student responses from small groups (3.35) and large groups (3.52), as well as student activities with scores of 3.45 and 3.75. The effectiveness of the media was proven through a paired t-test with a significance level of 0.026 < 0.05 and an N-Gain Score in the “moderate” category. Thus, the digital learning media based on Smart Apps Creator has been proven to be valid, practical, and effective in enhancing elementary school students' understanding of IPAS concepts.
Copyright (c) 2025 Amanah Mardika Megi Sya’adah, Ahmad Ipmawan Kharisma, Mochammad Miftachul Huda https://creativecommons.org/licenses/by-nc-sa/4.0
Augmented Reality Media: Development and Validation to Improve Critical Thinking Skills of Elementary School Student
This study aims to determine the validity, practicality, and effectiveness of Augmented Reality media in improving the critical thinking skills of fourth-grade students in IPAS subjects in elementary schools. This study uses the Research and Development method with the ADDIE model, which has five stages, namely analyze, design, development, implementation, and evaluation. The study employed a Control Group Pretest-Posttest design with fourth-grade students at Muhammadiyah 1 Ngimbang Lamongan Elementary School. Data analysis was conducted through prerequisite tests and hypothesis testing. The results of the study indicate that: (1) The Augmented Reality learning media was found to be highly valid based on the validation results: media experts 3.80, design 3.84, content 3.86, and learning devices 3.80. (2) The media is considered practical based on student responses in small-group trials (3.46), large-group trials (3.57), and student activities (3.22 and 3.55). (3) The media is also effective, as evidenced by the T-test (0.000) and N-Gain scores of 40.62% (experimental class) and 68.09% (control class). It is concluded that Augmented Reality media can enhance elementary school students' critical thinking skills.
Copyright (c) 2025 Miftakhul Khasanah, Ahmad Ipmawan Kharisma, Mochammad Miftachul Huda https://creativecommons.org/licenses/by-sa/4.0
The Effect of Interactive Mutimedia Based on Articulate Storyline 3 on Student Learning Outcomes in Elementary Schools
This study aims to determine the effect of interactive multimedia base on articulate storyline 3 on student learning outcomes in elementary schools. This study uses quantitative research with a quasi-experimental method of the non-equivalent control group type. The samples used were class IV A and class IV B, each consisting of 15 students. Data coloction techniques ised were validation, observation and cognitive earning outcome tests. While the collected data were analyzed in two ways, namely prerequisite test were used to ensure the feasibility of the data including normality tests and homogeneity test. Hypothesis testing was used to determine the effect of independent variables on dependent variables using independent sample t-tests. Thus, the results show that the average value of the experimental class is higher than the control class in all three domains of learning outcomes. The t-test produces a Sig. (2-tailed) value of 0.000 (<0.05), which indicates a significant change in the use of interactive multimedia based on articulate storyline 3 on student learning outcomes.
multimedia interactive based on articulate storyline 3
Copyright (c) 2025 Mesyaluna Dinda Anadira, Rizka Novi Irmaningrum, A.F. Suryaning Ati MZ
The Implementation of Interactive Digital Media Based on The Kahoot Application To Improve The Understanding of Concepts of Students at SDN Ngasemlemahbang
This study aims to improve students' conceptual understanding. This type of classroom action research implements interactive digital media based on the Kahoot application. The subjects of the study were all fourth-grade students at SDN Ngasemlemahbang, totaling 16 students. Each cycle consisted of the stages of planning, implementation, observation, and reflection. The data analysis techniques used were observation result analysis and conceptual understanding analysis. The results of the study can be concluded as follows: (1) Teacher activity observation in Cycle I obtained an average score of 62.5%, and in Cycle II, it increased to 88.67%, showing an improvement of 26.17%. (2) Student activity observation in Cycle I obtained an average score of 58.33%, and in Cycle II, it increased to 89.16%, indicating an improvement of 30.83%. (3) Students’ conceptual understanding in Cycle I reached 56.25%, and in Cycle II, it increased to 81.25%, showing an improvement of 25%. Therefore, it can be concluded that the use of the Kahoot application in learning activities can improve students’ conceptual understanding in the topic of two-dimensional shapes in the fourth grade at SDN Ngasemlemahbang.
Copyright (c) 2025 Tusida Sherlina Dewi, Humairah Humairah, Arfian Mudayan https://creativecommons.org/licenses/by-nc-sa/4.0
The Effect of The Problem-Based Learning (PBL) Learning Model on Critical Thinking Skills on Plane Figures at SD Muhammadiyah 1 Babat
This study aims to determine the effect of the Problem-Based Learning (PBL) model on the critical thinking skills of fifth-grade students in the topic of plane figures at SD Muhammadiyah 1 Babat. The method used is quantitative with a pretest-posttest control group design. The sample consists of 44 students divided into two classes: an experimental class that received the PBL treatment and a control class that used a conventional learning model. The research instrument was an essay test based on critical thinking indicators, namely: interpretation, analysis, evaluation, and inference. The results of the data analysis using a t-test showed that there was a significant difference between the posttest results of the experimental and control classes. This finding proves that the PBL learning model has a positive effect on improving students' critical thinking skills. Therefore, PBL can be used as an alternative learning strategy to enhance students' critical thinking abilities in mathematics, particularly in the subject of plane figures.
Copyright (c) 2025 Zahro Mamluatul Muwafidah, Humairah Humairah, Arfian Mudayan
Analysis of the Role of Extracurricular Activities PASKIBRA in Increasing Discipline Among Teenagers
This study aims to find out how the role of extracurricular activities PASKIBRA contributes to enhancing the discipline of teenagers at State Senior High School 18 Medan and to understand the role of guidance counselors in supporting extracurricular activities. The problem formulation in this research is how the role of extracurricular activities PASKIBRA improves the discipline of students at the school and how the role of guidance counselors assists in extracurricular activities. This research uses a qualitative approach with descriptive qualitative research methods. The subjects in this study were selected using purposive sampling technique. The selected subjects are individuals involved in extracurricular activities at State Senior High School 18 Medan who can provide information, such as the Principal, the Vice Principal of Student Affairs, the PASKIBRA coaches and alumni, guidance counselors, class supervisors, and PASKIBRA members. The findings of the research indicate that the extracurricular activity of PASKIBRA plays a relevant role in improving the discipline of adolescents. Adolescents involved in the PASKIBRA extracurricular activity exhibit a higher level of discipline compared to other extracurricular activities or to those who do not participate in any extracurriculars at all. The forms of discipline observed among PASKIBRA members include time discipline, study discipline, etiquette discipline, and dress discipline. Support from various parties is crucial for the smooth running and success of this activity. The steps taken to enhance discipline vary, ranging from habituation, exemplification, to supervision. The guidance and counseling teacher also plays an important role in improving adolescent discipline. The guidance counselor actively provides assistance, direction, and motivation to encourage the youth.
Copyright (c) 2025 Asiah Asiah, Irdah Fadila Rahmah Nst https://creativecommons.org/licenses/by-nc-sa/4.0
Hubungan Antara Gaya Belajar dan Hasil Belajar Bahasa Inggris Kelas V SD Negeri 060967 Medan Belawan
This research aims to determine the relationship between learning styles and English learning outcomes of fifth grade students of State Elementary School 060967 Medan Belawan. The method used in this study is a quantitative method. This type of research is correlational. The subjects of this study were fifth grade students at State Elementary School 060967 Medan Belawan, totaling 34 students with random sampling technique. Based on the results of the research that has been done, it can be concluded that the conditions for the hypothesis to be accepted based on the Product Moment correlation test are if thitung > ttabel, thitung = 0.486 and t table = 0.348, so H0 is rejected and Ha is accepted. Students with visual learning styles are 18 people (52.94%), auditory learning styles are 8 people (23.52%), kinesthetic learning styles are 5 people (14.70%), visual auditory learning styles are 1 person (2.94%), and visual kinesthetic learning styles are 1 person (2.94%). Thus, it can be said that the learning styles and English learning outcomes of class V of SD Negeri 060967 Medan Belawan have a relationship (correlation).
Copyright (c) 2025 Dody, Satri Sinaga, Permata, Angeleva Sinaga, Patresia Situmorang, Riris Silalahi
The Influence of Group Counseling Services Using Cognitive Behavioral Therapy Approach On Dating Behavior of Gen Z
This study aims to determine the Effect of Group Counseling Services with a Cognitive Behavioral Therapy Approach to Gen Z on Dating Behavior. The method used in this study is a quantitative method. This type of research is Quasi Experimental using One Group Design Pre-Test and Post-Test. The subjects in this study were 6 students of grade X who had high dating behavior scores. The instrument used was a dating behavior scale. The instrument was given before and after the implementation of group counseling services. Data were analyzed using the Wilcoxon test to see whether there was a significant effect of providing group counseling services with a cognitive behavioral therapy approach on dating behavior in students. The results of the analysis showed that the initial results (pre-test) in the experimental group obtained an average of 173.33 while the post-test data obtained an average of 95.66. The results of the hypothesis analysis show that the Wilcoxon rank test obtained Jhitung = 3 while Jtabel = 0. Jhitung > Jtabel where 3 > 0, from this calculation it can be seen that the treatment in the experimental group means that the hypothesis that states there is a significant influence of providing group counseling services using the cognitive behavioral therapy approach on dating behavior in gen z can be accepted. The conclusion of the study is that there is a significant influence of providing group counseling services through the cognitive behavioral therapy approach on dating behavior.
Copyright (c) 2025 Asiah Asiah, Theresia Gultom
ANALISIS LEARNING OBSTACLE KEMAMPUAN NUMERASI SISWA SD PADA PEMBELAJARAN TATAP MUKA DIDASARKAN PADA ASPEK SOCIOMATHEMATIC NORM
This study aims to describe the learning barriers to students' numeracy skills based on aspects of socio-mathematical norms. This type of research is a case study with a qualitative approach. The subjects of this research are fourth-grade students of SDS Islam Assa'adah, East Jakarta, for the academic year 2021“2022. Data collection techniques used in this research include tests and interview techniques. The results showed that students' numeracy skills were more dominant at the moderate level with a percentage of 50% and socio-mathematical norms were also more dominant at the medium level category with a percentage of 64%. The test results were then validated by interviewing a group of six students with varying levels of ability.
ANALISIS MULTIPLE INTELLIGENCES PADA BUKU TEMATIK SISWA KELAS I SD
Penelitian ini mencoba menjelaskan kecerdasan majemuk yang hilang dari kegiatan pembelajaran dalam buku tema siswa kurikulum 2013 dan untuk mengkarakterisasi kecerdasan majemuk yang ada dalam kegiatan tersebut. Penelitian yang dilakukan untuk penelitian ini bersifat kualitatif dan dilakukan di perpustakaan. Berbagai informasi dikumpulkan dari berbagai buku, jurnal, dan artikel. Menurut temuan penyelidikan para peneliti, siswa kelas satu Sekolah Dasar tema 1 tentang "Diriku" umumnya telah mengembangkan kedelapan kecerdasan melalui kegiatan belajar yang ditemukan dalam buku tematik siswa. Kecerdasan berbasis bahasa, kecerdasan matematis-logis, kecerdasan musikal, kecerdasan interpersonal, kecerdasan interpersonal, dan kecerdasan kinestetik hanyalah beberapa dari sekian banyak kecerdasan yang sering diwakili dalam setiap kegiatan pembelajaran.
ANALISIS DIMENSI PROFESIONALISME GURU PAUD DALAM MATERI BELAJAR DAN PEMBELAJARAN UNTUK ANAK USIA DINI
Tujuan penelitian ini adalah untuk melukiskan gambaran ruang lingkup profesionalisme profesional guru anak usia dini dalam kaitannya dengan topik teknik dan taktik pembelajaran anak usia dini. Baik metodologi kuantitatif dan deskriptif digunakan dalam penelitian ini. Seluruh kurikulum pembelajaran anak usia dini yang menggunakan kurikulum berbasis KKNI sebagai landasannya berfungsi sebagai populasi penelitian. Silabus cara dan taktik untuk pembelajaran anak usia dini berfungsi sebagai sampel penelitian. Hampir setengah dari dimensi profesi guru PAUD atau 40,75 persen dimasukkan dalam rencana pembelajaran semester (RPS) untuk mata kuliah Pendekatan dan Strategi Pembelajaran Anak Usia Dini. Dibandingkan dengan bagian lain dari dimensi profesionalisme, yang menampilkan sebanyak 52% dalam RPS mata kuliah Pendekatan dan Strategi Pembelajaran Anak Usia Dini, faktor keterampilan (skill) merupakan aspek dimensi profesional yang sebagian besar terkandung dalamnya.