THE EFFECTIVENESS OF AUDIO-VISUAL LEARNING MEDIA IN VISUAL ARTS SUBJECTS: A LITERATURE REVIEW
Keywords:
Learning Media, Audio-Visual, Ornamental, Design, ReviewAbstract
The appropriate use of learning media can significantly influence students' motivation and learning outcomes. However, in the process of teaching visual arts, several issues often arise, such as: (1) students easily become bored because the learning media used are still conventional, such as black-and-white textbooks; (2) the delivery of material by teachers is less effective, resulting in students not fully understanding the material taught; (3) limited time for delivering both theoretical and practical aspects of art-making; and (4) a lack of innovation in the use of learning media by teachers. Therefore, selecting appropriate learning media is crucial to support the success of the teaching and learning process. This study aims to complement previous research that has been limited in reviewing literature related to the effectiveness of audio-visual learning media, particularly in visual arts subjects focusing on decorative motifs and the application of media in creative work. This research uses a literature review method by searching for scientific articles published between 2016 and 2024 via Google Scholar. The analysis in this study applies the PRISMA framework, which includes title, abstract, introduction, method, results, discussion, and conclusion. The findings of this study show that audio-visual media successfully increase students’ motivation and learning outcomes, attract their interest in learning, and provide new experiences in the learning process, especially considering that they were previously more accustomed to conventional media such as textbooks. The author discovered alternative media for creating decorative motif artworks using the batik technique, including dried banana leaves, lantung bark, teak wood, sengon wood, munggur wood, and klepu wood. This paper is expected to contribute new knowledge for teachers by offering references for creating decorative motif artworks through other creative media.References
Anisaluh, A., Sabri, I., Suryandoko, W., & Djatiprambudi, D. (2024). PENGEMBANGAN MEDIA PEMBELAJARAN ANIMASI 2D MATERI RAGAM HIAS JAWA TIMUR UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS VII SMP.: DEVELOPMENT OF 2D ANIMATION LEARNING MEDIA OF EAST JAVA DECORATIVE MATERIAL TO IMPROVE LEARNING OUTCOMES OF STUDENTS IN GRADE VII SMP. Arty: Jurnal Seni Rupa, 13(1), 39–50.
Aprizia, R., & Sandra, Y. (2022). PENGEMBANGAN MEDIA VIDEO BERBASIS PREZI DALAM PEMBELAJARAN SENI RUPA MATERI MENGGAMBAR RAGAM HIAS PADA SISWA KELAS VII SMP NEGERI 6 PADANG. Serupa: The Journal of Art Education, 11(1).
Citradevi, C. P. (2023). Canva sebagai media pembelajaran pada mata pelajaran ipa: seberapa efektif? sebuah studi literatur. Ideguru: Jurnal Karya Ilmiah Guru, 8(2), 270–275.
Farida, N. A., & R. F. (2022). Perancangan Video Tutorial Menggambar Ragam Hias Menggunakan Ibispaint X di Media Sosial Tiktok.
Jusmita, H., & Awrus, S. (2020). Penggunaan Video Pembelajaran Untuk Meningkatkan Hasil Belajar Seni Rupa Di Sekolah Menengah Pertama. Serupa The Journal of Art Education, 9(3), 255–264.
Kurniawan, E., & Pratiwinindya, R. A. (2022). PENGEMBANGAN VIDEO PEMBELAJARAN RAGAM HIAS BERBASIS APLIKASI SPARKOL VIDEOSCRIBE BAGI SISWA KELAS VII SMP NEGERI 1 BAWEN. Eduarts: Jurnal Pendidikan Seni, 11(3), 11–20.
Machsun, F. F. (2023). Pengembangan media pembelajaran berbasis animasi 2d materi ragam hias untuk meningkatkan hasil belajar siswa kelas VII SMP Laboratorium. Skripsi Universitas Negeri Malang.
Mardikaningrum, K. (2019). Pengembangan media video untuk meningkatkan kreativitas siswa dalam menggambar ragam hias pada pembelajaran seni rupa di SMP N 1 Mojolaban Sukoharjo. Tesis. Universitas Sebelas Maret.
Nurwidayanti, D., & Mukminan, M. (2018). Pengaruh media pembelajaran terhadap hasil belajar ekonomi ditinjau dari gaya belajar siswa SMA Negeri. Harmoni Sosial: Jurnal Pendidikan IPS, 5(2), 105–114.
Oktriana, V. E. (2024). Development of Video Tutorial Learning Media for Fashion Illustration Using Photoshop. Gorga : Jurnal Seni Rupa, 13(2), 481–489.
Pratiwi, I. T. M., & Meilani, R. I. (2018). Peran media pembelajaran dalam meningkatkan prestasi belajar siswa. Jurnal Pendidikan Manajemen Perkantoran, 3(2), 173–181.
Rahmawati, S., & Angge, C. (2021). Pengembangan Video Pembelajaran Ragam Hias Sidoarjo Pada Logam Aluminium Di SMAN 1 Wringinanom. Jurnal Seni Rupa Universitas Negeri Surabaya, 9(2), 464–472.
Rizani, A. T., & Patria, A. S. (2016). Pengembangan Video Pembelajaran pada Mata Pelajaran Seni Budaya di SMP Negeri 1 Turi Lamongan. Jurnal Pendidikan Seni Rupa, 4(3), 428–434.
Romadonah, E. S., & Maharani, I. N. (2019). Motions graphic sebagai media pembelajaran. Jurnal Utile, 5(2), 115–122.
Sanaky H. (2011). Media Pembelajaran: Buku Pegangan Wajib Guru Dan Dosen. Kaukaba. Yogyakarta.
Saufika, F., & Tristiyono, B. (2021). Eksperimen dan Eksplorasi Material Pelepah Pisang untuk Produk Lampu Meja dan Vas Bunga. Jurnal Sains Dan Seni ITS, 9(2), 117–122. https://doi.org/10.12962/j23373520.v9i2.57873
Sukaya, Y., & Eskak, E. (2018). Penambahan Nilai Guna Pada Kreasi Baru Produk Boneka Batik Kayu Krebet Bantul. Dinamika Kerajinan Dan Batik, 35(1), 15–24.
Suryani, P. D., Zubaidah, M. P., & Wikarya, Y. (2018). Pengaruh penggunaan media sparkol videoscribe terhadap hasil belajar siswa pada pembelajaran seni rupa di SMP Negeri 4 Padang. Serupa The Journal of Art Education, 7(1).
Syafi’i, I. (2018). Pengaruh Penggunaan Media Pembelajaran Berbasis Video Tutorial Terhadap Motivasi Belajar dan Hasil Belajar Seni Budaya Pokok Bahasan Menggambar Desain Ragam Hias Kelas VIII SMP Negeri 2 Maesan Bondowoso Semester Ganjil Tahun Pelajaran 2016-2017. Journal of Education Technology and Inovation, 1(1), 24–32.
Wijaya, A. M., Arifin, I. F., & Badri, M. Il. (2021). Media pembelajaran digital sebagai sarana belajar mandiri di masa pandemi dalam mata pelajaran sejarah. SANDHYAKALA Jurnal Pendidikan Sejarah, Sosial Dan Budaya, 2(2), 1–10.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Andi Irawan, Sugeng Wardoyo

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Copyright
Authors published in this journal agree to the following terms:
- The copyright of each article is retained by the author (s).
- The author grants the journal the first publication rights with the work simultaneously licensed under the Creative Commons Attribution License, allowing others to share the work with an acknowledgment of authorship and the initial publication in this journal.
- Authors may enter into separate additional contractual agreements for the non-exclusive distribution of published journal versions of the work (for example, posting them to institutional repositories or publishing them in a book), with acknowledgment of their initial publication in this journal.
- Authors are permitted and encouraged to post their work online (For example in the Institutional Repository or on their website) before and during the submission process, as this can lead to productive exchanges, as well as earlier and larger citations of published work.
- Articles and all related material published are distributed under a Creative Commons Attribution-ShareAlike 4.0 International License.
License
Gorga : Jurnal Seni Rupa is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.