Chatbot Prototype Training Using Deep Learning Methods For Tourism in North Sumatra

Hesti Fibriasari, Tansa Trisna Astono Putri, Uyuni Widiastuti

Abstract


One of the several foreign exchange industries with considerable expansion potential is tourism. One is the province of North Sumatra, which has numerous intriguing tourist attractions. Advertising and inadequate tourism information management systems are factors that are impeding the growth of the tourism industry. The younger generation still has very little understanding of artificial intelligence and its applications for Chatbots and support services. A program called a Chatbot makes to hold chats for you. As a result, instruction requires in the design and use of deep-learning Chatbots. By offering guidance, examples, and hands-on training on tourist Chatbot prototypes from North Sumatra, this non-profit endeavor attempted to address the issue at hand. The PKM program's activities include: 1) instruction in marketing strategies including tourist information management systems. 2) instruction in the fundamental ideas of artificial intelligence, particularly Chatbots. 3) instruction in deep learning for Chatbot construction; 4) instruction in utilizing the Chatbot application. It envisaged that the outcomes of this activity would promote public awareness usage of Chatbot applications to discover data regarding tourist attractions around the province of North Sumatra as awareness among tourists.

Full Text:

PDF

References


Agustiningrum, T. E., & Rahmawati, A. D. (2019). Peningkatan Sektor Pariwisata Kabupaten Sragen melalui Pengembangan Booklet Pariwisata Berbahasa Perancis. Jurnal Pengabdian Kepada Masyarakat, 23(2), 139–151. https://doi.org/https://doi.org/10.15294/abdimas.v23i2.17898

Abidjulu, R. Z. W. (2015). Strategi Pengembangan Pengelolaan Pariwisata Air Terjun Wera Saluopa di Kabupaten Poso. E-Jurnal Katalogis, 3(5), 1–12. https://journal.unnes.ac.id/nju/index.php/abdimas/article/view/17898/0

Syahputra, Y. D. F. (2019). Pengembangan aplikasi kecerdasan buatan berupa chatbot guna membantu perusahaan dalam melakukan edukasi customer dengan sistem Natural Language Processing (NLP) [Universitas Negeri Malang]. http://repository.um.ac.id/98934/

Suryani, D., & Amalia, E. L. (2017). Aplikasi Chatbot Objek Wisata Jawa Timur Berbasis AIML. SMARTICS Journal, 3(2), 47–54. https://doi.org/10.21067/smartics.v3i2.1961

Kurniawan, H., & Tanjung, M. R. (2017). Sistem Informasi Geografis Objek Wisata Alam di Provinsi Sumatera Utara Berbasis Mobile Android. Jurnal Ilmiah SISFOTENIKA, 7(1), 13–4.http://sisfotenika.stmikpontianak.ac.id/index.php/ST/article/view/130/124

Azwar, A., Fadillah, A., & Manullang, S. (2020). Desain Pelabuhan Wisata untuk Menunjang Pariwisata Danau Toba. Jurnal Inovasi Sains Dan Teknologi Kelautan, I(3), 99–106. https://journal.unhas.ac.id/index.php/zonalaut




DOI: https://doi.org/10.24114/jcrs.v7i2.49506

Article Metrics

Abstract view : 79 times
PDF - 73 times

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 Hesti Fibriasari, Tansa Trisna Astono Putri, Uyuni Widiastuti

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

p-ISSN: 2549-1849

e-ISSN: 2549-3434

 

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
slot gacor slot