PENGEMBANGAN MEDIA PEMBELAJARAN GENIALLY BERBASIS PERMAINAN ULAR TANGGA MATA PELAJARAN PENDIDIKAN PANCASILA KELAS V SD NEGERI 001 BAGAN BATU KOTA
Abstract
The aim of this research and development is to determine the validity, practicality and effectiveness of using Genially learning media based on the snakes and ladders game for the Pancasila Education class V class of SD Negeri 001 Bagan Batu Kota. This type of research is development research (Research and Development) by adapting the ADDIE development model, namely Analysis, Design, Development, Implementation and Evaluation. The research subjects were 30 students in class V of SD Negeri 001 Bagan Batu Kota. The data collection techniques used were interviews, questionnaires and tests. Qualitative and quantitative approaches are data analysis techniques. The research results showed that the Genially learning media based on the snakes and ladders game received a percentage of 94% in the "very valid" category from material experts, media experts received 96% in the "very valid" category. The results of the practicality percentage were 96% in the "very practical" category from the teacher and the results of the effectiveness test obtained test completion results which obtained an average score of 85.67 with a percentage of 90% in the very effective category with an N-Gain value of 0.72. Thus, the resulting Genially learning media based on the snakes and ladders game for Pancasila education subjects is declared valid, practical and effective to use and able to improve learning outcomes.
Full Text:
PDFArticle Metrics
Abstract view : 115 timesPDF - 68 times
Refbacks
- There are currently no refbacks.