PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY UNTUK MENINGKATKAN KEMAMPUAN MENULIS CERITA RAKYAT PADA SISWA KELAS IV SD DI UPT SPF SDN 104202 BANDAR SETIA

Dianson Sahatma Maharaja, Dr. Halimatussakdiah

Abstract


The purpose of this research is to determine (1) the feasibility of augmented reality-based learning media developed to improve the ability to write folk tales among fourth-grade students at SD Negeri 104202 Bandar Setia for the academic year 2023/2024. (2) the effectiveness of the augmented reality-based learning media developed in the Indonesian language subject for fourth-grade students at SD Negeri 104202 Bandar Setia for the academic year 2023/2024. And (3) the practicality of the augmented reality-based learning media developed in the Indonesian language subject for fourth-grade students at SD Negeri 104202 Bandar Setia for the academic year 2023/2024. The type of research used in this study is Research and Development (R&D), with the subjects being the 4th-grade students of SD Negeri 104202 Bandar Setia, totaling 26 students. The research method used in this study is media development that refers to the ADDIE development model with 5 development procedure steps, namely Analyze, Design, Development, Implementation, and Evaluation. (evaluasi). The results of the study indicate that the feasibility test of the learning media received a percentage of 86% from subject matter experts with the category "Feasible" and 80% from media experts with the category "Feasible." Therefore, the augmented reality-based learning media is suitable for use in the learning process. The practicality test was obtained from the assessment by educational practitioners, achieving a percentage of 91.76% with the category "Very Practical." Additionally, the developed and implemented augmented reality-based learning media received a positive response from the students. It is shown that the average pre-test score of the students was 52.11% and the post-test score was 81.92%. Therefore, the augmented reality-based learning media is very effective to be used as a learning medium.

Keywords: Development, Learning Media, augmented reality, Writing Skills, Folktales


Full Text:

PDF

References


Andriyadi, Anggi. (2011). Augmented Reality With ARToolkit. Nulis Buku. Bandar Lampung

Azuma, Ronald, (2013), A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4) 355-385.

Chairil, Fathul. (2019). Peningkatan Kemampuan Menulis Cerita Rakyat Melalui Media Audio Pada Siswa Kelas VII SMPN 4 Tanete Rilau. Universitas Muhammadiyah Makassar

Elvira Utami, S., Tiwana, E., Alfauzi, E., & Maharani, I. (2023). Analisis Kemampuan Menulis dalam Pembelajaran Bahasa Indonesia Kelas X SMK Alwashliyah Pasar Senen Medan. Pedagogi: Jurnal Ilmiah Pendidikan, 9(1), 1-11.

Gulo, S., & Sidiqin, M. A. (2020). Kemampuan Menulis Teks Anekdot Dengan Menggunakan Media Gambar Oleh Siswa Kelas X Smk Swasta Ypis Maju Binjai Tahun Pelajaran 2019/2020. Jurnal Serunai Bahasa Indonesia, 17(1), 20-34.

Gusnetti, S., & Isnanda, R. (2015). Struktur dan nilai-nilai pendidikan dalam cerita rakyat Kabupaten Tanah Datar Provinsi Sumatera Barat. Jurnal Penelitian Bahasa dan Sastra Indonesia V1. i2, 183, 192.

Hasan, M., Milawati, M., Darodjat, D., Harahap, T. K., Tahrim, T., Anwari, A. M. & Indra, I. (2021). Media pembelajaran.

Maolani, Rukaesih. (2015). Metodologi Penelitian Pendidikan. Jakarta: Rajawali Pers.

Nugroho, N. A., & Ramadhani, A. (2015). Aplikasi pengenalan bangun ruang berbasis Augmented Reality menggunakan android. Jurnal Sains dan Informatika, 1(1), 20-24.

Nurrita, Teni. (2018). Pengembangan media pembelajaran untuk meningkatkan hasil belajar siswa. Jurnal misykat, 3(1), 171-187.

Pamoedji. A. K., Mryuni. & Sanjaya. R. (2017). Mudah membuat Game Augmented Reality (AR) dan Virtual Reality (VR) dengan Unity 3D. Jakarta: PT Elex Media Komputindo

Permendiknas Nomor 22 tahun 2006 tentang Standar Isi untuk Satuan Pendidikan Dasar dan Menengah.

Permendiknas Nomor 23 Tahun 2006 tentang Tujuan Standar Kompetensi Lulusan SD.

Suryani, K., Utami, I. S., Khairudin, K., Ariska, A., & Rahmadani, A. F. (2020). Pengembangan modul digital berbasis STEM menggunakan aplikasi 3D flipbook pada mata kuliah sistem operasi. Mimbar Ilmu, 25(3), 358-367.

Widiastuti, N. P. K., Putrayasa, I. B., & Adnyana, K. S. (2022). Instrumen Penilaian Kemampuan Menulis Siswa Sekolah Dasar. Jurnal Pedagogi dan Pembelajaran, 5(1), 50-56.

Widyastuti & Nurhidayati. (2010). Pengembangan Media Pembelajaran. Yogyakarta: Universitas Negeri Yogyakarta.




DOI: https://doi.org/10.24114/jmpsd.v2i3.68573

Article Metrics

Abstract view : 0 times
PDF - 0 times

Refbacks

  • There are currently no refbacks.


Copyright (c) 2025 Jurnal Merah Putih Sekolah Dasar

width=      

EDITORIAL OFFICE

JURNAL MERAH PUTIH SEKOLAH DASAR (JMPSD)

 

Addresss: Jl. William Iskandar Ps. V, New Memories, District. Percut Sei Tuan, Deli Serdang Regency, North Sumatra, Indonesia, 20221

Email:jurnal_merahputih@unimed.ac.id

Administrator Phone: +62-81389140324

      

slot gacor slot