PENGARUH GAME EDUKASI BERBASIS AUGMENTED REALITY TERHADAP PRESTASI DAN SIKAP BELAJAR

Muhammad Dominique Mendoza, Olnes Yosefa Hutajulu, Reni Rahmadani, Ishaq Matondang, Ressy Dwitias Sari, Elsa Sabrina

Abstract


Abstrak: Augmented Reality (AR) adalah  teknologi yang yang dapat membantu mahasiswa dalam menghubungkan pengamatan dunia nyata mereka dengan pengetahuan yang mereka miliki. Salah satu tantangan terbesar dalam pembelajaran berbasis AR adalah pengembangan teknik yang efektif untuk membantu mahasiswa berkonsentrasi pada pengamatan penting di lapangan. Penelitian ini mengusulkan teknik permainan untuk meningkatkan aktivitas pembelajaran berbasis AR di lingkungan perkuliahan. Eksperimen dilakukan pada mata kuliah jaringan komputer untuk mengevaluasi keefektifan metode yang diusulkan relatif terhadap pendekatan pembelajaran mobile berbasis AR tradisional selama kunjungan lapangan. Hasil percobaan menunjukkan bahwa metodologi permainan berbasis AR meningkatkan sikap belajar mahasiswa dan prestasi akademik mereka selama kunjungan lapangan. Penelitian ini mengusulkan teknik permainan kompetitif untuk meningkatkan aktivitas pembelajaran berbasis AR di lingkungan dunia nyata. Sebuah eksperimen dilakukan pada mata kuliah jaringan komputer untuk mengevaluasi keampuhan metode yang diusulkan relatif terhadap pendekatan pembelajaran mobile berbasis AR tradisional selama praktik. Temuan eksperimental menunjukkan bahwa metode permainan berbasis AR meningkatkan sikap belajar mahasiswa dan prestasi akademik mereka.

 

Kata Kunci: game edukasi; augmented reality; prestasi belajar; sikap belajar

 

Abstract: Augmented reality (AR) is a technology that can assist students in connecting their real-world observations with their knowledge. One of the biggest challenges in AR-based learning is the development of effective techniques to help students concentrate on important observations in the field. This research proposes a game technique to enhance AR-based learning activities in a lecture environment. Experiments were conducted on a computer networking course to evaluate the effectiveness of the proposed method relative to the traditional AR-based mobile learning approach during a field trip. The experimental results showed that the AR-based game methodology improved students' learning attitude and their academic performance during the field trip. This research proposes a competitive gaming technique to enhance AR-based learning activities in real-world environments. An experiment was conducted on a computer networking course to evaluate the efficacy of the proposed method relative to the traditional AR-based mobile learning approach during practices. The experimental findings show that the AR-based game method improves students' learning attitude and their academic achievement.

 

Keywords: educational game; augmented reality; learning achievement; learning attitude

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DOI: https://doi.org/10.24114/jtp.v17i2.64910

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