PENGARUH BERMAIN PUZZLE BERBASIS ICT TERHADAP MOTIVASI BELAJAR DAN KEMAMPUAN MEMBACA PERMULAAN ANAK USIA 5-6 TAHUN

Penulis

  • Nurlilawaty Nurlilawaty
  • Sri Milfayetti
  • Anita Yus

DOI:

https://doi.org/10.24114/jt.v8i3.12627

Abstrak

This study aims to find out: (1) Differences in the ability to read the beginning of words and images of children aged 5-6 years through ICT-based puzzle play with conventional puzzle playing at TK Salsabila Al-Fazira; (2) Differences in Motivation Learning children who play ICT-based puzzles with children who play Conventional Puzzles at TK Salsabila Al-Fazira; This research is a quasi-experimental study. The results showed that: (1) Average Ability to read the beginning of the beginning of words and images of students who received ICT-based puzzle learning by 21.32 was greater than students who received conventional Puzzle learning at 15.04; (2) Motivation for learning that is taught using ICT-based D puzzles and students taught using conventional puzzles. Learning motivation of students who get ICT-based puzzle learning of 17.44 is greater than students who get conventional puzzle learning at 14.88. Learning with ICT-Based Puzzles is one alternative for teachers in presenting subject matter, it can be seen that the Application of ICT-Based Puzzle Learning can improve the ability to read the beginning of words and images, and student learning motivation

Biografi Penulis

  • Nurlilawaty Nurlilawaty
    Univerisitas Negeri Medan
  • Sri Milfayetti
    Univerisitas Negeri Medan
  • Anita Yus
    Univerisitas Negeri Medan

Referensi

Diterbitkan

2018-12-10

Terbitan

Bagian

Articles

Cara Mengutip

PENGARUH BERMAIN PUZZLE BERBASIS ICT TERHADAP MOTIVASI BELAJAR DAN KEMAMPUAN MEMBACA PERMULAAN ANAK USIA 5-6 TAHUN. (2018). Jurnal Tematik, 8(3), 264-273. https://doi.org/10.24114/jt.v8i3.12627