Implementasi Media Interaktif Visual Scratch untuk Mengoptimalkan Kemampuan Kreatif Matematis Siswa SD
Abstract
Full Text:
PDFReferences
Akbay, T., Sıvacı, S. Y., & Akbay, L. (2020). Investigation of Teacher Candidates’ 21st Century Learner Skills via PAMS. Elementary Education Online, 19(3), 1498–1508. https://doi.org/10.17051/ilkonline.2020.731177
Arfiansyah, L. P., Akhlis, I., & Susilo, S. (2019). Pengembangan media pembelajaran berbasis scratch pada pokok bahasan alat optik. UPEJ Unnes Physics Education Journal, 8(1), 66–74. https://doi.org/10.15294/upej.v8i1.29515
Aripin, U., Setiawan, W., Hendriana, H., & Masruroh, A. A. (2020). ASGAR ( animasi software geogebra dan alat peraga ) untuk mendukung proses pembelajaran matematika di kelas. Jurnal Solma, 09(02), 354–360.
Azzahra, F. (2021). Analisis tipe kesalahan siswa berdasarkan Newman’s Error Analysis (NEA) ditinjau dari kemampuan koneksi matematis: Penelitian kualitatif di SMPN 1 Sumedang. UIN Sunan Gunung Djati Bandung.
Mustaqim, I., & Kurniawan, N. (2017). Pengembangan Media Pembelajaran Pai Berbasis Augmented Reality. Jurnal Edukasi Elektro, 1(1), 36–48. https://doi.org/10.24252/lp.2018v21n1i6
Nafiah, Bafadal, I., Supriyanto, A., & Arifin, I. (2019). Artistic supervision model development for improved pedagogic competence of primary school teachers | [İlköğretim okulu öğretmenlerinin geliştirilmiş pedagojik yeterliliğine yönelik sanatsal denetim modeli geliştirme]. Elementary Education Online, 18(3), 1260–1286. https://doi.org/10.17051/ilkonline.2019.612140
Nafiah, Ghufron, S., Hartatik, S., Saputri, T., Djazilan, S., Mariati, P., & Kurjum, M. (2022). An Online-Based Learning Management Analysis for Elementary School Teachers During Covid-19 Pandemic in Indonesia. Pegem Egitim ve Ogretim Dergisi, 12(4), 137–147. https://doi.org/10.47750/pegegog.12.04.14
Resnick, M., J. Maloney, A. M. Hernandez, N. Rusk, E. Eastmond, K. Brennan, A. Millner, E.Rosenbaum, J. Silver, B. Silverman, & Y.Kafai. 2009. Scratch: Programming for All. Communication of the ACM, November 2009, 52(11): 60-67.
Setiawati, F. N., Widadah, S., & Agustina, E. N. S. (2020). Representasi Matematis Siswa SMP Berkemampuan Tinggi dalam Menyelesaikan Soal Matematika. Indonesian Journal of Mathematics and Natural Science Education, 1(2), 111–120. https://doi.org/10.35719/mass.v1i2.35
Supriyono. (2018). Pentingnya media pembelajaran untuk meningkatkan minat belajar siswa sd. Edustream: Jurnal Pendidikan Dasar, II(1), 43–48. https://journal.unesa.ac.id/index.php/jpd/article/view/6262/3180
Widiansah, K. N. (2019). Pengembangan Instrumen Asesmen Kemampuan Berpikir Kreatif Matematis Siswa SMP. Tesis UNNES.
Zahid, M. Z., Dewi, N. R., Asih, T. S. N., Winarti, E. R., Putri, T. U. K., & Susilo, B. E. (2021). Scratch coding for kids : upaya memperkenalkan mathematical thinking dan computational thinking pada siswa sekolah dasar. 4, 476–486.
DOI: https://doi.org/10.24114/jfi.v4i1.44889
Article Metrics
Abstract view : 175 timesPDF - 189 times
Refbacks
- There are currently no refbacks.
This work is licensed under a Creative Commons Attribution 4.0 International License.
Alamat Redaksi :
Jl. Williem Iskandar Pasar V Medan