Praktikalitas Media Fabel Marsipature Hutana Be Berbasis Augmented Reality dalam Pembelajaran Sastra Anak

Authors

DOI:

https://doi.org/10.24114/2xyjrb29

Keywords:

Augmented Reality, kearifan lokal, Marsipature Hutana Be, pembelajaran sastra anak, praktikalitas

Abstract

Penelitian ini bertujuan untuk menganalisis tingkat praktikalitas media Fabel Marsipature Hutana Be berbasis Augmented Reality dalam pembelajaran sastra anak. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, and Evaluation), dengan fokus pada uji praktikalitas pada tahap Implementation. Uji terbatas melibatkan 8 mahasiswa Program Studi Pendidikan Guru Sekolah Dasar (PGSD) Semester IV yang menggunakan media dalam simulasi microteaching pada mata kuliah Pembelajaran Bahasa dan Sastra Indonesia SD. Data dikumpulkan melalui angket respons yang terdiri atas 20 item dengan skala Likert 1-5 dan mencakup enam aspek, yaitu kemudahan penggunaan, kualitas tampilan dan interaksi, kesesuaian dengan pembelajaran, daya tarik dan motivasi, kebermanfaatan, serta keterlaksanaan dan potensi penggunaan. Data dianalisis secara deskriptif kuantitatif melalui perhitungan persentase skor pada setiap aspek dan keseluruhan. Hasil penelitian menunjukkan bahwa media memperoleh skor 652 dari skor maksimal 800 atau 81,50%, sehingga termasuk kategori Sangat Praktis. Capaian tertinggi terdapat pada aspek Daya Tarik dan Motivasi serta Kebermanfaatan, masing-masing sebesar 83,33%, sedangkan aspek Keterlaksanaan dan Potensi Penggunaan memperoleh capaian terendah sebesar 77,50%. Hasil tersebut menunjukkan bahwa media Fabel Marsipature Hutana Be berbasis Augmented Reality praktis digunakan dalam pembelajaran sastra anak dan memiliki potensi untuk mendukung pengalaman pembelajaran yang menarik, kontekstual, dan berbasis kearifan lokal.

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Published

2026-09-28