THE EFFECT OF ONLINE GAME ACTIVITIES ON STUDENT LEARNING MOTIVATION

E Eliyani, Novi Fitriandika Sari

Abstract


The activity of playing an online game in a person will affect the value of student learning motivation. This study was aimed to know the effect of student activity on the online game to student learning activity in class X SMAN 1 Silangkitang. The research was used a quantitative method with the sample were 140 students by a total sampling technique. The instrument of this research used an online game activity and a student learning questioner. The data analysis technique used a simple correlation. The result showed that the online game frequency was 74.5%, the time of playing an online game was 68.2%, playing a popular game online was 72.9%, and playing a game online 48%. The total resulted in R = 0.349 with the total t-total > t-table was 4.373 > 0.159 with a total significant 5%, which means that there was an effect on student learning motivation.


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DOI: https://doi.org/10.24114/jpp.v9i2.23843

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Jurnal Pelita Pendidikan by Department of Biology Education, Faculty of Mathematics and Science, Universitas Negeri Medan. This journal is published under the terms of the Creative Commons Attribution 4.0 International License. p-ISSN (Print) 2338-3003 | e-ISSN (Online) 2502-3217