The Application of Augmented Reality Learning Media Based on Android to Improve the Learning Outcomes of the Biology of Grade IX Students of SMPN 4 Bangkala Barat
Abstract
The lack of interest in learning or student motivation is because teachers tend to use direct learning models in the form of chart media in demonstrating the ma terial being taught, so that it does not activate students as a whole which has implications for low student learning outcomes. This research aims to find out whether the application of Android-based Augmented Reality learning media is able to improve the learning outcomes of class IX students at SMPN 4 West Bangkala, Jeneponto Regency. The research method used was Classroom Action Research (PTK) with the research subjects being class IX students at SMPN 4 West Bangkala with a total of 25 students. The research results showed that there were differences in learning outcomes between cycle I and cycle II. The average value of student learning outcomes which experienced an increase from cycle I was 63.2, while the average value of cycle II was 81.92 with a difference of 18.72. Apart from that, the completeness of student learning outcomes also increased as seen in the number of students who completed the first cycle, which was 1 student (4%) and increased in the second cycle to 24 students (96%), which has exceeded the predetermined success indicators. Based on the results of the discussion, it can be concluded that through Android-based Augmented Reality learning media, it can improve the learning outcomes of class IX students at SMPN 4 West Bangkala, Jeneponto Regency.
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DOI: https://doi.org/10.24114/jpb.v13i2.65173
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Jurnal Pendidikan Biologi: Journal of Biology Education by Department of Biology Education, Program Pascasarjana, Universitas Negeri Medan. Dikelola oleh Jurnal Universitas Negeri Medan is licensed under a Creative Commons Attribution 4.0 International License. p-ISSN (Print) 2086-2245 | e-ISSN (Online) 2502-3810