Pemanfaatan Teknologi Augmented Reality Dalam Pemasaran Perumahan Mutiara Barangan Palembang
DOI:
https://doi.org/10.24114/cess.v6i2.25742Kata kunci:
Augmented Reality, Perumahan, Maker Based, VuforiaAbstrak
Perumahan Mutiara Barangan is a housing complex that located at tanjung barangan, Palembang, Sumatera Selatan that was developed by PT. Kurnia Hamusri Sukses Mandiri. This This enterprise use pictures, brochures, and miniature for marketing activities. The objective of this research was to implement Augmented Reality Technology in digital marketing system to visualize their house in 3Ds View. The System Development model that used in this study is Multimedia Development Life Cycle (MDLC) which consists of concept, design, material collecting, assembly, testing and distribution. As a result of implementing Augmented Reality in Marketing of housing complex in Perumahan Mutiara Barangan Palembang can offer new experience of user in observing housing complex that was offered.
Unduhan
Referensi
S. H. Kusuma, œArahan Pengembangan Perumahan dan Kawasan Permukiman di Kabupaten Probolinggo, berdasarkan Kesesuaian Lahan, J. Penataan Ruang, vol. 12, no. 1, pp. 41“47, 2017, doi: http://dx.doi.org/10.12962/j2716179X.v12i1.5223.
D. Apriani, œRealisasi Pembangunan Rumah di Sumsel Turun, Media Indonesia, Palembang, Nov. 23, 2020.
S. D. Riskiono, T. Susanto, and K. Kristianto, œRancangan Media Pembelajaran Hewan Purbakala Menggunakan Augmented Reality, CESS (Journal Comput. Eng. Syst. Sci., vol. 5, no. 2, p. 199, 2020, doi: 10.24114/cess.v5i2.18053.
I. F. Noor, H. Tolle, and W. S. Wardhono, œRancang Bangun Aplikasi Augmented Reality Pemilihan Sepatu Berdasarkan Ukuran Kaki Pengguna, J. Pengemb. Teknol. Inf. dan Ilmu Komput., vol. 2, no. 4, pp. 1675“1682, 2018, [Online]. Available: http://j-ptiik.ub.ac.id/index.php/j-ptiik/article/view/1320.
M. Muntahanah, R. Toyib, and M. Ansyori, œPenerapan Teknologi Augmented Reality Pada Katalog Rumah Berbasis Android (Studi Kasus PT. Jashando HAN Saputra), Pseudocode, vol. 4, no. 1, pp. 81“89, Feb. 2017, doi: 10.33369/pseudocode.4.1.81-89.
I. Binanto, Multimedia Digital - Dasar Teori dan Pengembangannya. Yogyakarta: Andi, 2010.
M. Mustika, E. P. A. Sugara, and M. Pratiwi, œPengembangan Media Pembelajaran Interaktif dengan Menggunakan Metode Multimedia Development Life Cycle, J. Online Inform., vol. 2, no. 2, p. 121, Jan. 2018, doi: 10.15575/join.v2i2.139.
Unduhan
Diterbitkan
Terbitan
Bagian
License
Copyright (c) 2021 CESS (Journal of Computer Engineering, System and Science)

This work is licensed under a Creative Commons Attribution 4.0 International License.
