INTERACTIVE MOBILE LEARNING MEDIA TO IMPROVE STUDENTS' HOTS ABILITY SUPPORTED WITH PROBLEM-BASED LEARNING MODEL
Abstract
Education in the 21st century has entered the era of smartphone technology. The purpose of this research was to test the feasibility and the effectiveness of interactive mobile learning media supported with problem-based learning model to improve students’ HOTS ability. The research and development (R & D) with a 4D model (Define, Design, Develop, Disseminate). The field testing was a quasi-experiment with a pretest and posttest control group design. The research subjects consisted of four lecturers as expert validators, two teachers and two groups of 72 students in a senior high school 2 Batang Regency, Central Java. Data collection techniques through questionnaires, observation, interviews, and written test. Product feasibility test by material experts get a score of 3.65, media experts with a score of 3.68 and student responses with a score 3.46 all in very good category. The results of the Normalized-gain test were 70.60 for the experiment group and 35.69 for the control group. This shows that there were differences in the increase of students' HOTS ability between the experiment group and the control group. Based on the results of the Multivariate Test on GLM with partial eta squared, it was found that this media made an effective contribution of 88.5% to improving students' HOTS abilities
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Andarini, H. D., Swasty, W., & Hidayat, D. (2016). Designing the interactive multimedia learning for elementary students grade 1st-3rd: A case of plants (Natural Science subject). 2016 4th International Conference on Information and Communication Technology, ICoICT 2016, 4(c), 1–5.
https://doi.org/10.1109/ICoICT.2016.7571873
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Bates, S., Donnelly, R., Macphee, C., Sands, D., Birch, M., & Walet, N. R. (2013). Gender differences in conceptual understanding of Newtonian mechanics: A UK cross-institution comparison. European Journal of Physics, 34(2), 421–434. https://doi.org/10.1088/0143-0807/34/2/421
Campbell, D. T., & Stanley, J. C. (2015). Experimental and quasi-experimental designs for research.
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Chiappetta, E. L., & Koballa, T. R. (2010). Science Instruction in the Middle and Secondary Schools: Developing Fundamental Knowledge and Skills. New York: Pearson Education Inc.
Gunawan, G., Harjono, A., & Herayanti, L. (2019). Problem - Based Learning Approach with Supported Interactive Multimedia in Physics Course : Its Effects on Critical Thinking Disposition. Juornal for the Education of Gifted Young Scientists, 7(4), 1075–1089. https://doi.org/http://dx.doi.org/10.17478/jegys.627162
Hermansyah, H., Gunawan, G., Harjono, A., & Adawiyah, R. (2019). Guided inquiry model with virtual labs to improve students’ understanding on heat concept. Journal of Physics: Conference Series, 1153(1), 1–6. https://doi.org/10.1088/1742-6596/1153/1/012116
Hidayat, M. I., & Sutria, Y. (2017). The Effect of Inquiry Training Models Using Interactive Multimedia Toward Students Learning Outcomes. Jurnal Pendidika Fisika, 8(2), 109–113.
Hosnan, M. (2014). Pendekatan Saintifik dan Kontekstual dalam Pembelajaran Abad 21: Kunci Sukses Implementasi Kurikulum 2013. Bogor: Ghalia Indonesia.
Kivunja, C. (2014). Do You Want Your Students to Be Job-Ready with 21st Century Skills? Change Pedagogies: A Pedagogical Paradigm Shift from Vygotskyian Social Constructivism to Critical Thinking, Problem Solving and Siemens’ Digital Connectivism. International Journal of Higher Education, 3(3). https://doi.org/10.5430/ijhe.v3n3p81
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Sadaghiani, H. R. (2012). Controlled study on the effectiveness of multimedia learning modules for teaching mechanics. Physical Review Special Topics - Physics Education Research, 8(1). https://doi.org/10.1103/PhysRevSTPER.8.010103
Sari, F. P., Ratnaningtyas, L., Wilujeng, I., Jumadi, & Kuswanto, H. (2019). Development of Android Comics media on Thermodynamic Experiment to Map the Science Process Skill for Senior High School. Journal of Physics: Conference Series, 1233(1). https://doi.org/10.1088/1742-6596/1233/1/012052
Soulé, H., & Warrick, T. (2015). Defining 21st century readiness for all students: What we know and how to get there. Psychology of Aesthetics, Creativity, and the Arts, 9(2), 178–186. https://doi.org/10.1037/aca0000017
Tatar, E., & Oktay, M. (2011). The effectiveness of problem-based learning on teaching the first law of thermodynamics. Research in Science and Technological Education, 29(3), 315–332. https://doi.org/10.1080/02635143.2011.599318
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Utami, P. B. (2019). Pengembangan E-Learning Berbasis Problem based learning sebagai Komplemen Pembelajaran Alat Optik untuk menumbuhkan Higher Order Thinking Skills Siswa. https://doi.org/.1037//0033-2909.I26.1.78
Widoyoko, E. P. (2017). Teknik Penyusunan Instrumen Penelitian. (6 th ed). Yogyakarta: Pustaka Belajar.
Yahya, F., Hermansyah, & Fitriyanto, S. (2019). Virtual Experiment untuk Meningkatkan Pemahaman Siswa Pada Konsep Getaran dan Gelombang. Jurnal Pendidikan Fisika Dan Teknologi, 5(1), 144–149. https://doi.org/http://dx.doi.org/10.29303/jpft.v5i1.1141
Yang, Y.-T. C. (2012). Building virtual cities, inspiring intelligent citizens: Digital games for developing students’ problem solving and learning motivation. Computers & Education, 59(2), 365–377.
Yumuşak, A., Maraş, I., & Şahin, M. (2015). Effects of computer-assisted instruction with conceptual change texts on removing the misconceptions of radioactivity. Journal for the Education of Gifted Young Scientists, 3(2), 23–50. https://doi.org/10.17478/JEGYS.2015214277
Adawiyah, R., Gunawan, G., & Hnh, H. (2019). Interactive e-book of physics to increase students ’ creative thinking skills on rotational dynamics concept. IOP Conf. Series: Journal of Physics: Conf. Series, (1153 (1)), 1–5. https://doi.org/10.1088/1742-6596/1153/1/012117
Andarini, H. D., Swasty, W., & Hidayat, D. (2016). Designing the interactive multimedia learning for elementary students grade 1st-3rd: A case of plants (Natural Science subject). 2016 4th International Conference on Information and Communication Technology, ICoICT 2016, 4(c), 1–5. https://doi.org/10.1109/ICoICT.2016.7571873
Anderson, L. W., & Krathwohl, D. R. (2001). Taxonomy for Learning Teaching and Assessing.
Argaw, A. S., Haile, B. B., Ayalew, B. T., & Kuma, S. G. (2017). The effect of problem based learning (PBL) instruction on students’ motivation and problem solving skills of physics. Eurasia Journal of Mathematics, Science and Technology Education, 13(3), 857–871. https://doi.org/10.12973/eurasia.2017.00647a
Arifin, Z. (2016). Evaluasi Pembelajaran: Prinsip, Teknik, Prosedur. Bandung: PT Remaja Rosdakarya Offset. Bandung.
Ariyana, Y., Pudjiastuti, A., Bestari, R., & Zamroni. (2019). Buku Pegangan Pembelajaran Berorientasi pada Keterampilan Berpikir Tingkat Tinggi. In Direktorat Jenderal Guru dan Tenaga Kependidikan Kementrian Pendidikan dan Kebudayaan.
Baran, M. (2016). An Analysis on High School Students’ Perceptions of Physics Courses in Terms of Gender (A Sample from Turkey). Journal of Education and Training Studies, 4(3), 150–160. https://doi.org/10.11114/jets.v4i3.1243
Bates, S., Donnelly, R., Macphee, C., Sands, D., Birch, M., & Walet, N. R. (2013). Gender differences in conceptual understanding of Newtonian mechanics: A UK cross-institution comparison. European Journal of Physics, 34(2), 421–434. https://doi.org/10.1088/0143-0807/34/2/421
Campbell, D. T., & Stanley, J. C. (2015). Experimental and quasi-experimental designs for research.
Chen, Z., Stelzer, T., & Gladding, G. (2010). Using multimedia modules to better prepare students for introductory physics lecture. Physical Review Special Topics - Physics Education Research, 6(1), 1–5. https://doi.org/https://doi.org/10.1103/PhysRevSTPER.6.010108
Chiappetta, E. L., & Koballa, T. R. (2010). Science Instruction in the Middle and Secondary Schools: Developing Fundamental Knowledge and Skills. New York: Pearson Education Inc.
Gunawan, G., Harjono, A., & Herayanti, L. (2019). Problem - Based Learning Approach with Supported Interactive Multimedia in Physics Course : Its Effects on Critical Thinking Disposition. Juornal for the Education of Gifted Young Scientists, 7(4), 1075–1089. https://doi.org/http://dx.doi.org/10.17478/jegys.627162
Hermansyah, H., Gunawan, G., Harjono, A., & Adawiyah, R. (2019). Guided inquiry model with virtual labs to improve students’ understanding on heat concept. Journal of Physics: Conference Series, 1153(1), 1–6. https://doi.org/10.1088/1742-6596/1153/1/012116
Hidayat, M. I., & Sutria, Y. (2017). The Effect of Inquiry Training Models Using Interactive Multimedia Toward Students Learning Outcomes. Jurnal Pendidika Fisika, 8(2), 109–113.
Hosnan, M. (2014). Pendekatan Saintifik dan Kontekstual dalam Pembelajaran Abad 21: Kunci Sukses Implementasi Kurikulum 2013. Bogor: Ghalia Indonesia.
Kivunja, C. (2014). Do You Want Your Students to Be Job-Ready with 21st Century Skills? Change Pedagogies: A Pedagogical Paradigm Shift from Vygotskyian Social Constructivism to Critical Thinking, Problem Solving and Siemens’ Digital Connectivism. International Journal of Higher Education, 3(3). https://doi.org/10.5430/ijhe.v3n3p81
Leow, F. T., & Neo, M. (2014). Interactive multimedia learning: Innovating classroom education in a Malaysian university. Turkish Online Journal of Educational Technology, 13(2), 99–110.
Mardiana, N., & Kuswanto, H. (2017). Android-assisted physics mobile learning to improve senior high school students’ divergent thinking skills and physics HOTS. AIP Conference Proceedings, 1868. https://doi.org/10.1063/1.4995181
O’Sullivan, M. (2018). Developing the cambridge learner attributes guide.
Pratidhina, E., Pujianto, & Sumardi, Y. (2019). Developing computer program as a learning resource on gas law topics for high school students. International Journal of Instruction, 12(2), 133–146. https://doi.org/10.29333/iji.2019.1229a
Ramadhani, R., Umam, R., Abdurrahman, A., & Syazali, M. (2019). The effect of flipped-problem based learning model integrated with LMS-google classroom for senior high school students. Journal for the Education of Gifted Young Scientists, 7(2), 137–158. https://doi.org/10.17478/jegys.548350
Ramganesh, E. (2012). Effect of Self-regulatory Strategies with Interactive Multimedia on Problem solving ability of Higher secondary students in Physics. 9180, 1–5.
Sadaghiani, H. R. (2012). Controlled study on the effectiveness of multimedia learning modules for teaching mechanics. Physical Review Special Topics - Physics Education Research, 8(1). https://doi.org/10.1103/PhysRevSTPER.8.010103
Sari, F. P., Ratnaningtyas, L., Wilujeng, I., Jumadi, & Kuswanto, H. (2019). Development of Android Comics media on Thermodynamic Experiment to Map the Science Process Skill for Senior High School. Journal of Physics: Conference Series, 1233(1). https://doi.org/10.1088/1742-6596/1233/1/012052
Soulé, H., & Warrick, T. (2015). Defining 21st century readiness for all students: What we know and how to get there. Psychology of Aesthetics, Creativity, and the Arts, 9(2), 178–186. https://doi.org/10.1037/aca0000017
Tatar, E., & Oktay, M. (2011). The effectiveness of problem-based learning on teaching the first law of thermodynamics. Research in Science and Technological Education, 29(3), 315–332. https://doi.org/10.1080/02635143.2011.599318
Trisdiono, H. (2013). Strategi Pembelajaran Abad 21. Retrieved from Jurnal Lembaga Penjaminan Mutu Pendidikan Prov. DIYogyakarta website: http://lpmpjogja.kemdikbud.go.id/strategi-pembelajaran-abad-21/
Ulfa, A. M., Sugiyarto, K. H., & Ikhsan, J. (2017). The effect of the use of android-based application in learning together to improve students’ academic performance. AIP Conference Proceedings, 1847. https://doi.org/10.1063/1.4983910
Utami, P. B. (2019). Pengembangan E-Learning Berbasis Problem based learning sebagai Komplemen Pembelajaran Alat Optik untuk menumbuhkan Higher Order Thinking Skills Siswa. https://doi.org/.1037//0033-2909.I26.1.78
Widoyoko, E. P. (2017). Teknik Penyusunan Instrumen Penelitian. (6 th ed). Yogyakarta: Pustaka Belajar.
Yahya, F., Hermansyah, & Fitriyanto, S. (2019). Virtual Experiment untuk Meningkatkan Pemahaman Siswa Pada Konsep Getaran dan Gelombang. Jurnal Pendidikan Fisika Dan Teknologi, 5(1), 144–149. https://doi.org/http://dx.doi.org/10.29303/jpft.v5i1.1141
Yang, Y.-T. C. (2012). Building virtual cities, inspiring intelligent citizens: Digital games for developing students’ problem solving and learning motivation. Computers & Education, 59(2), 365–377.
Yumuşak, A., Maraş, I., & Şahin, M. (2015). Effects of computer-assisted instruction with conceptual change texts on removing the misconceptions of radioactivity. Journal for the Education of Gifted Young Scientists, 3(2), 23–50. https://doi.org/10.17478/JEGYS.2015214277
DOI: https://doi.org/10.22611/jpf.v9i1.18128
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