ANALISIS TINGKAT KEVALIDAN MEDIA KUIS INTERAKTIF BERBASIS KAHOOT UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA PEMBELAJARAN IPAS MATERI GAYA DI SEKITAR KITA KELAS IV SD
- Authors
-
-
Maryana Salsabila
Universitas PGRI Ronggolawe (UNIROW) Tuban
-
Sumadi
universitas PGRI Ronggolawe (UNIROW) Tuban
-
Ina Agustin
Universitas PGRI Ronggolawe (UNIROW) Tuban
-
- Keywords:
- Kahoot, Learning Media, IPAS, Media Validity, Learning Outcomes
- Abstract
-
This study aimed to determine the validity level of Kahoot-based interactive quiz media in science and social studies (IPAS) learning on the topic of forces in everyday life for fourth-grade elementary school students. The study was motivated by low student engagement and learning outcomes caused by less interactive learning media. This research used the Research and Development (R&D) method with the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The subjects included material experts, language experts, media experts, and fourth-grade students. Data were collected through observations, interviews, and validation questionnaires, then analyzed using descriptive quantitative techniques. The results showed validation percentages of 93% from material experts, 97% from language experts, and 96% from media experts, all categorized as very valid. These findings indicate that the developed media has met the aspects of material suitability, language, visual appearance, and learning interactivity. Therefore, the Kahoot-based interactive quiz media is appropriate for use in IPAS learning to support students learning outcomes.
- Downloads
-
Download data is not yet available.
- Author Biographies
- References
-
Amini et al. (2023). Pengembangan Media Pembelajaran Interaktif Berbasis Game Edukasi untuk Meningkatkan Literasi dan Numerasi pada Siswa. Jurnal Pendidikan Dan Media Pembelajaran, 2(03), 5–10. https://doi.org/10.59584/jundikma.v2i0 3.29
Baharuddin et al. (2020). Pengembangan Media Pembelajaran Interaktif Berbasis Multimedia The Development Of Multimedia-Based Interactive Learning Media. Al Asma: Journal of Islamic Education, 2(1), 97–110.
Chandra, M. F., Irfandi, & Yuhelman, N. (2023). Pengembangan Media Kahoot Sebagai Media Pembelajaran Siswa. JIPMuktj:Jurnal Ilmu Pendidikan Muhammadiyah Kramat Jati, 4(1), 2019–2023.
Darmawan, K. (2021). Media Pembelajaran. Jurnal Basicedu, 5: 10–23.
Desiningrum, A. &. (2025). Pengembangan Kuis Interaktif Menggunakan Aplikasi Kahoot Untuk Meningkatkan Pemahaman Konsep Sains Di Kelas 3 SD. PESHUM : Jurnal Pendidikan, Sosial Dan Humaniora, 4(5), 8293–8299. https://doi.org/10.56799/peshum.v4i5.1 1675
Fitri, D. A., Sholeh, M., Sari, N. M., Sirait, L. T., Hastuti, N. W., Nurrahmah, S., Lita, L., & Darmawan, H. (2024). Analisis Penggunaan Media Pembelajaran Berbasis Teknologi dalam Pembelajaran IPAS di Sekolah Dasar. Jurnal Inovasi, Evaluasi Dan Pengembangan Pembelajaran (JIEPP), 4(3), 391–397. https://doi.org/10.54371/jiepp.v4i3.383
Juliani, R. P., Erita, S., & Anggraini, R. S. (2025). Penggunaan Media Pembelajaran Kahoot! Berbasis Game untuk Meningkatkan Minat Belajar Siswa pada Pembelajaran Matematika. Jurnal Cendekia: Jurnal Pendidikan Matematika, 9(2), 628–641. https://doi.org/10.31004/cendekia.v9i2. 3958
Riwanto, M. A., Nur Kharisma, L., Wulandari, M. P., Budiarti, W. N., Dwiyanti, A. N., Winandika, G., & Umayah, U. (2024). Prosiding Seminar Nasional PGSD: Analisis Pemanfaatan Kahoot! dalam pembelajaran IPAS di Sekolah Dasar. Seminar Nasional PGSD, 5(1), 7. https://seminar.ustjogja.ac.id
Rustandi et al. (2021). Penerapan Model ADDIE dalam Pengembangan Media Pembelajaran di SMPN 22 Kota Samarinda. Jurnal Fasilkom, 11(2), 57–60. https://doi.org/10.37859/jf.v11i2.2546
Sholihah, I. A., Krenata, N. A. C., & Nisa, N. K. (2023). Analisis Keuntungan dan Kerugian Kahoot sebagai Platform Media Pembelajaran. Jurnal Pembelajaran Inovatif, 6(2), 39–44. https://doi.org/10.21009/jpi.062.06
Sintiani et al. (2023). Pengembangan Media Pembelajaran Berbasis Android pada Mata Pelajaran Teknologi Informasi dan Komunikasi di Kelas VIII Mts Al-Mujtahid. Jurnal Penelitian Teknologi Informasi Dan Sains, 1(1), 22–34.
Urfany et al. (2020). Teori Konstruktivistivisme dalam Pembelajaran. Pandawa: Jurnal Pendidikan Dan Dakwah, 2, 109–116.
- Downloads
- Published
- 2026-06-18
- Section
- Articles
- License
-
Copyright (c) 2026 SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors whose manuscripts are approved are approved as follows:
- The publication rights for all journal manuscript materials published/published on the SEJ (School Education Journal) E-Journal site are held by the editorial board with the author's knowledge (moral rights remain with the manuscript authors).
- The formal legal requirements for accessing this electronic digital journal article are subject to the terms of the Creative Commons Attribution-ShareAlike (CC BY-SA 4.0) license, which means that E-Journal SEJ (School Education Journal) has the right to store, transfer media/format, manage in the form of a database, maintain, and publish articles without asking permission from the author as long as the author's name remains as the copyright owner.
- Manuscripts published/published electronically are open access for educational, research, and library purposes.




