The Interface and User Experience Design of the Mobile Application “TUNEMATE” for Discovering a Music Companion and Attending Concerts

Authors

  • Yudistira Putra Fine Art, Language and Arts Faculty, Universitas Negeri Semarang, Indonesia
  • Pratama Bayu Widagdo Fine Art, Language and Arts Faculty, Universitas Negeri Semarang, Indonesia

DOI:

https://doi.org/10.24114/gr.v14i2.67780

Keywords:

Finding, Music Friends, Concert, Design Thinking, UI/UX

Abstract

Finding friends with similar musical interests provides benefits for expanding friendship relationships. In addition, music friends also have the opportunity to become friends and watch concerts together. The difficulties faced in finding music friends and concert events require a solution in the form of designing the UI/UX of an application called Tunemate. This research applies a design thinking approach to create products that are oriented to user needs. The data collection method includes observation of music streaming applications, social media, and online ticket purchase platforms. For online questionnaires and user interviews, there are criteria from music streaming fans and concert activists. The data analysis method is by applying a qualitative method whose process follows each stage of the design thinking approach. The final result of the research created a prototype of the UI/UX design that was tested through Maze. The usability score obtained in Maze from the testing stage shows a score of 82 points.  The design of the Tunemate application is suitable for users who want to experience a new way of using music streaming applications combined with social media and concert events. Overall, the appearance and features received positive feedback from the testers, who were very enthusiastic about the prototype. Thus, the design of the UI/UX of the Tunemate application has met the needs of users and is a one-stop solution to finding music friends, searching, as well as buying concert tickets and merchandise.

References

Ahmad, A. (2022). Konsep Dasar Seni Musik (Guepedia, Ed.). Guepedia. https://books.google.co.id/books?hl=en&lr=&id=khFsEAAAQBAJ&oi=fnd&pg=PA3&dq=pengertian+musik&ots=4iCJOOn9ih&sig=Rs5of9MueetHbzWM7GAMNcSyduc&redir_esc=y#v=onepage&q&f=false

Ashari, I. F., & Muharram, R. R. (2022). PENGEMBANGAN ANTARMUKA PENGGUNA KOLEPA MOBILE APP MENGGUNAKAN METODE DESIGN THINKING DAN SYSTEM USABILITY SCALE. JSiI (Jurnal Sistem Informasi), 9(2), 168–176. https://doi.org/10.30656/jsii.v9i2.4993

Baladiah, D. S. putra. (2024). PERANCANGAN UI/UX APLIKASI MOBILE TIKET KONSER “EuFo” MENGGUNAKAN METODE DESIGN THINKING. Jurnal Informatika Dan Teknik Elektro Terapan, 12(3S1). https://doi.org/10.23960/jitet.v12i3S1.5246

Bella, A. (2023, April 18). Kepribadian Ekstrovert, Kenali Ciri-Ciri serta Kelebihan dan Kekurangannya. ALODOKTER. https://www.alodokter.com/kepribadian-ekstrovert-kenali-ciri-ciri-serta-kelebihan-dan-kekurangannya

Delliana, S., Pratiwi, E., Wasana, F. W., & Sari, E. K. (2024). Dengarkan Musik, Cerahkan Suasana Hatimu: Rekreasi Digital Perpustakaan Melalui Spotify. Media Informasi, 33(2), 170–180. https://doi.org/10.22146/mi.v33i2.14752

Farosa, A. W., & Irfansyah, I. (2023). PERANCANGAN MOBILE APPS KAMUS SEBAGAI MEDIA DOKUMENTASI BAHASA ISYARAT KHAS BANDUNG DENGAN PERAGA ANIMASI 3D. Gorga : Jurnal Seni Rupa, 12(2), 524. https://doi.org/10.24114/gr.v12i2.48894

Firdaus, R. M., & Latifah, N. (2024). Implementasi Design Thinking dalam Perancangan UI/UX pada Website Penjualan Tiket Konser. Bit-Tech, 7(2), 599–607. https://doi.org/10.32877/bt.v7i2.1970

Harley, A. (2017, January 15). Ideation for Everyday Design Challenges. Nielsen Norman Group. https://www.nngroup.com/articles/ux-ideation/

Justin, M. R., Rohiman, R., Moussadecq, A., Darmawande, A., & Ramadhan, A. A. (2023). IKLAN LAYANAN MASYARAKAT SEBAGAI MEDIA KAMPANYE SOSIAL BAHAYA ADIKSI GAME ONLINE. Gorga : Jurnal Seni Rupa, 12(1), 48. https://doi.org/10.24114/gr.v12i1.42857

Nielsen, J. (2023, September 8). Jakob’s Law of the Internet User Experience. UX Tigers. https://www.uxtigers.com/post/jakobs-law

Plattner, H. (2010). An Introduction to Design Thinking PROCESS GUIDE. Institute of Design at Stanford. https://web.stanford.edu/~mshanks/MichaelShanks/files/509554.pdf

Puspitasari, I. I., Rifahani, R. H., Yuniartha, S., Anggraini, A. J., & Ningtias, N. S. (2024). Kontribusi Selera Musik Terhadap Pembawaan Diri Individu Dalam Kajian Teori Psikodinamika Sigmund Freud. In Konferensi Nasional Mitra FISIP (Vol. 2, Issue 1). https://journal.unej.ac.id/KONAMI/article/download/975/661/4681

Rizafy, M. A. (2024, August 21). Hasil Survei Genre Musik Favorit Masyarakat Indonesia pada 2024. Dataindonesia.Id. https://dataindonesia.id/varia/detail/hasil-survei-genre-musik-favorit-masyarakat-indonesia-pada-2024

Rosmita, E., Sampe, P. D., Adji, T. P., Shufa, N. K. F., Haya, N., isnaini, I., Taroreh, F. J. H., Wongkar, V. Y., Honandar, I. R., Rottie, R. F. I., & Safii, Moh. (2024). METODE PENELITIAN KUALITATIF (M. G. Indrawan, Ed.; 1st ed., Vol. 1). CV Gita Lentera. https://books.google.co.id/books?id=rfoUEQAAQBAJ&lpg=PA27&dq=kualitatif%20desain&lr&hl=id&pg=PA119#v=onepage&q&f=false

Saputra, D., & Kania, R. (2022). Implementasi Design Thinking untuk User Experience Pada Penggunaan Aplikasi Digital. Jurnal Politeknik Negeri Bandung, 1174–1178. https://jurnal.polban.ac.id/ojs-3.1.2/proceeding/article/view/4210/2789

Ulfa, B. R., & Ambarwati, A. (2022). Pengujian Usability Aplikasi Mobile E-Surat Menggunakan User Experience Questionnaire (UEQ). JATISI (Jurnal Teknik Informatika Dan Sistem Informasi), 9(4), 3458–3466. https://doi.org/10.35957/jatisi.v9i4.3038

Yuliani, A. D., & Kurniadi, O. (2023). Peranan Media Streaming dalam Menggantikan Televisi Konvensional di Kalangan Masyarakat. Jurnal Riset Manajemen Komunikasi, 3(2), 109–114. https://doi.org/10.29313/jrmk.v3i2.3140

Zahra, N., & Mansoor, A. Z. (2024). WARNA DAN EMOSI UNTUK MEDIA DESAIN INTERAKTIF: LITERATURE REVIEW. Gorga : Jurnal Seni Rupa, 13(1), 340–345. https://doi.org/10.24114/gr.v13i01.57946

Downloads

Published

2025-12-31

How to Cite

Putra, Y., & Widagdo, P. B. (2025). The Interface and User Experience Design of the Mobile Application “TUNEMATE” for Discovering a Music Companion and Attending Concerts. Gorga : Jurnal Seni Rupa, 14(2), 643–653. https://doi.org/10.24114/gr.v14i2.67780

Issue

Section

Gorga : Jurnal Seni Rupa

Similar Articles

1 2 3 4 > >> 

You may also start an advanced similarity search for this article.