Multimedia Design Of Gandrung Dance Using Android Application

Ciptaning Rahajeng Prawesti, Trisakti Trisakti, Setyo Yanuartuti

Abstract


In this era where technology is vastly developed, and even children can use or utilise smartphones, technology has become something general because of its ease. Therefore, technology can keep learning materials relevant to create suitable learning media for learners in this era. This study aimed to elaborate on the product's specifications and the learning media of Gandrung dance using the android application's developmental process. The research and Development method was used, and ADDIE-model was featured to assess the product's effectiveness. The data was collected using observation and interviews. The result of the study shows that the product development of Gandrung dance into a smartphone application consisting of Gandrung dance's graded material study from the synopsis, dance movements, makeup and wardrobe to quizzes. The three developmental processes that have been done up until this point are analysis, design, and development. The research problems were decided during the analysis stage, and the design and development stage was developed, developing the material or the product's display and bringing the idea into the product.

Keywords


Design, Gandrung Dance, Application

Full Text:

PDF

References


Anderson, J. D. (2012). Dance, technology, and the web culture of students. Journal of Dance Education, 12(1).

Brata, I. B., & Sudirga, I. K. (2019). Media Pendidikan Karakter Generasi Muda Dalam Menghadapi Arus Budaya Global (Studi Kasus Di Desa Pakraman Bresela Payangan Gianyar). Mudra Jurnal Seni Budaya, 34(2).

Falahudin. (2014). Pemanfaatan Media dalam Pembelajaran. Lingkar Widyawiswara, 104– 117.

Huddy, A. (2017). Digital technology in the tertiary dance technique studio: expanding student engagement through collaborative and co-creative experiences. Research in Dance Education, 18(2).

Istighfaria, K. W., Putro, G. M. H., & Yanuartuti, S. (2022). Sparkling Surabaya Dance: Kajian Estetika Desain Busana Karya Tari Sparkling Surabaya. Gondang: Jurnal Seni dan Budaya, 6(1), 162-171.

Kurniawati, I. D., & Nita, S. (2018). Media Pembelajaran Berbasis Multimedia Interaktif Untuk Meningkatkan Pemahaman Konsep Mahapeserta didik. Doubleclick. Journal of Computer and Informati on Technology, 1(2), 68.

Lin, Y. N., Hsia, L. H., Sung, M. Y., & Hwang, G. H. (2019). Effects of integrating mobile technology-assisted peer assessment into flipped learning on students’ dance skills and self-efficacy. Interactive Learning Environments, 27(8), 995–1010.

Musfiqon. (2012). Pengembangan Media dan Sumber Pembelajaran. Jakarta: Prestasi Pustakaraya.

Purnomo, E., & Nugraheni, T. (2019). Pengembangan Modul Tari Berbasis Digital untuk Meningkatkan Kompetensi Guru Sekolah Menengah Tari. Gondang: Jurnal Seni Dan Budaya, 3(2), 119-127.

Ritonga, D. I., Satria, T. D., & Mulya, A. (2021). Implementation of Open Broadcaster Software Studio in Music Performance Management Through Live Streaming. Gondang: Jurnal Seni dan Budaya, 5(2), 204-212.

Rusdewanti, Panca Putri, dan A. G. (2014). Pengembangan Media Pembelajaran Interaktif Seni Musik Untuk Peserta didik SMP. Jurnal Inovasi Teknologi Pendidikan, 1(2), 153–164.

Sugiyono. (2016). Metode Penelitian Kuantitatif, Kualitatif dan R&D. Bandung: PT Alfabet.

Thiagarajan, Sivasailam, dkk. (1974). Instructional Development for Training Teachers of Exceptional Children. National Center for Improvement Educational System.

Widiastuti, N. M. D. (2018). Inovasi Aplikasi Media Pembelajaran Tari Bali Berbasis Android. Mudra Jurnal Seni Budaya, 33(2), 287–295.




DOI: https://doi.org/10.24114/gondang.v6i2.39465

Article Metrics

Abstract view : 131 times
PDF - 55 times

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.


 Creative Commons License
 This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.