Evaluation Scorring Game Application Construct Based Learning Arabic Letter with Analytical Heuristic Processing
Abstract
Pada penelitian ini mengimplementasikan evaluasi penilaian dengan berbasis metode Analytical Heuristic Process (AHP) yang diimplementasikan untuk menilai aplikasi belajar huruf Arab Hijaiyah yang bertujuan menilai lebih sesuai dengan permainan yang terselesaikan. Terdapat beberapa level permainan dan setiap level memiliki desain permainan yang berbeda, dimana pada level 1 adalah kuis soal, level 2 adalah drag and drop, level 3 adalah mencari kata dimana karakter fani akan bergerak atas bawah kanan kiri dengan animasi, level 4 adalah mengumpulkan poin dengan karakter fani meloncat objek dan bergerak kanan kiri atas bawah. Hasil penilaian scor permainan user dihasilkan dengan akumulasi nilai pada semua level permainan dengan metode AHP dengan variabel level, variabel nilai, dan variabel waktu sebagai dasar penghitungan weight dari metode AHP.
In this research implementation evaluation use Analytical Heuristic Process (AHP) for analysis application game education for learning Arabic Letter Hijaiyah the purpose is evaluated user score actually as level user finished. Application there is few level in this application game and every level has game desain which different. Level 1 user should solve game with quizioner game, level 2 user should drag and drop the game, level 3 user should find word where fani character can move to up,bottom, right and left whith animation, level 4 user should collect poin value with fani character can jump object and move to right,left, uo and bottom. Evaluation scor for user result from accumulation value from all level game use AHP method with level variabel, score variabel and time variable as basic weight from AHP method.
Keywords
Full Text:
PDFReferences
M. Alshar’e, A. Albadi, M. Jawarneh, N. Tahir, M. Al Amri, “Usability Evaluation of Educational Games: An Analysis of Culture as a Factor Affecting Children’s Educational Attainment “, Hindawi Advances in Human-Computer Interaction Volume 2022, Article ID 9427405, 13 halaman.
M.I. Fathoni, D.N. Hidayati, A. Fitri, “Implementation of The Analytical Hierarchy Process (AHP) Method for The Selection of The Most Outstanding Students at Universitas Nahdlatul Ulama Sunan Giri”, Numerical: Jurnal Matematika dan Pendidikan MatematikaVolume 6, Nomor 2, Desember 2022
D. Febriana, L. Iswari, “Pengembangan Aplikasi Pembelajaran Bahasa Arab untuk Pemula Berbasis Web”, INSECT, Vol.08 ISSN: 2476-9010 No.02, 2023.
L.D. Iklima, I. Yustiana, “Aplikasi Belajar Huruf Hijaiyah Berbasis Web TPA Uswatun Hasanah”, Jurnal Computer Science and Information Technology, Vol. 3, No. 3, Desember 2022, hal. 364-370.
N.K. Juliantari ,I.K. Sudarsana, N.K. Sutriyanti, I.N.T. Astawa, I.D.A. Putri, K. Saddhono, “Educational Games Based in Information Technology as Innovation Evaluation Activity in Learning”, IOP Conf. Series: Journal of Physics: Conf. Series 1114 (2018) 012041.
S. Martin, I. Ivan Ruiz-Rube, C. J. Martín, R. Lopez, “Design and Evaluation of a Collaborative Educational Game: BECO Games”, Sustainability 2020, 12, 8471 2 dari 17.
P. Madzı´kID, L. Fala´t, “State-of-the-art on analytic hierarchy process in the last 40 years: Literature review based on Latent Dirichlet Allocation topic modelling”, Plos One https://doi.org/10.1371/journal.pone.0268777
F.H. Saputri, S. Ramdhan, N.A. Baktiar, ”Perancangan Game Edukasi Marbel Mengenal Huruf Hijaiyah Menggunakan Metode t-Test”, JURNAL SISFOTEK GLOBAL, Vol. 11, No. 1, Maret 2021
S. Supriyadi, “Rancang Bangun Game Edukasi Pengenalan Huruf Hijaiyah Dengan Game Egine Construct 2”, Jurnal Ilmiah Teknik Informatika, Vol 4 No 1 2018
K. Poonpon, W. Chansanam, C. Srisawat, T. Poochanond, “Design and Evaluation of a Game-based Language Learning Web Application for English Language Learners in Thailand”, “Proceedings of the 29th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education”, ICCE (2021)
E. A. O. Vieira, A. C. Silveira,R. X. Martins, Heuristic Evaluation on Usability of Educational Games: A Systematic Review, Informatics in Education, 2019, Vol. 18.
K. Widhiyanti, K. Dewangga,F. Almukhtar, Game Design Factor Questioner in User Experience Analysis on Selera Nusantara Game, Indonesian Journal of Information Systems (IJIS) Vol. 4, No. 2, February 2022
P. Caserman, K. Hoffmann, P. Müller, M. Schaub,K.Straburg, J. Wiemeyer,R. Bruder, S. Göbel, Quality Criteria for Serious Games: Serious Part, Game Part, and Balance, JMIR Serious Games 2020;8(3): e19037.
M. Subhan, A. D. Indriyant, Penggunaan Metode Heuristic Evaluation sebagai Analisis Evaluasi User Interface dan User Experience pada Aplikasi BCA Mobile, JEISBI: Volume 02 Number 03, 2021.
S. Utami, Y. Fitriani, Penerapan Analytical Hierarchy Process Dalam Desain User Experience Aplikasi Learning Management System, INFOTEKJAR: Jurnal Nasional Informatika Dan Teknologi Jaringan- Vol. 6 No. 2 (2022).
DOI: https://doi.org/10.24114/cess.v8i2.45284
Article Metrics
Abstract view : 131 timesPDF - 115 times
Refbacks
- There are currently no refbacks.
This work is licensed under a Creative Commons Attribution 4.0 International License.
CESS (Journal of Computer Engineering, System and Science)
CESS (Journal of Computer Engineering, System and Science) is licensed under a Creative Commons Attribution 4.0 International License