PENGEMBANGAN E-MODUL INTERAKTIF BERBASIS AUGMENTED REALITY PADA PEMBELAJARAN PENDIDIKAN PANCASILA SISWA KELAS IV SD

Penulis

  • Cindy Aulia Universitas Negeri Medan image/svg+xml
  • Apiek Gandamana
  • Laurensia Masri
  • Imelda Free Unita
  • Waliyul Maulana

DOI:

https://doi.org/10.24114/yajdm924

Abstrak

This study aims to develop an interactive e-modul based on Augmented Reality in Pancasila Education learning for IV grade elementary school students. This research used the Research and Development (R&D) method with the ADDIE development model consisting of analysis, design, development, implementation, and evaluation stages. The research was conducted at SD Negeri 066435 Medan involving IV grade students. The results showed that the developed Augmented Reality-based interactive e-module was categorized as very feasible and practical for use in learning. The validation results from material experts obtained a score of 94.5%, while media experts obtained a score of 95.29%, both categorized as very feasible. The practicality test results showed a score of 92% which indicated that the e-module was very practical to use. Furthermore, the effectiveness test showed an N-Gain score of 75% which was categorized as high. These results indicate that the Augmented Reality-based interactive e-module is effective in improving students' understanding and learning motivation in Pancasila Education. Therefore, this e-module can be used as an innovative learning medium to support interactive and meaningful learning in elementary schools.

Referensi

Diterbitkan

2026-06-03

Terbitan

Bagian

Articles

Cara Mengutip

PENGEMBANGAN E-MODUL INTERAKTIF BERBASIS AUGMENTED REALITY PADA PEMBELAJARAN PENDIDIKAN PANCASILA SISWA KELAS IV SD. (2026). Jurnal Inovasi Sekolah Dasar, 3(1), 1-9. https://doi.org/10.24114/yajdm924

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